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Samoblivion

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About Samoblivion

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  • Birthday 08/04/1996

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  1. Samoblivion

    The Rise (FRP Thread)

    The Blackwoods 943NE Governor Varo Macharius DETAILS: Population - 566,870 60 AP in Agriculture 2 x T2 Lumberyard = 4 Lumber MILITARY Blackwoods Ranger Cohort (Light T2 Elite) x 1 Medium Infantry Cohort (Medium T2 Veteran) x 1 Medium Infantry Cohort (Medium T0 Elite) x 1 Galley x 2 Troops: 1600 STORY "My lord, I come from Elona, I-" "Julia? Is.. Is it Brecca? Has she... Is there news?" "All was well, my lord. Mother and child are well. You have another son, my lord." "... Convey my love to my wife, Julia. I... I will be back with her soon." "Is there anything else, my lord?" "... Thank you, Julia. I... I wish to be alone now." Another male child is born to Varo and his wife Brecca. Varo, in Aulus at the time of the birth, hurries home to be at his beloved's side. The news is met with the appropriate jubilation from Blackwoods society, as well as the standard grumbling of "another Korvic mongrel" being added to the ruling dynasty. ACTIONS AP Pool: 25 Base: +10 Agriculture: +6 Resources: +8 Lumber to Salathai: +1 7AP - A cohort of Blackwoods Rangers is recruited and trained to reasonable proficiency to replace to brave soldiers lost in Aulus. (500 Light Infantry T2 Veteran) 2AP - Using Annorian armour and weapons, gained from trade agreements, the cohort of Elite Medium Infantry are upgraded to T2 gear. 10AP - Continued efforts are made to civilise the Blackwoods Korvics. The family and tribe of Brecca Macharia, Governor Varo Macharius' Korvic wife, are given significant social and material benefits - a fine example of the benefits of assimilation. 4AP - More medium infantry are recruited and trained, outfitted from Annorian supplies. (500 Medium Infantry T2 Standard) 2AP - In lieu of personal payment, 2000 denarii worth of resources are made available to the sorceror investigating the disappearances.
  2. Samoblivion

    Onwards [Sci-Fi Nation FRP - RP]

    Asgard Republic Kolranate of the Redon Imperium 2159 Leader - Chancellor Helena Askelaand Population - 1,055,389 Humans 336 Kalronians 16,081 Redons 68 Human-Redons (1,000 Redon Garrison)  --- Total - 1,071,874 --------- DETAILS: STORY: "Men and women of the Asgarder Expeditionary Force. Today, on April 3rd 2159 of the Gregorian Calendar, you embark on the Great Crusade. At the behest of the Redon Imperium, the nation that we are bound to by the realities of galactic politics, the Republic's will travel lightyears further than ever before to face an implacable foe. The Ar'gakari are not fighting to defend their homeland, as we did. They are fighting to conquer and control the entire galaxy. Together, with forces from across the universe, we will bring their ambitions to heel. Together, with our human and alien brethren, we will put a stop to all those who threaten the greater peace of the galaxy. This task will not be an easy one, and not all of us will live to see its end. But not matter the great forces of history that have forced us into this conflict, I am steeled in my conviction that this fight is a noble one. Do your duty. Trust in those at your side. And good luck. For the Republic." - Admiral Stefan Kolberg, moments prior to the warp jump to Galna'hec. SPACE FORCES: MILITARY REDACTED --- GROUND FORCES: 15,000 x Regular Infantry 4000 x Heavy Infantry 8250 x Tithonus Combat Droid 3000 x Hunter Bot Mk.1 50 x Tank Bot Mk.1 --------- ACTIONS - AP Pool: 55 Base: 4 Naval Upkeep: -4 Colonised Sectors: +2 Population: +6 Resources: +11 Trade: +4 Industry: +12 Business: +12 Agriculture: +8 [Totals include AP spent this turn and previously] - Frigate ARN Tisso in orbit of Asgard. 14AP - Seven frigates are produced, hopefully serving to offset the gaping hole in the nation's naval screens. 20AP - Asgard station's shipyard undergoes a retrofit to develop even larger military vessels and expand production capacity for the war effort. SL5. 10AP - The ion lance prototype is developed into a turret based design for mass production. The additional funds are also spend on increasing its efficiency in shield stripping. (70AP total) 11AP - Investment continues into computer encryption and decryption. Intelligence agents begin to investigate and patronise the interstellar hacking community. (36AP total)
  3. Samoblivion

