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Ever

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  1. Okay guys, here's part two. You'll find a link to the first thread, a 'your view', below. I let that thread and poll run a week to see just what you guys wanted. In an effort to better target exactly what the playerbase wants, this thread will be more about voting on the details of the future fast travel systems rather than what you'd like to see. PLEASE READ THE THREE SECTIONS BELOW BEFORE VOTING. Moving Nation Boats Out of the 178 people that voted, 107 / 60.11% were in favor of moving nation boats closer to their respective nation's capital. Below you will see the potential changes. The CIRCLED X is where the fast travel will be moved. The UN-CIRCLED X is where the fast travel currently stands. The colored dot represents the nation. TAHN - Dwarves (orange), Oren (purple), High Elves (periwinkle), Welves (green) CERU - Sutica ASUL - Haria (yellow), Orcs (brown), Dreadlands (pink) There will be a two additional, smaller boats at the docks here. Players can take their respective boats closer to their nation capital. If you have any qualms, complaints, or worries with these boat movements, post in this thread. Sea Travel Over 86% of you wanted sea travel in some fashion. The current plan is as follows: - Nations and large settlements can purchase sea routes between two docks. - Once these routes are purchased and set up, players can journey on boats between the two settlements/nations. - Every Y minutes, a boat will announce that it is setting sail soon. Only nearby players will hear this. - A boat will set sail every X minutes. If you're on board the ship as it set sails, you will be transported to the middle of the ocean. - You will wait on the boat in the middle of the ocean for X minutes. After that time is up, you will be transported to your destination docks. - Boats will have varying travel time based on the distance they're covering. - Boats will likely not cost a travel fee for players. - Villainous activities are barred on boat travel. - You can jump out and swim from the boat but you're in the middle of the ocean so have fun. This helps to simulate sea travel and allows players to traverse the world in ease. You can hop on a boat and go AFK, you can roleplay during your travels, make forum posts, etc. Sometimes it might be faster to soulstone and walk to your destination or ride a horse. The point of this system is to make travelling between the islands less of a pain in the butt (travel from Island A to Spawn to Island B, for example). Cart Travel Admittedly, my poll for land travel was garbage so we'll be re-doing that in this thread. Cart travel will work much like Sea Travel. - Nations and large settlements can purchase cart routes. - Every Y minutes, a cart will announce that it is leaving soon. Only nearby players will hear this. - Every X minutes, a cart will leave, teleporting everyone inside of it to an in-motion cart. - After X minutes, the cart will arrive at its destination. - Cart travel will be free, but somewhat slow. - Players cannot leave the cart once it's in motion besides soulstoning. Horse Travel - Horse hitching poles or stables on the outskirts of a nation or settlement. - "Horse" routes between settlements and Nation capitals. - Medium up-front fee to set up the routes as well as an additional cost to use them. - Can travel instantly but costs minas depending on distance traveled. - Potentially a cool-down on horse travel as well.
  2. I vaguely remember a handful of people I had down there. Only a few actual names since it was SO long ago but... good tims, I fondly remember them.
  3. Weird how time flies, eh? Hard to think it was five years ago. Some days it feels like last month... Always nice to see someone from way-back, though.
  4. I don't think you understand how Bingo works.
  5. There's been a lot of back and forth and I think we've discussed a lot of good options and points. There will be a new thread up on Saturday with better-targeted feedback and better questions. Don't worry, I'm not asking for more general feedback. This thread will be more like "here's the idea, do you want this: yes or no". Plenty of good feedback in this thread and plenty of good ideas swimmin' upstairs. Anyways, I wanted to make another personal post about how I feel regarding the map and fast travels... The map is hurting. I'll straight up say that it's designed poorly. The multi-world/islands idea is great and I like it a lot. But travelling between them is clunky. Spawn -> Island A is straightforward. But having to go from Island A -> back to Spawn -> to Island B is silly. We're not taking full advantage of the fact that we're roleplaying on Islands now, though they're quite big. Boat travel can be done quite easily and in a way that doesn't hurt immersion/road roleplay. I've chatted with a coder and even they said it wouldn't be hard to develop. Also, speaking of road roleplay: There likely isn't any and I don't blame players for not seeking it out. The map is empty. There's not a whole lot to see outside of settlements. It's the same issue I had with our previous map. When I joined, there was a lot to see (past event areas, ghost-town settlements, cities, etc.) but after a week... well, that was it. It was stagnant. Nothing changed. There's a similar issue with our current map. I am the biggest proponent for road roleplay and I'm not a huge fan of fast travel. But even I can't defend this map by saying "just walk around and explore". There's nothing too exciting too see, the map likely won't change drastically, and it's unlikely that you'll come across another player on your travels. Obviously the most glaring issue is just that the map is TOO BIG. Obviously it was designed with expansion in mind. Nations start (relatively) small and then, slowly, over months, expand out into the world. But a map should not be designed with the far future in mind. It needs to be designed with the current and very imminent needs in mind. Personally, I think the map is twice, or even triple the size it needs to be. On second thought, map size isn't the issue. SPACING is. Things needs to be closer. We shouldn't be splitting up the player base across three large islands then telling them to walk from capital to capital. The map did do a few good things, however. The tile system is simple but amazing. It makes divvying up land and expanding nations easy. The islands are a neat idea though they're not being used to their fullest potential. I have no doubt that with a few good ideas, a plugin or two, and some tweaks, this could be a great map. But it needs to happen quickly. Pros: - Islands are cool and provide access to some unique roleplay opportunities that we're not taking advantage of - Tile system is 200% awesome Cons: - Nothing to see. Best to just sit inside your fief/settlement/capital than go exploring - Map is 2 or 3 times bigger than it has any right to be - Map launched late summer rather than early. Players are still getting accustomed to the map during a time where they have 1 - 3 hours of play time a day rather than 5+. - Current region system is a bit choking
  6. https://www.lordofthecraft.net/forums/topic/150419-your-view-fast-travel Keep providing your feedback. A new thread will pop up Saturday or Sunday presenting some ideas. 

