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Restoring Fear To The Server

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Would a conquering group bring fear to the server? Focusing on rp instead of pvp?  

41 members have voted

  1. 1. Would a conquering group bring fear to the server? Focusing on rp instead of pvp?

    • Yes, that would provide interesting rp and fear
      16
    • No, you will turn into a crazed pvp group like the flays
      25


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Your wish is our command, Native.

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What we need? We need a group that does not PvP. That does not create external conflict, but stirs trouble in nations, internally. Working on this now, but it is not simple to work with, perhaps speak to me?. Besides this, this would allow for more diverse nation RP. When I mean stirring up trouble, I do not mean Oren. Malinor needs role play. More then any other nation~

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I get what you're saying, but it was worded oddly. I'm assuming you mean RP fear, not OOC, in which that was what the Undead did. Or some events I'm guess will do.

(rumors of Undead coming back are beginning to spread)

Either way I think "Restoring fear" is just creating a common enemy. A very powerful one. I think the Undead did very well back in Aegis. Nearly impossible to defeat, resulted in so many deaths. It caused roleplay. When it comes to 'fight or flight' in roleplay, it almost always leans to fight. Our characters rarely find something they are truly afraid of that they will cower in fear. The Undead pretty much did that.

What you're looking for is a common enemy that when confronted, almost always the only option is to run, hide, retreat. This may sound like powergaming but it's really not. If you were in a room unarmed with 100 people with machine guns, I'm pretty sure you wouldn't fight, you'd run away. And getting a machine gun is very easy.

It's realistic to have things that are universally more powerful than the majority of people. It strikes fear and causes role-play. As long as it is balanced and though out, it wouldn't be too much of a problem. That happens in real life, it can happen in RP.

Powergaming doesn't mean having an advantage. It just means making more of an advantage over someone else than your character would normally have. In my opinion, as long as this enemy (Undead or otherwise) is thought through and balanced, then it could be role-played as strong, superior, and terrifying.

I honestly think the Undead were an awesome addition to role-play. Sure there were a few flaws and screw ups, but it'll be more organized and controlled the second time around I'm sure, whether it's the Undead again or another similar thing.

That's my opinion.~

-Alke

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Great concept, terrible idea.

Why would making another one of the million guilds out there that goes around killing people change anyone's fearless character? I have ripped babies out of women, slaughtered hundred of men, castrated people in public, beheaded people in public, gutted people in public, flayed people in public, amongst other horrendous things, and not an ounce of fear is shown. So why will you doing it all over again change anything? Sadly, it wont, though it nice to see people try, what we need is for more good role palyers willing to rp the crucial role of those with fear.

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I think that a political faction might be interesting. Basically a group that tries to gain control of nations through assassinations, false rumors and bribery.

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I think that a political faction might be interesting. Basically a group that tries to gain control of nations through assassinations, false rumors and bribery.

Sounds a little bit like the Hightowers actually. :twisted:

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Sounds a little bit like the Hightowers actually. :twisted:

Higtowers..

1. Poltical Genius

2. Crafty with words

3. Kings and queens of Bunga

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If you assassinate someone is it a forced perma-kill if you have gm permission even if they don't want it?

What I am saying is even if a person Says no to a perma-kill can a GM give permission for a forced one?

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No. Nor should they, Native claims the admins are allowed. Honestly; To me. This is a simple breach of decency, and respectful behavior.

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We had something like that a long time ago, it was called the Undead. They scared a bunch of people. Now, to be fair, I didn't like them very much, but that's my opinion only, not the server's. The peasants standing up to knights doesn't make sence at all though, and we need a way to stop it. But I don't think another thing kind of like the Undead is the solution. It just makes it too annoying because of random attacks and suddenly just losing your stuff, (how I felt with the Undead, though it did in some cases make good rp.) I think we need tougher things in place to make death scary. Not a crazy guild.

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Anytime we've slain any players character, it has been a punishment - while I can see why some may see that is unjust. Someone has to do it.

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I've seen many cases of player slaying without just cause, claiming under a false pretense of meta/power-gaming. Not trying to start an argument, simply speaking my opinion. Many Admin's/GM's of nation/city/duchy/county/town/village/guild leader roles. Have put this pretense unto those who opposed them..?~

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hm. bwarg.

If fear is to be created, then the vile actions that an evil group does should be aimed toward a special group of people. This group of people would be extremely show-offy in how kind, and non-violent they are, and would RP with the general populace as such.

Then, the evil group comes in, and screws it all up with their vile deeds.

Now...in most normal cases, the leader of aforementioned peaceful group would make an uproar in an attempt at keeping the group going. But in a case such as I'm suggesting, the leaders and members of both the evil group and the kind group would be aware of the kind group's destruction from the beggining, in order to prevent OOC issues from staunching RP.

Just a thought.

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I've seen many cases of player slaying without just cause, claiming under a false pretense of meta/power-gaming. Not trying to start an argument, simply speaking my opinion. Many Admin's/GM's of nation/city/duchy/county/town/village/guild leader roles. Have put this pretense unto those who opposed them..?~

That'd be news to me, if so -

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It's just that people have no concept of fear, because the big bad villain in front of them is just a character in a computer screen. Many of the people on this server just don't want to lose, so, to them, bad rp is justifiable if it keeps them alive. Let me give you an example. I was breaking into the keep of some human king (their names all get muddled in my head, because they all look the same..) with my friends darkdragon274 and ikeyman232. As we approached the keep, we ran into a farmer who was delivering some wheat to the castle. He stood in front of us and demanded why we were there, threatening to kill us. Just to make it clear, we were three armed men, and he was a farmer with a hoe...ok.

So I eventually managed to get behind him without him noticing, and emoted *silently draws a dagger and attempts to stab the farmer in the back*. Ok, it's not powergame, and I expected the farmer to have the decency to go with it. Instead, the farmer proceeded to emote *hears a dagger and spins around and grabs the dagger with his hand*. No, not happening.

I feel like I went off track, as only the beginning of the story was used to prove a point. We were three heavily armed men, and he just shrugged us off as if he had never seen us, even though we told him numerous times that we were going to kill him.

Another thing I'm frustrated with is how eagerly people go to war. In reality, nobody would want to go to war, because in wars, people die. If there were a rule that stated "Any players who are fighting in a war and die are perma-killed", then I can guarantee that the number of wars in the server would drastically drop, because get this, they're semi-realistic now! Instead, if I happen to be in Cloud Temple during a war, I get to sit down, grab some popcorn, and listen to the post-war ooc banter going on between the dozens of people who are now re spawning. It's ridiculous.

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