    The Rise (FRP Thread)

    The Blackwoods 942NE Governor Varo Macharius DETAILS: Population - 524,880 60 AP in Agriculture 2 x T1 Lumberyard = 2 Lumber MILITARY Blackwoods Ranger Cohort (Light T2 Elite) x 2 Medium Infantry Cohort (Medium T2 Veteran) x 1 Medium Infantry Cohort (Medium T0 Elite) x 1 Galley x 2 Troops: 2100 STORY "Governor, there remains the issue of the council. They have sent yet another request for a gathering at one of your peers' estates-" "Outside of the annual gathering?" "Yes, my lord. The governor of-" "Send my regrets to the governors, I shall attend only when is absolutely necessary. Travel to the capital takes me away from duties here, as they should well know. If they spent more time improving their own provinces instead of bickering over insipid titles..." "... How much of those remarks should I include in the reply?" "What? Bah, away with you man. Decius shall write the reply." ACTIONS AP Pool: 26 Base: +10 Agriculture: +6 Resources: +4 Treasury Grant: +5 Lumber to Salathai: +1 20AP - The two lumberyards of the Blackwoods, the one at the town of Pons Narponicus at the border with Annor's Crossroads and the one at Elona, are upgraded to Tier 2. LET THE LUMBER FLOW! 5AP - Funds are put into the development of a scheme to incentivise assimilation of the local pacified Korvics into true and proper Altairean society. This primarily involves expanding on the already present policy of bribing tribal chiefs and ranking warriors with fancy titles, gifts and more menial assistance with issues facing their villages. Time to accelerate the process, and turn these former enemies into true Imperial Patriots! 1AP - While the medium infantry are fine for policing the roads from bandits, the Blackwoods Rangers can surely do a better job of rooting them out! The Rangers are dispatched into the woods along major trade routes to sow death, mayhem and terror amongst the criminals. As good measure, it is decreed that the families of those found committing banditry, who DO NOT renounce them and report them, shall be subject to enslavement.
  4. Samoblivion

    The Rise (FRP Thread)

    The Blackwoods 941NE Governor Varo Macharius DETAILS: Population - 486,000 50 AP in Agriculture 2 x T1 Lumberyard = 2 Lumber MILITARY Blackwoods Ranger Cohort (Light T2 Elite) x 2 Medium Infantry Cohort (Medium T2 Veteran) x 1 Galley x 2 STORY ((WITCHES?!)) ACTIONS AP Pool: 20 Base: +10 Treasury Grant: +2 Agriculture: +4 Resources: +4 10AP - Agriculture investment. The deforested lands around Elona's peninsula are already host to many farms. Work is done to improve yields, including the provision of enslaved convicts and vagrants for labour. The concept is somewhat ironic, seeing as many of the non-Veteran or -Blackwoodsmen residents of the province were themselves convicts and vagrants prior to being shipped up north as "Imperial Pioneers", but oh well. Free labour is free labour! 4AP - Sorcerors Academies are contacted around the Empire, detailing the odd threat faced by disappearances of peasantry and korvics in unexplained circumstances. To be thorough, and to prevent panic among the already HIGHLY superstitious peasantry, Varo requests that a sorceror attend the province to be sure there is no magical cause behind this phenomenon. 4000 denarii is put aside for the costs of protected travel and up-front fees for an assessment of the situation. 5AP - Another cohort of medium infantry is raised from the populace. Again, Varo spends much of the time in the field overseeing the training. (500 Medium Infantry, ELITE with T0 GEAR) 1AP - The FULLY TRAINED medium infantry and Blackwoods Rangers from the previous year are dispatched to secure the roads as best they can, restoring law and order. They'll be reinforced in the years to come, but for now the priority is the lands around Elona. Cruxifictions are mandated for bandit prisoners. Severed heads will do as well. Locals are paid off to locate the bandit hideouts, with the amount of 1000 denarii allocated to the overall effort.
  5. Samoblivion

