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  1. IMPERIAL PROCLAMATION The Dragon’s Accord Issued and averred by the office of, Her Excellency, Nuvilta Whitewood-Blaxton, Imperial Master Emissary DRAGON'S ROAR, 650 A.A. ✠ HEED, ALL LEAL SONS OF HOREN ✠ With the fall of the orcish and dwarven lands, let all under the banner of the Empire of Azuras stand victorious. By word and will of the Empire of Azuras, the Imperial Office of Diplomacy shall convene a grand convention in honor of those who have stood fiercely against our enemies, and those who have fallen with pride for the Empire. This gathering, to be known as the Dragon’s Accord, is held in celebration of the bonds forged between the kingdoms, provinces, and vassals that have sworn themselves to the Imperium. It is in recognition of not subjugation, but of alliance formed, loyalty freely given, and sovereignty affirmed within a greater whole. The convention shall span the length of two Saint’s days, over which there shall be a night of celebration and a day of business. -=- DAY I. THE DRAGON’S ACCORD GALA [FRIDAY, APRIL 24TH @6PM EDT] Opening the convention, a formal diplomatic gala will be held within the halls of the Imperial Celosian Palace, wherein the banners of the united realms will be displayed side by side. The evening will commence with a reception and announcing of the realms in attendance. Following, there will be a feast, observing the various cultures of the Empire of Man. The theme of this gala will be “Concord beneath One Crown.” It is recommended for attendees to dress in a fashion that represents their home within the Imperium or the Imperium itself, be it through color or style. ALL CITIZENS ARE PERMITTED TO ATTEND. -=- DAY II. THE ACCORDANT CONCLAVE [SATURDAY, APRIL 25TH @2PM EDT] The second day of the convention will entail a day of business and diplomatic affairs. This day shall be reserved for the attendance of only the leader of Imperial lands and their representatives. Members will gather within the Rittersburg Rathaus to discuss various topics concerning the Empire, provinces, and any beyond. The agenda for the proceedings will be as follows: ✠ I. Opening Prayer ✠ II. The State of the Continent ✠ III. Opening Address of the Emperor of Azuras ✠ IV. On the Militaries of Azuras ✠ V. On Trade and Commerce ✠ VI. On the Establishment of Embassies ✠ VII. On Law and Governance ✠ VIII. Open Floor ✠ IX. Closing -=- AVE IMPERIUM H V M A N I T A S I N V I C T A HER EXCELLENCY, Nuvilta Whitewood-Blaxton, Imperial Master Emissary, Countess of Silasia, Baroness of Blackwell, Lilenburg & Swan’s Keep, Lady of Sterhal Matriarch of House Whitewood & Blaktonite Dynasty Protector of Silasians, Watcher of the Birch.
  2. A servant of Berzynstadt keep approached the Countess as she sat busily writing a stack of letter. She would be handed a neatly sealed invite. Nuvilta smiled as she read the invite. "Do ensure the Devereuxs receive confirmation we shall be in attendance," she nodded to the deliverer of the invite.
  3. We are SAVED our Savior has arrived 🙏
  4. wait chat... im shaking, is this real...
  5. Norellie sat with Guillaume, her hand gently rubbing his back in a circular motion. "He is ready, mon amour. Mon papillon has shed from his cocoon and is now a grown man fit to lead." Pride filled her as the announcement was finished with the wax of House Auclair and set for distribution.
