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Agy

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Everything posted by Agy

  1. Nicely wonderful : >

     

  2. French Darkspawn...

    1. Show previous comments  1 more
    2. M1919

      M1919

      no please god why

    3. Javert

      Javert

      What you must realize young soul, is that all French are by nature darkspawn. There is nothing more detestable than the French, for by their nature from their immediate birth they are corrupted by the pure evil of Iblees.

    4. Gomoore

      Gomoore

      I’m not a darkspawn… yet

  3. Fjarriagua Addition: Gaze onto the Winter Weeping of the Stars Part One: The Old Growth The Forlorn Totems The fruit born of an Altar and the literal pillar of their worship, each one wholly unique in its physical appearance and reflecting a part of the Fjarriagua’s mind that created it, but all Totems share the purpose of further compounding the influence and the magic of the Fjarriagua as it seeps within the physical plain evermore, acting as metaphysical extensions of the Altars and their will, as well as a safe haven for any Witch to come and rest their tireless minds and bodies. To create one, a Frost Mother along with the help of [1] Fjarriagua must plant a “seed” born of cursed ice upon any chosen land and with the empowerment of the wicked magic the witches wield, they may awaken the seed from its dormant state, rapidly and aggressively beginning to take root within the land and quickly growing into a Forlorn Totem. The newly created Totem will find itself quickly fully maturing soon after its creation, although being limited into a rather timid size as opposed to their greater variant, nevertheless still all too capable of enacting boons and a sense of comfort and safety to any and all Fjarriagua that rest by its side, even if in a lesser degree. PURPOSE: The Forlorn Totems are a cheap and easily affordable alternative to the costly and risky creation of Witch Altars. Primarily in their lessened creation requirements, as well as their far smaller area of effect, allowing them to more easily be placed in discrete locations as opposed to a Tier 3 Witch Altar’s 50 meter radius of frostbite-inducing cold that would instantly expose their presence. Nevertheless, a totem's main niche is to act as a “mini-lair” of sorts, for a Fjarriagua to be able to lick her wounds and heal from any injuries she may have suffered without requiring the creation of massive and usually permanent lairs as are required with Witch Altars. Being only capable of healing Witches and acting as a less expensive backup base in the event of the loss of a Witch Altar. Part Two: The New Growth The Blossoming Ice The phenomenon of a Totem Blossoming is a peculiar characteristic of these inorganic yet unmistakably living structures, for should one be allowed the rare privilege to bask in the flowing northern winds that permeate the surface, entirely lacking in any obstruction from the skies above; there from which the first snow of winter always arrives, then the Totem will begin to undergo a radiant metamorphosis, as it blossoms and ascends into a Beholder; a finely tuned instrument born of wicked ice magick. Unlike the dominating presence of the Witch Altars, a Beholder specializes as a radiant beacon for the Fjarriagua, dutifully listening in and relaying to the witches the melodic influence of the birthplace of their kind; Skjoldier. PURPOSE: The main star of today’s show; The Beholder! They are in essence a ‘goal’ for well established witch covens to strive for, requiring you to maintain a weak little Totem for up to a week as it is fully exposed and visible to any travelers, hunters, Holy Mages or even rivals creatures of the dark perhaps! Thus hopefully resulting in an interesting and organic way to create conflict and rewarding those that pursue such a path. The rewards of course being purely flavorful rituals in nature that offer no combative boons to ensure that the creation of a beholder is a challenge that a coven doesn't feel forced to undertake. Now as for each of the mentioned rituals: Mal Du Pays The simplest of all the three, for the costs and ever-present risks of creating a Beholder, the coven’s Mothers are rewarded with being able to peer into Prophecies, something that very much thematically fits them. Unshackled Esbat Non-Metagaming-Communication-based mechanics are everyone’s favorites! And with this ritual allowing for a safe and reliable method of communication between all covens, thus benefiting all Fjarriagua, I hoped that the creation and maintenance of a Beholder would act as something that would unite and promote cooperation with any future splintered covens instead of acting as causes for greedy infighting for who gets to “control it”. The Fjarrigua after all are one of the few (if not only) Dark CAs that despite being one of the most unambiguously evil in mentality, hold an interestingly strong thematic focus on teamwork and cooperation with their fellow coven members, doubly so in the case of Frost Mothers. This ritual wishes to further cement and develop this unique theme of theirs. Sisters of Blood In current lore, it is already allowed for a Frost Mother to commune with a Soft-PKed Fjarriagua and as well as there being no mention of naturally Hard-PKed Witches suffering any “obliteration of the soul” or having an "afterlife" that exists beyond the physical realm, thus I believe there is no such an issue here with the Beholders being able to achieve such a feat, including this rituals being a common one within various other Magicks, such as Necromancy and Shamanism. Part Three: Quality of Death OLD LORE: NEW LORE: PURPOSE: TL;DR, For non-Soft-PKing deaths, a witch will be automatically revived in a Witch Altar or Forlorn Totem of their respective coven. For Soft-PKing deaths only a Witch Altar can revive them with the usage of the “Sabbath of Resurrection". AFTERWORD: This is for all intends and purposes a repost of the same lore addition I did back during mid-May, which was denied purely because I had to go into an extremely lengthy hiatus due to irl reasons and there wasn't anyone around to look after the post in my absence. With that said, thank you for reading and have a nice day! CREDITS Writing by Agy Music by Studio Thumpy Puppy Art in order of appearance by: Jana Heidersdorf, Maéna Paillet and Stephanie Law CHANGELOG Nothing yet…!
  4. I like it! :3

