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MutatedPotato

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  1. Ikhaya le'Langa le'Intro Made up of three neighboring islands, Ikhaya le'Langa is an independent Southeron nation. It is home to the native le'Lan Islanders, or a new distinction of "Sun People". While similar in many ways to previous Southeron clans, these islands are inhabited by several distinct ethnic groups; each of which share their own sub-cultural and linguistic diversities. Though, their identity as a whole is defined uniformly by a shared heritage and ancestral traditions. While home to a very tight-knit community, the Ikhaya le'Langa is recognized as a notable vacation destination due to its vibrant and lush fauna, serene oases, never-ending summer, and welcoming people. le'People Appearance Despite the subcultural contrasts that differentiate the islands, each islander shares in an akin "le'Lan Look". Ikhaya le'Langa's population is made up in majority of Farfolk humans, with melanin-rich features. Skin tones range between a cool taupe color to a deep, umber color. Their texture-diverse hair is often black, though any human colors may occur naturally. Eyes are typically darker in color, with a rare yellow-gold color found within royal bloodlines. Long and lofty eyelashes drape like curtains, keeping the organs safe from the sun and sand alike. Albinism, while uncommon, is not impossible; resulting in pale skin, hair, and purple eyes. Comparable to the typical human, le'Lan Islanders stand no taller than 6'4". However, having evolved and adapted to harvesting majority of their food from the treetops, the Sun People have adopted a tall and lean build. A bodytype ideal for long days spent foraging, climbing trees, and chasing during a hunt. It is rare to see a prideful Islander shorter than 5'5" or harboring lazy tendencies. The Sun People share their home with Wood Elves. While they may not always share in culture with the le'Lan people, it is not uncommon to encounter mixed families. Half-elves live equally amongst other islanders, though exist in limited numbers due to elven limitations in populating. Their appearance will mirror their parentage. le'Language Several languages are used within The Islands. The linguistic diversity of Ikhaya le'Langa is a direct result of cultural integration from various excursionists and individual development across the three islands. As such, the primary used languages are: Common, ke'Zula, Auverginian and even bits of Ancient Elven. le'Land Ikhaya le'Langa, as mentioned previously, is made up of three islands; Phezulu, Umboso, and Ulwandle. These lands are located within the Southern Hemisphere, where they face more direct sunlight. Summers are hotter, and Winters are nearly nonexistent. Despite the separation, Islanders commonly travel in-between islands, as most trips are no longer than one or two days. Many island-hoppers will also find refuge on the barrier islands between the mainlands. Ikhaya's lands are named in a literal sense, using the ke'Zula language.Their Common translations match their physical descriptions. Phezulu, loosely translated to "up" or "at the top," is made up of broad mountain ranges and dramatic volcanic peaks. It is most commonly visited by explorers due to its various under-explored caverns and caves, though the locals do not allow foreign mining of their resources. Instead, dockside trading hubs offer various jewels for purchase. Especially gold! Other common sights are some of the mountain creatures: The Rock Hyrax, The Olive Baboon, or the Mountain Gorilla. The well-researched discoverer may even encounter The Genet or a Bongo Antelope. Ulwandle, loosely translated to "the sea," is the main travelling point of Ikhaya. While majority of the island is made up of harsh, uninhabited deserts, several oasis villages occur sporadically across the island. Large water wells sustain the native villages, as well as the wild plant and animal life they live amongst. Here, travelers may find peaceful serenity, as care and quiet is encouraged as to not disturb the wildlife. While majority of these oases occurred naturally, some must be upkept artificially due to heavy traffic. Due to this, Islanders in these parts may be overbearingly "hospitable" in their attempts of preservation. For those who favor a pop of color, there are over a hundred types of unique and vibrant birds to discover. You may even spot a grazing gazelle, or hear the call of a desert fox in the night. However, for the brave adventurer, one must be careful to respect the lion's domain should they enter the deserts. Umbuso, or "Empire," is exactly what it states. This island is the embodiment of the kingdom in itself, with lavish buildings and gold-speckled paved walkways. Here lies the castle of the monarchy, and the homes of majority of the nobility. Luxurious inns are planted on the corners of every town, making this the perfect landing place for any high-brow individual in need of a story to tell. Though, do not let the expensive environment fool you. Humility and care are the set values of the natives, resulting in a modest monarchy. The Islanders are kind and welcoming to all, regardless of status. Just beyond the concrete and gold jungles are literal jungles, where most will find a relief from the rain in the shade-y hideaways. Be sure to watch your step. Many inhabitants of these jungles are small enough to step on, and most of them