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Faq For Kal'halla,

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You land on the island known as "The Wilds" and as you depart from the ship onto the docks the rising sun catches your eye. The cool sea breeze at your back brings the pleasent smell of the market to you and you notice a large statue in the distance. Your curiosity is peeked and you decide to ask the nearby sailor a few questions.

 

SNJugl9.jpg?1

 

What is this place?

 

You stand in the free lands of the Wilds, where ordinary folk work hard against the forces of nature and monsters.

 

Behind me is the hold of Kal'Halla, a hold which is located within the immediate territory of the Wilds, past the dock gates. It is under the protection of the proud dwarven Kingdom of Urguan, one of the mightiest nations in the world of Anthos.

____________________________________________________________

 

Who is the ruler around here?

 

The entire island is a free place, that being said there are settlements within. Specifically, Kal'Halla is a hold ruled over by a Jarl. The hold is managed independently by the Jarl and his men, honor bound to respond to a call to arms by their allies, the dwarven kingdom.

 

The Jarl who is in command of Kal'Halla is named Lucius Murmillo I. He choses to rule with a council of six.

 

____________________________________________________________

Jarl: Lucius Murmillo I ((vinnyvedivici))  
High Architect: Turalan Thunderblade ((itakethecake))
High Justice: Vaelon Tercalion ((Vaelpy))
High Champion: (awaiting tournament)
Auxillary Marshal: (voted by Auxillary Soldiers)
Auxillary Admiral: Rona Murmillo-Ironsail ((Bignsxxy))
High Merchant: (open for applications)

 

Who lives in the hold?


In this free land, there are plenty of different races who lives together in peace at the hold of Kal'Halla. Humans, elves, dwarves and many more, but no orc has yet to reach the place.

____________________________________________________________

 

How do I aquire a home here?


While free housing is provided, you must speak with the Jarl for a short interview, or leave yer information on tha forms below. There might be some aspects that might stop you from joining the town, however when you have been accepted you are free to come & go as you wish at any time. You'll receive more information about your home & the hold after the interview.

____________________________________________________________

 

Are there any rules?

 

  • No stealing from the hold's residents, or you'll fight fer yer honor in the arena.
No murdering the hold's residents, doing so will result in an arena blood match. No changing of the limits of the home, which have been given to you, without concent, or your home might fall apart. Fighting is allowed, but only between consenting persons within the arena. You are to respect the laws of allied nations. Any crimes committed against allies (unless justified) will be dealt with by a judgement of the High Justice or trial by combat. In return they are to respect your rights, if they do things that directly defies the treaty you are to report to the High Justice and the situation will be dealt with accordingly. You are required to follow whatever law is set by the Nation you are visiting. If another Nation is wrongfully accusing you of actions you did not commit, you are not to speak on behalf of yourself in the situation so that hostile tensions are not created. You are to contact the High Justice who will then do everything in his power to assist your cause.

____________________________________________________________

 

 

The occly rules are very simple to follow:

 

  • Cut only minecraft trees, you are not allowed to cut down custom made ones. If you cut down one tree, you replant.
You are allowed to use the mine if you mine rply, but watch out so you don't dig into someone's home. Only stores that have an RP theme are allowed, speak to the Jarl to set one up No greifing into other peoples houses, treat everyone with respect and they will treat you with respect in return. In both Icly and occly: Act with common sense & logic, basically don't be a ****. We are all mature players here.

This hold is concerned with the enjoyment of its members, and promotion of good RP. We welcome feedback!

 

 

I have a few more questions I wish to ask...


Go ahead, I am all ears.

____________________________________________________________

 

 

((Thanks to zigge for his format))

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NgT6ier.jpg?1

 

*You notice a form for citizenship in Kal'Halla. There are several notices about the various professions within the city.*

 

Character Name, Age, and Race:

((MC name)):

Profession (choose from the list of occupations in Kal'Halla):
Timezone:

Short Biography (just a sentance or two about yourself):

 

 

Warrior (Auxillary or Marine) (pay 10/15/20/25/30/50 per practice)

((see spoiler for details))

 

Kal'Halla prides itself in providing a safe place to live, work and trade. The wilds are unforgiving and harsh, and it takes a well trained force to defend it. Practices are joint between both branches, with arena, archery, and mock land and sea battles. As an auxillary force for the dwarven legions, residients should be aquainted with the dwarven legion and how it operates. (Practices will cover what you need to know however the Legion information thread is a good reference as well)

 

Kal'Halla is located on an Island, and quite close to the coast. As such it currentally owns and operates two ships. The first is a flatbottomed sail and oar powered vessel perfect for sailing near coastal regions and capable of traversing rivers. The second ship is a large man'o'war used for patroling the deep sea to protect merchant ships, as well as hunting large sea beasts. Kal'Halla's marines and auxillaries are paid per practice on an escalating payscale. Any Auxillary may become a marine and sail on the ships once they have compleated training.

