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Sultan

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That? That is a figment of your imagination. A highly tangible figment. Nothing more. Do not let your puny brain deceive you, they do not in fact exist.

Additionally I would like to point out the voices you are hearing Jarkarl may in fact be the Ancestors. I speak with them all the time. They tell me to kill people. You should become a shaman too. They are telling you to. Join us Jarkarl, submit to the voices.

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On the topic of Hill Giant.

I have been fully authorized to play this Giant by Native, and I have been doing so. I am still figuring it out, because believe it or not, playing the Giant is actually really hard. Another thing; Native has also approved the thought of that Vagun (The Hill Giant) is allowed to throw rocks, and will be simulated by fireballs fired by GM's. The Orc's will not need a large amount of Siege Weaponry...

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On the topic of Hill Giant.

I have been fully authorized to play this Giant by Native, and I have been doing so. I am still figuring it out, because believe it or not, playing the Giant is actually really hard. Another thing; Native has also approved the thought of that Vagun (The Hill Giant) is allowed to throw rocks, and will be simulated by fireballs fired by GM's. The Orc's will not need a large amount of Siege Weaponry...

We have artilary bro,we straped a canon on the back of our Scaddernak.

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Da Big Klomp

A large tournament where any Orc can join in and fight. Winner is awarded with anything the host of the event places as the prize.

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I will talk to the appropriate people in RP but i had an idea.

As NelThok and I explored the ruins we are currently digging up, we noted on the eeriness of the place. I think it would be a great place for an event we do as like an initiation thing. When a new orc shows up in the War Uzg, he is normally lost and confused. We open our arms and take this new member of a small community and make him a runt of the Krughai. I think as an initiation sort of deal, they have to spend a roleplay night in the place, fending off things and learning orcish lore as we go. The runt would have to fight spirits(players rping as the spirit) and mobs(controlled by GM's). He would be given a set of leather armor and 2 stone weapons of his choice. If he did not survive the night, he would have to try again before getting admittance into the Krughai. If he succeeds, he would receive a round of praise from his fellow orcs waiting outside in the morning and some chain mail armor. This might seem a little elaborate but I think it could get some roleplay going with our army and such.

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I actually like this idea, especially if we put up bits of lore around the ruins and he had to answer a quiz in addition to surviving the night. Could be everything from Military facts to more baseline facts like "All Orcs are cursed with Bloodlust by Iblees and Blessed with Honor and Valor by Aeriel" or "Krug is our mighty father, whew fought back Iblees into the nether with his mighty golden axe."

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I will talk to the appropriate people in RP but i had an idea.

As NelThok and I explored the ruins we are currently digging up, we noted on the eeriness of the place. I think it would be a great place for an event we do as like an initiation thing. When a new orc shows up in the War Uzg, he is normally lost and confused. We open our arms and take this new member of a small community and make him a runt of the Krughai. I think as an initiation sort of deal, they have to spend a roleplay night in the place, fending off things and learning orcish lore as we go. The runt would have to fight spirits(players rping as the spirit) and mobs(controlled by GM's). He would be given a set of leather armor and 2 stone weapons of his choice. If he did not survive the night, he would have to try again before getting admittance into the Krughai. If he succeeds, he would receive a round of praise from his fellow orcs waiting outside in the morning and some chain mail armor. This might seem a little elaborate but I think it could get some roleplay going with our army and such.

This seems like an excellent idea

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I will talk to the appropriate people in RP but i had an idea.

As NelThok and I explored the ruins we are currently digging up, we noted on the eeriness of the place. I think it would be a great place for an event we do as like an initiation thing. When a new orc shows up in the War Uzg, he is normally lost and confused. We open our arms and take this new member of a small community and make him a runt of the Krughai. I think as an initiation sort of deal, they have to spend a roleplay night in the place, fending off things and learning orcish lore as we go. The runt would have to fight spirits(players rping as the spirit) and mobs(controlled by GM's). He would be given a set of leather armor and 2 stone weapons of his choice. If he did not survive the night, he would have to try again before getting admittance into the Krughai. If he succeeds, he would receive a round of praise from his fellow orcs waiting outside in the morning and some chain mail armor. This might seem a little elaborate but I think it could get some roleplay going with our army and such.

This seems like an excellent idea!

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