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Jay_boss_2004

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About Jay_boss_2004

  • Rank
    Newly Spawned
  • Birthday 03/05/2004

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    OntarioSupremacy#4000
  • Minecraft Username
    OntarioSupremacy

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    Male
  • Location
    Canada

Character Profile

  • Character Name
    Jakob Mercer | Maria Clark
  • Character Race
    Human

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  1. The County Of Selestia Lore Origins: The city was originally founded by elfs and humans of which most were Illitian (which is also the reason for their style in language). Their mutual friendship and cooperation was mainly because they were sick from the wars and conflict not only between their people but between all the nations. And with the former continent of Arcas being scarred by the inferi they are done with all the destruction. Deciding to live together in peace in this new land while trying to stay independent if possible and only fighting to defend themselves. The culture, economy and ruling system: The County of Selestia is known for its fine wine and their peaceful ways of life. Having no city walls it is very much in touch with nature and the original inhabitants of the coastal plains they now live on. The constant singing of the birds and the simple way of life gives a calming climate for all who enter the city. The Selestians often wear light clothing with light and warm colors thanks to the hot climate of living near the coast. Often rather open and free instead of being entirely covered up. Their economy is mainly based on trading. producing wines, tea and all kinds of fruits in their large fields. With this most within the city are farmers, bakers or wine producers. Shipping these off with merchants to the great cities of humans and elves alike. The local government is a monarchy who works with the council of elders. The positions are chosen by their skills and leadership, having a medic, trader, commander and so on in the council to put their skills to use to make the right decisions for the city and its people. Even with magic mostly frowned upon they would still have one mage in the council. The mage would be able to give advice on how to deal with magical threats and so on. Who is accepted in the council is voted on by the current ruling monarchy and the council itself. The new member has to be above 40. All have to agree on a new council member or else said person would not be accepted into the council. This is to make sure that everyone works with each other in unity for the best of the city. The village inhabitants are peaceful and caring towards each other. Defending each other if a threat may occur and helping when somebody needs it. They love the nature around the city while still finding a balance to build their homes where needed. Their architecture often exists out of stone and wood. Preferring light colours for their houses to fit in with the animals and nature while also with the warm climate of living close to the sea. Coat of arms: Their coat of arms is a lily of the valley which is a symbol for their love for nature and how they rather stay peaceful. The shield form around it shows their defensive nature. Being vertically split in two colours which are light green and light blue. Showing their balance with nature and their way of life. (Art to be added) Religion: Over time a new religion came to existence within the city. The religion is called Spriteism. They believe that those who die return as spirits. Either being invisible and not being able to interact with the world at all and floating around to actual ghosts (refer to spirit lore). Each 10 In role play years they have a festival to celebrate that the dead may live on as spirits. Remembering everyone they have lost and how they are still amongst them. When somebody dies within the city they get a Selestian funeral. This fitting with their belief they bury the deceased individual without a casket. This way the body can be consumed by nature and with that give something back and with that also pass on their soul. This religion is although not forced upon anyone but instead is a free choice to follow. Not all have to follow the religion while living within the city. They do have a dislike towards any magic that harms nature or people. This being voidal magic and such. You may simply not cast within the city if you are a voidal mage but that does not mean you are not welcome. They do however hate dark magic, seeing it as opposing nature, foul and only to harm innocent people. The penalty upon being found out is banishment with a death mark upon your head may the dark mage return. The druids are more than welcome. Seeing they believe that these are all holy and to create life while in harmony with nature. Paladins however is in a grey area. They see them in balance with nature but heavily disagree against them slaying spirits. As long as they don’t do that they may stay within the city. Relationship to other nations they wish to achieve: Selestia wishes to achieve a peaceful relationship with most nations. Although they would stay neutral within any senseless war and only fight for what they believe is right. With this they do prefer to trade with humans and elfs. Avoiding Orcs where they can for their senseless fighting however that does not mean they hate them. Language: Over time with the culture their own language started to form. This not being a full language with all kinds of words and grammar, it is purely words that started to form over time. Being vaguely based on the illitian words in the style but has mostly formed on its own. These words being: ~Common Words~ Greetings: Hello - Adiu papair Goodbye-Adiu siatz Kinship Terms: Family - Familha Father - Paire Mother - Maire Children - Pichon Son - Feyo Daughter - Filha Husband - Marit Wife - Femma Brother - Fraire Sister - Sorre Uncle - Quenque Aunt - Tanta Cousin - Cosina Niece/Nephew - Neboda Grandparent - Aujol Grandchildren - Felen In-Laws - De jure Other things: House - Casa Flowers - Florir Nature - Natura Drink - Beure Food - Manjar Animal - Animau Spirit - Espirit Credit to my lore team (There Discords) Nyx#1583 NLThomas#4337 Itz_Cookie#6883 audyush#9991 Demon_Lilly#9033 Sëus#4667 Minty#8400 ncarr#1882 Mali_ker#8586 Pompadour#3896 𝓜𝓪𝓲𝓵#2767
  2. Jay_boss_2004

    jay_boss_2004

    Jakob Mercer had been born to a peasant family in the Kingdom of Kaedrin. He lived a very simplistic lifestyle, feasting on bread and wine with his family. His mother and father grew up poor, too, but loved Jakob very much. As his father and mother were small merchants, they took a galleon to the Baruch Keep to do some trade. The ship sank, and both perished. Jakob had been evicted from his house as he was no longer able to pay the taxes. His parents grew up during the War of the Two Emperors, and survived, therefore giving Jakob resilience and hope of finding another family. He trotted over to Haense, where he met Clement Devonshire. Clement Devonshire had taken him into his house at Petyr’s Passage. He also met his cousin Johanna Roquetelet, and the trio lived together. During his time in Haense, Clement brought Jakob to Ekaterinburg Palace where he learnt gentlemen etiquette, and other manners, as Clement worked in the Palace. He worked for Johanna as a house servant, as she was ill frequently. Clement later died, and Johanna moved to Savinia, where the two remain today. Jakob, after seeing loss, and happiness, wants to help others in the new city and for it to develop. His life goal is to be able to help develop Savinia under Johanna’s wing and thus create a strong bond between the new community.
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