Charles_Grimlie 1072 Share Posted April 21, 2012 To plan out how the dwarf city will be developing I will be writting a step by step procedure and I hope to finish these procedures within the time frame that is labeled, and I hope to achieve! If not we will abandon the step of the procedure until we finish the next one. Step 1: Building A. We are going to have 3 districts... Each one will house it's own purposes and will allow for functionality and visible caste! We will have the common district, the noble district and the poor district! Here is a map... B. Done... C. After B is done we will continue onto building, currently the materials I have in mind are: -Stone Brick stairs,blocks, and halfsteps for house walls. -Clay Brick stairs,blocks,and halfsteps for roves. -Iron doors and blocks for doors and roves. -Obsidian for main walls. ~~Common House Stand Alone~~ ~~Common House Wall~~ Link to post Share on other sites More sharing options...
Boomack21 124 Share Posted April 21, 2012 Pinned upon Charles' request. Link to post Share on other sites More sharing options...
Arbrek the Ancient 140 Share Posted April 21, 2012 ((Looks beautiful, Kjell. Can't wait for me Clan Hall.)) Link to post Share on other sites More sharing options...
Hiebe 2493 Share Posted April 21, 2012 ((Looks beautiful, Kjell. Can't wait for me Clan Hall.)) Sorry clan halls are only for nobles() Link to post Share on other sites More sharing options...
DeletedUser 169 Share Posted April 23, 2012 (( Whos that smexy dwarf? )) Link to post Share on other sites More sharing options...
Ined 4 Share Posted April 23, 2012 That, indeed looks like an awesome idea. Although I find that the building area is too small; you won't get that big city feeling you have on the picture without having to make the cavern bigger. Link to post Share on other sites More sharing options...
Oghren Grandaxe 31 Share Posted April 23, 2012 we will magna only we need to bring teh iron from our place, to supply us wit'pick axe's. Link to post Share on other sites More sharing options...
Ined 4 Share Posted April 23, 2012 get te iron frem te bloody miners! Link to post Share on other sites More sharing options...
no longer active 734 Share Posted April 23, 2012 Ah 'ave sum iron we can use. Link to post Share on other sites More sharing options...
Hiebe 2493 Share Posted April 26, 2012 We need to remove all perms and start selling homes. Also cause of all the random ass mines i find everywhere. Link to post Share on other sites More sharing options...
Juvens 199 Share Posted April 26, 2012 ((nice plans :) I'm a bit busy these days but I look forward to this new city. Cheerio)) Link to post Share on other sites More sharing options...
Dun_Irongut 104 Share Posted April 28, 2012 *Darius pins up his new and improved planning ideas onto the notice board, careful not to smudge the new markings* Here are a few revisions that I've made, pending your acceptance. Stairs -Hall of Dungrimm under the stairs for the burial of kings and fallen kin. Smithing Guild *Placed behind the stairs, the location would provide good access to lava and "outside" forges. The Deep Roads *Would involve traps, statues, shrines, etc. -The Mine -The Mining Guild -Extremely Expensive Private Housing -A central hub that will branch off and most likely house the rail system The Slums An organized road system must be built into the area allowing for around 25-30+ houses. The Obsidian Wall *Should be raised and possibly wrap all the way around the noble houses and castle to allow for more protection against invasions and other problems. -Doyen of City Management, Darius Irongut Link to post Share on other sites More sharing options...
no longer active 734 Share Posted April 29, 2012 Ah tink dos plans be great Darius! Link to post Share on other sites More sharing options...
Ined 4 Share Posted April 29, 2012 I was talking te Kjell te other day, and slight changes will be made to te citi. Currently teh entire city only consists uf four square, boring, stone houses. Clearly we need moar! We need te get dat citi feelin. Therefore it has been decided dat te wall on te side uf te storage and deeproad, will be TNTd te make te open, citi area bigger. Also on te side uf te tavern will be expanded, therefore te tavern will 'ave te move. We will also most likely be movin' te staircase to te noble district moar towards te castle, also te make rum fer moar houses. In te big area that then will appear, several constructions will be placed. If ye luk back at te picture dat Kjell made, ye see massive structures, houses, towers, railroads and other fings. Dis is wat I 'ope te acomplish, meaning 'ouses will be placed a bit randomly and wif different designs, and some will 'ave towers. Since I want dis te be te central part in te city, I would also want te place a big 'ouse in te middle fer te smiths. Ther we will 'ave giant cauldrons wif lava, and they will also 'eat up te town. Te miners will get a big tower, wif ceveral floors and wif rails leadin from te tower above te citi into various parts in te mountain to dig sites. As fer te deep road it is gud as nao, however a hubb needs te be built. Ther we will 'ave several deep roads goin te other directions. Also te current gate is far tu 'unsafe', even if te enemies dun enter te actual city they could potentially bombard us with TNT from dat height. Te gate will therefore either be relocated a bit further away, or we could use te deep road from Karik that leads straight under te gate ther. This was Kjell's idea. I will be lukin forward workin wif ye Darius! Link to post Share on other sites More sharing options...
Ined 4 Share Posted May 1, 2012 Magna puts up a quickly drawn sketch on one of the house walls in the city. Oi! Dis be me ideas fer te city: Link to post Share on other sites More sharing options...
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