Josh △ 87 Share Posted May 12, 2012 Amazing lord gaius, good work! Link to post Share on other sites More sharing options...
Viper3X 1056 Share Posted May 12, 2012 (as for your Kotan specifically, Viper3X has been a bit busy shooting video for the GM deanofantastico I believe. Get ready for 6PM EST, we got an event to attend! ;) Have trust in me mate! ;) ) [[Correction: I have been taking screenshots (with shaders) for a new website BG. The reason these take awhile to complete is because I must wait for day and night shifts, as well as take multiple images to cycle through when Native sees fit. Additionally, I take the screenshots and bring them into Photoshop to do some editing, such as Feature Enhancement, tweaking the depth, and fixing glitches in the image. I also have to set them up correctly with Pumpkin_Eaters' background template and have them fade off smoothly. I talked IC with Sir_Wyvernos about forming ranks for the Mongols as well as jobs. I'll speak IC about these soon.]] Link to post Share on other sites More sharing options...
Stevie 1598 Share Posted May 13, 2012 The desert sands move calmly with the wind, a final slab is laid down against the packed sand before it, and the last well is complete. Darius rises from a knee, dusting sand and mud off from his off-white robes as he scans over the horizon, watching as the sun begins to rise over the desert, silhouetting the Jahvid pavilions behind him. A long, content sigh is sounded from the dark-skinned Darius as he mumbles a small prayer, closing his baggy worn eyes as the wind kicks up sand around him, his robes swaying as well. Darius finishes his prayer and eyes over the well once more, satisfied at his handiwork. He picks up his tools and leather satchel, slinging a strap over one shoulder as he makes his way back to the camp, heading for the Satrap pavilion. The man pulls open a chest, rummaging through a few of his things, finally pulling out a quill, an inkwell, and a piece of sandy-colored parchment. Darius dabs the quill into the inkwell, swaying his hand over the parchment, writing passively in fine Persian-style calligraphy. The aroma of exotic incense filling the air of the tent. 1 Link to post Share on other sites More sharing options...
Samson Option 9652 Author Share Posted May 14, 2012 Pressing in between the feuding human and dark elf, he launches both of his palms into their chests to put space between them. Cursing, Sauros looks sternly into both of their eyes as they seem to lose track of their angered expressions upon visages as they observe Sauros and his physical assertiveness, he chides both of them for fighting and causing issues for the other Kotansmani as they gather around at the two troublesome men. The man speaks of how the Drow had stabbed him in the past in Skravia and the Drow bows his head and says that he has seeked forgiveness, how a friend of the accuser, Rocco, had forgiven the Drow already. Crow, the accuser, appears flustered and threatens death to Antian, the Drow; Sauros shaking his head and laying a soft hold on Crow's shoulder. Telling Crow how he could not extract blood money for no death occurred, accompanied with a chuckle and telling Crow that he is indeed alive, he informs Antian and Crow that they must wrestle however; to allow repayment of retribution. Thus, with that, Sauros give shouting cries to all the Kotansmani present in the camp to gather around in front of the Khagan's Yurt. While Kotansmani shuffle up the large hill to observe the wrestling match that is about to occur, Antian and Crow are placed atop soft sands while the spectators watch in a semi-circle near the ballista in the grasses. Antian, standing nine-feet tall smirks as Crow and him dance in a circular fashion, looking for ways to engage in their first bout. Sauros appears amused at his judicial decision, Syrmatae Manuchehr of the Jahvids nodding at his side as they watch Sauros's decision pan out. Antian engages first, resulting in being clumsily knocked over, but with his elven agility; quick to stand back up and agitate Crow. Crow appears good when fighting in war, good with the blade, but having been both checked for secret weapons by the Khagan; they are left to box and spar. During the first half of the fight, Crow appears to have the upperhand over Antian, much to the relish of Delthor and the other