    1. LPT

      LPT

      Please dont tell me how to live my life. Kthanks bye <3

      Congrats on admin btw! 

       

  7. Charter accepted; we've talked in-game and your region has been set-up. I wish you and your company luck!
  8. This charter application has been approved.
  9. Bub'hosh charter, accepted. The region has been set up. As discussed with HedgeHug, LC will not be provided for the builds but for terraforming- and you guys have finished the terraforming stage under my supervision. Everything else is up to you, good luck and have fun!
  10. Interjecting to remind everyone to keep your cool. We're discussing ways to make the server better and more enjoyable, not making jabs at one another. I'm not saying we're at that point yet but we're getting there. Regardless, thanks for all the feedback so far and keep it coming.
  11. I think I might make an Orc... Lots of cool stuff happening.

    1. Show previous comments  4 more
    2. KBR

      KBR

      Oh yeah if you go to Oren you get oocly white washed now so that's fun "Go on another persona."

    3. LatzMomo

      LatzMomo

      Contact me or Malg.

    4. EdgyMagey
  12. What's quicker than instantaneous? As for my own personal opinion, I really like the idea of ports and railways. Rails can be used to travel throughout an island without it being too fast or immersion breaking (plus it opens the door for cool builds- riding a cart down a steep incline right next to two giant lava rivers? Sweeet). Ports, docks, and port cities just make sense since this map is a collection of islands. It'd be silly for cities not to capitalize on this. Though ways of making the travel not instant would be interesting. Perhaps you'd have to wait on a boat a few minutes before it takes off, then you're taken to an empty-ocean where you wait another few minutes until you arrive at the next port. This wouldn't exactly fix the long travel times, but it would make roleplaying while travelling much easier. Instead of run-jumping from one city to the next for five minutes, you could roleplay on a boat.
  13. We're over a month into the new map, our cities are built, and players have begun to spread out into their own settlements. It's evident that the walk between nations and settlements and everything in-between is... a bit much. So let's talk about fast travels. It may just be that the map is just far too big to feasibly walk it and fast travels of some sort would definitely assist in getting players to and from roleplay hubs. Nation Neutral Fast Travels Fast travels on the map were supposed to be few and far between, their primary goal was to shuttle players from spawn to an island of their choice OR one of three resource islands. With the tile system and nations moving their plots around, a few of these fast travels aren't really nation-neutral anymore. Constantly moving them only solves the issue for a short time. Should the goal of neutral fast travel be abandoned? Should every major nation have a boat relatively close to their city, perhaps a short 100-150 walk from their front door, as opposed to some nations having to walk 500+? Or should we continue to maintain/enforce nation neutral fast travel boats; all nations would have to walk 200-300+ blocks equally, some a bit more. For reference, here's a map detailing travel from spawn to islands: The X denotes where exactly you land after taking a ship. Inter-Island Travel Perhaps the most pressing issue is just how long it takes to travel between... well, everything. If you're currently situated in Nation A and want to travel to Nation C, which is on another island, you have to either soulstone to that nation, soulstone to spawn then walk to the