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Everything posted by 501warhead
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Summer Games Done Quick! Amazing stuff. Pop on by, give it a watch, very entertaining and for a great cause!
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1.9.4 has been delayed by one hour. The server will be going down at 4PM EDT to begin.
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stop trying to publicly shame nathan nothing good comes of it other than rep or warning points
and yeah, i mean what's the plan here? me and salvo stockpiled like an arse load of good weapons, will they all just have no attack speed? are you going through EVERY chest @Why. and changing each weapon to have a suitable damage+attack speed ratio? nerfing/buffing every piece of armour that exists? seriously, what's the plan here?
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The Open beta is now closed.
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Update on the 1.9.4 update; I've visited a large amount of the bonus %'s on weapons. Weapon %'s have been lowered across the board so that Damage Per Second can be no more than 3.0 above their vanilla counterparts.
Example; Iron Sword.
Vanilla Damage Per Second: 9.6 (6 attack damage * 1.6 attacks per second)
LotC Damage Per Second (with the highest roll): Roughly 12.6 at it's highest. This would mean that rolls will go up to 33% (33% of 9.6 = ~3, 9.6+3=12.6) instead of the former 65% on Black Ferrum Blades.
Stonemason-crafted weapons will, as usual, be able to go higher than the other rolls (although it's minimum roll will be equivalent to the Black Ferrum-tier weapons, so you're paying more for the ability to get better weapons although it's no garentee it'll be better.)
Numbers (as of this moment, subject to change post-beta test.)
Swords 70% (Stonemason) (old highest) -> 33% (Black Ferrum) (12.8 Maximum DPS)
Axes 65% (old highest) -> 42% (Black Ferrum) (11.7 Maximum DPS)
Pickaxes 65% (old highest) -> 36% (Black Ferrum) (11.8 Maximum DPS)
Two other things of note:
These changes will be applied retroactively. Any existing weapons will have their numbers scaled down to match these new numbers.
Weapon bonus rolls are going to be following a different curve this time around, a vast majority of the weapon bonus damage will be obtainable within the earlier levels (~5-6 added each level) and higher levels will be more marginal with weapon damage increases (~0.4-0.5 added each level.)
These changes will be announced on the patchnotes released post-beta testing.
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Do you really think that could work in LotC PvP? I mean we already have weird modifiers along with large scale PvP LotC does? I mean, i know Kalen has tested everything he can, but I wouldn't call him a PvP'er, and although he may look at the data of, "This blocks 100% damage," he can't be as experienced as someone who has actually practiced in 1.9 PvP a bunch. So, what do you think of shields? When do they lag? Why do they lag? Is it just you missing your blocks?
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