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Blundermore

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About Blundermore

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  • Minecraft Username
    Blundermore

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  • Gender
    Male
  • Location
    Using my Palanthir Computer

Character Profile

  • Character Name
    The Wizard Blundermore

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31,596 profile views
  1. Fix problems Instead of just staring at them

    Does Nexus coding take into account unique IP's when counting votes? Because otherwise the system can be easily cheated using an alternative Minecraft account, effectively meaning someone with multiple minecraft accounts could have more votes than others in certain matters despite numerically only being one person. edit: Although even then someone with a VPN could actively change their IP address in order to allow them near infinite amount of votes in that case if you are tracking unique IP addresses. Although I have to admit people have to be really sad to do this kind of thing on a minecraft server of all things... was your racial persona really worth the time effort and potentially money that went into setting up that stuff just so you could rig the vote?
  2. Lore Amendment: Voidal Magic

  3. [Arcane][MA] Athedil

    Ello, teaching this one as well.
  4. Lore Amendment: Plants Can't Have Babies

    I never realized how much making children and who can make children mattered so much on this server... I mean especially these arguments about biology it seems. You do all realise you're on a fantasy server with magic right? Science doesn't hold as much credence as it's being given credit for. I have to agree with some of the comments here, some people on the server really do need to stand back and actually read what they're typing and ask themselves what the hell are they doing.
  5. The Gnome Post (Suggestion)

    So I've noticed recently that a lot of these Enderchests have been popping up around the place in order for people to store items prior to travel and collect them at a different enderchest at another location, now these boxes literally have not been explained at all nor do they seem to even fit into the landscape they're attempting to inhabit, it's almost as if we've just placed down an enderchest and called it a day pretty much. So it was my intention to attempt to come up with a more suitable postbox design as well as give a better idea as to what these post boxes are. The Gnome Post: The Gnome Post is a service funded and run by the monks on the side as a means of which to help get your parcels and mail delivered safely to your intended destination without fear of it being apprehended by bandits and the likes, employing skilled magicians and brave Gnomes to both protect and see to it that no matter the weather, no matter the time, no parcel ever goes undelivered. These astute couriers through rain and snow, monsters and horrible wars will service the various postboxes throughout the realm in order to collect and bring to a distribution centre undisclosed near the Monks Temple where packages are sorted and sent on their way via methods kept secret to only the postal society alone, as to make sure that the methods and valuables they handle are not tampered with by outside interference. Sending them on their way to their intended destination at another post box, which acts both as a means of sending parcels as well as acting as a form of safety deposit box where you may pick up your parcels safe in the knowledge that your parcels are in good hands. These post boxes can be found throughout the world, from street corners to whole establishments within cities ((there's an idea for a building if you have the space for it, nation builders, a post office)) where revelers can make use of the postal service at their leisure. The matter that some Gnome Couriers tend to mysteriously suffer life threatening injury is just a mere coincidence and considered an occupational risk not covered under the contract signed when couriers take the job on. Pictured above: One such Gnome Courier fearlessly making sure your parcels reach you in record time, come the nether or high water. A proof of concept of the Post boxes can be found below though I leave the concept of a post office building in larger towns and cities to the designers of those cities. Just a proof of concept really, at least it looks better than just sticking an enderchest down in the middle of nowhere and calling it a day. (You even get to see a sneak peak of my personal build world as well)
  6. To the 'Ferals'; The Servants of Morea

    "What on Aegis is a Feral? In my time calling anyone a Feral meant they more often than not were being accused of sleeping with their sheep on long lonely nights out in the stables. Has someone made a religion out of sheep buggery now as well? Honestly the world is going mad..." *The old Wizard would say as he sits alone in his study reading over the missive not too sure what exactly this is all about as light from the stars themselves hang from the ceiling illuminating the room with a celestial glow*
  7. [Arcane][MA]Aviers

    Ello
  8. Blundermore [TA Arcane Transfiguration]

    Post edited accordingly.
  9. Beardmancy

    All my slots are currently filled up unfortunately :( Though saying this I was under the impression that all household magic or whimsical magic didn't take up a magic slot. I suppose this is the problem with being a wizard you're kinda stocked up already on a lot of utility magic as is.
  10. Here we go again. Benbo's LT application.