    The Rise (FRP Thread)

    The Blackwoods 940NE Governor Varo Macharius DETAILS: Population - 450,000 50 AP in Agriculture 2 x T1 Lumberyard = 2 Lumber STORY ((It's 4am, I'll do it in the morning. Shut up, Wolcott, I know what you're going to say.)) ACTIONS AP Pool: 23 Base: +10 Imperial Council Grant: +5 (one turn) Agriculture: +4 Resources: +4 6AP - Two Galleys are constructed lake-side outside Elona, using superior Blackwood timber. The lake needs to be properly patrolled for signs of crossing Korvics who wouldn't be nabbed by the imperial citadel north of the border between the the Blightswamp and Blackwoods while crossing the Green River. These lightly hulled row-boats are ideal for travel on a lake in which the wind is hardly reliable. 10AP - Two cohorts of Blackwoods Rangers are levied from across the province. Hard men from harder lives and native Blackwoodsman stock. These trappers and hunters live only by their skill with bow, trap and blade. Their experience in hunting men comes from the years of the Korvic occupation of the Blackwoods, in which the Altairean-cultured Blackwoodsmen extracted a bitter toll on the migrating barbarians, with many living for years away from the fortified enclaves of their kinsmen. The ideal forest and rough terrain soldiers, but unlikely to be more than light archers in a field battle. (1000 Light Infantry, ELITE with LEATHER) 6AP - A single cohort of medium infantry soldiers is drawn up from the "more civilised" populace. Many veterans of the reconquest by the Legion are encouraged to re-enlist in the new provincial militia, some by personal request of Governor Macharius - who served with many of them. A recruitment camp outside Elona is established, where the new cohort is armed and trained - this is more of a formality for many of the veterans, but some do need a little work to get back into the fitness of military life. Some come with their own weapons, and many with their sons of military age. Some ordinary folk and Blackwoodsmen even sign up, soon to be whipped into shape by the returning veterans. (500 Medium Infantry, VETERAN with CHAINMAIL) 1AP - The newly recruited medium infantry are dispatched to secure the roads as best they can, restoring law and order. They'll be reinforced in the years to come, but for now the priority is the lands around Elona. Cruxifictions are mandated for bandit prisoners. Severed heads will do as well. Locals are paid off to locate the bandit hideouts, with the amount of 1000 denarii allocated to the overall effort.
  6. Samoblivion

    The Rise (Mithradites' FRP) OOC/Apps

    Skype: you got it, ya dingo Province of choice: The Blackwoods Governor (Their name, and a little personal history): The very epitome of the term "grizzled veteran", Governor Varo Macharius has served in the Imperial Legion for the majority of his life and was one of the principle generals in charge of the reconquest of the Blackwoods. His campaign was notable for securing the somewhat bloodless surrender of numerous Korvic tribes, greatly hastening the rout of the remaining barbarians. Upon victory, Macharius was given governorship of the province - a man whose life had been war and hardship now had a chance to settle down. He established his capital in the ruins of the old provincial city of Elona and set to work rebuilding the battered province. One of his first acts was to marry the daughter of a pacified Korvic chieftain, a woman many years his junior, in what was seen as a political marriage to cement the uneasy peace. Those closer to him think instead that he simply wanted to raise a family, having spent so many years at war. Now in his mid 50s, Governor Macharius happily presides over the Blackwoods with a swelling brood of children and loyal advisors from his days on campaign. Some believe that settled life has made the old wolf soft, however, that the sort of man needed to keep such a wild province together is both younger and quicker to action. They also whisper of the Governor's "witch" wife enchanting him into apathy and stupor - after all, she is a Korvic. Those who whisper these things do not do so in earshot of Macharius, however, for fear that the old wolf still has teeth. Your Provincial Culture: An eclectic mix of cultures, from newly arrived frontiersmen and settled Veterans to the more hard-scrabble and mistrustful local Blackwoodsmen, with even a few pacified Korvic tribes. With the Blackwoods reconquered, many of the raised legionary units were disbanded and their veterans given land and title in the province they had fought long and hard to reclaim from the barbarians. As such, new settlements, the veteran colonia, were constructed for these newly retired soldiers. The native Blackwoodsmen, though decimated by the long Korvic occupation and eternally grateful to the wider Empire for driving out the invaders, are nevertheless resentful of these new arrivals - with some seeing this as just another occupation. The settlements of the Blackwoodsmen tend to resemble wooden forts in defensible positions within the deep forest. Unique to the province is the presence of pacified Korvic tribes, those barbarians who quickly sided with the advancing legion against their savage brethren, or who were brought to heel and promptly bent the knee. Neither the Veterans or the Blackwoodsmen are entirely happy with this state of affairs, but in years since the reclamation there has come a relatively stable society. There is even some integration, with Korvic merchants adopting Altairean styles. Many hope that eventually the Korvics will become fully assimilated as citizens of the Empire. Others see them as just another threat lurking in the woods, a fifth column ready to strike should the barbarians ever return to conquer the Blackwoods. A Unique Military Unit for your Province (You should read the mechanics before you decide): Will decide later Suggestions?:
  7. Samoblivion

