Jump to content

[MAGIC] - What's YOUR take, and what are YOUR ideas?

 Share


Recommended Posts

Hey guys, I wanted to make this thread today to ask you guys what your take on magic is.

We want to get as many ideas from you as humanly possible, both in terms of official mechanics and spells. We have no issue with overhauling the entire system of mana and such when we release it to everyone.

So read up on the current system and let us know ANY of your ideas about ANY aspect. Thanks!

http://lordofthecraft.net/wiki/index.php/Magic

Link to post
Share on other sites

i think that the completed system for magic looks like itll be great with the use of hoes and mana and division amongst races. but maybe there could be a way to make magical weapons (swords, axes).

instead of a fireball, theyd burn skin on contact or things relative to what material the sword is made with, still using mana as a hoe would.

it would promote people who want to balance magic and physical strength and give people aspirations of making such rare items, or finding them in a dungeon, etc.

just a thought though.

Link to post
Share on other sites

i think there should be enchanted weapons that dwarves would make since they are master smiths and all.(like Oblivion)

Link to post
Share on other sites

If only golden hoes will work, and they'll require two gold BLOCKS, I think the wands should be indestructible, or some other system should be put in such as being able to use an item(Gunpowder or glow dust perhaps?) for mana instead of it taking away from the wands durability. Seeing as even if it was two iron blocks, it'd still be a pain to make, let alone gold, one of the undoubtedly rarest substances in the game.

Also, for spells, I think there should be a pool of "General magic", spells all races can use. And then each race would get a spell or two specific to their race. It seems rather silly that wandering scholars and acolyte's could not learn another races magic.

Link to post
Share on other sites

this was on the 1.2 post(if you cant tell made by ralm) and is also how i think magic should work

Ralm / July 21, 2011

My Idea is this:

Make the hoe permanent unless the person takes mana to 0%. Otherwise it would break.

Make Mana work as hunger, with commands like /mana and every spell you would do it would say xx% Mana Left.

The way to get mana would be resting. So basically do a regen rate.

IF you can show the mana in the durability bar would be awesome too.

Just some fresh ideas I got.

The heath bar regenerating could be like how you repair a tool, but automatic(if you repair a tool on an anvil durability goes up), i was thinking with magic durability could go up in a staff over set amount of time, making it so all you have to code for this is the regeneration (which you could take some from the anvil code if possible)

-and for magic spell

Dwarf earth bolt(name can change) thing(might look like flint when flying thru the air for coding) takes X amount of cobble to make one strike of it but not affected my gravity(or will be if it seams to op) this should probably be a high-level magic that way you have to train to be able to use it, not one of the first spells you get

Link to post
Share on other sites

Elfs should have Druid magic

Orcs shaman magic

Humans and dwarves Mage migic

Link to post
Share on other sites

Elfs should have Druid magic

Orcs shaman magic

Humans and dwarves Mage migic

What exactly would that mean?

Link to post
Share on other sites

It means' that elf magic has to do with nature,trees and stuff like that,Orc magic has to do with elemental and spiritual magic and dwarves and humans magic is more arcane like

Link to post
Share on other sites

I believe magic should be earned through an epic quest, spanning across the whole of Aegis. Not only will this give poeple a goal, but it will make the achievement all the more rewarding.

Because Minecraft is quite heavily based on crafting, I suggest a reagent based casting system akin to the one Ultima Online uses. There are many under-used reagents such as dyes (lapis lazuli), certain colored wool, sugar, milk and more. Paper can be scribed into scrolls for instance, using lapis lazuli as ink for a litning spell.

Link to post
Share on other sites

I like the idea that Central put out there that mana is similar to the hunger system. The way I think it should work is each spell takes a certain amount of mana (and maybe leveling up requires less amounts of mana. See edit at the bottom.) independent of the durability of the tool each spell would cause damage to the tool but this way high level magic users could cast more spells as long as they have enough tools with them.

Mana regeneration:

*Should very slow regenerate over time.

*Increase faster while sleeping.

*For a quick mana boost possibly drinking ale would be a good way to make it not to overpowered.

EDIT:

After looking at mcMMO for a bit you could and have it as a percent chance to say use half mana as a passive ability.


String percentagemana;

if(PP.getSkillLevel(SkillType.MAGIC) < 750){

percentagemana = String.valueOf((skillvalue / 1000) * 100);

} else {

percentagemana = "75";

}

Some code a whipped up :| just a suggestion.

