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Why Are Warps Broke? [Read]

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Ever

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Warps broke! I don't know why, but they did! The plugin remains functional, but the list of created warps seems to have been wiped. 

 

For now, that means:

 

  • No boat fast travel
  • No mines Mines are now fixed

If a fast travel disappeared, please post here with the following info: Start, Destination, Coordinates of the two locations.

 

We'll try and fix things throughout the coming days.

 

Fixed fast travels so far:

 

  • Wilds Boat
  • Blundermore's Tower
  • Karakatua-Malinor/Malinor-Karakatua
  • Human Mine
  • Salvus/Trog Mine
  • Dwarf Mine
  • Desert Mine
  • Sugarshank-Wilds
  • Vaerhaven-to-Karakatua
  • Lichisland-to-Cave
  • Elf Mine
  • Halfling Mine

To any mod that might be reading this, please use formats similar to the ones I'm using. Check /mvp list to see how the other warps are named.

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Boat to Karakatua from Malinor.

 

Boat to Malinor from Karakatua.

 

X: -971

 

Y: 65

 

Z: -1337.

 

I don't know the end coordinates. Sowwy! :c But once on the Karakatuan docks, you should be able to find a boat that says "Travel to Malinor" or something like that. Then the travel point should be on the end of the boat, like on the starting point.

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Hamaasadeen Tower, Malinor

 

Start location inside of the tower on the pad (the fast travel is on the central block in the middle of the stone half slab pad): x-386 y 154 z-909

 

The end point, like the first is in the centre of the pad, which you can find at the bottom of the tower, I would give you co-ords but my fast travel is broken... which makes it impossible for me to otherwise give you them, but you'll know it when you see it, it is in the middle of four pillars on top of a large pillar like mountain of rock surrounded by trees. 

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The Gallmore boat near Abresi and the boat back. Also the Dwarven boat in Gallmore which goes to the dwarven docks. I have no idea of the coords though as I am currently doing college work

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Hamaasadeen Tower, Malinor

 

Start location inside of the tower on the pad (the fast travel is on the central block in the middle of the stone half slab pad): x-386 y 154 z-909

 

The end point, like the first is in the centre of the pad, which you can find at the bottom of the tower, I would give you co-ords but my fast travel is broken... which makes it impossible for me to otherwise give you them, but you'll know it when you see it, it is in the middle of four pillars on top of a large pillar like mountain of rock surrounded by trees. 

 

Fixed.

 

Boat to Karakatua from Malinor.

 

Boat to Malinor from Karakatua.

 

X: -971

 

Y: 65

 

Z: -1337.

 

I don't know the end coordinates. Sowwy! :c But once on the Karakatuan docks, you should be able to find a boat that says "Travel to Malinor" or something like that. Then the travel point should be on the end of the boat, like on the starting point.

 

Fixed.

 

The Gallmore boat near Abresi and the boat back. Also the Dwarven boat in Gallmore which goes to the dwarven docks. I have no idea of the coords though as I am currently doing college work

 

I'll wait for RHCrow/someone else to contact me for these, gonna go work on mines.

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Fixed.

 

 

Fixed.

 

 

I'll wait for RHCrow/someone else to contact me for these, gonna go work on mines.

 

 

Plz fix mah boats after ze mines. 

 

 

The Redsailed ship in Gallmore sails to Greymarsh/Gemglade's coast. 

 

The dwarven navy ship on the north of Gallmore sails to Urgan's docks.

 

Don't have the coords since I am naughty and at work.

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Plz fix mah boats after ze mines. 

 

 

The Redsailed ship in Gallmore sails to Greymarsh/Gemglade's coast. 

 

The dwarven navy ship on the north of Gallmore sails to Urgan's docks.

 

Don't have the coords since I am naughty and at work.

 

I'll try and get to these some time today.

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I'll try and get to these some time today.

*takes note not to fall off the giant arcane citadel during construction*

 

Thanks Ever!

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*Looks around shiftily*

 

The warp in one of the *ahem* more iconic builds in the North to the... special place...

I won't give coords here for obvious reasons but it was one of the first warps in the North.

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*Looks around shiftily*

 

The warp in one of the *ahem* more iconic builds in the North to the... special place...

I won't give coords here for obvious reasons but it was one of the first warps in the North.

 

I think I know what you're talking about. Try and contact Viper about that sometime today? I think he'll know what to do, I'm not entirely sure. You can always walk me through it obviously but I wanna fix the more important warps first.

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*Looks around shiftily*

 

The warp in one of the *ahem* more iconic builds in the North to the... special place...

I won't give coords here for obvious reasons but it was one of the first warps in the North.

*Knows what he's talking about*

 

"You cannot hide secrets from me..." lol :P

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*Knows what he's talking about*

 

"You cannot hide secrets from me..." lol :P

 

Stahp! Your lore master powers! Too OP!

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The dwarven boat on Karakatua is intended to sail to an identical ship on the docks nearby to Vaerhaven.

Unfortunately I only have the Karakatuan boat coordinates:

X: -1377

Z: -804

Y: 61

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This is the wolvengrad boat from the Wilds to our hidden island.

 

Boat to SugarShank: x= 1601, y= 62, z= 130

 

Boat at SugarShank: x= -1964, y= 62, z= -1888

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The dwarven boat on Karakatua is intended to sail to an identical ship on the docks nearby to Vaerhaven.

Unfortunately I only have the Karakatuan boat coordinates:

X: -1377

Z: -804

Y: 61

 

 

This is the wolvengrad boat from the Wilds to our hidden island.

 

Boat to SugarShank: x= 1601, y= 62, z= 130

 

Boat at SugarShank: x= -1964, y= 62, z= -1888

 

Fixed. Desert mine also fixed.

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