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blackhand7

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Everything posted by blackhand7

  1. Constable Harold reads the report, frowning. "This is curious." he says. "Perplexing too."
  2. "Huzzah!" says Constable Leopold
  3. Shade shadowblade laughs at the orphan. "Hah! He has no parents!"
  4. Can't believe this clown was allowed into staff! The sheer audacity to ban Allblades even after he solved the Israeli-Palestinian crisis with an empassioned speech last Wednesday! What has he ever done, apart from brutally murder 6 teenage girls in 1997? #ZACHOSNACHOISOVERPARTY
  5. [!] The letter's script would start off neat and organized, but, as it progressed, it would begin to become more sloppy, hinting at the fervor with which the words were written. Dear Void Walker, Progress. Progress is why I wish to learn of the void's secrets. I know little of this other realm, but I know two things for certain. First, that it is dangerous. Second, that it is one of the greatest sources of energy in the world. But what has been done with this, I ask you? What great works have been wrought, what unending might has been unleashed? There are exceptions, but they are few and far between. I wish to change that. I wish to end the plague of paltry mages that tap into a realm whose power eclipses gods and are content with mere parlor tricks! We must not settle for the fruit that falls to ground, bruised and eaten by pests. We must reach, reach into the highest boughs of the tree and seize the ripest oranges for ourselves. Is this not the only way forward? I realize that I am likely blinded by youth and ignorance, but is it not better to perish in failure than live in mediocrity? Better to be the boy who flew too close to the sun than the boy who never flew. I promise you this, Void Walker, take me as your pupil and I will not stray from this sacred duty. I will not stray from the work that all magi must do, from the great future that they must build. It is waiting for us. Much love, Celebrimbor Venleth
  6. [!] At the bottom of the missive outside the woods of Celia'nor, one would find a torn piece of dirty cloth tied around the paper. Written on it, with what would appear to be the blood of some poor creature, would be the following message, scrawled in uneven, large, almost unintelligible script: "The prophet is lost, but his path is true. The prophet is lost, but his path is true. The prophet's path must be followed. The Prophet is los" At this point, whatever wrote the message ran out of cloth.
  7. Wonks: Apostic Disciples of Saw Kon the Devourer, Honorific Deity of the Darkness Within Sapient Mind-Wielding Entities Origins of the Servants of the Great Darkness: At the exordium of reality, a great slithering darkness bestirred. It had no name, for this malignant entity existed before even the preconceptions of normative nomenclature had begun to ferment within the thought-makers of genitalia carrying beings. The hombre in the darkness was soon not unaccompanied by other thought-creating entities. These thinkers were not like the besterring slithering darkness, however. They were different, having already bestirred from the slumber and suffocation of the darkness and beginning to originate those concepts that would soon become commonplace to almost all. It was from them, these creators, that the bestirrer would receive its epithetic appellative cognomen: Saw Kon the devourer. As their nomenclature might suggest to the inquisitive ponderer of thought, the think-makers were not benignant in their impressional notions of the horrific moniker-bearer that they shared a perceptive discernment of reality with. Thus, bereft of means to expunge the consumer from their sapient reality, the personages accompanying Saw Kon in existence decided that he should be sent into involuntary unwilling autonomy-lacking exile, so that his slithering besteridness need not interrupt their fabrications. He was cast out from their ranks, his careful devouring in opposition to their forceful inserting a gap too vast to surmount. But the substantially eminante apostate of true darkness was not yet left without hope. From its substance it inaugurated a new race of creation, a figmentation of beings bereft from the divine which the besterring great slithering darkness engendered hatred against. Their pigment was unlike any seen; more akin to that of topiary life than anything else. Yet, these befoulments of creation were not stationary, as the sad existence that their topiary siblings had been relegated towards. These horrors, these monstrosities of the foulest creation possible possessed both arm and limb, eye and mouth, tooth and appendix. Their construct was such that they could both consume and digest, produce excrement and navigate the terraces of their material reality. Saw Kon the devourer looked upon his work and the muscles in his darkness-shroud being received electrical stimuli which ran from his brain such that it would create a slight crease around his mouth in the upward direction. All Saw Kon the devourer had to do, in his little time before his arch nemesis