  6. THE GREAT 12th SUN’S SMILE, 638 A.A Long has the majestic swan held the attention and the affection of the Silasian people, renown for their noble bearing complimented by equal strength. These waterfowl have accompanied the Silasian since the days of yore, and taken with them on boats during the escape of Aevos. Now with the months of winter growing older, our beloved swans must migrate from Lake Tesion to the south of Azuras. Thus the House of Whitewood invites all people of the Empire and its allies for a winter celebration on the banks of Lake Tesion to celebrate the flight of swans and bring merriment and joy to one another till their return. FESTIVITIES DANCING BY THE BANKS The music of lyres and fiddles fill the air, welcoming all to dance together freely. Find your footing upon the soft grass, and celebrate! Food and drink will be provided as well to restore one’s strength after jubilant dancing. BOAT JOUSTING At the dock of Lake Tesion, contestants will board canoes and row at each other in an attempt to lance each other off and send the unlucky loser into the waters! The winner of the boat joust will receive a prize of 100 mina. SWAN FEEDING Before the swans take flight, come offer them a bag of feed to ensure they’re well fed for their long migration! Though do not approach too closely lest they break your arm. Signed, The Right Honourable, Nuvilta Svajone Blaxton-Whitewood, Countess of Silasia, Baroness of Blackwell, Lilenburg & Swan’s Keep, Lady of Sterhal Matriarch of House Whitewood & Blaktonite Dynasty Protector of Silasians, Watcher of the Birch, Imperial High Emissary His Lordship, Kajus Joren Whitewood, Count of Silasia, Imperial Court Smith [!] Official Seal of House Whitewood
  7. Nuvilta burst through the doors to the living den of Berzynstadt, falling to her knees, and the sound of grief tearing free from her throat before she could stop it. The wails that followed echoed through the chamber, raw and inconsolable, as the reality of what was crushed down on her. Her father was gone. The man who shaped her into the woman she was, who cared for her when she had no one, who gave a piece of his soul for her to live. He was dead. That knowledge sat heavy in her chest. She had not seen the end, but she had seen the aftermath. All she had to see was the aftermath, the rest being filled by her mind with the savage, brutality of those darkspawn. To take a life was cruel enough, but to desecrate a being so completely was an act of evil beyond reason. Anger fought to take over the grief, causing her chest to ache as if the anger threatened to erupt from where her own heart beat. How could they? Why would they? Her eyes blurred, obscuring the sight of the figures that rushed by her side. Her ears drowned out the words they spoke, likely trying to calm her. There was no calming the raging storm that she was now. When the fury receded, remorse swiftly rushed in to take its place. She thought of the years shaped by pride, the moments when understanding had been withheld, when forgiveness had been delayed as though there would always be time. She had loved him, yet she had not always shown it. Now there would be no chance to soften old wounds or speak the words she had kept guarded. The truth in that tore another wail from her throat, her nails digging into her flesh as she sobbed. And still, forgiveness came. It arrived quietly, without struggle as though it had been waiting for her to be ready. Whatever flaws he held in his life had no longer defined him in her eyes. He was the man who had protected her, who had endured hardship so she might stand as the strong woman she was. In his death, he was whole again and freed from his mistakes. She would carry his memory forward. Nuvi's sobs of agony subsided, her breath shuddering as the tears fell to the cold, stone floor and body rocked in place. The grief remained, and anger smoldered still, but they had hardened to stone around her heart like an impenetrable casing. Even in his death, Arturas had found a way to protect Nuvilta. "What a good Papa vy were to us..."
  8. Okay guys be real, this is a safe space. Is he paying all of you to be his lawyers?

     

    You can tell me, I swear I wont tell!

    1. sam33497

      sam33497

      I miss my friend

    2. Luto

      Luto

      i want to rp with my friend 

