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Muun'trivazja Magic Guide

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Muun’Trivazja

 

First off, what is Muun’Trivazja:

 

Muun’Trivajza is the magic granted to Kharajyr priests and priestesses that serve in the temple of Metztli. This magic is bestowed upon them by the Daemon Metztli in order for them to better carry out their duties at the temple, and show their devotion and worship to the goddess herself.  This magic is more commonly referred to as Moon Magic, but its actual name works just as well.  This is because the Kharajyr notice Metztli as the Moon goddess, and believe that this power coming to them comes from the moon.  The magic focuses on three aspects, healing, moonfire, and time.  

 

Here is the lore for the magic in a spoiler.

 

 

The history of the Muun’Trivazja

 

Upon the creation of her beautiful beasts the Kharajyr, the Daemon Metztli was filled with not only pride but the love of a mother as she watched her perfect race take it’s first steps into independence, whilst she was certain they didn’t need her to decide their every action she always had a deep contrasting emotion at the back of her mind, they were her children. She allowed it. The Kharajyr thrived alone for many a year, their farmers would yield the crop and the miner’s split the stone as they worked together as a race to solve the mysteries of survival, although survival was something that came natural to them with such feral instinct. Though the Kharajyr had no knowledge of their own creation, simply presuming they had always been and always were to be but this was not a problem to Metztli for the Daemon knew it was not their fault they knew not of their mother, it was their mother’s job to show them. Generations passed and the Kharajyr thrived in their jungle paradise. Yet Metztli felt neglected by her children and wished for them to show their gratitude. Feeling pity towards them she gifted them signs, wishing to guide them in the knowledge of their own creation. These signs were unravelled and interpreted by the Kharajyr sages, and her people accepted her as their creator and divine ruler, constructing great Temples in her name and sparking the order of Priests and Priestesses, devoted to her worship. The very creation of the Kharajyr was said to have been a very disgusting, distorted and magic infused process which involved the link from the being to it’s mother Metztli and this suggested that they had a very magical bond with their mother whom in their eyes represented the moon and the ancient priests and priestesses; the ones in direct worship of Metztli were the one’s who claimed to communicate with her. For on the jungle paradise that she had created for her master race she blessed the waters with her touch, the very waters they filled the pools of their sacred temples with and Metztli used this to commune with the Kharajyr sages, the ones whom would insight her wisdom as their Muun mother. For centuries passed and she periodically revealed the gifts in which she would bestow upon her children for when she felt it were the right time to show them, believing it was due time she passed on her knowledge to the wisest of the Kharajyr she offered them her first gift.


 

Only the wisest and most magically harmonized of the Kharajyr could obtain even a glimpse of Metztli’s wisdom resulting in the rest of the Kharajyr beginning to doubt her presence, her role as their ruler and even her existence, some of them began to feel abandoned and faithless and soon began to claim their lives pointless without having a deity. Metztli was quite hurt by this but she also understood how they must have felt this way but she desperately wanted her children to worship their goddess again and so the Daemon Metztli offered them a way to also catch a slight glimpse of her presence and great knowledge but one that would be requiring of their own efforts. She gifted the great Kharajyr sages more signs and when these were unravelled it was clear that what their mother wanted was a sacrifice, a living being that had wronged them to be forfeit to their goddess. The Kharajyr sages confronted the rest of their people and told them of Metztli’s great revelation in that in order to spark her love they would need to show their devotion once more. They were told to go out and retrieve a suitable living being for the sacrifice and meanwhile the sages prayed to their mother in hopes she would guide them on how to prepare for such a meaningful ritual. She guided her children just as they had asked, to her blessed waters within their temples, she had them carve daggers made of solid Lapis Lazuli, her precious sacred gemstone and awaited for them to bathe in their goddesses waters. The left the Daemon’s sacred chamber now fully energised with her influence as they made their way to the top of their grand temple, they called for the sacrifice in which the Kharajyr had been sent out to gain and laid it upon the table under night sky. The moon was full, stunning and beautiful as it shone down on her assembled children whilst the sages of whom were unsure how they would go about doing this ritual put their common sense to use, taking their own initiative into the sacrificial ceremony. They started like they would with any prayer, asking for her guidance, forgiveness and blessing for the troubles ahead, the sins they committed and the seasons to come. They began to speak in the complex tongue of Metztli as they spoke directly to the Daemon and so they began to cut incisions upon the chest of the sacrifice, removing it’s very heart and holding it towards the moon for their mother to see. They all began to chant, howl and roar up as they begged for recognition of this marvellous ritual so they would once again have a deity to follow and as they invoked the power of the Daemon the body began to disintegrate before their very eyes as Metztli began to reel it back into her domain, to ever rest with her. Metztli heard their calls, their cries and their pleas as she thundered down from the skies, the words of Metztli stunned the Kharajyr, notifying them of her gratitude and their welcome back into the arms of their mother. She would grant them good fortune or so they believed as long as they stayed true to their mother.