the inserters banished him to the darkness from whence he originated was assign a pejorative nomenclature based verbal pattern so that his creation might be identified on a broad scale. After scant slips of the timestream that binds all life, Saw-Kon had decided upon a pejorative nomenclature based verbal pattern for the beings he bereft as servants into material reality-based existence: they shall be knownst as: Wonks. Wonks: Wonks most closely resemble talking, walking frog-people, and are servants of Saw-Kon the devourer, being of eternal darkness. As his servants, and through channeling his dark powers, they gain access to many supernatural abilities, which only improve as they grow older and grow more indebted to his dark power. As with all dark pacts to malignant entities, it comes with no negative side effects whatsoever, and tons of cool powers! Wonks, in a practice known to none but them, seek to bring the return of Saw-Kon the devourer, so that he might destroy their enemies. The Wonks, however, have not yet figured out how to do this. As Wonks grow older, they progress through 3 tiers. These tiers are outlined below. Tier One: Baby Wonk At this tier, the wonk is in a state of infancy, and just beginning to harness the dark energies of Saw Kon. They look like a baby frog person in this state, and have no hair, just like they continue to do in all other stages of development. This stage lasts for 2 [OOC] weeks. Due to their connection to Saw Kon, they have access to the following rudimentary abilities: Orc Strength - [T1] [N] [C] Baby Wonks have strength equivalent to that of an adult male orc. Disguise Self - [T1] [N] Baby Wonks may use illusory magic, from Saw Kon the devourer, to disguise their appearance. Tier two: Adolescent Wonk At this tier, the wonk is in a state of adolescence, and has gained some mastery of the dark energies of Saw Kon. They look like a teenage frog person in this state, and have no hair, just like they continue to do in all other stages of development. This stage lasts for 4 [OOC] weeks. Due to their growing connection to Saw Kon, they have access to all abilities available to Baby Wonks and the following abilities: Fireball - [T2] [C] The adolescent Wonk may tap into the energies of Saw Kon to hurl an explosive fireball at their opponents. Mechanics: After charging for 3 emotes, a wonk may hurl a combustive fireball at their enemy. This fireball explodes with the force of an M67 Fragmentation Grenade. Soul Katana - [T2] [C] [N] Wonks may externalize their soul from their body, sharpening it into a really cool katana. This katana is unbreakable, and may cut through any object, as long as the Wonk feels no conflict about doing so. The katana is an extension of the wonk’s soul, and, if they are strong enough mentally, is thus as strong as they are. Tier Three: Adult Wonk Adult Wonks have finally reached adulthood. They are in the prime of their life, and may thus engage in the wonk production ritual, to allow more new wonks to be made. This stage lasts for an unlimited amount of [OOC] weeks. Wonk Creation Ritual - [T3] [NC] When two Wonks love eachother very much, something magical may happen. The ritual of Wonk Creation, also called “coital interaction,” is what happens when two Wonks decide to create a new wonk. The ritual is long and arduous, and, unless something catastrophic happens, will result in the creation of a new baby wonk. Sometimes, Wonk couples will engage in the ritual without the intent to create a child, and solely for the pleasure it provides, but this is frowned upon by the wonk community at large. Mechanics: The Ritual begins with the female wonk channeling the power of saw-kon and creating a magical orb, containing a small piece of her soul, and projecting it from her body. The male wonk then utilizes his own magical powers, projecting thaumic pellets from his finger towards the orb. Typically, the wonks are quite close when this ritual is performed, to maximize the accuracy of the pellets, but the ritual may be conducted successfully provided the distance between the two is no greater than 10 feet (and the male is accurate) The male and female wonk’s energies combine, and, after a period of great exultation for both of them, the female’s magic orb and the male’s thaumic pellets coagulate into a slowly forming baby wonk. If the male and female wish to maintain the exultation given to them by saw-kon during the rite, but without the hassle of taking care of a newborn wonk, the male may purposely miss the orb with his thaumic pellets, or wear a metal glove, which will prevent them from exiting the vicinity near his hand. After 1 irl week, this infused orb will hatch into a new baby wonk! Redlines: ST supervision is required for this ritual to be sure that rp quality is maintained. The ST must ensure that the thaumic pellets make contact with the magical orb, or else no new wonk may be created. Any ST supervising the Wonk creation ritual must give the participating wonks a signed magical orb, stating within its description whether or not the thaumic pellets were accurate, and thus created the beginnings of a new baby wonk. This is the