Link to post
Share on other sites

Main problem with reagent magic is limited resources.

If everyone starts to hunt lapiz for example, it will soon be completely used. Then magic system will go useless, due to no one being able to cast spells.

Also, binding magic into hoes(staffs) seems quite a pain, as you will have to carry large amount of hoes with you. Also, if durability is used as mana, we will face same problem as one with reagents.

My own suggestion would be to make mana bit like hunger: a gameplay mechanic, that will give you certain amount of mana. That mana is then used in casting spells. Rather than use durability, or have auto-regen, I would suggest some item that is harder than normal to get, but is still renevable resource, to be needed in order to replenish mana. For example mushroom soup or slimeballs, or even make mana potion as an item, that would require rarer renevable ingredients, mushrooms, slimeballs, bones etc. This kind of mechanic would boost server's economy even more, due to large need of items that were previously not so important or sought-after.

There could also be way to increase your maxium mana, for example mana being like skills in MCMmo. To prevent unbalanced super paladin-barbarian-mages, for example preventing combat skills from increasing anywhere from radical bonuses(every race has certain profiency) if magic skills are increased. This would force people to choose between warrior and magician. Maybe even restricting magicians in only some armors, or no armor at all.

I also agree with the idea of having earn magic spells, though I disagree with idea of epic quest everyone would have to perform. It just makes server seem like generic MMO where everyone does exactly same things.

Rather, there could be some ways to start path of magic for your character, for example finding rare(but propably should be more common than necronomicon)book of magic, or becoming apparentice for already learned mage.(though this might be hard to perform, for apparenticeship would have to last some time, or there would be 'instant mage' trainers)

Or simply just gather certain amount of certain resources and minas to pay and supply studying to some kind of npc.

Stronger spells would also be learned when your magic skills increase.

These are my thoughts, feel free to comment.

Link to post
Share on other sites

The staves should not degradable your magic should be limited to the amount of mana that you have. The higher the magic level the more mana you get. (very slight increase +1 total mana per level) And so you would only be able to cast basic spells that only require 1 mana to cast and you would have to raise you magic level and mana level in order to use the higher spells. Also the fact that you take more damage when raising your magic level. Maybe that could happen, but you could make it so that if you have casted a spell in the last 5 minutes you will have a lower overall defense or whatever you would have to lower in order for you to take more damage. But that would make it so that if you ever wanted to switch to melee you wouldn't be weaker than everyone else and it just makes sense, because you would be weaker in that moment of concentrating your power on spells and that is when you should take more damage. Not when you are just out and about killing mobs or something. Please take this into consideration and I'd like to say that the team working on this update is doing a great job and I appreciate how you are kind enough to accept the players' opinions. :)

-Leafwind

(EDIT) You lose mana depending on how much mana the spell you casted requires and you regenerate it by sleeping, eating something (soup?), or doing something like drinking a potion maybe?

Link to post
Share on other sites

Ugh, I typed this all up, thn somehow it got deletd... D:

Since I am a Human I was thinking of what would be awesome for Humans. I think that econmy and production is what the humans are after. So this is what I thought of.

A spell that builds a 4x4 wide, and 3 blocks tall, shake. This would be used if you were out in the wilderness and needed some sort of shelter for the night, or if you were building your house and you wanted a temporary home. This spell would need to be very high leveled, and take up alot of mana. Becasue you could get unlimited wood planks. Though if you could make it so, it all disapears when you cast the spell again, which prevents people from having more than one, and if they brake their shake the piece they have in their inventory go away.

Also harvest spells, in which you could cast a tree harvest spell at a tree, and it would all fall downso you dont have to chop it (good for big trees). And have that not take too much mana so you can do it multiple times.

Another would be Wheat harvest spell that you would click on a wheat still in the ground, and all block 1 block away, including diagonals, is harvested also. This would need to take very little mana, so you can do it mulitple time like trees.

Also I hope that you could add mana, and health potions, and maybe Hunger and Mana bars like your armor and Health. Even if I have to download some sort of mod to play on this server becasue of it, I would do it.

Link to post
Share on other sites

Guest
This topic is now closed to further replies.
 Share

  • Recently Browsing   0 members

    No registered users viewing this page.



×
×
  • Create New...