  9. THE GRAND THE FINAL CHRONICLE OF THE GRAND UNITY GAMES Issued By: The County of Silasia 17TH OF HARREN’S FOLLEY, 632 A.A. With the banners lowered and dust at last settled, the County of Silasia presents the closing chronicle of the GRAND UNITY GAMES. What was begun as a celebration of fellowship and skill, has grown into a season remembered for shared heritage, tempered rivalries, and valor tested through contest rather than conflict. As the games toured, across fields, forests, and arenas, the people of the Empire of Man came together to prove themselves in trials of martial prowess, wit, and endurance. Knights and squires, nobles and commoners, united with one goal: to prove themself the most honorable within all of the Empire. The following stands as the official record of the season’s final trials and its victors. THE REINMAREN WARGAMES The second bout of the Grand Unity Games began with an enthusiastic roar in the PRINCIPALITY OF REINMAR. With people filling the stands, Lady Nuvilta divided the competitors into two historic factions: The Theoderikin (Blues) and The Gelimarssons (Greens). First the Gelimarssons took to the wooden castle, while the Theoderikin took to the encampment. After a volley of arrow fire, the greens flocked to the entrance of the mock keep and were met with the strong force of the blues. The blues sallied forth from their camp quickly and caught the green team stuck in the trenches unable to escape in time, leading to a total rout. When the sides were reversed, the Gelimarssons held valiantly at the gates, yet were again overcome by the disciplined pressure of the Theoderikins. Thus, the blues claimed both victories, earning 5 championship points for each member. After some good laughs and wound licking, the men of the empire set out north-westward of the field for a mass bareknuckle brawl. With blood pumping from the earlier wargames and a few grudges to settle, the free-for-all started with a burst of action. However, from the chaos it is three sons of midden that rose up victorious, proving once more once more where the strongest warriors of the empire reside. Ser Carolus came out as the last one standing, with his squire Diederick van Aert not far behind in second, and Florian van Aert coming in third. THE ALBAN HORSE RACE The Games then traveled east to Alba, where speed and mastery of the reins took precedent over steel. Competitors mounted their best steeds and took to the starting line as they prepared for a three-lap race around the ARCHDUCHY OF ALBA. At the countdown of Lady Nuvilta, the racers took off in a cloud of trotted up dust and dirt. His Lordship, Kajus Whitewood galloped on his strong Silasian steed in the lead until Sir Lothar d’Amaury swiftly surpassed him. The racing horses sped through the course, their hooves pounding the ground like rolling thunder. Just as the racers came to the last lap, in a moment of forgetfulness, Sir Lothar slowed, his first place position being taken by the Lord Henri d’Artois. This earned the Lord Henri with the first place win, Sir Lothar following close behind in second, and third being secured with the admirable ride of Navalic of White-River. REFLECTION OF THE SEASON From the opening joust in Silasia, through the frozen cunning of Blackvale’s Spleef, the brutal contests of Reinmar, and the wind-swept courses of Alba, the Grand Unity Games have fulfilled their purpose. They have reminded the Empire that strength takes many forms. Strength is courage beneath the lance, cunning upon shifting ground, discipline in cooperation, and grace in motion. Most of all, they have reaffirmed that unity is not born solely of peace, but of shared struggle and mutual respect. FINAL POINT STANDINGS With pride and joy, the County of Silasia records the final point standings and the winners of the Grand Unity Games. CHAMPIONSHIP LEADERBOARD 1st | Sir Carolus van Aert | 22 points 2nd | Diederick van Aert | 19 points 3rd | Lord, Charlie Baruch | 17 points 3rd | Sir Lothar d’Amaury | 17 points 4th | Melissandre Kildrakken | 11 points 5th | Larkin Mack Winburgh | 11 points 6th | Florian van Aert | 10 points 6th | Henri d’Artois | 10 points 7th | Lord, Kajus Whitewood | 8 points 8th | Duke, Duncan Baruch | 7 points 9th | Brandt von Weisenstein | 5 points 9th | Alexandre de Savoie | 5 points 9th | Navalic of White-River | 5 points 10th | Janos | 2 points 10th | Aurelian Greye | 2 points 10th | Henry Thomas Spencer | 2 points 10th | Aerik von Wesenburg | 2 points 10th | Cora Vallin | 2 points 10th | Rodrigo Tupaq Amaru | 2 points 10th | Aermod Kingsley | 2 points 10th | Edwin von Bradthof | 2 points 10th | Sir Ludolf von Brandthof | 2 points 10th | Othmar | 2 points 10th | Aiden | 2 points THUS THE AWARDS ARE: For earning the highest points of the season, and showing the most virtue, SIR CAROLUS VAN AERT, receives the LAUREL OF UNITY and is named the Champion of Virtue for the 629 