 

So Metztli’s children followed her wishes as closely as were possible, at the end of each season they made another sacrifice to not only thank Metztli for all she had given them but to also repent any wrongs they have done and hope that in turn their creator would accept their apologies and bestow upon them a token of her gratitude in the following season. They prayed to her in these sacrifices that the next harvests would be grand, the newborn would thrive and that her people stayed fine and well. She granted these requests without fail most of the time and once again she began to feel the deep impacting love from her children, the Daemon was pleased with her creations once again. Though the well being of the Kharajyr within an instant began to turn to ruin when one day a little naive Kharajyr cub had been diving in the murky jungle pools and recovered a little green bug, fit with six legs and a hard shell which was dotted with little purple spots. The Kharajyr found it amusing to watch the little bug scramble about on it’s paw and decided to collect a little bunch of them to bring back to it’s muuna and patta. The Kharajyr’s parents praised him as they began to feast upon the peculiar little bugs, crunching happily as they thanked Metztli for this discovery. Though to their horror it was not a situation to be grateful at all, they soon began to turn ill from the lethal venom that the bug had harboured and which bore a plentiful mass of outrageous symptoms. The fur on the Kharajyr began to grow a disgusting moldy white color like that of a mushroom whereas other parts of the fur simply fell of in large clumps. Green spots began to emerge all over the flesh of the inflicted Kharajyr and some even began to die, not only was this fast acting but it was also contagious as the curious Kharajyr that seeked to help their kin also grew quickly ill, suffering the same symptoms. The Kharajyr sages grew filled with distraught, unsure why Metztli was doing this to them and even still they began to sacrifice the well to gain her wisdom, they begged for forgiveness and explanation for they wondered why their goddess was letting this happen. Metztli too was in distress as she wondered the same thing though she did not plan for this she felt it was her own fault, creating the island with so many little vile creatures other than her perfect master race. She offered her sages yet another gift which was unraveled and interpreted to be a gift of sorrow and forgiveness, the signs told them of a way to cure the quickly dissipating race. So forth from bathing in Metztli’s sacred pools they would invoke her energy, offering the Daemon’s touch to the sick and the wounded in hopes to clear them of their afflictions. Once again the moon shone down heavily upon them in this time of need and whilst it wasn’t evident that much change occurred the Kharajyr patient looked up to the grand sage, whispering how he felt Metztli’s loving arms and her breath in it’s bones. Those that could be cured lived and those that couldn’t did perish though one thing was for certain which was that the watchful eye of their creator had once again looked upon them in their time of need, they wouldn’t be forgotten.


 

