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Fast-Travel Feedback: Part 2

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Ever

Did you read the entire thread before voting?  

114 members have voted

  1. 1. Did you read the entire thread before voting?

    • Yes
      103
    • No (go read it)
      9
  2. 2. Do you want spawn boat destinations moved closer to their Nation Capitals? Refer to the three below images.

    • Yes
      90
    • No
      20
    • Other (please explain and mark your post in such a way that I know you voted other). Different locations, etc.
      2
  3. 3. Do you want Boat Travel / Sea Routes?

    • Yes
      105
    • No
      6
    • Other
      1
  4. 4. Should boats take longer to reach their destination based on distance traveled?

    • Yes
      74
    • No
      38
    • Other
      0
  5. 5. Should boat travel cost minas?

    • Yes
      27
    • No
      83
    • Other
      2
  6. 6. Should players purchasing sea charts / routes be able to make "pirate" ships, allowing for villainous activity on-board? These ships would be marked with the typical pirate sails.

    • Yes
      82
    • No
      27
    • Other
      3
  7. 7. Do you want Cart / Land travel?

    • Yes
      81
    • No
      29
    • Other
      2
  8. 8. Should carts take longer to reach their destination based on distance traveled?

    • Yes
      77
    • No
      35
    • Other
      0
  9. 9. Should cart routes be nation -> settlement and settlement -> nation only?

    • Yes
      72
    • No, I want settlement -> settlement travel too
      40
  10. 10. Do you want instant / Horse travel? This travel will cost minas.

    • Yes
      58
    • No
      50
    • Other
      4


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Okay guys, here's part two. You'll find a link to the first thread, a 'your view', below. I let that thread and poll run a week to see just what you guys wanted. In an effort to better target exactly what the playerbase wants, this thread will be more about voting on the details of the future fast travel systems rather than what you'd like to see.

 

PLEASE READ THE THREE SECTIONS BELOW BEFORE VOTING.

 

Moving Nation Boats

Out of the 178 people that voted, 107 / 60.11% were in favor of moving nation boats closer to their respective nation's capital. Below you will see the potential changes. The CIRCLED X is where the fast travel will be moved. The UN-CIRCLED X is where the fast travel currently stands. The colored dot represents the nation.

 

TAHN - Dwarves (orange), Oren (purple), High Elves (periwinkle), Welves (green)

 

YLXHpJu.png

 

CERU - Sutica

 

4zDMv9Y.png

 

ASUL - Haria (yellow), Orcs (brown), Dreadlands (pink)

 

There will be a two additional, smaller boats at the docks here. Players can take their respective boats closer to their nation capital.

 

txTrU5D.png

 

If you have any qualms, complaints, or worries with these boat movements, post in this thread.

 

Sea Travel

 

Over 86% of you wanted sea travel in some fashion. The current plan is as follows:

 

- Nations and large settlements can purchase sea routes between two docks. 

- Once these routes are purchased and set up, players can journey on boats between the two settlements/nations.

- Every Y minutes, a boat will announce that it is setting sail soon. Only nearby players will hear this.

- A boat will set sail every X minutes. If you're on board the ship as it set sails, you will be transported to the middle of the ocean.

- You will wait on the boat in the middle of the ocean for X minutes. After that time is up, you will be transported to your destination docks.

- Boats will have varying travel time based on the distance they're covering. 

- Boats will likely not cost a travel fee for players.

- Villainous activities are barred on boat travel.

- You can jump out and swim from the boat but you're in the middle of the ocean so have fun.

 

This helps to simulate sea travel and allows players to traverse the world in ease. You can hop on a boat and go AFK, you can roleplay during your travels, make forum posts, etc. Sometimes it might be faster to soulstone and walk to your destination or ride a horse. The point of this system is to make travelling between the islands less of a pain in the butt (travel from Island A to Spawn to Island B, for example). 

 

Cart Travel

Admittedly, my poll for land travel was garbage so we'll be re-doing that in this thread. Cart travel will work much like Sea Travel. 

 

- Nations and large settlements can purchase cart routes.

- Every Y minutes, a cart will announce that it is leaving soon. Only nearby players will hear this.