A.A. Grand Unity Games. For his good sportsmanship shown through the trials and the promotion of imperial unity, LORD DIEDERICK VAN AERT, receives the CROWN OF FELLOWSHIP. Chosen by House Whitewood, and the County of Silasia as hosts of the Grand Unity Games, LORD CHARLIE BARUCH, receives the PEOPLE’S FAVOR MEDAL. For exceptional representation of their House and homeland, SIR LOTHAR D’AMAURY, is awarded the medal of THE VIRTUOUS BANNER. Congratulations to all of the victors, as well as those that participated this season. Prizes may be collected from lady Nuvilta Whitewood. Special thanks to the vassals that graciously assisted in hosting the games within their respective lands. It is the hope of the County of Silasia to continue hosting the Grand Unity Games annually, to remind all people of the importance of unity among men. Signed, THE RIGHT HONORABLE, Arturas Miklos Blaxton-Whitewood, Count of Silasia, Baron of Blackwell, Lilenburg & Swan’s Keep, Lord of Sterhal Patriarch of House Whitewood & Blaktonite Dynasty Protector of Silasians, Watcher of the Birch HER EXCELLENCY, Nuvilta Svajone Whitewood, Heiress to the County of Silasia, Imperial High Emissary
  10. IMPERIAL PROCLAMATION THE IMPERIAL OFFICE OF DIPLOMATIC AFFAIRS Issued and averred by the office of, Her Excellency, Nuvilta Svajonė Whitewood, Imperial High Emissary HOREN'S CALLING, 632 A.A. ✠ HEED, ALL LEAL SONS OF HOREN ✠ Given its charge by the Crown and Archchancellery’s office, the Office of Diplomatic Affairs serves as one of the principal instruments through which the Empire of Man gives voice to its ideals, projects its authority, and maintains stability, both beyond its borders and within its own lands. Through its hierarchy of authority and network of ambassadors, the office conducts careful negotiation, formal representation, and highly disciplined statecraft. In this capacity, the Office acts not merely as a channel of communication but as a stabilizing force that tempers conflict, fosters cooperation, and advances the Empire's enduring ambitions. -=- STRUCTURE OF THE OFFICE IMPERIAL HIGH EMISSARY As a senior Commissioner of the Imperial Chancellery, the Imperial High Emissary is the highest diplomatic authority within the Office of Diplomatic Affairs. She answers directly to the Archchancellor and Vice Chancellor. She is charged with conducting foreign and domestic diplomacy to further the interests of the Imperial Crown. It is further her mandate to receive and formally acknowledge foreign emissaries and visiting dignitaries, to supervise the negotiation framework of treaties and accords on behalf of the Crown, and to advise the Archchancellery on the diplomatic climate. Imperial High Emissary Her Excellency, Nuvilta Svajonė Whitewood IMPERIAL DEPUTY EMISSARIES The Imperial Deputy Emissaries serve as senior administrators of the Office of Diplomatic Affairs, directly beneath the Imperial High Emissary. In her absence, either Deputy may assume her duties with full delegated authority. Each oversees a separate delegation: one handling Provincial Affairs and the other Crownlands Affairs. Their responsibilities include managing daily operations, directing correspondence and petitions, assigning ambassadors, and ensuring Imperial directives are carried out. They also interview, vet, train, and supervise the ambassadors under their jurisdiction to maintain the professional standards required for Imperial foreign and domestic policy. Imperial Deputy Emissaries Her Imperial Highness, Joan Mariana Horen, Princess of Man & Duchess of Helena His Excellency, Ezra de Senna, Count of Edessa IMPERIAL AMBASSADORS The Imperial Ambassadors, as the official diplomatic representatives of the Empire of Man, are divided into two branches: I. Provincial Ambassadors are assigned to sovereign nations declared as provinces of the Imperium, alongside foreign powers that lie beyond Imperial authority. These include the Kurai-Kuni Shugonate, High Kingdom of Idunia, Kingdom of Norland, Princedom of Cauróst, and the Forest of Iryalen. Their duties include: ✠ Conducting official diplomatic relations and establishing or maintaining Imperial embassies. ✠ Negotiating treaties, alliances, trade accords, and ceasefires on behalf of the High Emissary. ✠ Reporting foreign developments, intentions, and emerging threats to the Imperial government. ✠ Safeguarding Imperial interests and citizens abroad, where applicable. II. Crownlands Ambassadors are assigned to major regions and vassals within the crownlands of the Empire. These include the Principality of Blackvale, the Principality of Reinmar, the Archduchy of Alba, and