bite! It is also not recommended to feed the Chimpanzees. I.E. do not let them steal your food. Finally, the Okwabiwe Isles, or "Shared Isles," are the barrier islands separating each of the mainlands. These islands, while not explicitly claimed by any of the main islands, will often share similarities with the land they are closest to. Many more individualistic folk will also find themselves living independently or with very few neighbors on these lands. le'History The Southeron were once a prideful race, unified amongst the Whispering Isles and Al'Khazar. Thriving harvests and plentiful hunts allowed the first Southerons to prosper with nourished bodies. That was, until the continents began to shift. With every Great Migration, the population would shrink until it was little more than a whisper. Many did not survive, opting to die with their homes rather than strafe away. For those who did flee, they found security amongst the Northeron. By Athera, the Southeron population was all but depleted, with very few communities scattered far and wide. Ikhaya le'Langa, formerly a lost community, was discovered in the time of Azuras, clinging to lands that had been splintered. While isolated from their former home and estranged cousins, they still hold dearly to the customs and traditions of their brethren. Provenly stubborn, the le'Lan ancestors were among the Southerons who preferred death to desertion. While the death toll rose sharply with each Migration ignored, the Islanders persisted. Eons were spent defending what little remained after each catastrophe. How had they managed to survive? Perhaps because they were unrelenting? Unwilling to give up? Determined again every obstacle? It is a secret their ancestors would not share. le'Culture Government The Islands of Ikhaya le'Langa are governed by a Hereditary Matriarchal Meritocratic Monarchy. Much like the lions they idolize, the le'Lan society is upkept and catered to by the matriarchy. Hereditary titles are passed down to accomplished female descendants, with women influencing and shaping the foundational institutions, systems, and values that sustain the civilization. Adoptive family members are also held in like manner to blood family, and allowed to inherit should the offer be extended to them. Title-holders are expected to select heirs based on their own personalized guidelines and philosophies for their household. Succession is based on competence and capability, rather than privilege or birth order. Men are married into advantageous households, taking on their wives' surnames, and earning the suffix title of "-consort". Religion The Sun In Ikhaya le'Langa, the sun is not simply the sun. Rather, she is recognized as the "Umnikezeli Wempilo," or "Life-Giver." These days, she is often referred to as "Sun Mother." The Sun is believed to be the birth-giver to humanity, a akin to a woman's capabilities. The vessel to which creates and sustains life. Warmth is as synonymous to a mother's love as it is to the sun itself. The Lion As the embodiment of The Sun, The Lion is remarked as a deity of sorts. Lion sightings, while common in these parts, are understood as a sign. A symbol of positivity to any le'Lan Islander in turmoil. To encounter a lion is to receive The Sun's reassurance. The space and autonomy of a lion is always to be respected; Though, to follow a lion, is to be led down the path most deserved. The Gold Jewels made of The Sun's essence, reflecting its magnificent beauty. Gold is viewed as a gift from The Sun. A fragment of its beauty, meant to be adorned by all. Gathered from the mines of Phezulu, gold is one of Ikhaya le'Langa most dominant trades. Fashion The difference between between comforting warmth beneath the sun and blistering heat stroke is simple; Fashion. Appropriate attire is crucial to survival on the blazing islands. Clothes, often handwoven by village elders, are not only a tool for protection against the elements. They are an expression piece. Bold colors and intricate patterns demonstrate your class and personal taste, while flowing silhouettes allow for airflow and movement. Clothing of a singular color is unheard of, as flourishing and diverse fauna gives way to eccentric natural dyes. Hair, when not used in an expressionery sense, is wrapped for protection. These headscarves may be tied in a variety of ways, and come in as many colors as the usual garb. Gold is incorporated into every outfit, regardless of status, as it represents religious affiliation. Wooden beads, animal pelts, shells, and feathers offer unique jewelry options. Uncovered skin, while considered scandalous in other cultures, is commonplace. Given such extreme weather, one is likely to see exposed skin covered in sweat rather than cloth. Typically the mid-region, shoulders, arms, and below the mid-thigh are left unclad. Barefootedness, or the thin-soled shoe, is also common. le'Lan Islanders find greater agility on varied terrain while unshod. Bare feet also allow for better grounding, allowing Islanders to feel greater spiritual connection and humility. Newborns The birthing ceremony is the most celebrated amongst the Sun People, as women reach the closest to The Sun Mother. In this time, women are sequestered to their homes. The female elders of the village will join them for this period, remaining in the space until the child/children have arrived. Mothers will be treated with deep meditation, steamy herbal baths, and massages to ensure calm and