    Last time you were the head lore master you wrote a personal character into being an Undead immortal Drakaar city sized god with his own personal realm who was also written into being not only the antagonist of the server but also the God of all Undead as well. You then used your GM/LM powers to pretty much do whatever you wanted as mordring including literally tping to people who said your name using GM keylogging. Of which you did several times to myself alone. Or you consistently showed up to random events or rp that didn't even involve you and suddenly try to make the whole thing revolve around your own character. The biggest issue was as you did all this literally no one could even do anything to stop you at all because you, as the head LM and an GM, wrote yourself into pretty much being a God which made interactions with your character pretty much infuriating and pointless. It was pretty much "Watch me show up and RP /at you/ whilst you pretty much just sit and watch, not able to actually do anything". It would've been fine if it wasn't for the fact that mordring pretty much was being played as a personal character that could do anything. Including having your own personal untouchable base for you and your close friends in the abyss of which only a gm could access to mention another thing you did. I'm sorry but you horrendously misused the staff power given to you really on several notable occasions, you weren't even meant to have GM pex and you certainly weren't meant to be using GM pex the way you were using it, the only reason you had it was because there wasn't a pex for a lore team leader to add new lore team members to the lore team pex in game but you misused this pex anyways under the guise of using it for an antagonist role. Though maybe a lot of people now might not remember it, myself and others still do and I really cannot morally endorse this application. Screenshots where you randomly showed up after a mini event was pretty much concluded and didn't actually involve you at all and just started summoning the Drake Satar just because. https://gyazo.com/c6991d4a87c9b0056e8f829a61a4da6c https://gyazo.com/14f838299846be0646fb16d4a2aa30a2 https://gyazo.com/b96e9b0abd286767c9d3a3c8b1e9ff82 https://gyazo.com/29220d17c78c2b77b8c9f63040d6c3d4 https://gyazo.com/653f9a70facd49a33059d43c0ae178b4 When you just randomly tped to me in the Halfling village when I was talking to some Halflings just because really... https://gyazo.com/2ddc87c22b8cb90c1818ef183cd5d9d2 https://gyazo.com/9c91ab4df8023d526b7109288d658632 https://gyazo.com/347c276da3caabd5609c6fe7f2ee15cb https://gyazo.com/8764ee00e5efe99f6228007b03f6ef55
  11. Mc name: Blundermore Character name: The Wizard Blundermore Character race: Ascended What magics do you wish to teach?: Transfiguration Link your accepted student application: https://www.lordofthecraft.net/forums/topic/131673-ma-arcane-blundermore I believe it was this one though I often get confused now days because of how the magic app system has changed and the multiple different magic apps I have. I just know that when I went through the process of getting all my magic reinstated by the magic team not too long ago that I was given back my transfiguration again along with Air Evocation, Arcanism, Illusion and Ascended magic. And that my name has been readded to the magic list under those items of magic. Really perhaps if I was given the opportunity to write a token app or something that outlined all the magics I knew and have that accepted then it would make filling in this part monumentally easier. Briefly summarize the lore of the magic: Transfiguration is a complex utility magic that helps Mages and practitioners of the arcane to manipulate and change the world around them in a more meaningful and more permanent manner than what you would be able to do with say an evocation or the likes. Transfiguration is split into three main sub-practices: -Enchanting -Transmutation -Wards and Abjurations Enchanting is the art of taking another magic you practice, or a magic practiced by another, that is Arcane in nature and binding it to an object in order to adapt the properties of the magic specifically to the object in question. For example you could take say, fire evocation and bind it to a stave, allowing that stave to shoot fireballs on command. However enchanted items have their own limited supply of mystical energy or “Mana”, that is depleted through use of the enchantment or over a very long period of time without being used similar to how batteries slowly lose their charge in real life even when not being used. This mystical energy is stored within a manacrystal or Gemstone that is attached to the object that has been enchanted and must be refilled every so often to ensure that the magical charge will be sufficient to cast the enchantment. Mana crystals and enchantments can only be refuelled by experienced Alterationists and requires the sacrifice of their own personal mana in order to make sure that the gemstone is filled. Also the size of the mana crystal and the power of the enchantment will determine how many “uses” it may have before needing to be recharged and how much mana will be depleted from a single alterationist trying to refuel the enchantment again. Enchanting also allows you to rely on the knowledge of another Arcanist in order to create a desired enchantment using their knowledge of a magic you do not know instead, working together to create a fully fledged enchantment, this includes making wards against certain magics you would otherwise not know how to create yourself due to lacking the practicing knowledge required. Next we move onto transmutation, which lies the most technical aspect of the magic in question. transmutation is the art of manipulating the base structures of an object in order to change properties of an object or material using complex rules of equivalent exchange. Transmutation is quite a complex magic because it’s limitations are mainly time and the material you are specifically working with. So for example you couldn’t turn a piece of coal into a diamond because as per the laws of equivalent exchange you need to have a material of equal worth