    Onwards [Sci-Fi Nation FRP - RP]

    Asgard Republic Kolranate of the Redon Imperium 2158 Leader - Chancellor Helena Askelaand Population - 986,345 Humans 320 Kalronians 15,316 Redons 65 Human-Redons (1,000 Redon Garrison)  --- Total - 1,002,046 --------- DETAILS: STORY: New Chancellor! Will do rp at some point, or maybe I won't?! HAHAHA SPACE FORCES: MILITARY REDACTED --- GROUND FORCES: 15,000 x Regular Infantry 3000 x Hunter Bot Mk.1 50 x Tank Bot Mk.1 --------- ACTIONS - AP Pool: 53 Base: 4 Naval Upkeep: -4 Colonised Sectors: +2 Population: +6 Resources: +9 Trade: +4 Industry: +12 Business: +12 Agriculture: +8 [Totals include AP spent this turn and previously] 4AP - Colony ship constructed and dispatched to the Dialite-rich world on the Saryn border. It is named Fortuna. The Saryn are duly informed so they don't get the wrong idea, but after all they have not previously contested the Asgarder territorial claim to this region of space. Colonisation proceeds without waiting for a response. Knowing from general knowledge what dialite is, research outposts are established in orbit to experiment with it as a fuel source for ships and power-grids. Mining infrastructure is brought in whole by surface-to-orbit heavy lifters, and both the state resource companies and private interests begin to survey the spoils. A small colonial settlement is constructed, while the rest of the world is populated extremely sparsely for the time being. Biodomes to produce vast amounts of oxygen and food on a world so lifeless and far from its parent star will take time to mature - until then, oxygen, food and water are shipped in from the homeworlds, while freelance mining craft will be well compensated for running water-ice to the thirsty pioneers. 2AP - With the state of the galaxy in turmoil, investment is put into the standing army. Utilising modified designs of various power armour inspirations (or Kalronian heavy armour if possible), 4000 soldiers are recruited and equipped as Heavy infantry. They are equipped with the plentiful kalronian plasma weapons in stores from the occupation. 1AP - A purchase is paid to Hephaestus for 8250 standard-issue Tithonus combat droids, a significant upgrade from the decades old Solarin hunter bots currently in use. 25AP - The new government begins to invest VERY heavily into encryption and decryption technology. Cyber-security, and by extension cyber-warfare, will likely be critical and often unexplored avenues in future conflicts. Rumours already fly about Saryn technology capable of instantly hacking the systems of lesser nations, and while conflict with them is both unlikely and HIGHLY undesirable, that capability would be very useful in the hands of a nation unable to yield vast numbers and firepower, like Asgard. 10AP - Essence of Life research. Psychics for hire, preferably with bio-medical experience, are sought and contracted from telepath-rich nations. Perhaps the Essence of Life is psionically active? They are put to work analysing minute samples with their abilities. Work on replicating it with more mundane methods also continues. (20AP) 11AP - Distantium. Time to get a working prototype for field testing! (60AP) 
  8. Samoblivion

