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Adunian Rules Of Joust

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        Adunian Jousting    

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Jousting is a popular form of pass time for knights, usally peformed at tournments, to prove a knights skill. the rules for jousting are as followed as it demands respect and skill.

 

Conduct:

a. Each rider shall be responsible for checking his or her equipment prior to

commencing a match. The marshal of the field should also check the equipment and

the field conditions.

 

b. Riders should have two lances available in order to be able to place one at each end

of the list.

 

c. Riders should arrange for suitable assistance to quickly prepare for each pass and to

assist with the removal of broken tips.

 

d. If a rider is having difficulty controlling his or her horse or equipment, or does not

follow the conventions of the list, the marshal should suspend further passes until

the situation is addressed. Remember safety is the first priority in this activity

 

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Rules:

'''(1)''' Only nobles (i.e. knights) may ride in a joust.

'''(2)''' The rider must own his own horse and equipment

'''(3)''' At the signal (usually a trumpet charge), the opponents ride at each other, carrying only a lance and a shield, along the right-hand side of a dividing bar.

'''(4)''' You may use three lances in each jousting match. Once your three lances have shattered, the jousting match is over. However, if the march is ended with a draw, the knights may either go one more round or combat to found how is the winner.

'''(5)''' You receive one point for breaking your lance on your opponent's chest.

'''(6)''' You receive two points for breaking your lance on your opponent's helmet.

'''(7)''' You receive three points for knocking your opponent off from his horse.

'''(8)''' An "unhorsing" ends the match.

'''(9)''' If you do not break your lance, it is considered a glancing blow, and does not count for points, unless you manage to unhorse your opponent in that charge.

'''(10)''' If a knight falls, only his own squire may physically help him. When he breaks a lance, only his own squire may hand him a new one. During the match, only the knight's squire may talk to the knight, and only when resetting the horse for the next charge.

''(11)'' Hitting a horse will be seen as a unlawful, and the Rider who did so will be kicked out.
 

 


 

Noteable Jousters of Adunia:

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Grand Knight Sir Derick Douglas, jousting champ, and the best in Adunia.

Noble Knight Sir Eddard Armas

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Grand Knight Sir Derick Douglas, jousting champ, and the best in Adunia.

((Yeah boi)))

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[[Would be great if you could see the text... ;-;]]

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"Call themselves Adunians? Bah! Nobles 'an knoights, pointin' sticks at yer brether while ridin'  a fek'n pony! I swear te' the Three, an' on yer father's Grave. Argyll, death'll flood o'er tha fake 'Dunians. May tha' real Sons of Harren rise, wit' honor!"

 

He strokes his thick hand down his neck, the scar wraps around his neck like a noose. 

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Moved to the Great Library. It shall be sorted into appropriate category shortly.

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