in order to create such a thing. Neither can you change the state of a material from a gas to a liquid to a solid unless otherwise per the laws of nature that material would be capable of doing that normally i.e. Ice turning to water which turns into steam. You can use Transmutation to reinforce the durability of certain materials but again this is only to the extent of the fact that the material in question will have a limit of how feasibly durable it could be made, so don’t expect to turn fine silk into platemail armour. It also allows you to partially change the state of certain materials such as making them hotter, or colder. However all of what transmutation does requires that you fulfill these requirements: That you have an absolute understanding of the material you’re working with, you can’t just run up to Iron without knowing what it is and expecting to immediately start manipulating it. That depending on how complex the material is and what you’re trying to do with it that the cost of mana will significantly increase, also depending on how wide of an area you are transmutating, the larger the area the more mana it will also take. Finally time. Time will factor in heavily as transfiguration is not instant nor even can it be done in a few emotes unless you are working with something incredibly small and insignificant like say a glass goblet or something. Time will be a factor in how complex the transfiguration is and how large of an area is being transmutated. The more complex or the larger the area the longer it will take and thus will factor into earlier points about mana depletion. As a final note Transmutation cannot be done over long distances, it is very much an up close and personal ordeal, requiring that you are at least within contact or at most 3 blocks away from whatever you are transmutating and even in my books that would be pushing it quite frankly. Finally we move onto Wards and Abjurations. Wards and Abjurations is the art of Arcane defence against the Arcane arts. There are two versions of defence as mentioned already, one is almost immediate but single use whilst the other permanent but much more powerful. Wards and Abjurations require knowledge of the magic you are trying to ward in order to create a successful defence against it. This requires that you are practicing the magic yourself in order to be able to create a ward against it. So a warder would be able to create a ward against fire evocation if they knew fire evocation themselves but would not be able to create a ward against air evocation if they did not know Air evocation themselves. As an additional note wards cannot be created to ward against non arcane magics, that is beyond its ability to do so even if you have the knowledge required or practice a non arcane magic. Wards are created through the use of binding one or several large arcane mana crystals with the energy required to sustain a ward over a large radius. Wards do not cancel out a magic entirely but instead weaken it as per the tier level of an alterationist and the power of the ward in question. Wards require that they be recharged regularly in order to make sure they are still active and suffer from similar effects to enchanted items when used or left unused for long periods of time. Wards require a lot of time in order to create and cannot be created in a matter of moments, a lot of preparation must be involved in order to make sure that the ward is made correctly and charged accordingly. Abjurations on the other hand is the art of creating a defensive “dispell” against magics you specifically practice, taking the form of a discoloured bolt of mystical energy when thrown at incoming magical projectiles or spells/enchantments that you can affect specifically you can effectively cancel out that spell or enchantment as the energy used to create and anchor that spell to reality is drawn back into the infinitum. However casting is not instantaneous and requires careful planning in order to make sure the dispell is ready before it is needed or else you will end up in a rather awkward situation where that incomming stray fireball has already hit you before you are ready. Abjurations can also be formed into small shields in front of you in order to catch incoming projectiles if required. Abjurations can also be used to deflect incoming spells back upon themselves or at least away from you. All wards and abjurations require that you have knowledge of the magic (i.e. you practice them) in order to make use of the defensive abilities against that magic. For wards you can use the practicing knowledge of another mage in order to create permanent wards against that magic. All wards or abjurations can never be used against non arcane magic as stated before hand. Lesson Plan: I will be linking an example of a sort of show and tell lesson to two of my friends explaining how exactly transfiguration works in the enchanting aspect. I find it a lot easier to write lesson plans when I have someone to actually bounce RP off of because lets face it, I could write you a wonderful story about a lesson plan and how I would do this and that but really in reality most of the time it isn’t going to work that way when we get down to the brass tacts of it, so instead I will give you an example of proper RP instead as my lesson plan to show you how exactly I go about teaching others magic, which is usually a lot of explanation and show and tell, filling in the blanks where the magic lore is somewhat lacking with some thematic text of my own in order to make the magic easier to understand for the uninitiated. https://gyazo.com/2b20bf9f4b9f501380767396cedda2d2 https://gyazo.com/9430b4682650910e1294309b2efe73f9 https://gyazo.com/4b6aa8d5427f46e8f55d7519d1317940 https://gyazo.com/96a8fe48aa6e935ca3fca5ee2bbdc079 https://gyazo.com/af8c4678d4f58f7984f8e6daff3b7b3d https://gyazo.com/0b2744843580bf48d2ebc41b341f2971 https://gyazo.com/cbd862f2db8dd981c34d9de7cc2b723d https://gyazo.com/e69dc08ed763dd78df226fe3dbddad06 https://gyazo.com/d61c21b112720a9a5a799a15ab085008 https://gyazo.com/4db9f1987be52b410c111294946b969f https://gyazo.com/9438b9aa643ab9c9f7faa0a51d759377
  12. [Your View] Freebuild