____________________________________________________________

 

Auxillary ranks, promotions and payscale

 

Enlisted Pay Scale

  • Auxillury Grunt: 10 minas per practice
  • Auxillury Stoneguard: 15 minas per practice
  • Auxillury Ironbreaker: 20 minas per practice
  • Auxillary Immortal: 25 minas per practice

Officer Pay Scale

  • Auxillary Centurian: 20 minas per practice
  • Auxillary Commander: 30 minas per practice
  • Auxillary Marshal: 50 minas per practice

 

Enlisted Ranks

Auxillary Grunt

How to obtain:

-After being recruited the soldier shall be granted this rank

- 0 Honor

- 0 Battles partaken in.

- 0 Practices partaken in.


Perks:

- Soldier is Granted the Cloth Uniform Armor for purposes of duty. (Character Skin)

- Soldier is Granted access to low security locations and Keys.

- Soldier may lead patrols of fellow grunts.


Auxillary StoneGuard

How to obtain:

- 24 Honor

- 0 Battles partaken in.

- 4 Practices partaken in.


Perks:

- Soldier is Granted the Black Leather Uniform Armor for purposes of duty. (Character Skin / Suit of Black Leather Armor)

- Soldier is Granted access to medium security locations and Keys.

- Soldier is able to lead practices on consent of Commanding Ranks.


IronBreaker

How to obtain:

- 286 Honor

- 4 Battles partaken in.

- 16 Practices partaken in.


Perks:

- Soldier is Granted the Black Iron Uniform Armor for purposes of duty. (Character Skin)

- Soldier is Granted access to High security locations and Keys.

- Soldier is able to lead practices on consent of Commanding Ranks.


Immortal

How to Obtain:

- 1344 Honor

- 8 Battles partaken in.

- 64 Practices partaken in.


Perks:

- Soldier is Granted the Black Iron Uniform Armor for purposes of duty. (Character Skin / Full set of Mastercrafted Iron Armor)

- Soldier is Given an Iron sword perfectally balanced and crafted by the master Blacksmith.

- Soldier is Granted access to High security locations and Keys.

- Soldier is able to lead practices on consent of Commanding Ranks.

 

Commanding Ranks


Centurion

How to Obtain:

- 672 Honor

- 8 Battles partaken in.

- 16 Practices partaken in.

-  Marshal can choose to waive these requirements.

Description: Soldiers who have shown a good ability at leading soldiers may be granted this position. Centurians are the backbone of the Auxillary, providing the disipline and maintaining the training of the soldiers.

 

Auxillary Commander (1 defensive and 1 attacking)

How to obtain: These two commanders are appointed from the Centurians by the Auxillary Marshal at the begining of his term.

Description: The Commander is one of the leaders in Military and also the voice of the Grand Marshal during times of peace and times of war, he or she is responsible for the well being and efficiency of the Auxillary at all times by the means of Training, Armor distribution, and Strategy. The Commander can often be identified by the uniform he or she will wear when he or she is on duty, the black represents the strength and bravery the Commander has shown.

 

Auxillary Marshal

How to obtain: Any officer rank is elegible for election to this rank, their term of office is two elven months and elected by the members of the Auxillary.

Description; simply the head leader of the military or legion in charge of managing combat events, statistics, information, strategy, and equipment.

 

Honorary Titles


Stalwart

How to Obtain: Save the life of a fellow citizen of Kal'Halla by slaying an enemy the citizen saved must be a witness. (this title may be won multiple times, properly displayed with a roman numeral afterwords, ie: [stalwart II Auxillary Ironbreaker] Zahrer Irongrinder)


Champion

How to Obtain: One must have proved themselves victorious in an Auxillary tournament, and defeated the last Champion it is unique to only one Auxillary at a time.