Ulfgars as everyone watches with anticipation, excitement, and glee. As time wears on, the sun making it's round over the bright blue sky, towards retirement on the other side of the horizon; the fight begins to change. Antian, seemingly conserving his energy, begins to do what Crow appears unable to counter. Antian begins to use his height to his advantage, much to the chagrin to the Ulfgars as Delthor attempts to push Rocco in to gang up against Antian; Sauros chiding Delthor and telling Rocco to return to his side. Antian eventually, albeit with great tiredness, wins the wrestling match; Crow cursing loudly and still threatening in between pants and gasps for air. As Sauros and the other Kotansmani applaud the wrestlers, Antian smiles and states that he hopes Crow forgives him, for Rocco has already. Then, the atmosphere changes as Rocco objects furiously at the lie and Crow attempts to run for Antian's spindly legs; Sauros quickly countering by tripping Rocco and leaving him on the ground... Delthor charges and knocks Antian onto the ground, Sauros rushing to throw Delthor off of Antian; the Jahvids quickly nocking arrows to their bows and aiming at Delthor and Crow. Delthor gets up and looks at Sauros, stating that Antian has been lying about Rocco having forgave Antian; leaving Sauros to look at Antian with a raised eyebrow. Sauros shakes his head as Antian mutters words in his defense, informing Delthor that he may dole punishment for the lie to cover up more offenses against his fellow Kotansmani and Delthor obliges. The Kotansmani begin to retract to their individual Kotan Circles as a torrential rain starts; lightning flashes illuminating the scene about to unfold. Antian pleads with Delthor as Delthor walks closer, each step weighing into the soggy soil as the rain runs it's course down the hill, Delthor carrying his golden-tipped axe warily towards Antian. As the rain quickens and Antian begins to run silent as he feels goosebumps raise against the droplets of rain assaulting his skin, he gasps slightly as Delthor drops his axe into the foamy soil; it settling erect as lines of rain slides down the hilt. Getting on one knee diagonally to Antian, Delthor begins to drop punches against Antian's face and stomach as Sauros watches with his palms atop his composite bow; Rocco and Crow also watching... After five minutes, Delthor lifts himself up ruggedly, panting and spitting on Antian; warning Antian to never injure another Ulfgar. With that... the punishment has been doled. Sauros stands firm and announces that he wishes for Antian and the Ulfgars to stay apart and to not converse until respect has been regained, with that; Sauros heads towards the desert. Upon entering it, under the lunar crescent, Sauros observes a few Jahvids with mortar and sandstone working on constructing wells; Darius and Borya Jahvid using shovels and picks to break into the watertable to find a new spot to start a well... With the new wells in place, the Subudai can now raid east of their camp, through the desert... Link to post Share on other sites More sharing options...
Samson Option 9652 Author Share Posted May 14, 2012 As Sauros walks in front of the large conglomeration, the Horde of the Subudai, observing each and every one of them; the sands begin to pick up off their silky blankets and whip through the hot air. Each one peering with smirks, snickers, and confident smiles as Sauros takes out his composite bow and holds it up in the air. The Horde strikes again, at multitudes of settlements, to clear the land and let the natural flow of life take back what is theirs, for man to abandon such settlements adds insult to injury. The fact that industrious man feels they can own land by building a structure is preposterous, but to abandon them without removing your structures, as if the structure stands a testament that such and such a person still owns the land is criminal. And so the Horde marches once again, to battle such arrogance and laugh at the face of greed, the Subudai will wipe these settlements from the face of the earth so that the earth may bring it's goods forth for man to barter with nature for. The wells have been built, the water-table broken into and water drawn with buckets; the Subudai is ready and well-supplied to do their deeds... Link to post Share on other sites More sharing options...