only way new wonks may be made; No non-wonk creation ritual involving CAs may be made. The Magical Orb, and the baby wonk growing within it, may be harmed by normal weaponry, thus killing the baby wonk before it has the chance to hatch from the magic orb in which it was raised. Wonk Immortality [T3] [P] [C] [NC] Wonk adults do not age further. While they may be killed, they are immune to the scourges of time. General Redlines: In order to ensure RP quality, you may not become a wonk if I (blackhand7) oocly dislike you. I (blackhand7) may also revoke anyone’s wonk CA at any time, because I am awesome. This is backed up by the lore. Purpose: When considering the advantages of a venture into the sublime, one often stops to wonder whether it is the literary word, or the imaginative odysseys it creates, that draw a reader like a moth to a flame to the enumerating post-modernist nature of the modern square-structured electronic entertainment plaything. I have concluded the opposite: that it is only through a realization of the integral fabric that ties man and mind together through which true enlightenment, albeit in a purely primitive apriori sense, and despite the lectures of Chauvinist empiricists, through which realization of the greater nature of the universal constant may be symbolically obtained. Therefore, I think it is cool to be able to shoot fireballs and have a katana while being a frog person, and I want to do it cuz it would be awesome. Also, I saw that my main rival got denied, so I figured I had a good chance. In conclusion, it is only through the thaumaturgical node that the inner demonic influences of the genetically based eldritch entity may be observed, and only through the aquatic and land-based amphibial mean that these shackles may be broken.
  8. The Faceless Man It all started with the rats. Wilhelm had always had a strange affinity with them. Being a Jailor’s assistant was not the most glamorous job, and they were often the only living things he’d see throughout his day. They scampered about his feet as he waded through the darkness of the lower dungeons, lantern in one hand and trough of slop in the other. Should he have leftovers after feeding the many silent cells, he’d give them a piece, sitting on the cold stone floor as he ate the remainder. The rats were good listeners too, and as more learned of Wilhelm’s generosity they made an attentive audience for his many thoughts, which were often the only sounds in the long dark tunnels. At night, he’d finally be allowed to return to the surface, retreating to the warmth of his mother’s cottage with what little pay he had been given. Such was Wilhelm’s life, and he settled into the drudgery of routine without complaint, albeit occasionally to the rats. But as time went on, less and less of them came. They stopped flocking to his voice like they used to, and those few that did come were starved and terrified, taking Wilhelm’s gifts and then fleeing into the dark. He would still pass them in the tunnels, but the moment he would say anything, be it humming to himself or calling out to them, they would flee, scampering off down the corridors at breakneck speed. Eventually, none came when Wilhelm ended his rounds of the cells, leaving him alone in the black void with his thoughts. Sometimes, he’d swear he could hear his own voice softly echoing through the tunnels, but he brushed off this obvious paranoia. He did spend quite a while talking to rats, after all; he knew he wasn’t entirely sane. Days turned into weeks, weeks into months. Wilhelm continued his rounds, which now either ended with him talking to himself or merely listening; the faint whispers of his voice were now as constant as the darkness itself. Then he began to hear his mother’s voice. It started off much like his own, a mere whisper, but it grew in pitch and volume sharply as Wilhelm made his rounds. By the time he had fed the first row of the silent cells, he knew it was no mere hallucination. It was real, it was his mother, and she was in danger. “Help me Will, help!” the voice cried out in pain, calling him by the name she’d called him since he was a child. He had no choice but to follow it. He left his bucket of slop behind, grabbed his lantern, and began to follow the voice in the darkness. At first, the screams brought him over familiar ground, and he moved quickly. But before long he was passing cells he had never seen, turns he had never made, and stairs he had never descended. Still, he pushed deeper and deeper, into the boughs of the castle. The dungeons here were truly ancient, catacombs of stone and dust. Yet Wilhelm was drawing closer, and with every step his mother’s voice grew louder and louder. Then he saw her. It was through a crevice, in a room that looked more like a cave than a cell, a pile of black tattered rags in the vague shape of a human. It continued to call out, seemingly oblivious of his presence as he approached, his lantern held high. The ground was slippery here, covered with what Wilhelm assumed to be large clumps of moss and pebbles, and a strange stench filled the air. But Wilhelm didn’t care about that. He only cared about