Hero

How to obtain: Presented only to a general, commander, or officer whose actions saved the Auxillary or the city of Kal'Halla.


Tribune

How to obtain: A title signifing prior service as a Marshal or Commander of the Auxillary.


Cleric

How to obtain: Must be part of the Dwarvish Clergy to be granted this title

Description: An Auxillary who is also a devout follower of the Brathmordakin.


Non-Combat Ranks


Quarter master

How to Obtain: THis position is appointed by the Marshal. The Quarter Master is in charge of managing the military armory and bestowing arms prior to battle to the soldiers of specific rank. (Not to be granted use until required later.)


Rank Naming Order


Title Rank or Non-Combat Rank, Soldier rank, Name


Example:

[stalwart Ironbreaker] Midgor Stoutpeak

 

Honor/promotions

Honor is how the Auxillaries are judged and rewarded. Soldiers obtain a certain amount of honor in the Auxillary after completing specific actions, the honor is recorded in the roster by the Commander, Tribunes and Centurians. Gaining honor also contributes to things around the Kal'Halla as a whole and includes things such as housing and admission to specific areas during specific events along with other benefits.


How to obtain Honor:

- Completing tasks and missions assigned by the Commander, Tribunes and Centurians.

Completion task: +5 honor


- Patrolling the Wilds, or the city, in a group of 3.

- Patrolling: 1 Half Dwarvish day / +3 honor

- Resolving conflicts within the city. +3

 

- Attending and participating in practices.

Hours practised: 1 / +5 honor / +1 Practice

- Attending Auxillary sessions including meetings, Auxillary feasts, and other gatherings of the Auxillary. +3

- Attending wars, skirmishes, and raids. +5

Dishonor:

Dishonor occurs when a soldier in the service of the Auxillary refuses to do certain actions or shows disrespect to individuals of the Auxillary, in the event this occurs the soldier is to be stripped of honor and if the Dwarf is to drop below the requirements of the ranks he or she has earned then they shall be stripped of their rank and medal.


RP:

- Failure to complete mission - 3 honor

- Speaking against the Commander or Officers-5 honor

- Harassment/Assault of fellow Soldiers -3 honor

- Disobeying the orders of the Commanding Ranks -5 honor


OOC:

-Spamming and trolling in TS during practices: -5 honor

-Shouting/provoking trolling in Legion chat: -3 honor

 

 

Auxillary members ((will have a google doc setup soon with honor list and ranks))

  • Maletone (aquaticsunnymoss)
  • Vaelan Tercalion (Vaelpy)
  • Rona Murmillo-Ironsail (bignsxxy)
  • Odin II Longbeard (gpurcell)
  • Lucius Murmillo II (sprintindwarf)
  • Gareth I Longbeard (sneakybaboon6)

 

The Valkyrie

JkP7doH.jpg

Captian: Lucius Murmillo-Stormhammer

Officers (2): (1 spot left- official list pending training with dwarven navy)

Crew (6): (4 spots left- official list pending training with dwarven navy)

 

The Ironsail

md6OINJ.jpg

Captian: Rona Ironsail-Murmillo

Officers (2): (1 spot left- official list pending training with dwarven navy)

Marines (10): (6 spots left- official list pending training with dwarven navy)

 

 

Builder (minimum weekly pay: 75)

((see spoiler for details))

Kal'Halla is home to many acomplished builders and architects. As a growing city there is always plenty to do, if you take pleasure in creating unique, beautiful living spaces for other residents to enjoy this is the job for you! There are several areas that are plotted for development where you may build freely ((as long as it is fitting with the surrounding architecture)) and there are many more larger scale civic projects to keep busy on.

 

Kal'Halla's builders are ultimately overseen by Jarl Lucius himself, but also managed by the High Architect Turalan Thunderblade. As a rule, be sure to get approval before building although no aproval is needed if you are only decorating and not changing the size of the existing structure.

 

  • Architect: (2 open positions)
  • Builder: Nerade (Nerade)
  • Builder: Odin II Longbeard (gpurcell)
  • Builder: Jack Wassau (momo4663)

 

AVTfq25.jpg

 

Lumberjack, Rancher, Shepard, Miner or Farmer (weekly pay: based on gathered resource)

((see spoiler for details))

 

All resource gathering professions are managed by the High Merchant (currentaly still accepting applications) Rates are still to be finilized by the High Merchant, speak with the Jarl for more detail.

