Ned Lud 1260 Share Posted January 20, 2012 With bare and bloody hands, Uzggoth Lud'Gorkil pounds a signpost into the ground outside of the slaughterhouse gate. Whoever da skah been killing da livestock of Jutra and of da War Uzg, let dis be a warning. If me catch latz, me is going to flay da skin from latz and wear it as a loin cloth. Me is going to hack da meat from latz wit a rusty lusk, chunk by chunk, and feed it to da boarz. Den me is going to cut off latz head and mount it on dis signpost right here. Latz hands, me is going to cut off and wear around my neck until dey shrivel up and rot away, because latz is no more den a filty bandit. Dis skah hab no place in da War Uzg. Latz will be flat on peep in my eye. He spits into the sand and storms off. ((Seriously, stop. Jutra's farm was emptied and now the entire inventory of cows and pigs in our own gated slaugherhouse within the War Uzg has been killed off. If I find out who the skah you are, I'm throwing the book at you and hunting you to the grave. God forbid if you're a fellow orc with perms.)) Link to post Share on other sites More sharing options...
craotor 617 Share Posted January 20, 2012 Me guna klomp da animal klomper till he flat.Den me guna Piss on his skull. Link to post Share on other sites More sharing options...
Dwarm 70 Share Posted January 20, 2012 ((Killing lifestock owned by players is a bannable offense)) Link to post Share on other sites More sharing options...
UltraRed 78 Share Posted January 20, 2012 ((After 1.1, ask a GM to plop down some spawn eggs. Hopefully they will.)) Link to post Share on other sites More sharing options...
Jutra 51 Share Posted January 20, 2012 Me going to re-locate da livestock pens dem am going to go beg Krug to gib us sum more animalz to put in da pens - da pens will be underground, accessed only with a 'atch door and da door will be locked wid mojo - ib all diz fails den it's not anyun but Krugs will dat we nub hab ani animalz. Link to post Share on other sites More sharing options...
Ned Lud 1260 Author Share Posted January 20, 2012 ((After 1.1, ask a GM to plop down some spawn eggs. Hopefully they will.)) ((That's actually a good idea. From now on, let's take screenshots of our livestock when we have our ranches established as proof, just in case they get cleared. Hopefully animals will spawn in the wilds eventually, even if it's at a reduced rate. Right now though, it seems that they're turned off. Maybe we can do a /modreq to get two of each animal egged back in whenever we get griefed.)) Link to post Share on other sites More sharing options...
CloakandDagger 134 Share Posted January 20, 2012 ((Killing lifestock owned by players is a bannable offense)) Only bannable if you dont have a VA, since wolves and livestock are treated as other players/characters. Link to post Share on other sites More sharing options...
Jutra 51 Share Posted January 20, 2012 ((I was reading somewhere and I wish I could find the exact wording - but something about passive mobs being "off" in the region? - would something like this be the reason we're losing all our animals. I'll go try and find that post again.)) Link to post Share on other sites More sharing options...
Dretus 14 Share Posted January 20, 2012 Who eber kills da Uzg's aniaml be skahed Me animals were flatted as well Link to post Share on other sites More sharing options...
Ned Lud 1260 Author Share Posted January 20, 2012 Only bannable if you dont have a VA, since wolves and livestock are treated as other players/characters. ((It is bannable if you kill the entire field of animals, leaving them with nothing to rebreed, just as it would be bannable if you looted a player's entire stockpile of chests. If I find that a player is doing this, a ban report will be in order. The problem is, there's no way to prove it, other then witnessing it first-hand. I'm pretty sure "passive mobs" refers to the non-aggressive animals that would naturally spawn. Animals aren't currently respawning, which is why this is even more of a pain when they're griefed. The only animals we have access to are those which were generated with the seed and it's chunks when we first arrived, the ones we've bred from them, and any that are spawned in using eggs.)) Link to post Share on other sites More sharing options...
Eltyer 2 Share Posted January 20, 2012 ((Animals are spawning, but in a slow rate. It might be upped later on.)) Link to post Share on other sites More sharing options...
Ned Lud 1260 Author Share Posted January 20, 2012 ((Okay, so I guess passive mobs are being wiped after each server crash. Breeding is currently off and spawns are extremely rare. All of this will be getting tweaked by Vaq shortly. We don't have a traitor in our midst and I can keep my current dwarven, neckbeard loincloth.)) Link to post Share on other sites More sharing options...
Eltyer 2 Share Posted January 20, 2012 *a messenger brings the bad news to Mal'markai, home of the Mar. When Gez'mar is discussing about the tents for the younglings, the messenger runs into the tent Of Gez'mar. Telling the bad new Gez'mar nods, "me dink me can du sumding 'bout dis." After he calls Voggah'mar to him because he needs something done. Link to post Share on other sites More sharing options...
Slic3man 484 Share Posted January 23, 2012 ((OR the server crashed sometime when they weren't on, causing the animals to despawn...)) Link to post Share on other sites More sharing options...
Jutra 51 Share Posted January 23, 2012 *adds a note to the current one Da bad mojo hit our sheep herd. Ib lat sees sheep pleez grab some wheat and bring dem into da Valley. Rulgs, Jutra Link to post Share on other sites More sharing options...
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