As the Kharajyr went on thriving they soon came to terms with the fact that their blessing of healing only had effect on natural causes like affliction, disease and famine but had no effect on physically controlled aspects such as injuries from another Kharajyr however Metztli being the greedy Daemon that she is spilled her greed upon her people, she was too proud to want them to fall in combat, she did not want her master race to be stricken by the lesser, more impure races. This is when Metztli returned to her roots, just like she had messed with the Kharajyr in their creation she would mess with them once again as her priests were allowed to go forth and heal her dying people with the moon's embrace. They believed in only Metztli's will to change and to heal and were disgusted by other religions such as the triumvate and would never allow feeble lesser monks to heal them. They were bound to Metztli and only the mother would have a say in fate, the choice between a Kharajyr's life or death. Their worship to their creator whilst growing stronger became the most dominant aspect of the Kharajyr lifestyle and whilst Metztli thought this was a good thing she began to grow disappointed to see that the lifestyle of the Kharajyr began to become rather boring and stale and otherwise not very unique, their insanely amazing and beautifully talented culture had began to go to waste as it was evident that they were forgetting all they had known in the past. The very tribal ways she had watched her people progress into were slowly washing away and she did not like it and as the Daemon began to weep and grow upset she decided it was time to reveal a third gift to her children so that they had another chance to hold onto their brilliant pasts and even their not so brilliant ones. The sages took a mighty while longer to unravel what she had offered to them, the signs that she had shown weren’t vague but rather complicated in the sense that the Kharajyr did not understand. One day whilst the full moon shone upon them they sat into the stomach of their temple, staring into the pool of Metztli they decided it were time they tried to find out just what she was saying to them and whilst she never literally spoke she always gave off a humming resonance of guidance. They chanted and they chanted around the pool of Metztli as they made attempts to commune with her and instead of the usual signs and glyphs to transcribe she offered a new way of speaking to her children, the Metztli drew her power into the blessed pools. Their attention was drawn to the sacred waters as they began to swirl violently forming into the posture of a picture, as if the waters were painting a scene. They stared down into what they could only interpret as the snapshot of Metztli’s mind, visions of the past; their culture. The drums beating loud and the poetry reciting, grand feasts of cake and worship as they all danced around roaring flames. The hanging of criminals on totem poles as the Dra’Metza whipped them into reprimand and the riding of their once glorious sabre mounts. A little glimpse of time to remind them of their pasts, what they were forgetting and all they had done in the name of Metztli.


 

The sages continued to catch slight glimpses of their culture, mere snapshots of Metztli’s wisdom through the use of their sacred and blessed waters in the pool of Metztli but they had caught sight of scenes that made no sense, ones completely out of context. Visions of what looked to be other humanoid lifeforms, ones that only Metztli knew of. Short sturdy beings that lived in great halls, cursed with greed to their hoarding of precious items, large green towers, monstrous yet honorable that walked the sands and lived in primitive structures. They had seen a cryptic scene of the earth’s blood, spewing on their people in a vengeful action, removing their lives without care; this was unnerving for the sages whom did not know what this meant. Yet relatively recently, the last Emperor, Xerdun's father, deemed his dominance to be absolute and he refused to bow before any deity, believing himself greater even than a Daemon. His laziness and arrogance was ultimately to be the downfall of the Khalenwyr Empire. Despite the Emperor’s assassination by his son, Metztli chose to teach her creations a harsh lesson. Unbeknownst to the Kharajyr, the mountain around which their capital city had been constructed was a dormant volcano. In a torrent of fire and molten mud, the civilisation was all but buried and the Kharajyr desperately scrambled to their ships. Fleeing their homes with what little they could salvage the Kharajyr set sail West, to the land of Asulon, the knowledge of their Goddess firmly ingrained into their hearts once more. It was the surviving sages that had realised not only did Metztli give them the prowess of viewing snapshots of what had been but also slight glimpses of what was to come.


 