  5. I mean in a sense the Seraphs could be argued to be a metaphorical "extension" of Eshtael herself and given the fact that she never saw herself as upsetting the balance when she was very much a powerful force that beat up dragons and aenguldaemonic entities on the regular and locked them away for all of eternity- I think her actions would in a sense be "upsetting" the balance, but only towards her own idealized view of what a "balanced" world looks like.
  6. First things first: I LOVE THIS!!! This here magic absolutely has the potential of being one wonderfully unique thing if done correctly and the post made me properly learn of Esthael who is absolutely one heck of an interesting Aengul that has a ton of potential for creating stories, I can see nothing but interesting interactions spawning from the Seraphs and all the other Magics/Creatures that roam the lands of Aevos should this be accepted! And truth be told, (and I know I am inherently biased when I say this) I much prefer a magic such as this as opposed to what might as well be Paladins 2.0. With that all said, I really do think that the whole "Balance" section should be more properly explained in its function as well as vision, otherwise you run the risk of the Seraphs having to guess (Whether OOCly or IRPly) as to what a "Balanced World" look likes entirely on their own, pretty much being akin to an irp philosophy than an actual mechanic of the MA. I mean in a hypothetical scenario, say the Seraphs got accepted today or back when Gashadokuro and the Deadmen were the main big baddies of the land, would the Seraphs act against him and his forces? If yes, then what would a scenario of the balance being tipped too much on the side of "good" look like? I'm obviously not asking for any manner of strict tenets, the whole core premise of the Seraphs is their moral..."flexibility" so to say, but some guidance to ensure their pursuit of maintaining balance doesn't result in It being twisted and abused for personal gain is extremely important...! In either case, wish you best of luck Ibleesian!! This a beautiful and exceptionally creative piece! :}
  7. Okay who the HECC was being mean today?!