boat that takes you that nation's island, or walk from wherever you're at to the docks that connect you back to Malin island/spawn, then take a boat from there. Should there be some faster way of travelling between islands? Should there be numerous docks/ports around the islands that let you travel to other islands? Should cities be able to purchase docks/sea-ways that link up with one another? Island Travel While this may be more of an issue with the current region system and the playerbases' tendency to spread out as much as they possibly can, walking between settlements is a pain. Locations where three tiles bump together might have four or five fiefs within a few hundred blocks, guaranteeing that you'll likely come across SOMEONE. Other times, you'll walk across owned-but-empty tiles without seeing any builds or players for hundreds of blocks. Should there be some sort of island travel? Such as carts, railways, carriages, etc.? If there should be fast travels on the islands, should there be heavy draw backs for using them (I.E., cost minas, can only use one cart an hour, cannot quickly enter carts to deter using them to avoid conflict or attackers, etc.)? ---------- There's a lot to talk about so feel free to share ANY ideas or thoughts you have on fast travel. The poll above will not decide what happens but is merely to gauge a general interest. Fast travels aren't the only thing we're discussing currently either, the potential return of some sort of moderator autoshop system and updates to the current regioning system are both on the table- though, for the moment, fast travels seem like a much more important issue to address.
  14. Accepted, I believe your plot has already been set up.
  15. I'm disappointed. People complain about low player retention, the server not being kind of enough to newbies, all that jazz. Then when we actually get an influx of newer players, we treat them like garbage and threaten to "destroy, conquer, and butcher" them within a month of their joining. Minecraft multiplayer (and LoTC, really) has always been about playing with your friends. We should be welcoming of anyone who can abide by our rules, our lore, and isn't an outright jerk. Whether they come from another community or not, this group is welcomed in my book. In the end, what's better? 100 players online VS 130 players? Even if you don't often roleplay with the extra 30? If you're worried about isolationism... well, you can always go visit THEM. Regardless, Sultan sums it up the best. The most important thing, as always, will be getting new players in, accommodating them enough so that they can stick around, and making them one of our community members. Charter is accepted and we'll be figuring out the plot in-game.
    1. Show previous comments  2 more
    2. Cooliomafia

      Cooliomafia

      ;C I spent 4 hours at a doctor's office today just for a 5 minute Physical check-up. 

    3. ARCHITECUS

      ARCHITECUS

      You are nothing but an admin on a minecraft server.

    4. Appealing xD

      Appealing xD

      you are nothing but an admin on a minecraft teamspeak

       

  16. Just a reminder to change your passwords if you haven't lately. Forums + minecraft.

    1. Bvie

      Bvie

      Dont forget skype too :^)

  17. moorke pls log in or PM me or message me on skype I forgot 

    1. Pikel Boldshoulder

      Pikel Boldshoulder

      You need a bat signal there?

    2. Ever

      Ever

      yeah... said I'd help them then logged out after spending like 40 minutes on a region. WOOPS.

    3. Pikel Boldshoulder

      Pikel Boldshoulder

      pfft just resign now

  18. LEGIONNNNNNNNNN

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