Though the message of Xerdun’s father drilled into the head of the new young and naive Tlatlanni Tiazar by Xerdun himself Tiazar still managed to become rather bloodthirsty in a sense as upon the revelation of the Kharajyr to the other races of Asulon Tiazar thought himself and the Kharajyr better than any living being (Which was what Metztli had told them.) Some of the races soon turned to war with the Kharajyr and it was not long before their paradisal home of Va’Khajra was sieged from their grasped, pillaged and destroyed. Forcing the Kharajyr to flee to their high elven allies of Haelun’Or. It was then that some Kharajyr began to doubt Tiazar’s ability to lead them valorously and Metztli’s choice to have him as their leader. Some fled to the mainland continent of the apes whilst others stayed true to Metztli and their Tlatlanni. The fleeing Kharajyr were labelled as ‘Ape Kha’ as they did not only leave to the apes but began to adopt their life styles, some even their accents as the Ape Kha were found wandering the hometowns of the ape cultures, this distressed the Tlatlanni majorly as the Kharajyr remained washed up on an island with nothing but a few tents to shelter their heads but still they put every muscle of the few remaining Kha to use in order to construct a temple devoted to Metztli’s worship. Metztli not only recognising the fast falling numbers of her people and the splitting of their population but also the devoted half's attempts to still make contact with her and she decided it were time she had done something to cause a little positive retribution within the lives of her children. A child was born to one of the Tlatlanni’s most devoted moonblades Skar and his Metz’al, a child whom none of them realised would one day become the reigning Tlatlanni. After Tla’Tiazar’s glorious days of rule he began to doubt his own ability to lead and stepped down from his position and whilst the few days they went without a Tlatlanni the newly adolescent cub of Skar began to grow sick, undergoing a horrid transformation to become the new Tlatlanni, Metztli had planned this and sent forth her new Tlatlanni to rescue her people. Tla’Morthawl did this, seeking out an ancient race akin to Asulon, the Mori’Quessir prove to be quite hospitable as they allowed the Kharajyr to inhabit the cold jungle cavern within their home. The only remaining Kharajyr priest Ja’Sirah had stayed true to Metztli though hidden from all of the Kharajyr and so the Daemon’s children felt lost and unguided.


 

Metztli decided she would offer a fourth and final gift now, one for the remaining priests to unravel and express fortuitously and as the small pact of Kharajyr set foot on their new island home of Va’Ranazjar they once again began to put faith in their goddess, believing that her presence was in the massive molten mountain that dotted the centre of their new home. The called it the Maw of Metztli, something to resemble not just her might but also her natural beauty in which the structure contained. She showed her priests how to bless the waters of their new home for the temples they would build, invoking power from Metztli’s maw.but this was not her gift, no. Her gift was soon unravelled however, as the inhabiting races of Va’Ranazjar soon took no liking to their docking on the island. They became savage and hostile and whilst it was the Kharajyr’s natural instinct to fight back with all their ferocity the sages stopped them, spoke to them and told them of Metztli’s new light that she revealed to them and as the moon shone down upon the Daemon’s children she watched her little sages at work, soothing the hostile animals in which would try to remove their presence from the island. Though this was not Metztli’s sole intention for this gift as the Kharajyr soon realised when they discovered that her gift could also be used to recite mass amounts of knowledge of all that Metztli had done for them in hopes of regaining the trust and loyalty of the ape Kharajyr, to show them enlightenment so that they would return to the devotion of their goddess. The priests once again became a very important people in the Kharajyr lifestyle, high ranking and of high importance as they preached to the Kharajyr and sent missionaries out to obtain the lost and unguided ape Kha and those that would not oblige were to be sacrificed in the name of the moon mother so that the Daemon’s imperfect creations could return to her, to be mended. The watchful eye of their loving mother had never failed to look after them and the imbued energy of which the priests now call the Muun’Trivazja still flows through their bodies, forever bound to their mother...

 

 


 

Effects of Muun’Trivazja:

 

The energies of the magic may be known only by a member of the Temple of Metztli.  These priests and priestesses are granted the title of Ja’.  Within the temple there are a few Moonwells, pools of water blessed by the Kharajyr priests.  These waters glow a bright blue and hold large amounts of energy that the priests and priestesses may bathe in to energize themselves, and cast their magic.  These pools are used to allow the Moon priest to rest and cast more, as they do not passively regenerate mana like normal mages. When away from a moonpool for too long, they will eventually drain themselves and become weak.

 

At the heart of the island of Karakatua is a jurassic relic known as the stone of Metztli.  This is a relic enchanted by the daemon and the Kharajyr sages of old to share a physical bond with the goddess, even if only for a brief moment.  This relic provides those that touch it, if Kharajyr, her soothing voice.  Though if one whom is not Kharajyr touches the stone, the voice will destroy their mind, crumbling them to their knees before her altar.  All Kharajyr are required to listen to the stone at least once in there life, as this is their fifth and final trial of adulthood.  This stone radiates out large waves of the energy that Kharajyr priests and priestesses require to cast their magic, meaning that on their island paradise, they have no problems with attending to their spiritual duties.  They still do get tired, however, just not as quickly.  The signal from the stone does not reach the mainland.  