the Raevirlands, which encompass the lands of Valwyck, Kvasz, and Ghaestenwald, with further delegations to other vassals as needed. Their duties include: ✠ Mediating disputes between provinces, cities, and regional authorities. ✠ Ensuring cohesion between local governance and the central Imperial administration. ✠ Upholding uniform diplomatic protocols across the Empire’s territories. ✠ Stewarding Imperial festivals and traditions throughout the Crownlands. THE DIPLOMATIC ENVOYS The Diplomatic Envoys are entry-level positions within the office of Diplomatic Affairs that provide hands-on experience in diplomacy. They assist any senior staff, handle administrative duties, and participate in embassy activities under supervision. This role is a training ground for future Ambassadors, helping them develop the skills needed for higher positions. Envoys report directly to a senior officer. Aspiring Envoys must be 14 years old. THE DIPLOMATIC WARDS The Diplomatic wards are children aged 6-13 who are accepted by the High Emissary or one of her senior officers and are given tasks to gain experience in Diplomatic Affairs. After their wardship concludes at age 14, they may, should they choose, become Envoys and continue their development in diplomacy before being promoted to senior staff upon coming of age and being deemed suitably proficient. -=- DIPLOMATIC APPLICATION Applications for Imperial Ambassadors, Diplomatic Envoys, and Diplomatic Wards are open. Serving in the Office of Diplomatic Affairs is a position of great responsibility and is reserved for the most qualified individuals. Those wishing to apply for posts related to the Provinces should write to the Deputy, Princess Joan Mariana (@Trinnsane), and those interested in applying for posts pertaining to the Crownlands should write to the Deputy, Count Ezra de Senna (@FireAGN). Other queries or interests should be written to the High Emissary, Lady Nuvilta Whitewood (@Dramatude). AVE IMPERIUM H V M A N I T A S I N V I C T A HIS IMPERIAL EXCELLENCY, Ledicort de Senna, Imperial Archchancellor, HER EXCELLENCY, Nuvilta Svajonė Whitewood, Heiress to the County of Silasia, Imperial High Emissary. HER IMPERIAL HIGHNESS, Joan Mariana Horen, Imperial Princess of the Empire, Duchess of Helena, Imperial Deputy Emissary of the Provinces. HIS EXCELLENCY, Ezra de Senna, Count of Edessa, Patriarch of House Senna, Imperial Deputy Emissary of the Crownlands.
  11. THE GRAND CHRONICLE OF THE FIRST TWO DAYS Issued By: The County of Silasia 12TH OF HARREN'S FOLLY, 629 A.A. With great anticipation and the roar of excitement from the gathered folk, the Grand Unity Games have commenced. A season of camaraderie and skill has been ushered forth under the banners of the Empire of Man. Below is the official chronicle of the first two days of the Games, recounting the triumphs, upsets, and rising stars shaping the standings of the championship. DAY I - OPENING JOUST The Grand Unity Games began with great fanfare on the shores of the COUNTY OF SILASIA. Observers took to the stands, filling the air with cheers and anticipation to come. Seven riders with horses draped in their noble standards readied themselves at the tilts, each eager to prove their prowess. The competitors were: Melissandre Kildrakken, Janos, Aurelian Greye, Henry Thomas Spencer, Baron Larkin Mack Winburgh, Lord Charlie Baruch, Duke Duncan Baruch. In the first pass, Winburgh quickly took the first win with a flurry of purple and black against Spencer. Charlie Baruch would then compete against the Greye child-warrior, winning and showing the might of the Baruch bear. Lord Janos would topple the elder Baruch shortly after. Melissandre showed off the Kildrakken’s fortitude by defeating Larkin and after Charlie would go onto avenge his Duke by dismounting Janos. As the final pass arrived, the air filled with trepidation. for the final competitors as both Melissandre and Charlie had taken their places, showing themselves to be expert riders. In the clash of metal and splintering wood, Lord Charlie would prevail narrowly through the finesse of his lance, and secure the first victory of the Grand Unity Games; earning him a prize of 100 mina and points toward the Championship cup. DAY II - THE GAME OF NIKULTAG Honoring the traditional game of Nikultag (spleef), the competitors took to the hills of the PRINCIPALITY OF BLACKVALE for the second day of the championship. Onlookers lined the sides of the arena tower to see the brutal contest of footing, instinct, and strength. Competitors for this day were: Diederick van Aert, Sir Carolus van Aert, Melissandre Kildrakken, Cora