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=-= Da Kirkja Dverga =-= 

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The Kirkja Dverga. The leaders of dwarven religion. A pillar upholding the faith of the Brathmordakin, leading the Dwarven nation to a better understanding of the Gods. Speakers of the will of the Gods, students of their ways, the Clergy is the Church of the Dwarves.

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Beliefs

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The Brathmordakin


Also know as De Az Dewdmar, The Brathmordakin are the Dwarven Gods, the diving rulers of the race. There are seven dwarven gods with Yemekar as the strongest and the de facto leader. The reason dwarves worship a god is to secure a place for their souls in the afterlife. When a dwarf dies, his soul travels to Dungrimm’s keep on the moon where it is auctioned off to the god who bids the highest for it. A dwarf that has faithfully served their god in life will have a much greater chance of bought by and serving that god in the afterlife.


 

Yemekar – (yem-eh-kar)

 

“The Maker”

 

Symbol: Hammer & Anvil

Alignment: Lawful Good

Portfolio: Creation, leader, smithing, protection, metalcraft, stonework, fire

 

Yemekar is the father and creator of the dwarven race. Honor him by emulating his principles and workmanship in smithing, stoneworking, and other tasks. Wisdom is derived from life and tempered with experience. Advance the dwarven race in all areas of life. Innovate with new processes and skills. Found new kingdoms and clan lands, defending the existing ones from all threats. Lead the dwarves in the traditions laid down by The Maker. Honor your clan leaders as you honor Yemekar.

 

Anbella – (an-bell-ah)

 

“Hearth Mother”

 

Symbol: Two Silver Rings

Alignment: Lawful Good

Portfolio: Safety, honesty, home, healing, marriage, fertility, family, records, oaths, water, nature, peace

 

Anbella is the wife of Yemekar. Just as dwarven souls are forged on Yemekar’s Ruhn-Anvil, they are ever warmed and nurtured by the loving embrace of the Hearth Mother. Tend to hearth, home, and land, drawing strength and safety from truth, tradition and the rule of law. Join with friends, kin and clan in common purpose. Do not succumb to the misery of greed or the evils of strife, but always bring hope, health and cheer to those in need. Once an oath is made, Anbella watches over its keeping – to break it is to wound her sorely. Children must be cherished and guarded well from harm, for they are the future of all dwarvenkind.

 

Dungrimm – (dun-grim)

 

“Guardian of the Dead”

 

Symbol: An Iron Mask

Alignment: Lawful Good

Portfolio: Battle, valor, bravery, honor, defense, the dead, the moon

 

The finest hours of dwarven kind come in the thrusts and feints of war. Seize the opportunity to defend your kin and ensure their victory whenever conflict erupts. Revel in the challenge of a good fight and never waiver in the face of adversity, no matter how ominous. Lives should never be thrown away foolishly, but the greatest honor is to sacrifice oneself for the cause of the field of battle in service to a righteous cause. Honor the dead and death itself and keep the places of the dead inviolate and well tended; the noble ancestors of our race will neither be robbed nor moved through the actions of thieves and defilers. Abide not undead creatures,especially those that take the form of dwarves, thus mocking the creation of Yemekar.

 

Belka – (bell-kah)

“Lady of Passion”

 

Symbol: A Lightning Bolt

Alignment: Chaotic Good

Portfolio: Love, romance, youth, dancing, courtship, explorers, travellers, seduction, lightning


 

Be merciful in speech and deed. Temper your anger and hostility with constructive and charitable endeavor. The children of the dwarves must live in safety and propagate. Love with the fiery passion. Embrace the gift of life with courtship and marriage. Belka restores the fertile seed of dwarven life, while Anbella protects the fruit.

 

Ogradhad – (og-rad-had)

 

“The Lore Master”

 

Symbol: An Open Book

Alignment: Neutral

Portfolio: Scholarship, invention, discovery, knowledge, magic

 

The secrets of Aegis are waiting to be discovered. Travel widely, broaden your mind at everyopportunity, and pursue the life of a scholar. Cultivate the spirit of intrigue among the youngand be teachers to all. Seek to recover lost and arcane knowledge of ages past and apply it tothe world today. Try new methods of doing things just for the joy of experimenting. Learn alittle of everything, for you never know what might be of use down the road.