    Tamriel Imperialus (RP)

    X=====][ Kingdom of Orsinium ][=====X 4E 495 - swobu! - Overview: Population - 151,400 Orcs (base & +1200 for reforms & +800 for farms) Provinces - Orsinium, Groshnikh, Gastemarch, Fargranash, Nagorach, Dalvaroch Trade - Duchy of Wayrest, Duchy of Camlorn, High Chiefdom of the Forsworn 12AP in Agriculture 15AP in Orsinium City fortifications. 5AP in Temple of Ire (Orsinium City) 5AP in Grand Arena (Orsinium City) 20AP in Economy Copper mine in Fargranash Army: Manpower: 14,420 / 52,990 ---- 7800 Light Infantry 6100 Heavy Infantry 500 Light Cavalry 10 Destruction Mages 10 Alteration Mages Actions: AP Total: 16 Base: +6 Trade: +3 Economy: +2 Mines: +3 Provinces: +1 Events: +1 (for 1 turn) 1AP - 20 Ladders. 2AP - 500 Light Cavalry. 3AP - 250 Heavy Cavalry. 10AP - Another settlement is constructed in the Gastemarch region. 0AP - Royal bam-bam. 0AP - As always, an arena championship!
  9. Samoblivion

    Onwards [Sci-Fi Nation FRP - RP]

    Asgard Republic Autonomous Client of the Redon Imperium 2157 Leader - Chancellor Veera Stavanger Population - 921,818 Humans 305 Kalronians 14,587 Redons 62 Human-Redons (1,000 Redon Garrison)  --- Total - 936,772 --------- DETAILS: STORY: - Will do later - SPACE FORCES: MILITARY REDACTED --- GROUND FORCES: 15,000 x Regular Infantry 3000 x Hunter Bot Mk.1 50 x Tank Bot Mk.1 --------- ACTIONS - AP Pool: 62 Base: 4 Naval Upkeep: -4 Colonised Sectors: +2 Population: +4 Resources: +7 Trade: +3 Industry: +12 Business: +8 Agriculture: +6 Remorseful Czar: +20 (1 turn) [Totals include AP spent this turn and previously] 0AP - Survey of TCs for new resources. 20AP - Agriculture investment. 25AP - Business investment. 7AP - Essence of Life research. Slow and steady experimentation with miniscule quantities of the vials, with an emphasis on trying to replicate the substance. (10AP) 10AP - Distantium. (49AP)  --- 15AP - Warships constructed for their fellow Redon clients in the Agerian Commonwealth. 1 Carrier, 1 Light Cruiser, and 1 Corvette, built according to Imperial designs and with imperial resources. ((Rob using his AP and tech to build ships using my production capacity.))
  10. Samoblivion

    Tamriel Imperialus (RP)

    X=====][ Kingdom of Orsinium ][=====X 4E 494 - zug zug! - Overview: Population - 142,400 Orcs (base & +1200 for reforms & +800 for farms) Provinces - Orsinium, Groshnikh, Gastemarch, Fargranash, Nagorach Trade - Duchy of Wayrest, Duchy of Camlorn, High Chiefdom of the Forsworn 12AP in Agriculture 15AP in Orsinium City fortifications. 5AP in Temple of Ire (Orsinium City) 5AP in Grand Arena (Orsinium City) 20AP in Economy Copper mine in Fargranash Army: Manpower: 14,420 / 49,840 ---- 7800 Light Infantry 6100 Heavy Infantry 500 Light Cavalry 10 Destruction Mages 10 Alteration Mages Actions: AP Total: 16 Base: +6 Trade: +3 Economy: +2 Mines: +3 Provinces: +1 Events: +1 (for 2 turns) 0AP - The Orcish polities still not sworn to the Orsimer throne are given a stark warning. The High Elves want all of Highrock for themselves. Bend the knee and join as one against the Altmer, or suffer under their yoke. This message is particularly directed at Altmer-adjacent Gavaudon. 1AP - Surveyors begin looking for a new mine location. Preferably somewhere rich in metals useful for war... 10AP - A new settlement is constructed, expanding Orsinium's territory into another province of Gastemarch's region ((that one cutting into my nice green blob)). 5AP - A system of watchtowers and early warning signal fires is constructed to provide early warning of Altmer invasion. The signals all lead back to the Grand Army encampment outside Orsinium City. 0AP - As always, an arena championship! Who needs the Imperial City, when you can have the finest arena in the world up in the rocky north.
  11. Samoblivion