his poor, lost mother. He called out her name as he approached, but she gave no answer, only continuing to beg for his aid. He finally reached her, almost tripping on the moss and stones, setting down his lantern by her side as he hurriedly withdrew the black rags that covered her face. What stared back at him in the darkness was not the kind, wrinkled face of his mother but an unpainted canvas of flesh. The thing had no eyes, no nose, no hair, no features apart from a horrible mouth filled with far too many long crooked yellowing teeth. Seemingly oblivious to his presence, the creature continued to cry for his aid in his mother’s voice, its mouth contorting in unnatural and disturbing ways. Then it made a clicking sound, and at once her horrible mouth morphed into what only could be described as a smile. Wilhelm retreated back in fear, in his haste tripping on one of the many small objects scattered across the room and falling on his back. The lantern’s light, which emanated from next to the now-rising faceless man, revealed the “balls of pebbles and moss’” true nature: they were rats. Dozens and dozens of rats, all dissected, all strewn about the cave in a horrifying combination of pattern and randomness. Their blood coated the floor, the walls, the ceiling, the same words scrawled over and over and over again: “The Prophet is lost, but his path is true. The Prophet is lost, but his path is true. The Prophet is lost, but his path is true. The Prophet is lost, but his path is true.” The creature now stood at his full terrifying height, towering over Wilhelm and leaning close to him. Her mouth still bore a smile, revealing dark red stains on his far too many jutting teeth. Then it spoke to him in his own voice. “Do not be afraid, lonely little puppet. I am here to cut your strings” The next day a new boy was sent to feed the silent cells.
  9. Origin: In the beginning, a bunch of evil guys were thinking to themselves, “There are five elements, fire, water, earth, air, and death.” we already r evoking fire, ware, earth, and air, but what about death, the most powerful one. Thjey said “Yes, we should evoke death, cuz it would be cool.” Then they all sat in a circle and evoking death, but it didn’t work and they all died, vut it did work and one fot hem managed to evoke death because he was super cool and he was also me. Explanation: Deaht is one of the fibe elements, and then you can evoke it and become super cool and make all the bad guys go boom. Abilities: Death Evocation: Death aevocation is death evocation’s main ability, and it makes a fireball that makes the bad guys go boom and they all explloe and dieand all the bad guys go boom and my charter become cool and stuff and they are poplar and they make bad guys explode and they also gcan’t be killed and they also explode and they also make me super cool and also they parents don’t give them bedtime cuz if they parentz gib them bedtime they just mak their parents go boom and then their parents xplode like the bad guys and then I am very cool and then I don’t need to go to bed at 8. Immortality: Death evocationsits can’t die because they are very cool and evoke death and if someone stab them the blade just go away because htye are very cool and evoke death and the bad guys just die and cuz they can evoke death they don’t die and evyeone says “wow they are cool” and then I am cool because my character is cool and they don’t die because they can evoke death. Skeleton Face: Because death evokcations evoke death they become look like skeleton and athen they look super cool and they have like shadows and stuff and it comes out of them and then they can kill people and say “I am death” and it is super cool and they die and kill everyone and they’re so cool and I am cool. THen the bsad guys all die and they can say “I am death” before they run away. Redlines: They can only kill 1000 bad guys at a time They are super cool and they also are super popular and they also make bad guys explode and they also have a katanaand only 1 eye and they can do a triple backflip and they cant die Hi :). Obtaining the Magic: You need to be my friend bu tI am super cool and don’t have that many friends because I am super cool and aI am a lone wolf that doesn’t play byt the rules and I am super cool and badass and I can beat anyone up and I am cool. Reason for Making this Lore: Awhile back me and my friend were getting attacked by 5 people and I emoted *does a triple backflip and kills everyone and then they said I was powergaming and threatened to ban report me but I said I wasn’t but the mod said I was because staff are corrupt and everything is rigged against me and then I decided to write this loor so dumb powergamers and mod abusers can’t interupt my roleplay and I Can be really cool.
  10. Tantalus would look on in horror as the beast swallowed Daylor mid-air, Tantalus’ armored helmet hiding the shock and loss on his face as he watched it happen. He’d trudge along silently with the rest of the party as they brought Daylor’s killer’s corpse back to Renelia, thinking to himself, “Oh spirits, what an awful way to go... what a horrible, horrible way to to go.”
