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Patch 1.6.10 | Fishing, Excavation, Farming, Blacksmithing, Cooking Skill Updates!

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Hey Vaq,

all in all a great update there is only one thing. I think the drop ratio of seeds is too small. If you have a larger field you have problems because you don't get enough seeds to replant it.

Hope you understand what I mean

Gustaf

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can someone explain why I can't craft items at the work bench?

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Higher level blacksmiths will get a damage bonus to swords.

Are you sure this is a good idea? Sure, considering lumberjacking ties in with Berserking it's only fair, but it's wrong to stimulate every soldier in the army being an excellent blacksmith as well.

Some guards just want to RP simpletons...

Other than that good update. The increased amount of fixes does give me a lot of happiness.

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Hey Vaq,

all in all a great update there is only one thing. I think the drop ratio of seeds is too small. If you have a larger field you have problems because you don't get enough seeds to replant it.

Hope you understand what I mean

Gustaf

I agree this is ridiculous Vaque. I do like all the farming updates but it can get frustrating after a while when you've practically ran out of seeds...

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I think the point is that stockpile or not, people will slowly run out of seeds to use/sell/share because their crops are no longer yielding what they should, which was 1-3 seeds per wheat. I could see that being toned down to 1-2 seeds per, with 2 being an uncommon drop, and still not have a big issue, but if folks are regularly finding 1 wheat and 0 seeds when farming, that might be a problem...

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True.I only use stone stuff so i really dont get that many seeds. But to me its not a problem. Maybe this can add in some seed trading? Maybe base price becoming 5 minas a seed?

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I think the point is that stockpile or not, people will slowly run out of seeds to use/sell/share because their crops are no longer yielding what they should, which was 1-3 seeds per wheat. I could see that being toned down to 1-2 seeds per, with 2 being an uncommon drop, and still not have a big issue, but if folks are regularly finding 1 wheat and 0 seeds when farming, that might be a problem...

This.

I have stockpiles of seeds, but I think that the rate was nerfed far to low.

I understand that perhaps yes, there would be actual rates for seed trading, and perhaps the price of bread would go up.

The storages will eventually dry up. Sure I have a chest full now, but I shall run out really quickly. Since all I usually do is farm, and farm some more.

With the uses besides bread now for wheat, I think at least it should be 1 seed per wheat, and 2 or 0 as uncommon drops.

For animal breeding now that we are 1.0, even more wheat is required.

Honestly? Not to drama it up, but if we don't have wheat, we don't really have much food, since passive mobs now need wheat to breed... Members will kill them for resources rather then breed and get more of them. This the food supply will get really low, unless proper plugins are installed.

And when 2.0 map change comes out, the grass will always be cut down, for seeds in the wilds.

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