tranquility. Following the birth, both mother and baby will be kept on bedrest for a hiatus of two to four weeks. A name is bestowed to the newborn during this time, as the interim allows the mother the opportunity to "meet" the infant, recover fully, and bond privately with minimal disruptions. Daily hour-long visits from the father will allow both mother and father to bond with the youth. A name is made up of three parts: The given name, the honored name, and the family name. The given name is traditionally provided by the mother within the duration of seclusion. This title is bestowed based upon the newborn's behaviors and temperament. The honored name is prefixed by ka-, meaning "child of". Here, the father's name will be honored. Lastly, the family name is simply the mother's surname. It is the house the child will be recognized under. For reference: The name Thandeka keSipho Ntuli is female name that translates directly to Thandeka ("Beloved"), Child of Sipho, of House Ntuli ("Dust"). The shorthand is: Thandeka Ntuli Secondary reference: The name Xolani keLwazi Ndlovu is a male name that translates directly to "Xolani("Forgive"), Child of Lwazi, of House Ndlovu". The shorthand is: Xolani Ndlovu Once the seclusion period has ended, both mother and father will travel to an open field just before the dawn. There, they will await the sunrise, and as the sun breeches the horizon, they will raise the child to the sky. With Her fresh waking eyes, Sun Mother will gaze upon the youth, and grant a blessing. For the very first time, the child will experience the warmth of the sun. It is here that they are officially born. Childhood From a young age, children are taught the value of respect and honor. Value is placed upon wisdom and strength, leading to the glorification of proficient and capable warriors within society. Lessons given to children consist of game hunting, basic combat sparring, language, arts, and etiquette. To adolescents: Horseback riding and shotel and takouba training. Female children are given additional lessons in leadership. Tutors may also be hired for female children, to teach them any additional topics that their title deems necessary. Any further education is voluntary. As a result of their rigorous education, many children grow to have skills in: Basic Combat, Etiquette, and Language Proficiencies in Two or More Languages. Coming of Age At the age of twenty-one, a le'Lan Islander is considered to be an adult. By now, they will have undergone their Rites of Passage. These rituals, while community-engaging, are led by the family or families of the nearly-grown individual(s). At a chosen time, any individuals of debuting age may endure these Rites, and present themselves in unity. Should an Islander fail these procedures, or not undertake them in time, they will become outcasted, and their families disgraced. However, anyone may perform their Rites after their sixteenth birthday, and prior to their twenty-first. The first ritual is that of Seclusion. Any Islander participating in the current initiation season will be expelled from their community. This group, armed with nothing more than clubs, will be sent to fend for themselves within the wilderness. In this time, they are expected to craft their own weaponry, start their own fires, forage and hunt their own food, and survive. At the end of the week, they are expected to return with enough food for the secondary ritual. The next ritual is that of The Feast. The community gathers at midday to dine on that which has been collected by the initiates. The meal will be prepared by their parents while initiates are expected to bathe and refresh themselves from the hunt. The initiating families will serve their community, catering to guests and allowing them to eat first. Once the last guest has received their meal, initiates will then serve and cater to their parents/guardians. A sign of respect and homage to those who have raised them. Initiates will eat last. The third ritual is The Presentation. With filled bellies and renewed strength, initiates are given a chance to individually promote themselves. They are expected to perform a feat that outlines their skills or passions. Some demonstrations include: Skillful Brandishing of Weaponry, Dance, Reciting a Poem or Story, Singing, or Delivering a Speech. Any activity that defines the individual may be performed. This is how the initiate will introduce themself to society. The fourth ritual is that of The Fire. A bonfire will be formed at sunset. Childhood clothing and toys are saved over time, even as they are outgrown or discarded. They are collected until this point, as they will be used as kindling to fuel the growing blaze. The heat is considered akin to the sun, with the rising ashes delivering the shed childhood to the Heavenly Body. It is at this time that the initiates are recognized as adults, or adult-adjacent if they are still younger than eighteen. At this time, it is expected to engage in mingling and dancing until the last childhood relic burns away. The fifth ritual is the Courtship Dance. All individuals of marriable age will gather to dance around the bonfire. Prospective suitors are expected to sacrifice an item of value, whether it be personal or monetarily, to the feet of their interest. Should their intended be interested in the person or object, they will collect the item, and present it to their parents for acceptance. Should the intended be disinterested, or the parents