- Every X minutes, a cart will leave, teleporting everyone inside of it to an in-motion cart. 

- After X minutes, the cart will arrive at its destination.

- Cart travel will be free, but somewhat slow.

- Players cannot leave the cart once it's in motion besides soulstoning.

 

Horse Travel

 

- Horse hitching poles or stables on the outskirts of a nation or settlement. 

- "Horse" routes between settlements and Nation capitals. 

- Medium up-front fee to set up the routes as well as an additional cost to use them.

- Can travel instantly but costs minas depending on distance traveled.

- Potentially a cool-down on horse travel as well.

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first?

 

Edit: Is there any chance that guild charters will be able to buy fast travels or something?

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3 minutes ago, Savage Scooter said:

first?

 

Edit: Is there any chance that guild charters will be able to buy fast travels or something?


As it stands, that would currently be a part of the plan. It would likely be a case-by-case basis, however. If your group is already NEAR a fast travel or there's no need for it (say, you're located next to a major city or settlement) then I would say no. If you're in the middle of nowhere and have a proper need/playerbase and can pay the cost then we can likely work something out. 

 

Just now, Teegah said:

Ceru and Asul should be removed and kept for the 6.0 and 7.0 maps. 90% of activity is on Tahn anyways

 

That's a discussion for another time. I will say that I am massively in favor of shrinking the map drastically but it's hard coming up with a way to do it properly. If, even with fast travels, players are still finding travel times tedious and the population is too wildly dispersed due to the multiple islands, I'd be up for discussing potential map changes.

 

Just now, A Moongazer said:

 

And what happens to the various cities/nations living on Ceru and Asul? They have all their hard work destroyed for the sake of it?

 

The plan would likely be world editing their cities and settlements onto the "main" land. But, again, it would be quite difficult and would require quite a lot of give-and-take between all the nations and the playerbase as a whole.

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Just now, Teegah said:

Ceru and Asul should be removed and kept for the 6.0 and 7.0 maps. 90% of activity is on Tahn anyways

 

And what happens to the various cities/nations living on Ceru and Asul? They have all their hard work destroyed for the sake of it?

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2 minutes ago, Teegah said:

Ceru and Asul should be removed and kept for the 6.0 and 7.0 maps. 90% of activity is on Tahn anyways

what a good idea +1

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https://gyazo.com/60e5d87aa7f85d2982e7d17232fa1bac I would be fine with most of these things, however there are a few suggestions I'd like to make. First, don't just let nation or settlement owners start cart or sea routes. Let players make them. Players who are either wealthy or trying to get wealthy should have the option to make their own sea or cart routes. Second, give those that run them a choice on how much to charge. This would make the idea of starting up your own cart routes a great way to get rich and it create a very dynamic landscape where the routes are opened up over time rather than them all appearing at once. And due to the absolutely absurd time it takes to get from point A to point B in Axios, it would be a great way to give players a new source of revenue. I can think of several people, off the top of my head, who would absolutely love the idea of becoming the LotC equivalent of railroad tycoons.

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Fast travel is supposed to be fast. I will never make use of this pointlessly slow teleporting system and will instead continue to just use my strategically placed soulstones.

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Could we just have fast travels with like a 10-15 second cooldown? That's all I really want.

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21 minutes ago, Teegah said:

no their capitals get moved to tahn look how mcuh empty space is there

 

What about guilds and settlements under nations, are they moved too? Also even if this took place I dunno if using already explored areas for a future map will work well.

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9. Should cart routes be nation -> settlement and settlement -> nation only?

 

im going to get burned at the stake for this but the carts, if allowed to go from settlement to settlement, should progress outward from their respective nation capitals, if a cart is paid for that goes beyond the reach of the current. For example,

 

Johannesburg --> Cantal --> Metz

 

You take one cart to a settlement, perhaps stopping to rest before venturing onward, or simply taking the next cart out of that village. This may also help bring rp to these smaller settlements, which in itself solves a bit of the problem of having settlements in the first place. Eh?? 