    Onwards [Sci-Fi Nation FRP - RP]

    Asgard Republic Autonomous Client of the Redon Imperium 2156 Leader - Chancellor Veera Stavanger Population - 861,512 Humans 290 Kalronians 13,892 Redons 59 Human-Redons (1,000 Redon Garrison)  --- Total - 875,753 --------- DETAILS: STORY: Tragedy greets the Asgarder people this year as the Chancellor announces in a press conference that the ARCV Thor Heyerdahl was lost with all hands on its mission to survey the galactic core. Transmissions received from the science ship, and corroborated by intelligence from the Redons, show that upon entering the core systems the ship began to be pursued by several Replicant vessels. The Asgarder ship requested and received aid from the Redons in the form of an escort fleet, but it was too late to arrive before the Thor Heyerdahl encountered massive Replicant task forces closer into the core worlds. The Redons were advised to withdraw by the Thor Heyerdahl - they accepted their fate and did not wish to risk their would-be rescuers in a suicidal rescue attempt. The over one thousand crew members are memorialised. Privately, the scan data of the Replicant fleets in the galactic core is sent to Redon High Command. The Asgard government queries if the Redons knew about this, and if they knew the Thor Heyerdahl was flying into a hornet's nest. More tactfully, they ask whether the Redons intend to launch some sort of offensive against this threat? Clearly the indiscriminate robots are a threat to anyone near the core, including the Redon homeworlds. ----- Muspel, a colony named for the home of the fire-giants of old norse myth, is described honestly as a volcanic hell-hole of a planet. Roughly the size of old Mars, it enjoys a relatively stable magnetosphere that protects it, and its new inhabitants, from the harsh solar radiation that would normally blast a planet this close to its parent star. An unlikely place for an economic revolution and colony rush, but a welcome surprise for Asgard. Once a world purely of miners and researchers living in orbital habitats and hardy surface outposts clinging like limpets to the rocky terrain, Muspel is now host to whole hermetically-sealed arkology cities and subterranean metropoli thriving off the proceeds of new businesses and industries. Muspel's recent success is capitalised on by the Stavanger administration as vindication of their economic plan! To rousing public and congressional applause, the investment program continues for another year. The excavations of the Saryn hospital in the ruins of frozen and buried Os'laran have yielded tantalising new rewards. Dubbed "the Essence of Life" by records found with it, and by the Saryn observers present at the site, the miraculous bio-manipulating substance is carefully extracted from the ruin and taken to an orbiting research station for careful study. What possible applications could this new technology have? The more pressing matter perhaps is if it can be replicated, as only two small vials of the fluid have been recovered. Research begins, with a relatively modest sum of research funding but the expertise of doctors and biologists from across the Republic - and a request to the Saryn observers for their expertise. With this request to the Saryn comes another, relayed to their government via the Asgarder embassy on their new homeworld. A request for formal international trading. The Redons are duly queried for approval before the request is sent out, however, as stipulated by Asgard's client status. Although not approaching the levels of it's bumper year of funding in 2154, the meagre research allottment for the Distantium program is doubled. Hopefully, 2155's slump hasn't derailed the project's momentum too much. SPACE FORCES: MILITARY REDACTED --- GROUND FORCES: 15,000 x Regular Infantry 3000 x Hunter Bot Mk.1 50 x Tank Bot Mk.1 --------- ACTIONS - AP Pool: 38 Base: 4 Naval Upkeep: -4 Colonised Sectors: +2 Population: +4 Resources: +7 Trade: +3 Industry: +12 Business: +4 Agriculture: +6 [Totals include AP spent this turn and previously] 0AP - Sending the Redons data gathered on the massive groups of Replicants in the core worlds. Querying them on if they intend to address this threat? 25AP - Business investment. 3AP - Essence of Life research. 0AP - Trade request to the Saryn. 10AP - Distantium. (39AP) 
  12. Samoblivion