 

Currentally prices are 

  • 15 minas a stack of Logs,
  • 30 minas a stack for Leather,
  • 5 minas a stack of stone, wool, bread/carrots/steak/chicken
  • 30 minas a stack of coal

 

 

  • Shepard: Sven Opalbeard (Snipercat4)
  • Farmer: Sveneth Stringleaf (technomack)

 

DiQZqUA.jpg

 

Specialty Trades: Baker, Brewmaster, Blacksmith, Doctor, Innkeeper, Engineer, Mage, Other

((see spoiler for details))

If you wish to have a specialization or open a shop be sure to note it in your form, and talk to the Jarl. A list will be kept here for reference of all of the residents skills. This will provide a handy goto should you need work done.

 

 

Baker: none at the moment

Blacksmith: none at the moment

Brewer: Olaf Olaksson (simonlk)

Carpenter: Lucius Murmillo (Vinnyvedivici)

Doctor: none at the moment

Engineer: Hawke (genarall1)

Innkeeper: Elrond Linwelin (blackopskid7)

Mage: none at the moment

Shipbuilder: Rona Murmillo-Ironsail (bignsxxy)

 

Council Positions

((see spoiler for details))

Jarl: Lucius Murmillo I ((vinnyvedivici)) 

The Jarl is the overall leader of Kal'Halla. He has the final say in matters and is in charge of creating a safe, enjoyable environment for residents.

 

High Architect: Turalan Thunderblade ((itakethecake))

The High Architect is in charge of building projects and overseeing individual builders. Two Architects may serve under the High Architect to provide assistance at all hours of the day. (currentally both positions open)


High Justice: Vaelon Tuercalion (Vaelpy)

The High Justice is tasked with keeping the peace in the city of Kal'Halla. He acts as an arbiter and casts judgements on disputes between residents. He also acts in an ambassadorial role between Kal'Halla and her Allies.


High Champion: (determined by winner of Auxillary Tournement)

The High Champion is the current champion of Kal'Halla's monthly Auxillary Tournement. They orginize arena events and feasts, specifically the monthly Tournement to determine the next Champion. Renown warriors, they are remembered for both their victory in the arena, and the feast they throw at the end of the month before the following Tournement.


Auxillary Marshal: (voted in by Auxillary soldiers)

The Auxillary Marshal the head leader of the military or legion in charge of managing combat events, statistics, information, strategy, and equipment. He coordinates activities with other Holds and the Legion.


Auxilary Admiral: Rona Murmillo-Ironsail ((Bignsxxy))

The Auxilary Admiral is the head leader of the fleet and is in charge of managing combat events, statistics, information, strategy, and equipment.


High Merchant: (open for applications)

The High Merchant manages the money and resources of Kal'Halla, pays workers and oversees trade throughout Asulon.

 

Resident (for those who are just here for the great RP)

Not everyone who wishes to move here is required to preform a stated role that has been listed above. This section is listed for those who simply live in our community and either have not taken on a profession or have chosen not to.

  • Princess Lilac (pointx0)
  • Archealon (garet867)
  • Org (Org_the_robo)
  • Merdan (thickofilms99)
  • Blackburnius (thaprofessor)
  • Kzarkus (thatman94)

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Character Name, Age, and Race: Maletone, Twenty Eight and I am Human
((MC name)): aquaticsunnymoss
Profession: Warrior
Appearance: I am 6'4 a brown beard with brown hair and dark eyes I wear a jacket and have actually a kind personality if ye know meh
Timezone: Central, USA
Short Biography: I was born by who knows? My parents died in a mine incident is what I was told, I went to live with my godfather in the dwarves halls. I began to mine but one day he died. I went to maligner and became a soldier there, then went to oren where I have been in many military groups.
 
The role you expect to take in Kal'Halla: High Warlord (Council)
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Character Name, Age, and Race:  Vaelan Tercalion, 25 years of age, Human.
((MC name)): Vaelpy
Profession: Warrior, trained in sword, axe and bow. 
Appearance: 6'2", 10 stone. Dark-blonde hair, scar over left eye. Dark purple eyes, a surcoat with mail beneath bearing the sigil of a two-forked lightning surrounded by stars. A cape bearing the same sigil with a dark-blue thunder brooch. 
Timezone: GMT -4.
Short Biography: Born in Arethor, raised in Westport and living briefly in Salvus before moving to Kal'halla by orders of King Thorin of the Obsidian Throne. Trained in the arts of warfare and combat by my guardsman father and a Knight of the Shield of Salvus, I deemed myself ready to travel and offer my skills to a worthy employer. King Thorin himself accepted my blade in service and asked me to aid Jarl Lucius Murmillo at Kal'halla. 
 
