Okay guys, here's part two. You'll find a link to the first thread, a 'your view', below. I let that thread and poll run a week to see just what you guys wanted. In an effort to better target exactly what the playerbase wants, this thread will be more about voting on the details of the future fast travel systems rather than what you'd like to see.
PLEASE READ THE THREE SECTIONS BELOW BEFORE VOTING.
Moving Nation Boats
Out of the 178 people that voted, 107 / 60.11% were in favor of moving nation boats closer to their respective nation's capital. Below you will see the potential changes. The CIRCLED X is where the fast travel will be moved. The UN-CIRCLED X is where the fast travel currently stands. The colored dot represents the nation.
TAHN - Dwarves (orange), Oren (purple), High Elves (periwinkle), Welves (green)
CERU - Sutica
ASUL - Haria (yellow), Orcs (brown), Dreadlands (pink)
There will be a two additional, smaller boats at the docks here. Players can take their respective boats closer to their nation capital.
If you have any qualms, complaints, or worries with these boat movements, post in this thread.
Sea Travel
Over 86% of you wanted sea travel in some fashion. The current plan is as follows:
- Nations and large settlements can purchase sea routes between two docks.
- Once these routes are purchased and set up, players can journey on boats between the two settlements/nations.
- Every Y minutes, a boat will announce that it is setting sail soon. Only nearby players will hear this.
- A boat will set sail every X minutes. If you're on board the ship as it set sails, you will be transported to the middle of the ocean.
- You will wait on the boat in the middle of the ocean for X minutes. After that time is up, you will be transported to your destination docks.
- Boats will have varying travel time based on the distance they're covering.
- Boats will likely not cost a travel fee for players.
- Villainous activities are barred on boat travel.
- You can jump out and swim from the boat but you're in the middle of the ocean so have fun.
This helps to simulate sea travel and allows players to traverse the world in ease. You can hop on a boat and go AFK, you can roleplay during your travels, make forum posts, etc. Sometimes it might be faster to soulstone and walk to your destination or ride a horse. The point of this system is to make travelling between the islands less of a pain in the butt (travel from Island A to Spawn to Island B, for example).
Cart Travel
Admittedly, my poll for land travel was garbage so we'll be re-doing that in this thread. Cart travel will work much like Sea Travel.
- Nations and large settlements can purchase cart routes.
- Every Y minutes, a cart will announce that it is leaving soon. Only nearby players will hear this.
- Every X minutes, a cart will leave, teleporting everyone inside of it to an in-motion cart.
- After X minutes, the cart will arrive at its destination.
- Cart travel will be free, but somewhat slow.
- Players cannot leave the cart once it's in motion besides soulstoning.
Horse Travel
- Horse hitching poles or stables on the outskirts of a nation or settlement.
- "Horse" routes between settlements and Nation capitals.
- Medium up-front fee to set up the routes as well as an additional cost to use them.
- Can travel instantly but costs minas depending on distance traveled.
- Potentially a cool-down on horse travel as well.