    Tamriel Imperialus (RP)

    X=====][ Kingdom of Orsinium ][=====X 4E 493 - me not that kind of orc! - Overview: Population - 133,400 Orcs (base & +1200 for reforms & +800 for farms) Provinces - Orsinium, Groshnikh, Gastemarch, Fargranash, Nagorach Trade - Duchy of Wayrest, Duchy of Camlorn, High Chiefdom of the Forsworn 12AP in Agriculture 5AP in Orsinium City fortifications. 5AP in Temple of Ire (Orsinium City) 5AP in Grand Arena (Orsinium City) 20AP in Economy Copper mine in Fargranash Army: Manpower: 13,020 / 46,690 ---- 7800 Light Infantry 4700 Heavy Infantry 500 Light Cavalry 10 Destruction Mages 10 Alteration Mages Actions: AP Total: 16 Base: +6 Trade: +3 Economy: +2 Mines: +3 Provinces: +1 Events: +1 (for 3 turns) 0AP - The Breton champion, seemingly a fabled dragonborn, is invited to stay in the royal palace while the nature of his power is confirmed. In an audience with Agrum, the Orc King acknowledges the animosity between Bretons and Orcs but asks if the new champion would consider joining forces with Orsinium should the Altmer continue to push north. Race hate aside, he points out that Orsinium is far stronger than any other power in High Rock, and the only ones capable of putting up a significant fight. Together, they can free High Rock from the marauding elves. 10AP - Work begins on improving the fortifications of Orsinium City, keeping in mind the continued Altmer expansion into High Rock. 6AP - 1400 heavy infantry are recruited, for the coming hostilities. (orc bonus, yaddah yaddah) 0AP - Although only 4 or 5 years old, Agrum's children are introduced to basic combat techniques. It's never too early! 0AP - As always, an arena championship.
  13. Samoblivion

    Tamriel Imperialus (RP)

    X=====][ Kingdom of Orsinium ][=====X 4E 493 - work work! - Overview: Population - 124,400 Orcs (base & +1200 for reforms & +800 for farms) Provinces - Orsinium, Groshnikh, Gastemarch, Fargranash, NewSettlementburg Trade - Duchy of Wayrest, Duchy of Camlorn, High Chiefdom of the Forsworn 12AP in Agriculture 5AP in Orsinium City fortifications. 5AP in Temple of Ire (Orsinium City) 5AP in Grand Arena (Orsinium City) 10AP in Economy Army: Manpower: 13,020 / 43,540 ---- 7800 Light Infantry 4700 Heavy Infantry 500 Light Cavalry 10 Destruction Mages 10 Alteration Mages Actions: AP Total: 12 Base: +6 Trade: +3 Economy: +1 Provinces: +1 Events: +1 (for 1 turns) 0AP - The Khajiit champion is swiftly incarcerated after her vampire infection. Although she was infected during a service to the Kingdom, Agrum has no choice but to follow the law - "Suffer not the Vampire to live". Her execution is carried out swiftly, and the official story given to the people is that she died valiantly in battle with the vampire lord. Fittingly, a large statue of the deceased Khajiit champion impaling a vampire is added to the entrance of the arena. 2AP - With the Vampire lair dealt with, work at Fargranash mine continues. Time to make it profitable! Additionally, resources are dedicated to looting the vampire lair within. 10AP - General economic and infrastructure improvements around the kingdom to help stave off the winter depredations, and to continue the good work of previous years. 0AP - As always, an arena championship. Amused by the requests of his infant children to see trolls beating the crap out of each other, Agrum decrees that troll fights will also take place.
  14. It has become weirdly apparent that as well as roleplay related to server lore, LotC forums are host to some of the best FRPs on the internet.

    1. B

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      owb fallout frp fire apply

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