 

With time, all Kharajyr priests and priestesses begin to go blind from moongazing, it becomes too intense for them to handle and their vision withers.  By mastery, a Kharajyr will be almost completely blind, only being able to see things about two feet in front of them.  It is a misconception to thing that being a priest means that one cannot fight.  Many Kharajyr priests were actually mighty Va’Khajrian warriors, however that life had to leave them due to this blindness.  The Kharajyr are very accepting of this blindness, as they mostly believe that it is a reward from the goddess herself and that their vision belongs to Metztli and Metztli alone.  Even when blind, a Kharajyr can still moongaze, and can still see what lies inside.  


 

Spells of a Ja’:

 

Healing, calming and refreshing.  

 

The Ja’ exert their moon energies into positive force, directed at angry or injured beings.  Kharajyr priests will rarely heal non Kharajyr unless they see a good reason to do so, though they would never let another Kharajyr succumb to their own wounds.  Kharajyr healing is not like other healing, in that the mana searches through the injured person’s forming being, trying to replicate that flesh in the same place, and restore the wound to a time where it was healed..  Like all magic, this gets progressively stronger through the tiers.  

 

The Kharajyr thrive best in jungles, and thus it is there that they choose to settle down.  The Kharajyr are no strangers to hunting, and the jungles are packed full of prowling predators, and prey.  It is very often that animals break into outrages, trying to slaughter anything in there path, and the Kharajyr are very protective of their own.  The Ja’ will be able to form an aura of tranquillity around certain small areas, calming the minds of specific beings, to stop these outrages.  At higher tiers, Kharajyr priests may even cause animals to get angrier, instead of calmer.  

 

The Ja’ are witness to many fires within the jungles and desecration of the earth,  It makes a Kharajyr very sad, and even angry to see the jungle defiled by the wrong people, and they seek to fix it.  The Ja’ can focus their healing prowess into cleansing the ground of stains and desecration, scorches and burn marks, making it clean and refreshed, ready to be used again.  

 

The Temple of Metztli revere the dead like nothing you have ever seen.  When a Kharajyr dies, the Kharajyr is sacrificed.  Kharajyr do not bury bodies, but instead cremations; ashes.  However when a Kharajyr dies, the Ja’ may choose to bring them back, and revive them.  This takes a lot of time and energy from the priest.  The priest will moongaze after resurrection, to see if Metztli has approved of the action or not.  If it was indeed the Kharajyr’s time to perish, the Ja’ will sacrifice them and send their souls to Metztli.


 

Moonfire, sacrifice, and carving.

 

The Ja’ are able to exert their energies from the moonpools in a more negative manner, too.  This presents itself as flame, more specifically, a ghostly blue flame.  This is used all offensively, defensively and passively.  The first common usage of it is sacrificing.  Kharajyr are not buried upon death but cremated, their bodies turned to ash by sacrificial columns of moonfire.  This fire represents the touch of Metztli to the dead body, accepting them into her clutch.  The Ja’ will take these ashes to the great Kharajyr catacombs and store them in a sarcophagus with the Kharajyr’s name on it.  These tombs will then be sealed closed by melting the stand stone together, so that it may not be opened again.

 

The next common usage is offensive and defensive.  Some Ja’, even when blind, are battled hardened warriors.  It has been known for them to coat their blades in moonfire to both intimidate and harm their enemies.  Though more physically unable Ja’ will cast direct fire upon their enemies.  The more you have learned, the easier it becomes to control and shape.  It is not like standard evocation, and instead of being larger, balls of fire, they are smaller, quicker streaks.  This fire is usually very hot and can indeed harm someone should it come into contact with them.  

 

Lastly, the Ja’ will use this fire for carving stone, sand-stone and even glyphic tablets.  Highly concentrated amounts of fire melt away at the materials to form shapes and patterns engraved into them.  It is with this that the Kharajyr sculptures are so prestigiously shaped and molded.

 

Moongazing and Chronoshaping.