 

Armakak – (arm-a-kak)

 

“Merchant Father”

 

Symbol: A Gold Coin

Alignment: Neutral

Portfolio: Wealth, luck, chance, negotiation, merchant, cleverness, the sun

 

The truly blessed are those whose enterprise and zeal brings both wealth and good luck.Work hard, be clever, seek the best bargain and the Merchant Father with shower you with gold. Treat others with respect, but shirk not your responsibility to try to strike a better deal for you and for them.

 

Grimdugan – (grim-doo-gan)

 

“Lord of Avarice”

 

Symbol: Obsidian Dagger

Alignment: Chaotic Neutral

Portfolio: Greed, money, merchants, thieves, shadows

 

The wealth of Aegis was created for those dwarves crafty enough to capture it by any means necessary. Revel in the possession of all wealth that shines or sparkles, for its pleasing form was meant to bring you pleasure. Greed is good, as it motivates the possession and holding of all that is precious. Do not seize wealth from the children of the Brathmordakin however,nor conspire against the favored of Grimdugan, for strife in the name of avarice weakens the clan.

 

Dormmar – (door-mar)

 

"The Flesh Lord"

 

Symbol: Unknown

Alignment: Chaotic Neutral

Portfolio: The Doomforged, Runes

 

Very little is known of Dormmar. A recent addition to the Brathmordakin, all that is truly known about him is that he is the god of the Doomforged. Originally thought to be Iblees, recent research discovered this to be incorrect and Dormmar is now listed as one of the Brathmordakin.

 

Enemies of the Brathmordakin

Khorvad – (koor-vad)

 

"Lord of Darkness"

 

Symbol: An Eye

Alignment: Chaotic Evil

Portfolio: Undead, chaos, disease, hatred, anger, temptation

 

The lord of the Undead, also called Iblees. He is a fallen Daemon who once sat among the Brathmordakin. Khorvad is an enemy to the Brathmordakin and to all creation. Chaos spread across the land, the temptation of souls; unholy anger and burning, uncontrolled hatred are his agents. Disease spreads from him and the Undead serve under him.

 

Ondnarch – (onn-narrrh)

 

"Bringer of the Silent Cold"

 

Symbol: An Ice Crystal

Alignment: Chaotic Evil

Portfolio: Cold, frost, ice, consumption, possession, corrupted beings

 

Once a force of good when known as Wyrvun, this ancient enemy of the dwarves aligned with Khorvad and became a sinister evil, capable of possessing the living and corrupting them to his will. Consuming the souls of those who forfeit them, in his wake came a cold unmatched by all. He once led a vast army of these creatures but having been banished by the ancient dwarves, he has lost much of his original power.

 

The Paragons


The Greatest of The Mortal Dwarves. The Paragons are great kings and lords of the Dwarves, famed for their great deeds and honorable actions. Should a Dwarf serve his kin with great honor and duty, and revere his patron above all else, he has the chance to become a Pargaon.


 

Paragon Urguan

 

“The Father”

 

Patron: Yemekar

Symbol: The Mountain

Alignment: Lawful Good

 

Known as the first dwarf and father of all dwarves. He defeated Iblees with the help of Malin, Krug and Horen. the first dwarven city is built by him and named after him. Urguan was known for his great honor and respect during war times. This great dwarf showed respect for his enemies and abided by honorable warfare. In return, many of his enemies showed respect in return. Urguan is the greatest Dwarf ever known as well as becoming the first paragon.

 

Paragon Yudora

 

“The Hearth Mother”

 

Patron: Anbella

Symbol: Runic symbol for Water

Alignment: Neutral Good

 

Mother of Urguan’s sons, and paragon of Birth. This woman was the first mother of the dwarven kin and the first female dwarf. Some say she was the only person Urguan ever feared, even in all his might and glory. She fought like a beast and drank like a monster. She was the most respected female dwarf of her time.

 

Paragon Urir Ireheart

 

“Bane of the Undead”

 

Patron: Dungrimm

Symbol: Runic symbol for Fire

Alignment: Chaotic Good

 

The destroyer of the Undead scourge. Nearing the end of times in Aegis, a group of brave warriors ventured into the Nether to have one final strike against the undead. Urir was of this group, fighting his way into the undead taint. At the end of the journey into the nether, Urir reached the legendary Axe of Krug. This was the only thing keeping the Undead to this world. Sacrificing everything, Urir grabbed the Axe and cast himself into the infernal pit of lava, not knowing if his soul would even pass on to the next. Such a great act of selflessness ascended this dwarf to a godly paragon.

