DoubleDeetz (Fomsil) 237 Share Posted August 12, 2012 Hate a lot of things in there. Just my opinion. 4 Link to post Share on other sites More sharing options...
Song Druid 1486 Share Posted August 12, 2012 There is no RP still. Hiring guards means we're hiring in somebody via RP to do something we could handle in RP but must be accomplished through minecraft PVE mechanics. But why? Link to post Share on other sites More sharing options...
chaotikal 2392 Share Posted August 12, 2012 Ooooh~~ Link to post Share on other sites More sharing options...
Thrym 188 Share Posted August 12, 2012 Awesome! Look forward to using (and getting used to) the new features. Thanks Vaq! Link to post Share on other sites More sharing options...
Izo (charles/Sealhorn) 16 Share Posted August 12, 2012 am displeased with the whole "every mob in the country will now try to kill you" bit, the sheer amount of change is too far in my opinion, perhaps doubling the base of 16 to 32 would be reasonable, most mobs in the area will attack you, but it won't be mobs coming at you that would have no idea where you are or what you're doing 1 Link to post Share on other sites More sharing options...
154684321654951 73 Share Posted August 12, 2012 Herbalism! Awesome, now I can finally be a real apothecary-type-healer-man! Link to post Share on other sites More sharing options...
MrSyth 636 Share Posted August 12, 2012 The basic idea of the mobs, is that now, night time is serious. You're either a fighter, or you're not. If you're not, stay inside your f'ing walls. Link to post Share on other sites More sharing options...
Song Druid 1486 Share Posted August 12, 2012 The basic idea of the mobs, is that now, night time is serious. You're either a fighter, or you're not. If you're not, stay inside your f'ing walls. Again. I could stop hostile mobs ICly in the forest through RP and Druidic arts. I do not need to protect myself, but minecraft mechanics would force me to because mobs don't RP. It is hardly fair for those who do not use game mechanics for fighting and pure RP. Link to post Share on other sites More sharing options...
Beneh 227 Share Posted August 12, 2012 May I ask , just to clarify. When we are able to log in , will our skills have reset ? I have heard many different things regarding the matter , I just wish to clear it up. Link to post Share on other sites More sharing options...
El Ricktador 1394 Share Posted August 12, 2012 I like this. I don't recall who said it. But I agree with the person who said that they hope that all the nerfing/buffing with the axes, ended in it getting buffed just a bit. Link to post Share on other sites More sharing options...
Thrym 188 Share Posted August 12, 2012 Just remembered a question. Axes compared to swords seemed a little underpowered due to swords high parry rate. Have the buffs to axes compensated for this or should I still be concerned when fighting swordsmen? Link to post Share on other sites More sharing options...
Sony 3 Share Posted August 12, 2012 Just remembered a question. Axes compared to swords seemed a little underpowered due to swords high parry rate. Have the buffs to axes compensated for this or should I still be concerned when fighting swordsmen? I agree. Link to post Share on other sites More sharing options...
The Best Basileus 97 Share Posted August 12, 2012 I have seen many 1v1 duels between golden axes and golden swords, and every single time, literally, the axe has won. There is not one exception. I think the debuff to axes was good. 1 Link to post Share on other sites More sharing options...
Kaiser 2347 Share Posted August 12, 2012 This can be overly terrible but I think our community is mature enough to not powergame herbs/stealth Link to post Share on other sites More sharing options...
Dargene 51 Share Posted August 12, 2012 How would someone go about leveling up there herb stat anyway, My char is a healer in the healer hall so it would suit him very well. Link to post Share on other sites More sharing options...
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