Vallin, Baron Larkin Mack Winburgh, Lord Charlie Baruch, Sir Lothar d’Amaury, and Lord Kajus Whitewood. Diederick van Aert went against Cora Vallin, and showed a strong opening victory for the Principality of Blackvale. Lord Charlie and Baron Larkin faced off to test their skills with Charlie besting Larkin and showing that his joust victory was not a fluke. Melissandre faced the fearsome Sir Carolus who won by knocking Melissandre off the side of the arena. Next was Kajus Whitewood against Sir Lothar d'Amaury. While Kajus managed to quickly drop Sir Lothar to the second floor, his overconfidence became his undoing as he tumbled to the ground in an overconfident chase, thus securing the win for Sir Lothar. Next it was the young van Aert versus the jousting champion Charlie. Diederick proved himself more nimble than the Baruch and had won over him. Then a bout between two knights, Sir Carolus vs. Sir Lothar, showed that while Sir Carolus may not like the cold, he can still fight in any condition, beating Sir Lothar with his shovel and securing the victory. For the fight to win this day, both van Aerts took against each other, Sir Carolus vs. Diederick van Aert. Sir Carolus graciously did not pummel the squire. In a battle of speed hard fought, the elder van Aert took the win! By popular vote, a free for all was had to pick the champion of 3rd place. Melissandre, Larkin, Charlie, and Sir Lothar entered the ring once more. In the end, Sir Lothar won the free for all for third place. CURRENT POINT STANDINGS CHAMPIONSHIP LEADERBOARD 1st | Lord, Charlie Baruch | 12 points 2nd| Sir Carolus van Aert | 10 points 3rd | Melissandre Kildrakken | 9 points 4th | Larkin Mack Winburgh | 7 points 4th | Diederick van Aert | 7 points 5th | Sir Lothar d’Amaury | 5 points 7th | Lord, Kajus Whitewood | 2 points 7th | Janos | 2 points 7th | Aurelian Greye | 2 points 7th | Henry Thomas Spencer | 2 points 7th | Duke, Duncan Baruch | 2 points 7th | Cora Vallin | 2 points Signed, HER LADYSHIP, Nuvilta Svajone Whitewood, Heiress to the County of Silasia [!] Official Seal of House Whitewood
  12. THE GRAND HOSTED BY: The County of Silasia 12TH OF OWNY’S LIGHT, 629 A.A. Since the early days of the Empire, with its early foundations as the Kingdom of Burgundy, it has brought people of different creeds, cultures and ideals together under one banner of unified man. From the multicultural traderoads the prior Barony stood on, to the great tournaments that took place on the bridge to Alba, the people of the empire were brought together in merriment. Thus, to celebrate and embolden the united spirit of Man, it is the pleasure of the County of Silasia to organise the Grand Unity Games, with the aid of our most honoured peers. The Unity Games are a travelling series of contests hosted across the Imperial vassals, with each stop offering a distinct trial of skill and spirit. Each game shall reflect the heart of the land man has made its home upon, testing the strength and integrity of the people. Contestants will earn point placements at each stage, with standings tracked throughout the season. The finest among them shall earn entry into the Grand Cup, the finale held in the heart of the Empire, the capital of Rittersburg. THE GRAND TOUR THE OPENING TILT OF SILASIA The opening game shall take place upon the sandy shores of Berzynsdat in the COUNTY OF SILASIA, with a time honoured contest of honor and mastery – the Joust. May riders prove their prowess upon the sand flats where nothing but skill will prevail. [Saturday, Nov. 22 @3PM EST] THE IRON CLASH OF BLACKVALE In the lands where steel is wrought and courage tempered, the hosts of the PRINCIPALITY OF BLACKVALE invite all challengers to the contest of combat and cunning. Competitors shall face one another in a game of Spleef. [Sunday, Nov. 23 @3PM EST] THE REINMAREN WARGAMES In the hardy lands of the PRINCIPALITY OF REINMAR, competitors shall take part in the Reinmaren Wargames, a contest of martial skill. Participants will be split into two warbands, the Theoderikin and Gelimarssons. Fighters will face one another in a mock siege to then be followed by an unarmed bout. [Sunday, Nov. 30th @3PM EST] THE ASCENT OF TARNAVON Among the rugged highlands of TARNAVON, awaits the Ascent of the Hill. Competitors will participate in battles of endurance and cunning until one is left standing - the King of the Hill. [Saturday, Dec. 6th @3PM EST] THE GALLANT RUN OF ALBA Across the ARCHDUCHY OF ALBA, riders shall gather for a horse race that celebrates grace, bond, and the harmony between steed and rider. No contest better reflects the Alban spirit. Competitors will