decline, this valued object will be sacrificed to the fire. A wise suitor knows better than to sacrifice their favorite goods to someone who is known to be apathetic or indifferent toward them. It is not required to select a match at this time, nor with this method. Additional methods may include, but are not limited to; Marrying at a time beyond the Rites, or having suitors compete tournament still for the hand of their interest. The final ritual is Scarification. This ritual will take place privately, within the household they grew up in. Using a ritualistic blade, one kept within the line of kin, new-adults will face extreme bodily modification. Designs will be etched into their skin using the blade. These designs will align with the social status and title held by the lineage, with some additional details added to represent their birth family. These wounds are then given intense care, with regular and dedicated care given to those undergoing the procedure. It is not expected for them to return to society until after the wounds have completely healed and scarred over. After this process, some individuals may take to painting over their scars with saturated plant-based color extracts during festivities. Adulthood Should a person complete their Rites and not be expelled from their community, newfound adults are afforded the choice of how they would like to lead their lives. For the studious and researching folk; many choose to travel to extend their studies, or to update and upkeep kingdom logs. Government jobs are common should they stay in their homeland. For the courageous and strong; the warrior's life. The kingdom's army is built to defend, rather than conquer. As a humble lot, the kingdom's rulers hardly ever seek to grow the kingdom by means of violence. Rather, those who have joined the kingdom in the far past, did so based off the charm of the lands and their keepers. Warriors are instead expected to attempt communication before brutalization. Female warriors, much akin to lionesses, are tasked mostly with hunting and foraging for food. For the clever and charismatic folk, a career of foreign affairs send them far and wide. They establish trade routes and markets upon the far-off lands. For the most caring and gentle: healthcare. Steady and unwavering hands keep the community healthy and thriving. Various art careers exist for the passionate, and the kingdom is accepting of new inventions from the engineering. There is nearly no wrong path. Regardless of lifestyle choice, adults will be granted a house. Upon entering their adult years, le'Lan citizens will be granted a house. In the event that a marriage occurs, it is expected that these two houses will unify into one nuclear home. Families are allowed and expected to remain in this provided housing for the remainder of their days, though new homes may be acquired or build for a small fee. Taxes will be collected on these finer homes, as the wealthy and influential are expected to fund and service their communities. le'Beginning In the beginning, there The Nothing. A voidal darkness was cast upon The Nothing. There was nothing. There was no light. There was no color. There was no life. There was no joy. But then came The Mother. She was the first to enter The Nothing. And in her presence was a spark. A light so bright that it shook The Nothing into Something. But in The Something, there was nothing but Mother. There was light, but there was no color. There was no life. There was no joy. Mother was unsatisfied with her drab Something. Mother, in her glory, took her new Something, and she began to paint it. She painted the oceans blue. She painted the lands green and yellow. She painted the rocks grey. She began to paint it in every color until she found beauty in its vibrancy. She held it up in her light, and shone on it with her resplendentness. But in The Something, there was nothing but Mother. There was light, and there was color, but there was no life to see her creation. There was no joy. Mother weeped in her loneliness as her shine dimmed to sadness. Her tears filled the oceans with bitter salt, and rained water to flourish the flora and fauna. And from these plants bloomed her worshipers. The first lions. Her children roared until she could hear them, and her sorrows lifted ever-so-slightly. But in The Something, there was nothing but Mother. There was light, and there was color, and there was even life, but it simply was not enough. There was no joy. Mother's lions only knew her sorrow, and their own cries mimicked hers. They had only known the cold ground, as Mother's warmth had faded along with her glimmer. They only knew her tears, as the rains kept pouring onto their coats. They cried to Mother, as that was all they could do. And in her bravery, Mother sat aside her anguish, and smiled so that her children would know how. She forced herself to shine, and beamed a grin so bright that it dried the harsh rains. And in this, her children learned bliss. Mother proudly displayed her bright, colorful, lively, and joyous creation, and danced around it so that it may be forever illuminated. And her feigned expression turned to true delight. And so The Something became The Everything. What's even the point? Cites, Sources, and Inspo
  2. "I'll bet she held hands with another man. Tsk!" The young Lord Philipp Keen murmured a short prayer alongside his sister, signing the Rhodesian cross shortly thereafter. "Deliver her from sin, GOD."