 

Paragon Kjell Ireheart

 

“The Emporer Dragon Slayer”

 

Patron: Dungrimm

Symbol: Golden Lightning Bolt

Alignment: Chaotic Good

 

The Paragon of Dragon Slaying, Kjell has been dubbed Paragon due to his achievement in slaying the six black Dragons thus far known as the black scaled sons of the evil Daemon Iblees. Kjell is also renowned for leading the Dwarves into wars against the orcish hordes and the conquering of Alras, which in turn created the first Dwarven Empire, with Kjell as the First Dwarven Emperor.

 

Paragon Valen Grandaxe

 

"The Wordsmith"

 

Patron: Ogradhad

Symbol: A Parchment and Quill

Alignment: Lawful Good

 

One of the wisest and most dedicated dwarves known to the kingdom. Valen was a dwarf who many aspired to live up to, his unending loyalty to the Kingdom inspiring many. By his own hand wars ended, alliances formed, and the nation prospered. Valen brought to the dwarves the first ever human-dwarf alliance, an end to the war with Krugmar, and his skills as a Commander during the Great War. Valen Grandaxe was also one of the great Champions who entered the nether to challenge Khorvad's scourge and survived to tell the tale. Not only did he reach these achievements, he brought the Kingdom back to its full strength and played an important part in the creation of the Articles of Urguan.

 

Paragon Thorik Grandaxe

 

"King of Kings"

 

Patron: Dungrimm

Symbol: A Crown

Alignment: Lawful Good

 

Thorik was among the most renowned dwarves of his time, famous for founding the Third Kingdom of Urguan and leading the dwarven race into an era of military and economic dominance. Feared on the battlefield for his prowess in axe mastery, as well as his skills as a tactician, he led the Kingdom through the Great War of Aegis, forcing the orcs and their elven allies into a peace treaty. During the numerous conflicts with the Ascended, he paved the way for the dwarves to once again worship the Brathmordakin. Upon his return to his dwarven kin, he redeveloped a new system of leadership and governance that is followed to this day.

 

Paragon Bogrin Grandaxe

 

“Master of the Axe”

 

Patron: Dungrimm

Symbol: A single, double-edged Axe

Alignment: Lawful good

 

Father of the Gramdaxes, one of the sons of Urguan and the Paragon for the Grandaxes. Bogrin was one of the first Dwarves who fought with an axe and he was known for his fierce aggression on the battlefield. He is also known as the first axe master, what also gave him his name.

 

Paragon Dwain Irongut

 

“Master of Food and Mine”

 

Patron: Anbella

Symbol: Blue Cup with a Pickaxe

Alignment: Lawful Neutral

 

Father of the Ironguts, known for his love of leisure, he was a heavy drinker, a lover of all things food, and an avid fisherman. Some of his descendants have showed his love for food, the best example of that of course being King Algrim the Fat and his love of fishing, represented by King Belin the Peaceful. Dwain was rumored to be married to a Anguel. His children and those after them are known to have the blood of gods within them. Dwain lived a full life full of merriment and a bit of riches, enough to sustain himself and his dwellings. Dwain was not known for his prowess in combat, but is known for his blade, which he used only a handful of times. Mourgil, rumoured to have the first blade Yemekar bestowed upon his children when they were taught the art of the smithy, and although slightly misshapen, it induces a source of ferocity believed to be unmatched. His current remains and sword are with his Great-Grandson Hiebe Irongut, stored in the form of ashes with the rest of past family members.

 

Paragon Tungdil Goldhand

 

“The First Merchant”

 

Patron: Armakak

Symbol: A Golden Hand

Alignment: Neutral

 

Father of the Goldhands, he was one of the first Dwarves to a build a merchant empire and get rich doing so. It has been said that his bargaining prowess was unmatched and he could get the best deal out of anyone, be he Dwarf or not. Tungdil made his wealth by approaching skilled craftsmen and workers directly, whether it was deep in the mines or in the heat of the forges. He then bought their products in bulk for a reduced price and then would deliver these products to his easily accessible stalls where he sold the goods for a profit. He served as a facilitator and a middleman and made vast amounts of wealth in the process.