take to their mounts and compete to reach the end of the course. [Sunday, Dec. 7th @3PM EST] THE IMPERIAL FESTIVAL At last, the tour shall conclude beneath the dragons of the Empire of Man, in the CAPITAL OF RITTERSBURG. The competitors and all guests shall gather for the Festival of Virtue - a grand festival of sport, revelry, and reflection. It is here that the victors of the games are celebrated and the laurels of Virtue are bestowed. The festival is to stand as a symbol of unity, showing vassals bound not by conquest, but by camaraderie and shared endeavor. [Saturday, Dec. 13th @3PM EST] THE SCORING & HONORS Competitors will earn points based on placement in each event. At the close of the tour, the competitor with the greatest standing shall be named the Champion of Virtue and given the Laurel of Unity. 1st Place - 10 Points 2nd Place - 7 Points 3rd Place - 5 Points Participation - 2 Points Additional honors shall be granted for conduct and spirit throughout the Tour: THE CROWN OF FELLOWSHIP - awarded for good sportsmanship and unity. THE PEOPLE’S FAVOR - awarded by popular vote. THE VIRTUOUS BANNER - awarded for exceptional representation of one’s vassal. REGISTRATION Competitors must be registered before the first event to be announced in the Opening Ceremony. Late registration will be available 15 minutes before the start of each event. Those wishing to take part may do so by replying to this post with: Signed, THE RIGHT HONORABLE, Arturas Miklos Blaxton-Whitewood, Count of Silasia, Baron of Blackwell, Lilenburg & Swan’s Keep, Lord of Sterhal Patriarch of House Whitewood & Blaktonite Dynasty Protector of Silasians, Watcher of the Birch HER LADYSHIP, Nuvilta Svajone Whitewood, Heiress to the County of Silasia HIS HIGHNESS, Martius I van Aert, Prince of Blackvale, Duke of Veletz, Lord of Westmark, Patriarch-Dynast of Pertinax HIS GRACE, Duncan Baruch, Duke of Valwyck, Count of Ayr, Viscount of Voron, Baron of Laval, Riveryn, and Gant, Lord of Jorenstadt, Laird of Tarnavon HIS LORDSHIP, Ludolf von Brandthof, Ritter of the Order of Saint Tylos, Seneschal of the Heather Court HIS ROYAL HIGHNESS, Edward Cecilius Alstion, Prince of Alstion and Aanen, Archduke of Alba, Duke of Balamena, Corazon, Leone, and Frederica, Earl of Alamar, Enswerp, Thesmer, Thelen, Yves, and Whitespire, Baron of Placentia and Virdain, Lord of Saint Godwinsburg, Defender of the Godwinites, Patriarch of the Johannian Dynasty, etcetera. HIS IMPERIAL HIGHNESS, Hadrian Tiberias of the House of Horen, Crown Prince of the Empire, Prince of Burgundy, Lord Justiciar of the Imperial Privy, Duke of Grense. [!] Official Seal of House Whitewood
  13. OF 200 A.R.P ✦ • ────────────────────────────────────────────────── • ✦ • ────────────────────────────────────────────────── • ✦ From the Desk of the Lady-Maire DAY MONTH, YEAR ATSTANA DE REGNE PETRÈRE ✦ • ────────────────────────────────────────────────── • ✦ • ────────────────────────────────────────────────── • ✦ Delivered to the Citizens of Riviènse À NOS HONORABLES CITOYENS, It is with a deep gratitude and a steadfast heart that I stand before you today as your new Lady-Maire. Since our arrival on Azuras, Riviènse has stood as a place of quiet resilience, of bustling craft, of warm hospitality, and of people who care for one another in hardship. To be entrusted with such a position is an honor I will never take lightly. Today marks not only the beginning of my tenure, but the renewal of a promise: that Riviènse will remain a city devoted to safety, prosperity, and unity, where the voice of every citizen matters. I. DUTIES OF THE MAIRE As your Maire, my foremost responsibilities are clear: To lift the voices of our citizenry, ensuring no citizen is left unheard, unseen, or unrepresented. To serve as the bridge between Riviènse and the Crown, advocating for the needs of the common folk, and our ambitions. To ensure the flourishing of public works, maintaining our squares, markets, and communal spaces. To safeguard the city’s welfare, strengthening emergency response and order within the capital. These duties are daily active labors that I shall embrace fully. II. THE PETRAN STAR The people of Riviènse deserve to know the dealings of our city. To create better transparency and communication I will first see to the revival of ‘THE PETRAN STAR’, as an official newspaper of Riviènse. Any citizen interested in serving as scribe for the paper, should send a letter directly to me. III. TOWN HALLS Alternating years with the Garmont Assembly meetings and Court, the Office of the Mayor will host town gatherings so concerns may be voiced directly and