Samson Option 9652 Author Share Posted May 15, 2012 Sauros stands with tabar axe in one hand, his other sliding a felt hat atop his head; his jet-black hair bristling underneath as he does so. The Kotansmani stand in an array, their weapons drawn, predominantly axes and bows, the move into the searing desert. To gain a good surveying of the population of Enismor is the goal, to harass and kill citizenry in Seventis is the other. As Sauros and his horde nears Enismor, on the other side of the desert amongst a green meadow; they shorten their step and begin to hop amongst the trees and get into more secretive stances as they check the road leading into Enismor. Having returned his tabar axe to a leather strap on his hip, he draws out his composite bow cleanly from a leather holster and nocks an arrow and begins to peer into the gate's opening; allowing him sight inside of Enismor. A man begins to stumble around leading himself out of Enismor as Sauros lays his back flat against a tree opposite the direction the man is from said tree as he looks at the Kotansmani and mouths for them to hold positions. As the man walks further away from Enismor, Sauros spins around, revealing himself and shouts for the Kotansmani to surround him. The man begins to step back with surprise as one Kotansmani presses the palm of his hand against the arch of the man's back as he appears nervous. The man, Thrrak he calls himself claims the town of Enismor as his, leaving Sauros and Kotansmani to laugh hysterically at the small town; too compact to guarantee good living conditions for it's citizenry. Cursing as he hears Thrrak claim this is a providence of Seventis, Sauros barks at Thrrak violently that Seventis should not spread their cowardice northward and signals for the others to strike him down so that they may procure the deed to Enismor from his dead body. As the Kotansmani wield their weapons and attempt to strike, their lamellar armor clashing soundly with their weapons as they retract the axes for a strike, Thrrak quickly dodges and attempts to run away in his armor. Sauros nocks the arrow and aims for the neck, where armor does not cover and pulls back the bowstring with a deep breathe. With a sigh, he releases the arrow and catches Thrrak in the spinal column, where the vertebra connect piece by piece and makes it's way into the cranial cavity; smirking as he watches Thrrak paralyzed and unable to escape his fate. Sauros relishes the moment, knowing that the Subudai have grown stronger and can oppose the imperialism happening before their very eyes, catching Antian's eyes as Antian smiles at the dead body and takes from it what he can make use of; Sauros snarls and declares intent to raid and attack Seventis. Returning to camp, to replenish water from the wells in the desert and gather more food and return their loot, Sauros walks to Antian. Acquiring Antian's past, he mentions that he remembers Antian discussing his past with explosive elements; beckoning Antian to teach the Ulfgars how to utilize such weaponry. With glee, Antian holds up one finger as he sprints to his tent within the Mongol Kotan Circle and returns with odd-looking sticks, glass caps atop these granite-colored sticks, powder seeming to fill them. Observing this, Sauros, Delthor, Varin, Vladivoj, Rocco, and Antian briskly walks over to an empty patch of earth away from the Kotan Circles and brush aside grass and create a soiled circular hole in the ground; the right size to fit such an odd-stick. Antian feverishly plants the stick upright in the hole, twisting bindings of loose vines into a fuse and putting one end into the glass cap and running the otherward outward from the stick. Delthor hands Antian a piece of flint and steel and the Kotansmani step back as Antian causes the vine-fuse to light and watches as little by little, the fire travels down the fuse and finally into the cap. What happens shocks even Sauros, usually in such a calm and collected demeanor, as the stick of dynamite explodes and chunks of dirt is thrown in a three-sixty direction; flecks of it smacking into Sauros as he stumbles backwards at the sight. Antian laughs at his success as Sauros motions for Antian to bring more, for they have an even larger target for usage of such explosive materials. As the Kotansmani collect around their Khagan for the raid into Seventis, Antian with his explosive sticks tightly wrapped individually in leather into a sack, he beckons them to come closer as he elaborates the plan. He tells them of how he wants to raid Tyr and attack Seventians in both Tyr and Sarun, and as they return from their killings, he wishes the bridge that was raised to allow passage into the North to be blown... Awakening from his meditation in the desert, he still smells the sulphur upon his hands, his memories run cleanly as water does within a riverbed. He recollects how the body of Ursolon Ironheart, son of a Seventian Noble returned to Tyr, to reclaim what his father once ruled over, was dumped by his own two hands into a river. He recollects how they had killed a drunken Lord of Seventis, Jack Mortis, as he fumbled through Ursakar looking for shelter. How afterwards, the Baron of Ursakar decried any allegiance to Seventis and how Ursakar was brave enough to stand individual from the cowards of Seventis; leaving a smile upon Sauros's face as he bids him farewell and leaves the town in peace. Lastly, he remembers the Druid Dedicant who attempted to argue against Sauros as they watched the bridge rip asunder and piece by piece, ceded back into the ocean. How the young man stood bravely, deserving Sauros's respect, albeit his argumentative points folly, but the young Druid-to-Be obviously has passion, which Seventis severely lacked... Link to post Share on other sites More sharing options...