 

Moongazing is the art of far sight, viewing locations and points of time from far away.  If Moongazing is done into a moonwell, it will cast a reflection, allowing everyone to view it, rather than simply the Ja’.  The Ja’ use this to look into the past, to recollect wise knowledge and history from their ancestors.  They also look into the present to see the ongoings of the world in general and to gain knowledge of whether or not Metztli approves of the Ja’s actions.  They see into the future to gain insight of future disasters that may occur, though vague, and to prepare themselves ahead of time.  To avoid metagaming, looking into the future does require GM approval.  

 

Chronoshaping is the art of slowing down or speeding up time, essentially rewinding or fast forwarding it.  How this is done is not in a mass area, but instead small bubbles.  A Kharajyr may form a bubble of energy around a specific thing, whether this be a wound, a plant, a wall, a creature, and begin to speed up the process or slow down the process in which it acts.  This requires a large amount of energy from the Ja’, whilst allowing them to do things far more efficiently, it requires far more energy than other spells would.  The Ja’ do not use this ill minded and use it mostly for neutral means.  Were a Ja’ found to be using this for evil, it would not be the Kharajyr that reprimanded them, but Metztli herself, or so they hope.  In the past it has been evident that rogue Kharajyr priests have been the causes for tsunamis, or earthquakes on their island that usually kill the priest and many other Kharajyr.  The Temple of Metztli relate this back to rogue Ja’, and Metztli’s punishment on her children.  The magic only affects the certain area within the bubble.  The bubble is dislodged from time, where it then begins to slow or quicken the pace of time in the bubble, and when finished, will lodge that specific area back into the world.  None may enter the bubble when it is formed, and it will act as a temporal forcefield until it is rejoined with the world.  This does not cause the paradox effect, and multiple selves may never be made.  

 

Red Lines

 

Moonfire does work like normal fire or fire evocation, in that if it comes into contact with something flammable, it will set it on fire, though this fire does not spread far at all.  This still has to be role-played, even in the moist rainforest that the Ja’ live in.  Deliberately burning down something does come under the Arson VA, 1C.

 

You may never resurrect someone that has permanently killed their character.  You may only revive someone that has been dead for a week or less.  

 

Moongazing is usually quite vague, it does not target specific people or factions in most cases and may not metagame under any circumstances.  Looking into the future must have the consent of a GM.  Moongazing will slowly turn you blind, and by tier five you should role-play being extremely blind.  

 

Chronoshaping does not create the paradox effect, at all.  You cannot create multiple selves with it, or recurring events.  When a temporal bubble is made, it dislodges that certain area from time, where the priest molds and changes it, before placing it back in the world.  An example of this would be a wall.  The priest may rewind time, causing the decaying wall to strengthen again or even be unbuilt entirely, or it may be put forward, as the wall decays further and crumbles.  Either way, people could still witness this wall changing, and it would not create any paradoxes.  

 

The Ja’ must recharge their energies on the island or in moonpools, otherwise they will become drained and be unable to continue casting.  This must be role-played.




 

Appropriate tier progression.

 

Tier 1

 

At tier one the Ja’ will begin learning the most basic spells including healing minor wounds, calming the minds of critters and basic evocation of moonfire.  At this tier the Ja’ is able to replicate the restored forms of small wounds and cure weak ailments such as coughs, and headaches.  They are able to soothe the minds of small animals like birds, rabbits, monkeys.  They are able to evoke a weak flame with little control.


 

Tier 2

 

At tier two the Ja’ will begin to gain access to more spells.  They will be able to cure small amounts of desecrated land, have more control over their flame as it grows stronger, and heal wounds more efficiently.  They can clear the system of weak diseases, and can calm slightly bigger creatures like boars, cows, sheep.  However at this time they will still not be ready for their daily priestly duties.

 

Tier 3

 

Upon reaching tier three the Ja’ will be ready for everything they need to do as a priest.  They gain access to nearly everything.  They can heal wounds that are fatal and much bigger in size, a ripped open chest, or internal bleeding.  They can control fire much stronger and easier, being able to evoke balls of moonfire.  They can calm sentient beings such as people, or beasts.  The priest can carve into materials with concentrated moonfire, and can cremate sacrifices into ash.  They can also begin to moongaze, though they can only see into the past.  The Ja’ can open small bubbles for Chrono shaping, being able to forward or rewind the small area within, but not far.  The Ja’ may resurrect someone at this tier only if they have been recently killed.   