solutions shaped collectively. Should citizens have concerns outside of those meetings, a box will be set within the Town Hall for citizens to submit questions, comments, and concerns – the answer to these being put into the released paper. IV. THE SEARCH FOR TALENT Any citizen who wishes to build Riviènse as a public servant, is encouraged to apply by letter to the Lady-Maire. Folks of any and all backgrounds from farmer to blacksmith are encouraged to apply, as any position may be created upon the Lady-Maire’s will. Some positions can include a secretary or inspector. V. CITY INSTITUTIONS To support a growing and thriving capital city, we must ensure that all of our city institutions are receiving the care that they need. All leaders of City Institutions will be contacted to meet formally to discuss any needs your institution may need. This includes the Tavern, Riviènse Medical Society, and any guilds who wish to be considered of the City of Riviènse. III. A CITY LED BY ITS PEOPLE Though I have been elected to this office, Riviènse belongs to the people that inhabit her. No decree, council, and no crown can replace the wisdom of a community that walks its own streets. For this, I seek those willing to help. Those willing to work for the city are encouraged to send a letter. I ask of you to not only bring your support, but your partnership as well. My office will always remain open for you to bring your ideas, criticisms, and hopes. As your Lady-Maire, I shall endeavor to remain as transparent as possible, accessible, and accountable. Let us walk forward together, for Riviènse thrives when we all take part in its future. ✦ WRIT & PENNED BY • ───────────────── • THE POPULAR, Norellie Catriona Auclair, Lady-Maire of Riviènse
  14. Nuvilta's eyes fluttered open, a low groan slipping past her lips as pain rushed through her body. The world around her spun as she blinked to life, shapes and shadows blurring until the familiar beams of her room in Berzynstadt finally steadied. Blood throbbed beneath her bruised skin. Her last memory was a blow to her head before darkness. "Leif!" The name tore out of her, sharp and panicked. Her breath quickened as she struggled upright, only to find Kajus beside her, his hand warm and steady as it brushed her forehead. "Where is Leif, Kajus!? Did they... did they take him?" She tossed away the blankets and tried to rise, flinching as a lance of pain erupted through her ribs. Kajus guided her down, murmuring something gentle, something grounding, but she barely heard him over the pounding in her ears. Then he pressed a sealed parchment into her trembling hands. Her fingers trembled as she broke the wax. A cold, dread settling into her bones. She knew the answer to her question. She had known the moment she'd awoke. "Cousin..." she breathed, the word catching in her throat. Tears welled, blurring the ink. Grief struck like a blade between her ribs. Beneath it, a deeper, heavier ache set in. She had failed him. She hadn't been strong enough. hadn't been fast enough. She hadn't been prepared for the worse as a true leader should be. While she had been knocked unconscious, helpless, Leif had been taken from her reach. "If I hadn't fallen... if I'd stayed on my feet and..." Her voice faltered, grief twisting with regret. "I should've protected him." The parchment crumbled under her grip as she held it close to her chest. Her heart was again hollowed.
  15. GODFREY’S TRIUMPH, 628 A.A BLESSING OF FAMILY The House of Whitewood is overjoyed to announce the miraculous deliverance of five children to Her Ladyship Nuvilta Svajone Whitewood and her spouse Kajus Joren Whitewood. The announcement has come delayed after the recovery of the children and the mother from sickness. The family thanks its supportive fellows and gives pious venerance to St. Julia for the deliverance and granting Lady Nuvilta strength. THE CYGNETS The blessed quintuplets were born 623 A.A, (2052 I.T) and have been given traditional Silasian names in accordance with familial custom. Their names, in order of deliverance: KONSTANTINAS AURELIJUS @Wolfthegray_ MORTA LUCIJA - @KaptainScarlet ILJA RUSLAN - @xo31 LEONAS KAJUS - @AurelianCraft JULIUS LORAND - @ECS1999 PRAYER O good St. Julia, We seek your intercession before God To help us live by the Virtues. that our children, clever and hale, will know God and his benevolence. And that we will have the strength to raise them. Amen. Signed, Her Ladyship, Nuvilta Svajone Whitewood, Heiress to the County of Silasia Lord, Kajus Joren Whitewood [!] Official Seal of House Whitewood
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