 

Paragon Gotrek Starbreaker

 

“The Apprentice”

 

Patron: Yemekar

Symbol: A Cracked Anvil

Alignment: Lawful Good

 

Father of the Starbreakers he was one of the first dwarves Apprenticed to Yemekar, and one of his star pupils, the first to learn the knowledge of Runesmithing, eventually developing the art of Golem Smithing and passing these arts on to his children.

 

Other Core Beliefs

Auction of the Dead

 

When a dwarf dies, he travel to Khaz'A'Dentrumm, the Halls of the Dead. There, the Brathmordakin bids for the dwarf's soul. A dwarf has a higher chance of being auctioned to a specific god based on his service to said god in life.

 

Sanctity of the Beard

 

A dwarf's beard is a gift from the Brathmordakin. It should be groomed and well cared for at all times. Damaging of one owns beard is a grave sacrilege and damaging of another's beard without justified reasoning is also a grave evil.

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Holdings

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The Shrines

Shine of Yemekar:

Location: High Above Kal'Azgoth on the highest snowy peak, known as Yemekar's Peak.

 

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Shine of Anbella:

Location: South of Kal'Azgoth in a cavernous hot spring know as Anbella's Grove.

 

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Shine of Dungrimm:

Location: A crater in the mountains above Kal'Azgoth on the south slope of Yemekar's Peak. The shrine lies on top of Dungrimms Grand Gift.

 

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Shine of Belka:

Location: Within Kal'Azgoth in a room in the Royal Tavern known as 

 

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Shine of Ogradhad:

Location: Within the scholarly halls of the Hall of the Rememberancers. 

 

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Shine of Armakak:

Location: Within Kal'Azgoth in a room know as the Gambling Club

 

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Shine of Grimdugan:

 

Location: Deep withing a cavern in the bowels of the Kal'Azgoth sewers.

 

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The Temples

The Temple of the Brathmordakin: Located in Kal'Azgoth, the temple is the largest, grandest, and most embellished temple of the dwarven faith. It boasts delicately carved stone busts of every Bathmordakin as well as Urguan and his wife Yudora. This temple is the site of may religious services for the dwarven government such as crowning and the blessings of the reigns of kings. It also does the domestic ceremonies such as weddings and funerals. It also houses the kingdoms burial barrows. 

 

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The Temple of the Holy Anvil: Located in Kastoria, the temple is the second dwarven temple founded in Anthos. It boasts strines to each Brathmordakin. It is one of the few all stone buildings in the town and is a noticeable land mark. It too is the site of ceremonies like weddings and funerals.

 

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Ranks and Organisation

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De Kirkja Dverga:

The Holy Order

Archbishop:

 

Leader of the Kirjka Dverga, voted in by the Bishops and his successor. While an Archbishop may be partial towards one God, he is the voice of all the Gods and must represent them all. The Archbishop also has the final say in all matters of faith.

 

Bishop:

 

Sit on the Council of Bishops, leading the Kirkja Dverga through their close relationship to their specific god. There does not have to be a Bishop for each God though each God may have no more than a single bishop at a time. Before one may become a bishop they must receive a vision from the Brathmordakin (Show proper RP skills and dedication)

 

Priest:

 

When a Initiate completes his studies he is given the rank of Priest. Priests represent one god though they do not have to pray to that god exclusively. Priests are given full access to holy sites and almost unrestricted access to holy relics. They are taught all the current rites and rituals of the true faith.

 

Initiate:

 

Those hoping to join the clergy take on the rank of Initiate where they will engage in studies, often under the direction of a Teacher. A Initiate devotes themselves to the study of one God for the most part though they need knowledge of all the Brathmordakin.

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The Council of Bishops

 

The Council of Bishops is made up of the Bishops and the Archbishop. The Council is responsible for the leading of the Clergy as well as interpreting the will of the Gods. They are also for approving the works of Scribes and verifying the discoveries of the rest of the Clergy as true.