  3. [An artist's peaceful rendition of Astrid and her son, Matthias] The day Astrid Parvana Rosiliya Colborn was born was a stormy one, with her first impression on the world was a blood-filled cough. Weak lungs and poor health plagued her youth, though it never squashed her devotion to music. Her first instrument, the violin. Her first song, a wheeze. Thankfully, as days went on, her health and skills improved. She performed, played, and taught through her melodies. Sadly, every song must come to an end. The day Astrid’s voice could no longer reach her highest note was a grave one. The woman declined until she was once again bedridden, trapped to the very pillows that imprisoned her childhood. Pale skin, sunken cheeks, and a frail figure signaled the worsening of the woman’s condition. There was no cure, and the doctor assured her of little hope. Still, her song was not finished. She craved a family. The day Astrid’s pregnancy announcement was greeted by a frown from her doctor, she knew she had a choice. She was weak, and only had the strength for one person. Her or her child. The choice was obvious, and she shut herself back into her pillowy prison to keep what little strength she had left. The day Astrid Rosiliya Colborn Barclay's child was born was a sunny one. A warm afternoon, with colorful birds littering the sky. Rays shone down on Matthias' rosy cheeks as he slumbered peacefully. Peace. Peace. A peace Astrid longed for as she rested her head. Peace. Peace. A peace Astrid recieved. ---------- The woman’s remaining time was filled with writing. Lots of it. Some songs, some notes, but especially a lot of letters. Messages to everyone that had impacted her life. Dear Mamej, Dear Papej, Dear Carolus Colborn, Dear Brendell and Nikolai Colborn, Dear Anabel Colborn, Dear Konstanz Barclay, Dear Virgil the Darkspawn, [A portrait of Astrid's final moments]
  4. Astrid Colborn awaited her father's return, along with the rest of her family. Wave after wave, she watched the returning soldiers find their peers, but where was her father? She scanned every face, none of which were his. She waited until darkness reached just beyond the gates. She sat there, jolting herself awake as the sun breached the horizon. Before she realized she had even fallen asleep, she was woken up to the news. "He's gone?" The woman began to quake. Riddled with grief and disbelief at yet another unfair loss. She had, again, been helpless. Her vision was blurred with tears, and once the tears subsided, she was blinded by the rage. Astrid rose to her feet, grabbing everything small enough for her to lift, and chucking it as far as her frail arms would let her. She thrashed about, kicking and throwing until her tent threatened to collapse around her. With the fury fading out, she collapsed tiredly in front of her violin. Astrid remembered how proud her father was in her accomplishments, especially those involving her musical talents. "Papej, Ea vill play for eym." With that, she took the instrument in. A solemn song filled the camp for the remainder of the day, only coming to an end in the deep of the night when the girl was defeated by exhaustion.
  5. Oldest daughter role is full. Still open for accepting more kids though! :>
  6. Hello! I am currently looking for people to play my rp children. I need two people to play a daughter and preferably a son. About Dad: Calderon Elian Ignacio Santos is played by me, MutatedPotato. He is a Hyspanic-Illatian man, standing at 6'3". He has curly black hair and heterochromia, which he shares with his twin sister. His right eye is a dark green while his left is a dark blue. He is music-passionate, and described as a bit of a himbo. Despite his somewhat empty brain, he is very loving and devoted to his family and those who he cares for. He leans very strongly toward death before dishonor, and was trained as the former Viceroy of Hyspia's squire. He bears several scars from his battles against Hyspia's bulls. About You: Currently, we have two children. The firstborn is a daughter named Yesenia Aracely Katalia Xitali Santos. She is a 6 year old girl. Since she's so young, and hasn't really been established much besides short references, her appearance and personality can be determined by whoever plays her. At the moment, she's been mentioned to be a polite and joyful girl. The second child is up to whoever decides to play them. I would prefer it be a boy, as our family is the last one holding the Santos name. The age can be whatever you choose, as long as it is under 6. If you have a friend, you can even be twins! The name can also be up for discussion. Just reach out to me on discord! About Santos: The house was founded by Lmcfc, and is taken over by yours truly. They seem to have a knack for having twins and triplets. La familia de Santos originated from the Isle of Tearion. Prior to the destruction of the Isle, the Santos line was a high-ranking noble family. Thus, those with the Santos name still tend to carry themselves with the poise and dignity befitting a noble. They were evacuated from their home due to an invasion of demons. After months at sea, the family finally landed in Almaris. More info can be found in these two links: https://docs.google.com/document/d/1dVqfPNo1fUPJ_TYYRqjRw8a90CffMiou6SP-u4zP7zw/edit
