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LOTCraft Server Edition V1.0.1

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Hey #LOTC,

It's been a bit delayed and a long time coming, but I've finally finished, compiled, and mainstreamed (on our server) Lord of the Craft's very own server mod software for minecraft. (goodbye craftbukkit)

It's developed entirely by me (Vaquxine) and has some stunning performance enhancements to how minecraft runs. It has a built in dynamically adjusting resource gauge that will adjust hundreds of different settings in realtime to adjust for any high intensity data minecraft throws at it.

It's still in an "Open Beta" kind of phase, so there might be a few bugs here or there, but they'll get stomped out quickly. Now that I can finally get away from bukkit, I can start really tuning server settings to be much more to our liking. I've already imported all the changes I made to mob behavior on old bukkit builds onto LOTCraft.

This also means that the LOTCraft Client edition (LOTClient) will come (soon?) eventually, I haven't really even gotten down and dirty with it as I haven't had the time, but it's still somewhere on my massive to-do list. (I promise, even made an easy 1 click installer for it already! http://i.imgur.com/3vP1N.png)

P.S. On a completely off-topic note, I'd like to say that I've noticed a lot of drama lately, dare I say more than usual? Let's just all chill out; this is just a (really freaking awesome) game, and everyone is just here to sit back, relax, and have some RP fun and forget about all their IRL woes and worries. So as a favor to me, try to tone down the hostility levels, thanks #LOTC <3.

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Question, question. We're going to have our own client, yes, but are we going to have to use it? Can we stick with the Minecraft client if we want?

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Question, question. We're going to have our own client, yes, but are we going to have to use it? Can we stick with the Minecraft client if we want?

When the time comes, you won't want to...or probably be able to lol.

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Can't wait to see more of this Vaq! No more bukkit? That's like... unheard of... Unheard ofly AWESOME!!! Thanks a bunch, good to know we've got you as our HeadDev. Oh, and will do, I'm inserting my chill pill right now xD. Thanks again!

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Yes.

Please refrain from double-posting.I will be forced to issue a warning if this behavior continues.

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Will LOTClient be like a separate MC client where we can install mods independent from our normal MC client? For example, lets say I have Thaumcraft 2, Buildcraft and all that stuff on my normal client, I'll be able to just switch to LOTClient with all of the stuff from Hawks without having to move files around?

Edit: I realize this question may seem a little stupid, but I'd just like clarification. :D

Edit(In response to answer): Alright, that's what I wanted to know. Thanks! :)

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P.S. On a completely off-topic note, I'd like to say that I've noticed a lot of drama lately, dare I say more than usual? Let's just all chill out; this is just a (really freaking awesome) game, and everyone is just here to sit back, relax, and have some RP fun and forget about all their IRL woes and worries. So as a favor to me, try to tone down the hostility levels, thanks #LOTC <3.

OMQYES!

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Will LOTClient be like a separate MC client where we can install mods independent from our normal MC client? For example, lets say I have Thaumcraft 2, Buildcraft and all that stuff on my normal client, I'll be able to just switch to LOTClient with all of the stuff from Hawks without having to move files around?

Edit: I realize this question may seem a little stupid, but I'd just like clarification. :D

LOTClient will install to a SEPARATE directory than minecraft, so you won't loose anything. It'll even have it's own run icon :P.

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Waita go vaq! Really appreciate how much work you put in for our better enjoyment

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