Edit: April fools! Sorry that this joke wasn't great, but we hope you had some fun! The lobby server was not a joke and will be remaining, but the main IP will connect you to the main server, and the lobby will only be used for restarts and maintenance. - Dev Team
Lobby Server
Lord of the Craft's main address will still connect you to the main server, but for restarts and maintenance you will be moved to a lobby server. There are portals here to each of the two major servers, plus many exciting features such as jump-pads, parkour, a trampoline, and /fly for Aether VIPs. If you have any suggestions for VIP features for the lobby, let us know!
You can visit the lobby anytime with /lobby
Navigate to the main server via the portal, or with the compass.
Changes to Defender Default
We are getting rid of the much-despised ‘Defender Default’ and replacing it with a creative solution that we hope you will enjoy!
Lord of the Craft will now take place on two parallel servers, featuring the same base map and storyline, though each having unique rules and plugins.
Items will not be synced between servers. Items gained or lost on one server will not be gained/lost on the other.
Roleplay Default Server
This server will become home to those who prefer a combat-free experience. It will be a safe-server, so we ask you to please be mindful of others. This server will have the following unique features:
No PVP is permitted anywhere. All combat must be RP.
Death will not be permitted.
Raiding and warclaims will be permitted, though they must take place in Roleplay. Raid cooldowns will remain the same.
Players will be reminded when equipping weapons that they can not PVP.
The whitelist will remain active.
PVP Default Server
This server will become home to those who prefer a the pixel-centric experience. It will be fast-paced, and exciting for all! This server will have the following unique features:
RP combat is entirely disallowed. Things such as ‘halt’, ‘minas or die’ or simply ‘you’re looking at me funny’ are sufficient to start a PVP countdown.
Weapons can track kills by doing /stattrak on the item. Note this will remove the lore, but who needs that anyways.
Death messages will be displayed, showing your weapon as well!
There will be a leaderboard for kills, viewable with /ladder. You will be ranked via ‘fame’ which can be seen with /fame. Note that farming kills is a bannable offence.
The dreaded new player protection has been removed.
Useless roleplay channels such as /shout, /quiet and /whisper have been removed. To compensate, the radius for /talk has been increased to 75 blocks.
There will be no whitelist.
Villainy and combat may take place at the Cloud Temple.
There will be no raid cooldowns or raid limits. Killing non-statuses citizens during a raid is permitted for realism, but please be aware this is a war crime.
You can use /tpa and /tpahere
Roleplaying magic of any sort will not be permitted.
Knockout has been removed.
Note to Nations
Nations will be moved exclusively to one of the two realms at the end of next week based on player-counts of your citizens. It would be impossible to have nations operate on two realms simultaneously.
We hope you enjoy these changes.
Cheers,
Administration and Development Teams