Will (TauFirewarrior) 2466 Share Posted May 16, 2012 The Wolf Lords of the Dothrokai The Dothrokai are a nomadic people who are skilled in archery from the Wolf back. They are very superstitious in their beliefs they think of almost all types of magic as evil and will kill anyone who is performing the arts of magic within their line of sight. They will limit magic users to healing only but it is watched closely to make sure they are carefully watched to make sure they are not breaking the laws of the Dothrokai. The Dothrokai wear mostly leather that is painted. They only wear light armour most of the time but they can adapt to an enemy that wears heavy armour. They usually wear a bronze medallion either on their neck or around their leggings. Sometimes a Dothrokai war lord may wear the silks from one of the nations like Alras but they will not be as respected as the other members of the tribe they do not care for vanity they only care about what makes them a better warrior. Dothrokai weapons usually include bows they are almost unmatched with a bow they even rival the elves they are known to train on Wolf back with a bow from a young age. For close encounters they usually use curved swords that are perfect for Wolf back riding. They are known as arakhs and they use them whether on horseback or on foot. Dothrokai warfare usually includes outflanking an enemy. They are faster than their enemy's and usually are outmatched in a straight up fight so they must use tactics their enemies are unfamiliar with. Such as suprise attacks and raiding villages to draw out their enemies. The Dothrokai like to know their in control of their enemies movements they never want to have to move to suit their enemies needs. The Dothraki like to capture slaves and to either sell them as gifts to their friends, kill them and scalp them to send back to their enemies or they simply just want someone to pleasure them. Though a Dothraki will never consider a slave his or her equal due to the fact they are foreign to them and are unworthy of the spirits that made the Dothrokai. The Dothrokai believe in the Dothrok Spirits. They are six deity's that the Dothraki revere and kill anyone who tells them that the spirits are not real. The spirits are The Spirit of the Earth: This spirit keeps lands fertile so the Dothrokai may grow crops or take them off their enemies. The Spirit of Growth: This spirit grows the crops and other plants growing and keeps the creatures of the earth fed. It is because of this spirit the Dothrokai livestock stays strong. The Spirit of Fire: This spirit grants mortals the use of fire to keep warm and for cooking meat and signalling for help. Also for burning down the settlements the Dothrokai deem as not pure or weak. Spirit of War: This spirit grants the Dothrokai and allies their strength in war to defeat the enemies they wish to fight and allows them their victory. Spirit of Water: This spirit keeps the fresh waters flowing for the livestock of the Dothraki to drink as well as the the tribe. Spirit of Wolves: This spirit is the one true master of all Wolves and grants the mortals of the world to ride them and tame them. Without this spirit men would not be able to tame the Wolves. All these spirits are worshiped by the Dothrokai and only by the Dothraki. Other tribes religious views are respected by the Dothraki as long as the other tribes do not insult the spirits. The Dothrokai usually like tribute from cities that they can attack it is seen as a peace offering. Usually in slaves or weaponry. They don't usually trade in money but they will keep some with them just in case. In the rare case when they need to trade with minas they must sell slaves in order to get the money. Usually they only need money to buy new weapons. In Dothrokai culture a man who is not married may bed as many women as he wants but if he is married he must stay with one women. A Dothrokai will never leave his one true love or he will be dishonoured and will be forced to leave the tribe. A wedding usually lasts from Dawn to Dusk with the bride getting traditional gifts from all who are present at the wedding. There are usually a few deaths at a wedding and a wedding without any deaths is considered dull and not of the warrior culture of the Dothrokai. Tribal Leadership Khal: Is the leader of the tribe and has to be not only a good warrior but a seasoned tactician. He leads the tribe whether to glory or defeat. A Khal may be challenged but it must be by a tribesmen of the Dothrokai and not of another tribe. The current Khal is Khal Rheago Wolf Lord:Leaders of the tribe who answer to the Khal and must answer to his call to battle. Bloodrider: Is loyal to his Khal or Wolf Lord and they make up most of the army of the Dothrokai. They are skilled both at archery and melee fighting. They prefer to fight on Wolf back. (( Inspired from Hunnish/Native American culture and the Dothraki from Game of Thrones )) Link to post Share on other sites More sharing options...
