Izo (charles/Sealhorn) 16 Share Posted August 22, 2012 I feel that there should be a compromise on prebuilt. There should be prebuilt dungeons and things like that. And for the cities, maybe creative mode could be given? ruins and perhaps dungeons I could see as being neat and useful prebuilds iffy on people doing creative, mostly because of the trouble involved in making sure they don't spawn themselves a few diamond blocks or something not to mention, think it'd be neat to have the constant early pressure of the power struggles determine how cities are made, think ancient Mediterranean states, trade and constant conflict evolving how cultures and cities built themselves Link to post Share on other sites More sharing options...
shiftnative 3103 Share Posted August 22, 2012 We actually do have a plugin that allows for a limited creative, so we will be able to do things like this - but certain resources should still be required when building certain things considering the jobs that are created for gathering and harvesting Link to post Share on other sites More sharing options...
Izo (charles/Sealhorn) 16 Share Posted August 22, 2012 We actually do have a plugin that allows for a limited creative, so we will be able to do things like this - but resources should still be required considering the jobs that are created for gathering and harvesting my curiosity, it is piqued Link to post Share on other sites More sharing options...
Space 2335 Share Posted August 23, 2012 Anyone see the spire lore? Takes away the lnation moving part, and the prebuild part. Link to post Share on other sites More sharing options...
Izo (charles/Sealhorn) 16 Share Posted August 23, 2012 Anyone see the spire lore? Takes away the lnation moving part, and the prebuild part. not seeing it anywhere on search, link? Link to post Share on other sites More sharing options...
Myoni 56 Share Posted August 23, 2012 I recommend you not try to find it, several people were perma-banned over the leak of the Google Doc (noted some of them were already on the fence). To put it safely, it's like Aegis dying without the ability to make a fleet of ships at the last second, and I'm personally for it. Link to post Share on other sites More sharing options...
Izo (charles/Sealhorn) 16 Share Posted August 23, 2012 I recommend you not try to find it, several people were perma-banned over the leak of the Google Doc (noted some of them were already on the fence). To put it safely, it's like Aegis dying without the ability to make a fleet of ships at the last second, and I'm personally for it. so... just about everybody ever dies? not that I'm opposed to the concept, just wondering would make cultural carry over impossible (and some of our RP is completely around culture), something to consider Link to post Share on other sites More sharing options...
Yoff 328 Share Posted August 24, 2012 I don't want pre-build. I'd like us all to arrive here, and just kinda see how things go as time passes. Link to post Share on other sites More sharing options...
Hobolympic 1093 Share Posted August 24, 2012 If we want a quality server, a pre-built world is of highest priority. It doesn't have to be fully built cities, but perhaps some ruins that we can inhabit? Just like Asulon. So, hopefully people will take advantage of the ruins, instead of just removing everything, and build new houses that may or may not look bad. Link to post Share on other sites More sharing options...
Samson Option 9652 Share Posted August 24, 2012 My cauldron already had that 'pre-built cities' idea worked out ages ago, you guys are lagging behind ;) Link to post Share on other sites More sharing options...
Izo (charles/Sealhorn) 16 Share Posted August 24, 2012 My cauldron already had that 'pre-built cities' idea worked out ages ago, you guys are lagging behind ;) dump the bubbly :> Link to post Share on other sites More sharing options...
Samson Option 9652 Share Posted August 24, 2012 Ya'll should come drink some bubbly from my cauldron :3 PS: Not to sound like a van-driving paedo. Link to post Share on other sites More sharing options...
Izo (charles/Sealhorn) 16 Share Posted August 25, 2012 too bad, spotted you van anyways, headed there now... Link to post Share on other sites More sharing options...
Myoni 56 Share Posted August 29, 2012 Riiiight... Back on topic... As a lot of people think a premade map is a must for a move, I thought I'd rough in a map I'd expand on later, tell me what y'all think? The whole map is 8000 blocks in Diameter, so the continent is about 2000-3000 blocks in total length. If you saw my Orphan project, yall saw what I can do with about 600x600 and I intend to fill the space with just as much attention and detail. Now some suggestions for somethings, and a few illustrations. The map is Mostly covered in mountains, they divide sections of the map, like the area around the bay is fields of green before it's broken into mountains, on the west side; Elven-style Forests, etc. On the East, Jungles and rainforests that hook down to the south end. On the Northern part of the map it's harsh terrain, tundras, and barren frozen wasteland. "What about the Orc desert!?" Desert doesn't really fit the cinematic or geological sense in the creation of the map, so I was thinking about making a new type of area that combines barren stone, mycelium, dirt, clay, dead wood trees, gulleys, and ravines, and trees of Giant Mushrooms as the plant life, and I planned to stick this in a pocket I create with the mountains where it still has access to the plains around the bay, but can still be told distinctly where the boundary lies. "Dwarves and Mori?" Mountains, hur. I'll be forcing MASSIVE cave system generation through out the entire map, maybe a volcano or two, and access to the ocean through the cave system, your archetypes are covered. If you think I missed anything send me a message! Link to post Share on other sites More sharing options...
Samson Option 9652 Share Posted August 29, 2012 Well Shift likes the bubbly I pour :3 Link to post Share on other sites More sharing options...
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