  11. But I don’t see how its possible to have it still be a musket if it hurts people like a crossbow without drastically bending the laws of physics, not to mention the headaches that that will cause conceptually. And, again, like Qaz, said, we should try to ground things in reality.
  12. Right, but, still, again, the reason why the crossbow bolt punches through is because it has a pointy bit on the top, and that’s how it hurts the target. The bullet hurts the target solely due to how fast it moves, which causes different kinds of wounds. The way each weapon does damage is fundamentally different, and I don’t really see how its possible to equate them.
  13. But how will this work? A crossbow hurts people by having a pointy bit at the end of its bolt, a musket by the speed at which the ball hits their target causing a shockwave. They’re fundamentally different weapons in terms of how they harm their target.
  14. My video never showed crossbows, nor bows, penetrating plate Armour. They hit their targets by aiming around the plate, and going for the exposed parts. In fact, it actually shows them bouncing off of the armor at 20 yards.
  15. For starters, yes, plate armour, or at the very least a shield, can deflect arrows and bolts fired from crossbows and bows on the lower end of the spectrum relatively easily. And, this is also kind of in response to your second point, bullets do more damage than arrows. Your argument here is the equivalent (although a bit exagerated) of saying that getting hit by a high-speed train and getting stabbed by a knife are the same, because you’ll end up dying either way. The danger with guns is that they are vastly more powerful than bows or crossbows, and can kill you far quicker than a bow and arrow can.
  16. This is true, and maybe the video was not the best all-encompasing model, but I’d say the point as to their relative power still stands. Additionally, it vastly outperformed the crossbow, which I believe, in my limited knowledge, was used correctly. Even looking at the real world, there is a reason as to why muskets and firearms replaced crossbows, which is because they are simply better at killing people and deal more damage, because they hurt people not with a pointy edge, but through the sheer speed in which the bullet rams into people.
  17. My point here is not that it isn’t an intricate or complex process, but that it’ll be repetitive. Theres no dodging and blocking, tumbling on the floor, etc... Its just doing the same motions again and again every crp until one person gets higher roles. But the question of how long it will take to kill you is important. A musket does far more damage, and can penetrate plate a lot more effectively, (https://www.youtube.com/watch?v=WeGtPxLwkuk) as opposed to a bow or crossbow. Additionaly, unless they pierce a vital organ, arrows and bolts generally don’t kill on impact, because most of the damage they do is not derived from their speed, but from their pointy bit. A gun, on the other hand, derives its damage from its speed causing a shockwave in your body, which makes it far more deadly, regardless of where it hits.
  18. This video is a good showcase as to their relative powers. As you can see, the matchlock rifle (Not even a flintlock one) is far more effective than the crossbow or bow
  19. I’d say no, for 2 main reasons. Firstly, gun crp would be awful. It would boil down to emoting pointing, shooting, and then firing, rolling to see the result, and then doing that over and over again. Guns, especially of the flintlock variety that seems to be the most popular proposal right now, are far more powerful and deadly than either bows or crossbows. The common response to this from the pro-gun crowd is that we’ll just nerf them to be as powerful as crossbows, but I don’t really think that this is an adequate solution. For starters, it breaks immersion and makes no logical sense, because lead balls sent at breakneck speeds out of a barrell towards a target, (or in the case of a blunderbuss/shotgun dozens of them), would deal far more damage than a simple arrow fired from a bow, and it would be very hard to properly emote the damage caused by it without either making it ridiculously good or just subtracting from the weapon entirely. Second-off, the term crossbow is very vague, and can refer from anything to a very heavy and powerful siege crossbow to the lighter, less powerful versions, and I’d feel it would need to be clarified. Secondly, I feel as big a thematic change as adding guns needs far more support (just going off of this poll) then it currently has. The main argument in favor of guns, as it currently stands, is to let people rp how they want and give them a theme that suits their purposes (That, and the time argument, which, IMO, should not be relevant. Its a fantasy medieval server, and we should not have cars and ak-47s a year from now, we should implement changes that fit with the theme/wants of the server and playerbase). But the fact of the matter is, that adding guns would bring about a huge thematic change to lotc, as almost everyone and their mothers would want to get their hands on them. If more than half of the server is not in favor of it, they should not be forced into complying with such a major shift as implementing guns would cause just because of a minority/slightly bigger other half.
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