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Patch 1.6.10 | Fishing, Excavation, Farming, Blacksmithing, Cooking Skill Updates!

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Hey Aegis,

This is the next (and for now, final) major SSO. I'll try to put in as much detail as I can to each changelog, but please realize I'm lazy after coding like, 1,000 lines of java.

Fishing:

Reworked treasure system.

EXP system now scales to level.

Added ability to stay underwater longer (more breath) at later levels.

Wasn't much else to change.. I want to do more with fishing in new world.

Excavation:

EXP system now scales to level.

Changed how depth control works to take into account your excavation level. Normal users can go down to y coordinate of 60 by default (y:60), and gold VIP's and above can go down to y:30. Every 10 levels of excavation now allows you to go one level deeper than your previous limit. That means a level 100 excavator can go to y:50 if they're not gold VIP+, or all the way down to y:30 if they are gold VIP+.

You are now required to use shovels to gather resources; you can still break objects like grass, dirt, sand, etc. with your hands, but you will receive almost no experience and no item drop.

Fixed debug messages to be cleaner.

Added more treasure drops for higher levels; you can get obsidian, golden apples, and gold ingots from excavation now!

Using higher tier shovels will result in a higher chance of discovering treasure.

Farming:

Fixed a lot of bugs with restrictions not working how I wanted them to. You are now REQUIRED to use a hoe for a lot of different things.

I've greatly nerfed the seed drop rate from wheat.

General fixes and enhancements.

Added a lot of "insta-grow" abilities; high level farmers will find that planting certain crops will make them grow instantly as if bonemeal was automatically applied to them.

EXP now scales with level.

The amount of wheat / melon / farming item you harvest is now determined based on what tier of hoe you're using.

Changed some of the level requirements of different hoes.

Added an easter egg for level 90+ farmers with a golden hoe.

More misc. changes and fixes.

Blacksmithing:

Added level requirements to smelt items.

Fixed level requirements to repair items.

Added possibility of failing to repair golden tools.

Added a level requirement (35) to placing anvils. (Iron Blocks).

You now have a chance to fail to smelt ores, this will result in you receiving sulphur instead. Higher blacksmithing = less failing.

Fixed EXP rates.

Higher level blacksmiths will get a damage bonus to swords.

Higher level blacksmiths (1% per 10 levels) will have a chance of not using any durability on an item used in any block_break event.

Cooking:

Added level requirements to cook different things.

Much like in blacksmithing, you can now fail to cook something. This results in the item being cooked either disappearing completely, or being turned into charcoal.

Fixed EXP rates.

Added possibility to get multiple items from 1 raw material for higher level chefs.

Higher level cooks will restore more hunger + health from eaten food than normal players.

Higher level cooks are less likely to get food poisoning than normal players.

The 1.0.0 update is still scheduled for tonight, but no promises. Please do note though, that we will NOT, I repeat, we will NOT be resetting the map tonight. "Aegis 2.0" will come sometime next week, once we're comfortably loaded into 1.0.0.

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O yah lvl 70 Blacksmithin payin off!

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Aegis 2.0 Next week?

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Haha I agree with Salamandra on the easter egg. When you say "For level 90+ farmers with a golden hoe" it definitely sounds suspicious.

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I'm so excited.

The new map is coming!

If only we can get more details of what will be transferred, like inventories, minas or chests? etc

I would love more information about the map reset as well.

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I'm figuring harvesting wheat with the golden hoe at level 90+ will cause gold to drop.

Because, y'know, turning straw into gold...

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