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[Amendment] Self-Indulgent Cursed Child Addition

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OLD:

Spoiler

A Blemished Body


Whilst aesthetically demonic, devils remain functionally identical to their genetic race; those bearing Ixris’ curse are not truly infernal beings. They do not possess any of the boons or banes of inferi. 

 

Their internal physiology remaining unchanged, devils can and should be categorised as normal descendants, differing only in their mutated exteriors as a consequence of malefic meddling. 

 

When created through magical tampering, usually naztherak, their skin is forever marked in the colour of their maker’s malflame. Atop this, the cursed lineages of devils are also subject to a variety of unsightly mutations. All devils inherit no less than three of these visible afflictions.

 

Devlish mutations are as follows:

-forked tongues
-slitted, goatlike, small, large, or entirely absent pupils 
-coloured or translucent eyeballs
-serpentine, demonic, felinid, corvid, or caprine tails
-scaly, snake-like skin which sheds periodically
-translucent skin
-hair and nails which bleed when cut, alopecia, a lack nails of nails or nails which grow black and pointed
-webbed digits
-horns of keratin protruding from the head. It is possible for them to connect in the middle, resembling a halo
-keratin spikes which jut from the collarbones, shoulders, elbows or knees (or all of the above)
-feathers or fur jutting from anywhere on the body
-goat, bat, snake, crow, or feline-like facial structures and nasal shapes
-cloven hooves of keratin in place of feet
-pointed, fang-like canines

 

In the rarest of circumstances, some devils have been known to inherit functional wings of either angelic or bat-like shape. So scarce in number, most will go their whole life without witnessing a flying devil. This mutation is strictly reserved for ST event characters.

 

The metaphysical aspects of devils are for the mostpart identical to other descendants. They have ordinary levels of lifeforce and mana, though as a byproduct of their magical origin devils possess marginally altered blood: running black and colourless, devil-blood is of equal genus value to high elves. 

 

-All devils have skin tones reminiscent of the malflame colour which cursed their nearest descendant ancestor.
-Devilish mutations cannot be used to gain combat advantage beyond what could reasonably (and impractically) be achieved by the likes of horns, pointed nails and so on. 
-Devils are no more or less resistant to bodily harm, disease or alchemic mutation than other descendants.

- Devils cannot use alchemy to hide their devlish mutations.
-The mutations a devil is born with are a part of their soul blueprint. 
-Tawkin klones of devils will always regrow the same mutations as the original unless altered to do otherwise with implemented lore.

 

NEW:

Spoiler

A Blemished Body


Whilst aesthetically demonic, devils remain functionally identical to their genetic race; those bearing Ixris’ curse are not truly infernal beings. They do not possess any of the boons or banes of inferi. 

 

Their internal physiology remaining unchanged, devils can and should be categorised as normal descendants, differing only in their mutated exteriors as a consequence of malefic meddling. 

 

When created through magical tampering, usually naztherak, their skin is forever marked in the colour of their maker’s malflame. Atop this, the cursed lineages of devils are also subject to a variety of unsightly mutations. All devils inherit no less than three of these visible afflictions.

 

Devlish mutations are as follows:

-forked tongues
-slitted, goatlike, small, large, or entirely absent pupils 
-coloured or translucent eyeballs
-serpentine, demonic, felinid, corvid, or caprine tails
-scaly, snake-like skin which sheds periodically
-translucent skin
-hair and nails which bleed when cut, alopecia, a lack nails of nails or nails which grow black and pointed
-webbed digits
-horns of keratin protruding from the head. It is possible for them to connect in the middle, resembling a halo
-keratin spikes which jut from the collarbones, shoulders, elbows or knees (or all of the above)
-feathers or fur jutting from anywhere on the body
-goat, bat, snake, crow, or feline-like facial structures and nasal shapes
-cloven hooves of keratin in place of feet
-pointed, fang-like canines

-additional vestigal eyes, usually but not exclusively surrounding or between their true eyes

 

In the rarest of circumstances, some devils have been known to inherit functional wings of either angelic or bat-like shape. So scarce in number, most will go their whole life without witnessing a flying devil. This mutation is strictly reserved for ST event characters.

 

The metaphysical aspects of devils are for the mostpart identical to other descendants. They have ordinary levels of lifeforce and mana, though as a byproduct of their magical origin devils possess marginally altered blood: running black and colourless, devil-blood is of equal genus value to high elves. 

 

-All devils have skin tones reminiscent of the malflame colour which cursed their nearest descendant ancestor.
-Devilish mutations cannot be used to gain combat advantage beyond what could reasonably (and impractically) be achieved by the likes of horns, pointed nails and so on. 
-Devils are no more or less resistant to bodily harm, disease or alchemic mutation than other descendants.

- Devils cannot use alchemy to hide their devlish mutations.
-The mutations a devil is born with are a part of their soul blueprint. 
-Tawkin klones of devils will always regrow the same mutations as the original unless altered to do otherwise with implemented lore.

-Additional eyes provide no additional sight, and may not displace or alter a cursed child's mundane eyes. They are, in effect, sensitive tumors with the properties of eyes.

 

 

PURPOSE:

Spoiler

This may contain: a ram with large horns is shown in black and white

 

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Stop making amendments and just do what u want until ST try to stop u 😭 😭 😭 

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