  7. The Union of Duck and Secretary Bird, 1914 Matrimony of Señor Calderón y Señorita Agnes 19th of Sun’s Smile To all citizens of Almaris, After a long engagement following The Symposia Pragma Of 45 Ba, it is with great delight that Señor Calderon Elias Ignacio Santos, the season’s Osprey, and Señorita Agnes Adelheid Huntshill-Green announce their upcoming matrimony. The ceremony will be held within the Bazylika Svankt Henriko in Karosgrad, Haense. This will be followed by a reception hosted in the couple’s home, Dowry Street I. The couple would like to extend invitations to the following; The friends and family of the bride and groom, His Royal Majesty, George I, King of Haense and his esteemed Pedigree His Royal Majesty, Alexander I, King of Bailan and his esteemed Pedigree, His Highness, Francisco Javier, Viceroy of Hyspia and his esteemed Pedigree, La familia de Santos La famille de Huntshill and all its branches, Laetitia Henrietta and her family, La famille de Halcourt and all its branches, The Family of de Sarkozic in Balian Sebastien Teufel, The Ruthern family in Balian, The Participants of the Symposia Pragma of 45 BA, The Esteemed Citizens of Haense, Hyspia, and Balian, August Vilac
  8. Update: I noticed today the all of Oren's carts are being revamped. None seem to go anywhere, so you will probably have an easier time just walking to Ames. Go to the coords listed in the spoiler, and msg MutatedPotato in-game or Kup_KaykeTV#4322 on Discord if you are having any difficulties. Apologies for the inconvenience, but do not let this dissuade you from coming! See you there! :D Edit: The Redenford cart hub is still up! It's located at 964, -237. Feel free to take the path there or go straight to the coords, and then follow the instructions listed within the post! See you there :D
  9. Deceptions After Dark A Keen's Masquerade 1873 The Foreseen Festivities within Castle Puremont, Ames _________________________________________________________ Hear ye, Hear ye Let it be known that the Keens of Ames will be hosting an illustrious evening event. It is with great delight that The Keens of Ames invite you to celebrate the completion of their estate. The theme of the evening is one of mystery and grandeur. Join the Keen family for a night of drinks, dancing, and general revelry. Formal attire is, of course, a requirement. Along with a mask, so be sure to don your best garbs. TIMETABLE A Welcoming Piece; As guests arrive, the young lady Philippa Valentina Keen shall delight all with her piano piece as the first song of the night, thus opening the celebrations of the night. An Evening of Dancing; What is a ball without dancing? Come the end of Philippa's piece, the Keen family's hired musicians shall take over the playing. The night shall be filled with only the most elegant pieces of musical art as each individual glides across the floor. During this time, servants will also roam with fresh refreshments to enjoy during the merriment. Assessment of Attire; Before the end of the evening, the Keens will be hosting an contest for the best dressed. Attendants shall be judged based on both their attire and their mask, and how well their identities were concealed during the evening. The winner shall win bragging rights. _________________________________________________________ SIGNED, HIS EXCELLENCY, Elijah Keen, Baron of Ames, Inquisitor General of Oren, Prefect-Magistrate of Providence, Knight of the Lion @HeyitsNano
  10. The Castemont Academy Founded 1857 "Peace, Justice, and Ever-growing Strength within the Empire. Truly goals we wish to achieve. However, how may a nation flourish with uneducated people? Simply put, it cannot." ~ Magnolia Arbelist nee Castemont, 1855 The Castemont Academy in Providence is a school open to all children and adolescents of the empire, regardless of their social status or financial means. Education is the cornerstone of prosperity, and The Castemont Academy wishes to extend the opportunity to receive education to each child. Whether noble, impoverished, or orphaned, every child deserves the chance to learn. An education will lead many of these children away from a life of crime. Come adulthood, these students will be well-mannered, and ready to serve the Empire. The school is open to students of all ages, and encourages parents to enroll their children during their youth to ensure their greatest chance of success. At The Castemont, we know some of our families come from hardships. Therefore, there are no fees to attend, nor any cost to the uniform. We are grateful to offer kids a welcoming space to learn, grow, and thrive. We plan to cultivate character and compassion in our young people. The Castemont is the top school in Providence, and is ready to give you the top education. Our children will become good students, great citizens, and future leaders, well-prepared for the next steps in their journeys. The Castemont Academy is also looking for teachers. At present, all teachers will merely be volunteers. However, there is potential opportunity for payment should the academy become successful. Surely, who can turn down the opportunity to nurture a young mind? Almost every educational subject is acceptable, as long as it is safe and useful for the future of the children. Profitable or day-to-day, and life skills, such as farming, cooking, communication, etiquette, reading, writing etc. are appreciated. If you would like to take on this opportunity, please send a bird to Magnolia Arbelist. The Castemont Academy is located at Jude Circle 6 and 7. At The Castemont Academy, our doors are open to anyone that seeks to receive or give knowledge.