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2 minutes ago, ShannonLeigh said:

9. Should cart routes be nation -> settlement and settlement -> nation only?

 

im going to get burned at the stake for this but the carts, if allowed to go from settlement to settlement, should progress outward from their respective nation capitals, if a cart is paid for that goes beyond the reach of the current. For example,

 

Johannesburg --> Cantal --> Metz

 

You take one cart to a settlement, perhaps stopping to rest before venturing onward, or simply taking the next cart out of that village. This may also help bring rp to these smaller settlements, which in itself solves a bit of the problem of having settlements in the first place. Eh?? 

Wasn't this the policy on Vailor? That turned out to decentralize everything and fail at it's goal of bringing RP to these smaller settlements.

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Just now, Warmetal said:

Wasn't this the policy on Vailor? That turned out to decentralize everything and fail at it's goal of bringing RP to these smaller settlements.

That's.. not what happened at all?? Maybe you misunderstood my post. Vailor was terrible because the fast travels were ALL in one single spot, and you could go anywhere in Oren from that one spot. To me it was horribly unrealistic and wholly immersion breaking.

 

I feel like the point of the topics at hand are to create more realism and less "right click a sign for insta teleport"

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9 minutes ago, 吳憾戰士14 said:

This just seems way to complicated. Why can't we just have fast-travels from spawn to capital cities which take like 20-30 seconds to activate and have a 10 minute cooldown?

 

It's complicated on paper, maybe. Just think World of Warcraft zeppelins or boats. They travel on a set schedule and it takes a few minutes to get to your destination. Your suggestion would make the best way to travel just setting your soulstone to spawn and treating Spawn Island as a fast travel hub to everywhere else. At that point, why even have land outside of capital cities and major settlements? It's likely going to be ignored. 

 

37 minutes ago, Ark said:

Could we just have fast travels with like a 10-15 second cooldown? That's all I really want.

 

There will be instant fast travel with minor draw back (cost). There's no point to a cooldown if it's that short.

 

40 minutes ago, AGiantPie said:

Fast travel is supposed to be fast. I will never make use of this pointlessly slow teleporting system and will instead continue to just use my strategically placed soulstones.

 

The goal is to make it faster than walking but also leave room for exploration and travel based on your current location. 

 

Instead of this: walk from oren to spawn boat - > walk across spawn island to sutica boat -> walk from sutica boat to sutica

It'd be this: walk to oren docks -> take boat to sutica docks -> walk to sutica

 

I suppose the goal is to somewhat invalidate the constant need to travel back to spawn simply to get to other islands. Logically, if you're on an island, why do you need to sail to ANOTHER island just to get to your destination? You can just have a direct route there, assuming there's a ship willing to take you.

 

While I love the visuals of our island spawn, I just don't see the point. It's pretty large for how empty it is and it adds another minute or two of travel time that shouldn't exist.

 

58 minutes ago, 2samspan said:

https://gyazo.com/60e5d87aa7f85d2982e7d17232fa1bac I would be fine with most of these things, however there are a few suggestions I'd like to make. First, don't just let nation or settlement owners start cart or sea routes. Let players make them. Players who are either wealthy or trying to get wealthy should have the option to make their own sea or cart routes. Second, give those that run them a choice on how much to charge. This would make the idea of starting up your own cart routes a great way to get rich and it create a very dynamic landscape where the routes are opened up over time rather than them all appearing at once. And due to the absolutely absurd time it takes to get from point A to point B in Axios, it would be a great way to give players a new source of revenue. I can think of several people, off the top of my head, who would absolutely love the idea of becoming the LotC equivalent of railroad tycoons.

 

This is an interesting idea but I think that the fast travels should work as a money sink in the end. There shouldn't be a boatload (heh) of fast travels; just enough to make travelling between islands not a complete pain as well as helping nation capital land -> settlement travel not be a completely boring slog.

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Just now, Ever said:

 

It's complicated on paper, maybe. Just think World of Warcraft zeppelins or boats. They travel on a set schedule and it takes a few minutes to get to your destination. Your suggestion would make the best way to travel just setting your soulstone to spawn and treating Spawn Island as a fast travel hub to everywhere else. At that point, why even have land outside of capital cities and major settlements? It's likely going to be ignored. 

Fair enough

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