The role you expect to take in Kal'Halla: The resident Knight of Kal'halla. and perhaps a seat on the Council.
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((I just noticed this today, if your ships are to be apart of the Kingdom of Urguan's navy, then all non navy members are required to be removed from your crew until they gain sufficient knowledge of how ships work. This lesson is required to be taought by telchar, or any representative that he sends in his place.

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Character Name, Age, and Race: Rona Ironsail-Murmillo, 98, Dwarf

((MC name)): bignsxxy
Profession: Sailing,  fighting,  selling.
Appearance: Red Hair, and Muscular Women of Birthing Age.
Timezone: Est
Short Biography: Not Much is known of Rona besides those who know her in Kal'Halla. She is a shipwright, and a merchant who sells anything. Her lust for mina is only met by her lust for conflict.
 
The role you expect to take in Kal'Halla: Admiral/Warlord
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Character Name, Age, and Race: Odin II Longbeard, 70, Cave Dwarf

((MC name)): GPurcell
Profession: Miner/ Worker
Appearance: Average dwarf, long beard
Timezone: Central
Short Biography: He is your average dwarf. Works hard, gets the job done, and follows the rules. Nobody messes with Odin.
 
The role you expect to take in Kal'Halla: No clue.
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Character Name, Age, and Race: Sveneth_Stringleaf

((MC name)): TechnoMack
Profession:Adventurer
Appearance: Has arm armor and a scar.
Timezone:EST
Short Biography:
The jarl said i did not have to do this.
The role you expect to take in Kal'Halla:Farmer
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Character Name, Age, and Race:Sveneth_Stringleaf

((MC name)):TechnoMack
Profession:Adventurer
Appearance:Scar
Timezone:EST
Short Biography:None
 
The role you expect to take in Kal'Halla: Farmer
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Character Name, Age, and Race: Grand Master Lucius Murmillo II Obadiah, 56, Dwarf

((MC name)): sprintindwarf
Profession: Warrior
Appearance: Brown hair, short, strong build, NOT fat
Timezone: CST
Short Biography: Lucius Murmillo II Obadiah is the First-Born of Jarl Lucius Murmillo I. He is the Grand Master of the Holy Order of the Knights Templar. He is a strong warrior and knows his ways around the battlefield.  
.
The role you expect to take in Kal'Halla: High Warlord
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Character Name, Age, and Race: Gareth I Longbeard, 63, Dwarf

((MC name)): SneakyBaboon6
Profession: Warrior, Worker, Adventurer
Appearance: Tall among the dwarves. Known for his long beard.
Timezone: CST
Short Biography: A relaxed dwarf who does what is asked of him.
 
The role you expect to take in Kal'Halla: Sailor or Farmer
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((Thank you all for your applications, you have been accepted and added into the second post inside your respective professions. You will be found at the bottom of the spoilers. I also appriciate your patience as it was a work in progress and a few things changed))

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Character Name, Age, and Race: Samuel Athalos, 25 years old, Human.

((MC name)): Craftstomine

Profession (choose from the list of occupations in Kal'Halla): Warrior, and an Architect.
Timezone: Pacific, CA.

Short Biography (just a sentance or two about yourself): I be a human. I can hunt, and build. I also can chop wood, and mine. I be a hard worker.

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Character Name, Age, and Race: Hawke, 35, Human

((MC name)): Craftstomine

Profession {choose from the list of occupations in kal'halla}: Archictect

Timezone: Pacific standard, CA

Short Bio: I am a Human and am a part of the engineering guild back in kal'azgoth.

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Character Name, Age, and Race: Elrond Linwelin, 20(human years), Elf

((MC name)): blackopskid7

Profession (choose from the list of occupations in Kal'Halla): Inkeeper
Timezone: Mountain time zone (Southern alberta, Canada)

Short Biography (just a sentance or two about yourself): an elf born and raised by a noble family, he was abandoned at a younge age and sent out into the world to fend for himself.

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