  11. RP Name: Philippa Keen MC Name: MutatedPotato Voted: Yes
  12. [!] Fliers had begun to be posted around Providence, especially within the slums. A few had even fallen from the hand of their carrier, thusly being carried away by the wind. If one were to pick up a flier and examine it, it would say: [!] "Peace, Justice, and Ever-growing Strength within the Empire. Truly goals we wish to achieve. However, how may a nation flourish with uneducated people? Simply put, it cannot." ~ Magnolia Castemont The Castemont Academy in Providence is a school open to all children and adolescents of the empire, regardless of their social status or financial means. Education is the cornerstone of prosperity, and Castemont Academy wishes to extend the opportunity to receive education to each child. Whether noble, impoverished, or orphaned, every child deserves the chance to learn. An education will lead many of these children away from a life of crime. Come adulthood, these students will be well-mannered, and far more beneficial to the Empire. The Castemont Academy is looking for teachers. At present, all teachers will merely be volunteers. However, there is potential opportunity for payment should the academy become successful. Surely, who can turn down the opportunity to nurture a young mind? Almost every educational subject is acceptable, as long as it is safe and useful for the future of the children. Profitable or day-to-day, and life skills, such as farming, cooking, communication, etiquette, reading, writing etc. are appreciated. If you would like to take on this opportunity, please send a bird to Magnolia Castemont. The Castemont Academy is located at Jude Circle 6. At The Castemont Academy, our doors are open to anyone that seeks to receive or give knowledge. God Bless.
  13. I would like to start off by saying that this is not exactly a "farewell." Or, rather, it is a farewell, but in a different sense. It is a farewell to the past. A new beginning. A fresh start with a clean slate. I am going to be starting completely over with my characters, and in doing this, I will be wiping the old ones. Clearing the shelves. I tried, I really did to pick up where I left off with them and continue their stories. I truly felt there was still so much that could have been done with them, but I simply do not feel a connection to them anymore. I feel as though my hiatus drove off my motivation to finish their legacies. So, unfortunately, their stories must draw to an end. It pains me to feel as though I wasted people's time, energy, and efforts in my attempts to get these characters re-integrated into society. However, I would like everyone that has every interacted with me or my characters to know that I am extremely grateful for you. You have contributed so much to this grand and fascinating experience, and I hope you will find interest with the new characters I come up with. I am deeply apologetic for suddenly disappearing for over seven months with little to no contact with most of you. I see now that mental health is no joke. Please, if you ever find yourself struggling, or see someone else struggling, reach out. With all that said, I suppose it is time to move onto the specifics of the purge. The who and how. I'll go in order of age, oldest to youngest, starting with Ivette Taylor. This is my first time doing a post, so please be patient with me. ________________________________________________ IVETTE TAYLOR Ivette Taylor was joined by her son, Aldigar Buckfort, for the evening. They had spent the day baking an assortment of delights. Well, Aldigar had at least, as Ivette instructed from her seat. Her cough seemed to be quite bad that day, but she merely blamed it on allergies each time Aldigar asked. Fed up, the son got a feather duster and began cleaning for his mother. However, not to anyone's suprise, the eighty-something-year-old's home was spotless. Before he could question her again on the lie, Ivette had broken out into another fit. That was when the lad decided it was best for his mother to rest for the night. He helped her into bed, tucking her in, and holding her hand. Strangely enough, he felt something pushing him to say goodbye. And so he did. She whispered to him as she said goodbye back... When Ivette did not stir at first light, Aldigar knew his mother finally had peace. Aldigar wept as he remembered what she had whispered. Ivette had given him instructions. Under her pillow was a key to the box at the end of the bed. The box held several short letters, each addressed to everyone closest to Ivette. Aldigar could only cry harder reading his before delivering the rest. Dearest