    "Freebuild is terrible, all that gets built is cobblestone boxes and bunkers and cobblestone fortresses, freebuild is awful please remove it" Give it time and the good builds will be done. You're expecting Picasso from sketches.
  13. [Your View] Freebuild

    Is that DokuCraft High @ fyrste Is that Dokucraft High texture pack you're using or is that something else? I've been meaning to look into a new texture pack after I finish building in vanilla so that my build doesn't look shite. But yeah it's funny that all these LC nations are complaining about world scarring when some of these nation plots are worse than the freebuild areas, it's almost as if it takes time for anyone freebuild or Creative to make something look good and to not expect a finish product in the span of a week lol... I mean really all these cobblestone boxes and wood boxes I've heard about, I haven't even seen anything like that yet and I've been up and down this map all over the wilderness already.
  14. [Your View] Freebuild

    I think the idea that the nations aren't doing too well and people are enjoying not being under the thumb of the nations somewhat indicates that perhaps the way the nations are being run and the amount of power that they have over the player base has been slowly strangling LOTC for a long while... if a nation is failing let it die, let new people organically rise to lead new groups of people who actually want to be in that group. Not because some OOC shadow council has been hogging the nation lime light for the past 5 years and just hasn't done anything to innovate from what they had 5 years ago really... People want to do new things, all you guys are doing is trying to stop them from creating new things, and lets be honest, all the nations started off as freebuild places of small groups of people anyways. Actively stopping that organic Dynamic rp from happening is just stifling our server and keeping these long since failed nations on life support machines. Honestly I don't see why nations are held in any higher regard than any other player's shitty little village or anything, we shouldn't be giving special privileges to a bunch of players just because they happen to have ooc privileges that say they're a nation. Yet I bet if a big enough freebuild settlement came together and tried to form their own nation you'd deny them for being freebuild even though they've fulfilled all the requirements to be one /and more/ by also being fun and successful as well, that town at Whispering Crossroads is already doing better than most nations and I fully support a shakedown of the nations currently in play as some have been run by the same people now for 5 years in some cases. Not only that but the elitism present, I'm sorry that freebuilders didn't cheat all their materials in with creative and instead had to go out and gather those resources themselves, and then build without the aid of fly or anything. I'm sorry that these successful towns are actually being run by people who worked for what they have instead of just expecting it to be given on a silver platter and the people who want to destroy freebuild just because it's freebuild really just need to get their heads out of their asses and just let people have fun.
  15. No-Raiding Extension

    I think the idea that the nations aren't doing too well and people are enjoying not being under the thumb of the nations somewhat indicates that perhaps the way the nations are being run and the amount of power that they have over the player base has been slowly strangling LOTC for a long while... if a nation is failing let it die, let new people organically rise to lead new groups of people who actually want to be in that group. Not because some OOC shadow council has been hogging the nation lime light for the past 5 years and just hasn't done anything to innovate from what they had 5 years ago really... People want to do new things, all you guys are doing is trying to stop them from creating new things, and lets be honest, all the nations started off as freebuild places of small groups of people anyways. Actively stopping that organic Dynamic rp from happening is just stifling our server and keeping these long since failed nations on life support machines. Honestly I don't see why nations are held in any higher regard than any other player's shitty little village or anything, we shouldn't be giving special privileges to a bunch of players just because they happen to have ooc privileges that say they're a nation. Yet I bet if a big enough freebuild settlement came together and tried to form their own nation you'd deny them for being freebuild even though they've fulfilled all the requirements to be one /and more/ by also being fun and successful as well, that town at Whispering Crossroads is already doing better than most nations and I fully support a shakedown of the nations currently in play as some have been run by the same people now for 5 years in some cases. Not only that but the elitism present, I'm sorry that freebuilders didn't cheat all their materials in with creative and instead had to go out and gather those resources themselves, and then build without the aid of fly or anything. I'm sorry that these successful towns are actually being run by people who worked for what they have instead of just expecting it to be given on a silver platter and the people who want to destroy freebuild just because it's freebuild really just need to get their heads out of their asses and just let people have fun.