Samson Option 9652 Author Share Posted May 16, 2012 [it has been my pleasure the Roleplay with a varied group of individuals within the Subudai, you have noticed, but I am an experimental person when it comes to functioning the Subudai. I have heard that some of our members are possibly Brits, Europeans, and Aussies and so I want to appeal to them and give them some good RP as part of the Subudai. I have experimented before with using NPCs to guide players along through quests to great success in Aegis as the Hochmeister of the Teutonic Order. This led to the short-lived 'Ankabut Burrow' that was tested by players such as Cataris, Susitsu, Ever, and Bjorkgarr with great results and a fun and exhilarating experience. These quests will be building up to more complicated quests as time passes, but for now, I start this thread to inform ONLY Subudai of the quests being offered. Liable to be changed, you will receive an update on this thread about due change. I am also open to players offering quests to do, allow me to know ahead-of-time before placing NPCs and such.] 1. Dahae the Archer: It seems the Subudai have seen success with mass archery, the composite bow a prized possession and a tool yearned to learn about. The Khagan, Sauros, has issued Dahae to collect donations of quivers filled with arrows as he realizes the need to raise the Horde again in the next few elven days. Donations are requested from each Kotan, the reward is the chance to participate in the Horde, earn your worth amongst your Kotansmani and chance of pillaged loot. 2. Askhkhadar: [i}The Subudai may not be capable sea-faring people, but having a river delta within their campgrounds allows control of trade and ships that sail through to reach northern settlements. The raiding of Sarun have introduced the Subudai to a mechanism believed to be called a piston, capable of pushing large pillars that rest upon it. Askhkhadar is a thinker, an innovator, having presented the idea of using a piston system to formulate a canal; he requests any piston parts possibly raided or in possession of any Kotansmani. The reward will be good for those participant, helpful in Askhkhadar's endeavors, may the river delta flow always! Special RP Enabled: -A Piston Chain will be drawn across the mouth of the River Delta- 3. Skyl the Weeping: When a fellow brother, a fellow Kotansmani goes missing, especially presumed dead, then that man has right to grieve. Skyl has not seen his brother in many days, as each day passes, Skyl realizes the obvious fate of his brother. Having gone down into the Crater Ravine adjacent to the Mongol Kotan Circle, Skyl was confident his brother would have the strength and wisdom to see to not falling to his death. Nevertheless, after many hunts Skyl has gone on, he has returned to no brother within sight on the vast plains. Skyl feels he is unable to venture into the ravine, surely a man so surefooted on the grasses of the Subudai's plains would not be able to venture into the ravine; riddled with broken springs making the ravine stone slippery. Perhaps a Kotansmani can calm Skyl's nerves and give the final verdict, perhaps his brother is simply trapped at the bottom and unable to climb back upon the surface of the earth. Or... perhaps a fate more ghastly has befallen him, nonetheless, take up bow and axe and carry a great burning torch; the fate of Skyl's brother will be difficult to find. 4. Caravan Scout: Having picked a good hill to rest upon as he measures out the plains around this hill, a Caravan Scout calls for any Kotansmani able to help him. The Subudai are prized for their caravan trains, a chance to barter, trade, and develop relations with other people, and a good exercise as well. Yet what the Subudai have increasingly found need for is a Caravanserai, a place to gather what they will send on a caravan train. The Scout knows that flat land will be needed and has found some around the hill he stands, good for pitching tents and building pens for the livestock who embark on their journey as well. Help the Caravan Scout and you will get a reward, as well as enabling the Subudai to raise caravan trains from their camp. Special RP