Eugeo de Astrea, Dear Buckfort Children, ___________________________________________________________________ MATILDA BUCKFORT Much like her brother, the Buckfort lass was too stubborn to back down from an adventure, despite the risk. However, today was simply a bad day. A stormy day on the waters. Perhaps one could blame her age. Her old joints made her move slowly. She couldn't reach a rowboat in time, nor swim well enough to be rescued. Or maybe it was the ship's crew (OOC: NPC crew). Perhaps they were moving too slowly in getting the ship turned around. Perhaps they were selfish for leaving an old lady to drown. The only confirmed information was that seventy-something-year-old Matilda sunk that day. Two letters were delivered to her wife by a surviving crewmate. To My Spectacular, Amazing, Beautiful, Gorgeous, Perfect, Wonderful, Splendid Wife, Dear Brother, _______________________________________________________________________________ ALDIGAR BUCKFORT The firstborn Buckfort sat alone in his home. He could only blankly stare at the wall as his thoughts engulfed him. His father was gone, and he was no where to be found during his death. His mother has just died. His siblings were strangers to him. He had no family. If he had just been there... could he have prevented this? He drunk himself into a stupor, chugging bottles of alcohol until he simply could not see straight. He needed to feel numb, but it only made his thoughts louder and angrier. Aldigar stood, punching the wall. He felt a breaking, but through his swaying eyesight, he could not tell if it was the wall or his hand. He drew his first away from the wall as the adrenaline began to fade from him. He touched his fingertips to the wall, feeling an indent. Looks like he hand done damage. Until he felt the pain in his hand. Looks like it was a mixture of both. He held his fist as he stumbled out of his home. He made it through the front door, but then encountered every drunk man's nightmare. Stairs. He went to take a step, but ended up plummeting down them. That was where he broke his second bone. His neck. To The Remaining Buckforts,
  14. As he returned from his latest adventure, Aldigar Buckfort was handed his letter by his son. He gave the boy a questioning look. A look that was not returned. Fearing the worst, Aldi began to quickly read the parchment. And it seemed the worst had come. Aldigar stood there, a shocked expression on his face. “Ah neva’ thought tha day would come.” He, who had made so many jokes of the man’s immortality, never truly foresaw the fall of the Jackalope Knight. He began to crumple the pepper in his hands, his formerly dry eyes becoming wet with tears. ”Ah wos gone fer too long. Ah should nae’ve left.” The man shook his head at his mistake. His family was scattered, the Jackalope all but dead, and his homes destroyed. He blamed himself, and in this blame, he felt a new flame. He had to make it right. He had to ensure his father’s efforts were not all for naught. ____________ Matilda Buckfort read the letter as it was delivered to her. “Ye auld fart. Why’d ye goh ‘n’ roll ova’ ‘n’ die like an auld fart? Last Ah checked, ye were still poppin’ out wee thin’s, now ye’re dead...?” The lass sniffled, choking back a single for her lost brother. She should’ve forgiven him sooner. Maybe then she would’ve been at his side as he left. ”Ah’ll miss ye, brotha’. Ah’ll miss ye dearleh. ‘N’ ye’re damn right, she’s beautiful.”
  15. Given Names: Aldigar Surname: Buckfort MC Name: MutatedPotato [!] The lad excitedly took and filled out an application, though he was hesitant in turning it in. Would they accept a Sutican noble, or were only Haenseti nobles allowed to compete? Only one way to tell. With that completed, Aldigar rushed back home to prepare.
  16. MutatedPotato

    MutatedPotato

    Read the scenario below this box and type out inside of this box how your character might respond. Your response must be at least four sentences long and include at least one action and at least one piece of dialogue surrounded by quotes. I’d step off the boat and onto the port, a bit queasy from the sea sickness. However, the sickness subsided as my ears and mind were flooded with the liveliness and noise of the bazaar. It was nothing like what I was used to on Skjoldier. I had only examined the colorful surroundings for a moment before my thoughts were interrupted by the cheerful greeting. I turned toward the well-dressed man, offering a small wave and a weak, semi-awkward smile. “Adventure, I suppose. I simply couldn’t remain where I was previously.”
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