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De Rhadav Dverga:

The Hidden Order

 

Vuur Kavir:

Black Death, Inquisitor

 

Inquisitors are the most fanatical and in many cases, crazed followers of one of the 'darker' gods of the Brathmordakin. Chosen exclusively from the ranks of the followers of Dungrimm or Grimdugan, Inquisitors are tasked with investigating, hunting down and slaying known foes of the faith in the Kingdom and beyond. Inquisitors receive faith training equivalent to a priest. Inquisitors identities are kept secret for their own protection. (VA Required)

 

Kirkja Verdigruum:

Holy Defender, Justicar

 

Justicars are the mid point of the Inquisitorial Order. They are tasked with tracking and executing enemies of the faith on Dwarfen land, as well as inspecting and protecting holy sites and prevent crimes against the faith while on dwarfen land. Justicars receive training equivalent to a neophyte in terms of faith, but also are trained in combat by the Inquisitors. (VA Desirable)

 Uniform:

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Karaad Kladian:

Fire Shield, Fanatic

 

The entry point of the Inquisitorial Order. Fanatics are dwarfs heavily devoted to the Brathmordakin but with little, if any, formation in the faith. They are deployed to protect the priests, bishops and archbishop against attack and to defend holy sites and relics with their lives. (VA Desirable)

Uninform:

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Members

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Archbishop: Nigel Thornbeard

 

Bishop: Dominic Irongut(Ogradhad), Farren Starbreaker(Yemekar), Bael Tunnelsmasher(Grimdugan)

 

Priest: Bazian Grandaxe, Phelrin Irongut, Thyrm Silverfist, Tortek Golemforge, Gulroid Goldhand, Morgrim Grandaxe, 

 

Initiate: Aengoth Starbreaker, Dunwall Grandaxe

 

Justicar: Roggar Stormhammer, Igor StormhammerFarren Starbreaker


 

Fanatic: Zahrer Irongrinder, Wulfric Grandaxe. Dizzy Irongrinder

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Applications

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Initiate Application:

OOC Section -
MC Name:
Length of time playing a dwarf:
How active are you? (Scale of 1-10):
 
RP Section -
Yer Name:
Yer Clan, if aneh:
Deh god yeh wish ta studeh most:

 

Fanatic Application:

OOC Section -
MC Name:
Skype:
Length of time playing a dwarf:
How active are you? (Scale of 1-10):
Do you have a VA? For what?
 
RP Section -
Yer Name:
Yer Clan, if aneh:
Deh god yeh wish ta studeh most between Dungrimm and Grimdugan?:
Yer primareh skills (eg. Smithing, Mining, Fighting):
Do yeh swear fealteh to da Brathmordakin an' da Clergeh?
Do yeh swear to protect de Clergy members and holdings, and the Kingdom?:

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OOC Section -
MC Name:
Luchian
Length of time playing a dwarf: 2 years
How active are you? (Scale of 1-10): 9
 
RP Section -
Yer Name:
Nigel Thornbeard
Yer Clan, if aneh: Naeh aneh-
Deh god yeh wish ta studeh most: Dungrimm

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A bat is sent off to each priest and bishop (and yes, the archbishop too) of the Krikja Dverga, addressed from the Bishop of Grimdugan and keeper of the Scriptures.

 

"As you may or may not be aware, many of our holy writings were lost during the event referred to as 'The Great Collapse', as you also may be aware, it was under the directions of Kazraden Starbreaker and his immediate successor Maellik Irongut I was tasked to comb over the oldest records in order to recover our scriptures and theology. I have been making leaps and bounds in this process of late and have much to share.

 

I also ask that anyone who holds an original copy of "Yemekar and the Anvil" to either dispose of it or no longer use it, due to a slight mistake in the cipher used to translate the original version is somewhat inaccurate, rather, we have a newer, more prescise translation produced and ready to be used. I will freely give these copies to those who request them although producing them obviously requires books, so any donations of books will be greatly welcomed. Also, I have a multitude of theological books available which will be put into production via printing press soon as well as the second of the scriptures 'The Trials of Urguan'.

 

Yemekar's Blessings,

Bael Tunnelsmasher"

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Wulfric sends a letter to the Da Kirkja Dverga.

 

"Thorin Grandaxe should be made Paragon. He united all the nations together, rulling most of Anthos. It was the highest peak of the dwarves. His Brathmorkin is Yemekar because he was one of the greatest leaders of The Grand Kingdom of Urguan.

 

-Lord Wulfric C. Grandaxe, High Remembrancer and Clan Father of the Grandaxes

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Moved to the Great Library. It shall be sorted into appropriate category shortly.

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