Enabled: -Raising Caravan Trains from the Subudai Camp- 5. Surveyor Skunxa: The strange man is back, chuckling with each scratch of his chunk of graphite against papyrus, this time with another task to dole out. Happy with the Jahvid Kotan for breaking into the watertable in the desert and constructing wells, he has turned his attention to the ballista stolen from the Volsung Vikings. This siege weapon seems capable of throwing bolts, but needs a Kotansmani help observing the mechanism as he tests it, to see how it works. Call it reverse engineering, but your help is greatly needed and a reward is offered for writing him a manual. Special RP Enabled: -Capability of building Ballistae- 6. Alchemist Hulegui: After witnessing Kotansmani Antian use the sticks of explosives to blow the bridge north of Tyr, Sauros feels confident that his interest in Alchemy will come to great use. Noticing the explosive elements of sulfur, he calls for Hulegui to give rewards for sulfur being collected and donated. The alchemical imagination of Sauros does not end there, he also requests for chunks of clay to be donated as well, somewhat rare, but all the more useful. For as Sauros meditates in his yurt, incense wafting in the air, his invention comes to mind all the more solidly. Imagine, clay hollowed into a sphere, with sulfur caking inside, perhaps using dried vines as a fuse. Such clay grenades as they can be referred to would be a terror to those wearing heavy armor, another way for the Subudai Nomads to counteract heavy infantry... Special RP Enabled: -POSSIBLE RP usage of damage potions- 2 Link to post Share on other sites More sharing options...
Samson Option 9652 Author Share Posted May 17, 2012 Seems, the man named Levant was a pleasant one to communicate with. It seemed, so vividly comparable, like two pieces of a puzzle. Different, yet interlocking in their similarities, albeit in a contrasted environment. The Nawari Gypsies resides inside an elven forest, lamps lit whilst hanging firmly from the gnarly trunks and branches of the trees. The Subudai Nomads reside aloft a soft blanket of plains wildflowers, grasses, and even atop the silky sands of a harsh desert; lonesome campfires guiding Kotansmani during nighttime. The one thing he catches with his eye is the comparable variety of camps in their colors splashed in blots amongst the dark green of the forest, albeit the Nawari do not seem to raise tall tents or yurts; perhaps lacking the inspiration of building stronger tent skeletons. So Sauros acquires, soon to respond with a toothy grin, about Nawari's political allegiance and relieved to learn they are separate of the mewling business of Seventis. After that, Sauros decides to change the subject as the Nawari Elder, Levant, appears more nervous. Declaring attention of raising a caravan train, Levant discusses ideas of trade and bartering, what goods each side would present, Sauros appearing genuinely interested. They finally decide upon the Subudai bringing precious minerals and livestock in return of farmland crops, alchemical objects, and other goods to present when the caravan arrives... As Sauros returns, he repeats to himself in muffled whispers to assign Kotansmani to construct the Caravanserai; enabling them to raise caravan trains effectively. He looks out across the oddly constructed bridge, the beams somehow holding strong across the ends of the two landmasses as he crosses into the North; he remembers the nobles of Seventis having been slain as harassing raids and attacks have been made against Enismor and Seventis itself. Link to post Share on other sites More sharing options...
Viper3X 1056 Share Posted May 18, 2012 [[i apologize to my fellow Mongols and Kotansmani for my inactivity during the next few days. I will be gone away from Friday to Sunday, but when I get back there will be many new surprises for the Mongols. I expect these changes will be widely accepted and I'm sure a few of you have been waiting for them for some time now. :wink: In the mean time, continue to gather supplies and resources; they will be put to good use soon enough!]] Link to post Share on other sites More sharing options...
