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[News] Addressing Current Issues And Concerns

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Danny

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UnRegioning of Anthos - another thing we have discussed multiple times, however not gotten round to implementing. In the near future, almost all land in Anthos will be unregioned. This excludes: roads, settlements, areas of natural beauty, campsites, etc. We did promise this originally, and we did say we’d have it done within the first couple of months of Anthos - so, we’re definitely doing it.

YES! I've been really wanting this. The rest of the additions seem awesome too.

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:trollhappy:  Oh noes! A skill plugin!
Now we shan't be able to make everything ourselves and might have to actually interact with other players!
Oh the horror! :crys:

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Really, for once, I like everything that was stated. Though, I am unsure about the skills plugin yet, I do not want to judge till we can see how the plugin looks. In my mind is will be good as long we are not forced to grind- its annoying and wastes time that could be spent RPing.

"Wastes time". Actually, the new skills plugin, as I have heard, will revolve around "Time". The amount of experience that you earn will be based on the amount of Time you actually spend in game. Meaning no matter how much you chop wood, it will only matter that you chopped wood for and hour or something like that. From what I've heard, no one will be able to call this new skill system "Grindy".

 

 - as things stand, some capitals are literally experiencing no roleplay in them (or very little). We do intend on solving this issue, although, how we will do so is currently unclear.

 

Alright Orcs sounds like a challenge, I say we round up the torches, and burn the places that remove capitol RP. *Cough* Salvus *Cough*

 

No, but really this is a nice change. I hope Iron, and Gold mines will be open soon.

Whatever happened to that kingdoms plugin that the Staff used to talk about? Destroying settlements that experienced less Rp population?

 

:trollhappy:  Oh noes! A skill plugin!

Now we shan't be able to make everything ourselves and might have to actually interact with other players!

Oh the horror! :crys:

This is Exactly why people don't want a new Skills System. Right now, they are able to do anything their ooc hearts desire. We need restrictions to keep people in line and in Roleplay. And that whole "But we are in a bad timezone for rp", I find it hard to believe that with all of the people who complain about this, that there aren't more people available within their Timezone.

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I am glad to hear that progress has been made and the future of the server is looking brighter, but I am still curious about the decision of the fast travel plugin. The question has probably already been answered somewhere on the forum by a GM, but then I have missed it.

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