Ancora (pandalex12) 20 Share Posted June 18, 2012 Eww...Monks FTB'ing with players have now crossed my thought -.- Anyways I'd prefer option 2 :) Link to post Share on other sites More sharing options...
Taiga 764 Share Posted June 18, 2012 Eww...Monks FTB'ing with players have now crossed my thought -.- Anyways I'd prefer option 2 :) They can't fade to black if you're already blacked out. :P 1 Link to post Share on other sites More sharing options...
Ancora (pandalex12) 20 Share Posted June 18, 2012 A "You died" pops up, wonder what they do then :3 Link to post Share on other sites More sharing options...
argonian 14254 Share Posted June 18, 2012 Durability set to zero...? If you do that, doesn't that basically mean that once you hold it, it shatters in your hands? It means that no items drop and that they get destroyed. But Vaq seems to have gotten his values wrong because 0 means that the items are undamaged in Notch language. Link to post Share on other sites More sharing options...
Ancora (pandalex12) 20 Share Posted June 18, 2012 :D Maybez that is the point. Anyways, we need a rp reason for this damage on all items and I think it makes us too reliant on blacksmiths which may spark more players becoming blacksmiths. Link to post Share on other sites More sharing options...
Eleatic 1033 Share Posted June 18, 2012 The monks need some lore for how they revive people, first :| I'M A MONK And I don't even know. owo; Link to post Share on other sites More sharing options...
Cyndikate 2303 Share Posted June 18, 2012 I'd say leave it to original MC mechanics. 1 Link to post Share on other sites More sharing options...
Morkas (Wrathstar555) 34 Share Posted June 18, 2012 I'd be happy with either the normal MC death mechanics, or the way vaq suggested it. Link to post Share on other sites More sharing options...
Ancora (pandalex12) 20 Share Posted June 18, 2012 Poor Notch, not even his project now :( Link to post Share on other sites More sharing options...
everblue2er101 906 Share Posted June 18, 2012 I like it the way it is, honestly. Way I've always imagined it is that the monks want the lightest load and therefore leave all items behind. Then they stay at that point until returned for, or the get stolen/carried off by scavengers/washed away in rain if it takes too long. Link to post Share on other sites More sharing options...
Cyndikate 2303 Share Posted June 18, 2012 I'm aware of the stupid Notch short values for surability, I just said 0 to make it easier to understand; I meant setting the durability to 1%. Why would you set the durability to that low? Why would you purposely make it useless? Link to post Share on other sites More sharing options...
Clausij 0 Share Posted June 18, 2012 Why would you set the durability to that low? Why would you purposely make it useless? You could still get it repaired. I just don't want to lose my books. >.< Link to post Share on other sites More sharing options...
TheNinox 59 Share Posted June 18, 2012 I like it the way it is now. I live and work near a HEAVY mob spawning area. Literally dozens of mobs and I see people die all the time. Whats interesting is that I completely forgot about the 30 min memory rule. I've probably had 20 or so people the last week coming right back (Im really close to the Temple) and demanding items back immediately. However, my vote stands that you lose it all to keep the risk worthwhile. 1 Link to post Share on other sites More sharing options...
Cyndikate 2303 Share Posted June 18, 2012 You could still get it repaired. I just don't want to lose my books. >.< Yeah, with a chance to fail. Link to post Share on other sites More sharing options...
Blundermore 2741 Share Posted June 18, 2012 Hot bar... I would like to be able to keep my RP items that I need in order to function... Link to post Share on other sites More sharing options...
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