Samson Option 9652 Author Share Posted May 19, 2012 The banner is held high above Sauros's head as he looks out across the plains from his yurt, observing the Kotansmani gathering in their finest lamellar armors; tabars, falxes, axes, swords, and bows protruding from the huddling masses. The leather-woven head is shaped like a dragon, specifically the Black Dragon that was responsible for much damage throughout Southern Seventis; throughout the head lies flecks of dragonscale whistling as the winds of the plains fall between the ranks of the Subudai. Such is the formation of the Horde, the conglomeration of the nomadic peoples, the Kotansmani, under the command of the Khagan. Holding up his right hand to shoulder length, commanding ominous silence that allows the whistling of the Dragon Banner to chatter with a strange noise, he finally addresses them their aim. "Tew tha' Nurth an' thaw' East, settul'ments lie abawt', empty as an insawlt' tew' tha' earth it finds a place tew' stand aw'pawn! These settul'ments shawl' stand naw' moor', we wawl' travul' with tha' Horde fur' many miles tew' see thawt' each settul'ment shawl' be buried by fire awn' destrawc'tiun! We shawl' stawnd' vigil aws' jaws'tice is doled awt' fur' thaws' hoo' stand in awr' way!" With that, Sauros throws up his left arm, the composite bow freshly laminated and gleaming with the last few rays of the sun as it settles; the moon rising from the other direction. The Horde begins to make it's migration northward towards an abandoned Alrasian settlement... ...The Horde drives throughout the land in an easterly direction, fires and collapsing structures paint the horizon red and fill the air with chilling noises. Boria, and an Alrasian Fort also fall to utter destruction as the Horde dance across the plains in vivid lamellar and with much glee and fervor... The Horde lastly makes their stop at the town of Enismor, quick to retreat into the treeline before nearing. As Sauros spots out guards standing lazily around the entrance, noticing them discussing how they wish they could sleep the rest of the night; he motions for the Horde hiding within the forest to nock arrows to their bows. With a nearly silent whistling that sharply sings in the air towards Enismor, the guards drop to the ground; arrows protruding gruesomely from the faces and necks as blood drains into the soil below. Noticing the gate rutting having dropped, Sauros grimaces and turns to Delthor Ulfgar and Syrmatae Varin Ulfgar and informs them to whip the oxens into shape and get the ballista within firing range as swiftly as possible. Lupus Vandali, Midori Tengu, and other Kotansmani begin to near the gate and taunt the men within Enismor as loud creaking noises ring alerting that the ballista was surely moving within range. Within a few minutes, Varin calls out to the Kotansmani to retract from the gate as he and Delthor begin to load a large studded bolt into the firing socket of the ballista. With widened eyes, Sauros begins to hop backwards and runs towards the ballista, keeping from walking between the bolt socket and the gatehouse. Having made his way to the ballista's side and with his composite bow at the ready, Varin jumps off of the bow arm of the ballista as Delthor applies the last turn needed to apply torque to the sinewy string and launches a bolt squarely into the gatehouse; shattering it into large shards. As the last of the stone shards fall to the ground and settle amidst the rubble, the Kotansmani begin to charge; an assemblage of tabar axes, falxes, swords, and bows jostle within the hands of the Kotansmani as they jump atop the rubble and make their way inward and attack the soldiery attempting to defend. Making his way briskly into the settlement with a determined smirk, he can hear the lids of chests being smashed and miscellaneous goods being thrown loosely through windows and into the streets. Watching as Lykos and Antian attack frightened citizenry expecting better chances to defend; he notices a man walking and shuddering at the sight and crying out for explanations. Sauros begins to jog towards the man, Lord Torran Strongheart, as the man nonchalantly is unaware of the person behind him and grabs the collar of his shirt and throws him forcefully onto the ground. Unlatching his tabar axe, he whacks Torran against the head as he attempts to get up and protest his treatment, with a grimace; Sauros bends his knees and lowers himself to near Torran. Acquiring if Torran wants to see his dream come true, to be able to hold land for his people to live in and a prosperous nation-state, Torran shows a puzzled look; but cannot help but nod. With a grin and a helping hand, he lifts Torran up and into a building alongside Midori Tengu and Dedicant Brahzin. Sitting at sides of the long table drawn out before them as they clambor up the stairs, Sauros begins a discussion; fruitful for Lord Torran himself... Link to post Share on other sites More sharing options...