 

Tier 4

 

When reaching tier four the priest has great control over his spells, and his healing and fire grow fire more proficient.  Being able to close and replicate the restored forms of large wounds and cover larger areas of desecrated ground.  They can see into the present now,  And can create rather moderate sized bubbles for Chrono shaping.  Large monsters may be calmed by the Ja’ or even enraged.  Kharajyr would be able to clear poisons from someones system.  They may resurrect beings that have been dead for a while, but this still heavily drains the Ja’.  Two Ja’ of this tier may come together to create a Moonwell through stored energy of the stone of Metztli.

 

Tier 5

 

You have mastered the magic and your spells are cast fluently.  You are able to evoke powerful amounts of moonfire and are able to prevent death rather easily with their healing prowess.  They may resurrect the fallen long after their perish (Note, never a perma kill.) And they may see into the future.  They may create large area bubbles for Chrono shaping and may manipulate them rather easily.  A Ja’ at this tier can create moonwells on his own.  Monsters of giant proportion may be calmed or enraged at this level.  The Master may generally experiment with his magic ability, to see where his bounds take him.

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Okay, I have to ask. How the heck do you pronounce "Muun’Trivazja?"

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Moon.  Tri.  Va.  Sha

 

Kharajyr language bro, I don't even.

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Can a non Kharajyr become a Ja' ?

As my character Red Wrynn, has the obsession to find out about his past, but with it being so secluded it's hard to use books or other sources of knowledge. He's decided to try to use magic, hopefully in an attempt to find out about his past. His only two options seem to be becoming a farseer, or dabbling with Muun'Trivazja.

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Can a non Kharajyr become a Ja' ?

As my character Red Wrynn, has the obsession to find out about his past, but with it being so secluded it's hard to use books or other sources of knowledge. He's decided to try to use magic, hopefully in an attempt to find out about his past. His only two options seem to be becoming a farseer, or dabbling with Muun'Trivazja.

 

Farseer is a greater chance. This magic is restricted to only Kharajyr.

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Umm... The magic itself is locked meaning you have to be taught, which is quite difficult since you aren't a Kha. As far as I know, there has never been a Ape (none-kha) that knows their magic.

As for being a Farseer, basically the same thing. Non-whitewash/ non-dark shamans would be extremely reluctant on teaching a non-orc on shamanism. And I think only one non-orc (a dwarf) has been ever taught shamanism that isn't dark.

EDIT: Damn! Kraal beat me to it.

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Hmm... Well I've tried to talk to the Orcs, and got sacrificed to one of their gods... So I mean, with the Kha being less violent, its probably better looking there...

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Correction, not Gods, Spirits. Psshh. Also, you called them a whitewash lol or atleast they thought you called them that. Saying someone is a whitewash when they aren’t is probably the greatest insult or desecration to an Orc’s honor and shite. Second only to cursing the spirits and dishonoring them.

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Hmm... Well I've tried to talk to the Orcs, and got sacrificed to one of their gods... So I mean, with the Kha being less violent, its probably better looking there...

 

           Kha' are very violent towards other races. In lore they are scared of everyone except their kin, they're always backed into a corner. A Kha' will always attack when you step on its land. Orcs are honorable, if you're strong or show an abundance of honor, shamans may be content on teaching you far seer.

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Well, I mean possible befriending the kha would be easier? rather than trying to show strength as a High Elf. Also I dont know any whitewash shamans, and all the Orc shamans I do know, cant teach shamanism.

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Hmm... Well I've tried to talk to the Orcs, and got sacrificed to one of their gods... So I mean, with the Kha being less violent, its probably better looking there...

Humans cannot learn Muun'trivazja. Metztli would not accept them.

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Damn.


Would connecting to nature through druidism allow me to ask nature about my past? Note I seek knowledge from Asulon

Edited by Lita
Double post merged.
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Damn.

Would connecting to nature through druidism allow me to ask nature about my past? Note I seek knowledge from Asulon

I'm uncertain. You'd be better suited asking in the magic Q & A or to the druids in some manner.

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Moved to the Archive. It shall be sorted into the appropriate category shortly.

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