  8. The short and simple answer is that stories in their very core are created with the reason of invoking feelings, negative or positive in nature. And well, RPing in this server is very much the act of actively writing a cooperatively-made story with countless other people, or acting an improvised performance with all of us as the actors. In the end of the day we ARE experiencing a story in this server and feeling things over it is obviously the intended result. To ask of people to try and invest themselves into the world and characters of this funky world of Lotc but then also expect their emotional attachment upon its characters and world to be always in check if non-existent is kinda silly- In all this, the only wrong thing you could do is sacrifice what could've been a good story that made people (that may or may not include you sometimes) feel actual emotions, good or bad, just to gain a moment of surface level "feel-good" moments as nothing bad happens to your characters (because that would make you feel not nice feelings and that's bad).
  9. Hope you enjoy whatever story you get yourself in! Merry RPing to you :}
  10. Do you get an exception if your character does infact have a rather monstrous "maw" that they use to chew people and all that to begin with? : > A bit more seriously; I honestly doubt that this wasn't also an issue in the past. This a "Medieval fantasy" setting and as far as I am aware that has usually lead to people picturing themselves as a Valiant Protector of Mankind that beats up the dragon and gets the Prince as their BF or something. People seeing themselves as the main character is barely a new thing, it infact has been historically such a big issue that may or may not have been solely responsible for all of human history turning out as it did. Same with powergamers, bad faith actors, min maxers and obviously people that have a hard time fully immersing themselves into purely RPing. I doubt this could ever be a "new" development that only the silly new players are doing.
  11. Literally unplayable Lore. Very cool and thank you for your service, Slith!
  12. Okay maybe a bit of exaggeration there when compared to us talking about literal full-plate armour Buuut with that said, you're right not the best place to debate over such things. Nonetheless, thanks for the chat! Also something something capitalism
  13. I just answered this- Nobody is expecting them to edit such AND why would is it better to instead blindly trust them to RP a fully functioning full-plate armour without any references at to what they are actually wearing Additionally; nothing is stopping someone from already doing this following that idea (also there is nothing to even imply you'd need to have 4 separate items for a single suit of armour), if anything it will make such cases faar easier to spot as opposed to people just RPing having an armour like that as all of your strikes bounce away. And same here; who is walking with armours comprised of multiple mechanical items? All of the item armours I've seen have always been a single item, ST-signed or not
  14. I was talking about having Player-signed armours, not something ludicrous like ST signed mundane and normal full-plate, same way with weapons; If its a normal Ferrum or Steel or whatever weapon then OBVIOUSLY it gets player-signed. Also I actually think that this would be better for newbies because having them randomly guess the intricacies and workings of a medieval full-plate armour based on a minecraft skin is a bit much to ask... And it won't even be hard to acquire! In my first days in the server got already edited and well made weapons by just... Visiting a blacksmith or even just joining a nation's army.
  15. Why do you have multiple armours for one character? And even then why is that a big deal given the fact that pretty much all of us have multiple edited items with massive descriptions; whether magical, alchemical or just your average custom-made and player-signed polearms or swords. I mean as things stand it would be the equivalent of holding an unedited iron shovel and RPing it as a mace or spear depending on the CRP battle you find yourself.
  16. I very much second this as well! Having people actually carry an item that properly describes the armours they're wearing along with which areas are protected and to what extent will make everyone's life a whole lot easier as opposed to making rough guesses from their mineman skin No less the fact that it would allow for far more detailed customisation that could never be captured from a few pixels
  17. I am guessing it to be in the form of a more "active" warning? The affected individual is actually punished in a tangible manner that locks them out of a certain part of the server. It's honestly not that bad an idea if it's used in the right grey area, they should more than enough have gotten the message that they are treading on thin ice far better than a mere slap on the wrist by moderation and obviously if they continue then obviously a ban would be very much fast approaching
  18. Regarding that; I am assuming the Siliti follow standard BM rules where their Genus "restocks" every OOC day, right? In that case wouldn't the quite tiny "mana" pool they have as opposed to Azdrazi's dragonglame and Naz's maleus be a bit of an issue if they stay in a rather lengthy engagement or simply happen to join multiple ones in the same day?
  19. Also there's literally nothing stopping someone from making their Vampire be... "Mentally Wacky" enough to make it their mission to wipe out their fellow Vamp-friends (whether fueled by OOC or IRP reasons), in which case, there's nothing really stopping them from visiting the closest church/Templar group and becoming the world's finest Judas Vampire. Gonna continue yapping about FWs as I always do, but they also have a somewhat similar ability in the case of Frost Mothers, but in their case their entire mentality is warped into deeply caring for their fellow kin, to the point where doing something of that nature would be practically Powergaming unless given extremely good reasons irp
  20. They do...? In what way? Also yeah, why in the world are Scions the special bunch that basically have the action economy of two whole characters in a Lore filled with similar "Blade Caster" Magicks or Creatures that wholly lack such trait?
  21. Siiigh... When will someone add a weakness to garlic?
  22. Yeah makes sense now that I think about it. Pretty sure a *Teleports behind you and smashes a warhammer on the back of you head* ability might need a bit refining to avoid such manner of abuse or a reliable way to defend from it Other than that; Wish you best of luck Pallodium!!! And happy Halloween!
  23. [!] 'A most distant Kin, but one that knew and understood the beauty of their home and purpose' Thus thought Stjarna, an Elder of the Witches that festered within Aevos, when her eternal herald of Winter; The Mother herself, spoke of a creature of gelid antlers and a Winter-Blessed Heart. May there only be triumph in the presence of each other.
  24. Go Olandyr Go!! Save us all with actually well written hags!!! Unironically wish you the best of luck, there is clearly a lot of love poured into this
  25. In hindsight this seems like the extremely good and obvious idea... Why haven't we already done this?
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