Samson Option 9652 Author Share Posted May 21, 2012 Sauros sits within his yurts, the vines draped over the entrance swaying in the wind; smoke from his burning incense sifts through the thick green flora as it wafts into the air of the mighty plains. Kotansmani assembled within stand erect as he sits cross-legged, his right hand standing rigid as a pillar against his right knee. With a severely stern look worn across his face, Sauros begins to take a chunk of graphite and write vividly across pieces of parchment made of papyrus, giving a curt look up at the passerby who move through camp from such settlements like Enismor and Boria. Exclaiming the completion of his writing, he nimbly rolls the parchments up, four in all, and calls for one of the Kotansmani to clip good-sized lengths of vines to give to him. Tying up the parchments in their pristine rolls, he hands the scrolls to the Kotansmani and informs them to give to each Syrmatae of the Kotans. Lying within the tents of Tavros Aetigos, Varin Ulfgar, Vladivoj Kirvel and Manuchehr Jahvid are scrolls quickly received and aptly opened and the contents spread by word; the oral traditions ringing true within the Subudai. Requests for each and every Kotansmani able-bodied to attend a gathering held by the Khagan is told between men and women, hunters, gatherers, scribes, and warrors. [OOC: We are having a meeting around 4-6PM EST, I am starting it when we reach a certain quota of members. This is a very important meeting, if we are unable to conduct such a meeting in-game, as I know some of the Subudai are on vacation, I will start a Google Document and host a meeting there.] Link to post Share on other sites More sharing options...
KoTo 610 Share Posted May 21, 2012 Sauros sits within his yurts, the vines draped over the entrance swaying in the wind; smoke from his burning incense sifts through the thick green flora as it wafts into the air of the mighty plains. Kotansmani assembled within stand erect as he sits cross-legged, his right hand standing rigid as a pillar against his right knee. With a severely stern look worn across his face, Sauros begins to take a chunk of graphite and write vividly across pieces of parchment made of papyrus, giving a curt look up at the passerby who move through camp from such settlements like Enismor and Boria. Exclaiming the completion of his writing, he nimbly rolls the parchments up, four in all, and calls for one of the Kotansmani to clip good-sized lengths of vines to give to him. Tying up the parchments in their pristine rolls, he hands the scrolls to the Kotansmani and informs them to give to each Syrmatae of the Kotans. Lying within the tents of Tavros Aetigos, Varin Ulfgar, Vladivoj Kirvel and Manuchehr Jahvid are scrolls quickly received and aptly opened and the contents spread by word; the oral traditions ringing true within the Subudai. Requests for each and every Kotansmani able-bodied to attend a gathering held by the Khagan is told between men and women, hunters, gatherers, scribes, and warrors. [OOC: We are having a meeting around 4-6PM EST, I am starting it when we reach a certain quota of members. This is a very important meeting, if we are unable to conduct such a meeting in-game, as I know some of the Subudai are on vacation, I will start a Google Document and host a meeting there.] ((Are we having the meeting today? )) Link to post Share on other sites More sharing options...
Samson Option 9652 Author Share Posted May 21, 2012 [Yes, today] Link to post Share on other sites More sharing options...
Viper3X 1056 Share Posted May 21, 2012 [[if you can hold off for about 15 - 20 minutes, Phantom and I will be there.]] Link to post Share on other sites More sharing options...
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