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Patch 1.7.2

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what about uping the durability of "legendary" equipment....the golden armor and butter knife sword

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Vaq, if you were a woman, I would ask you to have my babies, but instead, I will just love you forever. <3

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what about uping the durability of "legendary" equipment....the golden armor and butter knife sword

I do agree with the armor. However, for the sword, by the time you reach lvl.75 and above, durability really isn't an issue anymore. I've used a gold sword for about 1.5 hours lately with minimal damage to it.

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I like the addition for rolls. I wish people would emote/roll more instead of swing swords at eachother, and this actually can encourage this. I hope you make it so that this damage takes 1 hunger heart as well, so it isn't instantly regained back. Anyways, I'm going to rework my guide to include this.

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Vaq, I thought you were titling the patch updates, now we're back to boring numbers. This one would be "Explosions and Damage"

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I do agree with the armor. However, for the sword, by the time you reach lvl.75 and above, durability really isn't an issue anymore. I've used a gold sword for about 1.5 hours lately with minimal damage to it.

I am just saying it should last more than the diamond if it is supposed to be better, and I love hunting so i do so a lot, when i can get away from Lunavara for a little bit XD

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"Added /damage command to compliment /roll. It allows you to take RP related damage. For example you can type /damage 2 punched in the face and that would result in the following image. Please note that /damage works just like /roll does, and is echoed to all players within 20 blocks of the person issuing the command. This is purely for RP purpose and is never mandatory in a situation unless otherwise specified."

Self-hurt :/

"Overhauled our combat system a bit; if you log out within 10 seconds after you end combat, your character will remain logged in to the game for 10 more seconds; and if they’re killed in this time span you will be dead upon log in and will go through the normal re-spawn process. Please note that this “10 second” trigger only occurs when you take damage from a mob or player, not from fire, falling, special effects, etc. This was done to prevent people who ninja-log when an RP situation isn’t going their way."

Ah, so you have learnt that from Runescape. However, my minecraft crashes every few minutes n it would be very inconvenient in a combat situation . :(

This was done to prevent people who ninja-log when an RP situation isn’t going their way.

Oh. I suppose everyone will now "disconnect" in this situation

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and now lance can actually make a boat with cannons.....great lol

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Vaq, i PMed you my donor info.

Also, I believe Cannons will not work as tnt detonations do not cause other tnt blocks to explode. This was probably done to prevent server crashes due to massive explosions.

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How much does a slime do to you? Is that still the default damage?

Or has it been manipulated at all?

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On that note I have noticed slimes are pretty buggy. I recently traded for a plot that has a 2 block high hollow area under 1 layer of blocks. This has caused the slimes to be in two places at once. I can see thier bodys above ground and they can push me around but can't hurt me. When I go below ground I can't see them or hit them but still get attacked and damaged.

I don't expect this to be fixed but I give this as a warning to people digging out large areas to leave at least two blocks between where you are digging and the surface. Or make the area you are digging 3 high.

Hope this helped someone

I

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