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Ever

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Everything posted by Ever

  1. I wish you and your company the best of luck! - Charter approved and land has been granted.
  2. Sutica boat has been moved. Still need to build a path and some minor touch-ups to the world edit but this should cut down on travel time a lot.

    1. Reeg_

      Reeg_

      I initially read that as "Sutica has been moved" and was like, wait WHAT 

  3. Tiles and regions updated! Woo!

    1. Space

      Space

      this exclamation mark is gay

  4. Ridiculous. Is it too much to task you guys not to sling-shit and attack each other whenever the opportunity arises? Consider this a verbal warning. Keep it up and the warns / bans will flood in.
  5. All boat fast travel has been updated! Confused?: https://www.lordofthecraft.net/forums/topic/150759-fast-travel-feedback-part-2

     

    Sutica is last and that comes tomorrow.

    1. Show previous comments  5 more
    2. Anderssn

      Anderssn

      You don't exactly make announcements for everything.

    3. Ever

      Ever

      IDK man, I sort of do... Everything major I do, at least.

    4. Anderssn

      Anderssn

      You as in Gms and Amins, Staff, not just you sorry.

  6. Spawn -> Oren fast travel and Spawn -> Asul -> Orcs has been added. Should shave a few minutes off your walking. Rest of the boats tomorrow/over the next few days. Will also be cleaning up the worldediting/building roads too.

  7. After sitting down with two of Birthright’s Administrators, El3aab and Topaz, the seven of us have concluded that any suspected Lord of the Craft members are not involved in any of the recent hacking attempts on the Birthright community. It should go without saying, but any Lord of the Craft member found to be maliciously attacking or hacking other servers will face punishment. We are two servers but one, niche community. Breeding animosity or hatred between servers only hurts us all in the long run. Treat other servers with a modicum of respect for the hard work they do to strengthen the roleplay community. - LotC Administration
  8. Boats will likely be moving sometime this weekend. I'll be waiting till later in the evening when not as many players are online to move them. Will do half tonight and rest Sat/Sun.

  9. 6/7 Heroic Emerald Nightmare !_!

  10. 5/7 Heroic Emerald Nightmare !_!

    1. Bvie
    2. Swgrclan

      Swgrclan

      the hearthstone player drones mindlessly and spews buzzwords it does not understand

  11. 2/7 Heroic Emerald Nightmare !_!

  12. While it doesn't clash with our theme as much as I had originally thought, I know it will be roleplayed poorly and abused on such a wide scale that it's not worth the headache that they'll bring.
  13. Trying.

    1. Show previous comments  1 more
    2. Space

      Space

      don't worry if you believe enough you'll get off the bottom of the dps charts

    3. John Ivory

      John Ivory

      happy bungoday everyone, everyone wish bungo a happy bungoday

    4. Shalashask

      Shalashask

      FOR GREAT JUSTICE

  14. I think you're overestimating how difficult this will be to implement. It should be set up and ready (ready for purchases and routes to be made) within... 5 - 14 days. I don't want to set a narrow time-range as I don't want to force the coder that offered to code it up to kill himself working on it. But overall it shouldn't take long. It's not going to be like the a fabled magic system.
  15. I'll fix it tomorrow I promise. I just couldn't figure out where to put it.
  16. To make life easier you can now view all the heads in chests off to the left of the shop stall: The format is the same for moderators so picking out and getting heads should be easier than it was on Vailor. These chests are donation chests. If one of them isn't locked, please make a modreq. Don't get punished for stealing a bunch of decoratives.
  17. The issue is sorted and Gucko has been unbanned. It should also go without saying that continuing to spam the forums / statuses about it will be a bad idea.

    1. FORƎST

      FORƎST

      The Lord our God is merciful and forgiving even though we have rebelled against him

    2. chaotikal
  18. What's confusing about it? Horse Travel - instant, costs money Boat Travel - Leaves docks every few minutes, takes time to travel to destination Cart Travel - Leaves every few minutes, takes time to travel to destination
  19. Let's not kid ourselves. Road roleplay does not exist and cannot really exist on this map. Despite the goal of the tile/region system being to concentrate roleplay, it has failed. Players were able to expand far too quickly and the map itself is just way too big. Don't get me wrong, I like big maps and I don't think big maps are bad. But nations needs to be concentrated in the center of a map rather than thrown to every extreme corner possible. Expand outwards and inwards instead of expanding away from your nation/every other nation. And as I said previously, I am the BIGGEST proponent of road roleplay. I love it. I would do anything to breathe some life into it. But at this point, I don't think anything can save it besides a different map or a massive editing of our current map. The point IS to make it feel more realistic and immersive. For boats, I think it works fine. You're in the middle of the ocean, you likely wouldn't have any reference point for movement. Carts will be tricky but I think we can make it work. I don't think it's fair to say that players WON'T roleplay on them but I might be too over-enthusiastic in thinking that players will. But the option is there. And, as I said above, I know the map isn't designed super well. On paper, it sounds great. If we had an active 400, 500 playerbase then I think we'd be fine. But we're stretching out 100, 200 players super thin and that just doesn't work. Shops are next up on the chopping block. Two moderators have been brainstorming and working out a system for a few weeks now and I want to push that through soon after. Likely soon to follow THAT will be regions. That's part of the hope. They'll likely be pretty plain at the start, however, as I'm most interested in getting the systems in place then making them look pretty. You don't have to wait on the boat the entire time. Once you learn the schedule (and it'll be simple; every 10 minutes, maybe every 5 or 3 minutes, something like that) you can just roleplay, shop, bum around, etc. till the boats about to set sail. Then you just sprint down to the docks and hop on. Or you can just roleplay on board, sit afk, etc. Options. Also I'm not going to push through the pirate thing unless it's clear a MASSIVE MAJORITY is in favor of it. They'll still be faster than walking. Since every fast travel has to be hand-made, part of the work involved will be walking to the destination and seeing how long it takes. Carts should be twice, or three times as fast compared to walking. It can be placed wherever. That's the point of a 2nd round of feedback. Just let me know and we can work out something together. Same goes for everyone; if the spot isn't ideal, we can work something out. Just don't expect it to be plopped down right next to your city entrance. I want to de-emphasize the importance of spawn. Spawn is where you... well, re-spawn at. You're there for but a moment until you decide on where your roleplay takes you for the day. Making it more important, even if it's just for travelling purposes, adds a fourth island that scatters our population around. Can't make any promises about horses but it's known and acknowledged by our coders (and I've got a tiny idea I'll be testing later.) Understandable, but rules also exist for a reason. Players abusing fast travels during PVP can and will be punished.
  20. It's complicated on paper, maybe. Just think World of Warcraft zeppelins or boats. They travel on a set schedule and it takes a few minutes to get to your destination. Your suggestion would make the best way to travel just setting your soulstone to spawn and treating Spawn Island as a fast travel hub to everywhere else. At that point, why even have land outside of capital cities and major settlements? It's likely going to be ignored. There will be instant fast travel with minor draw back (cost). There's no point to a cooldown if it's that short. The goal is to make it faster than walking but also leave room for exploration and travel based on your current location. Instead of this: walk from oren to spawn boat - > walk across spawn island to sutica boat -> walk from sutica boat to sutica It'd be this: walk to oren docks -> take boat to sutica docks -> walk to sutica I suppose the goal is to somewhat invalidate the constant need to travel back to spawn simply to get to other islands. Logically, if you're on an island, why do you need to sail to ANOTHER island just to get to your destination? You can just have a direct route there, assuming there's a ship willing to take you. While I love the visuals of our island spawn, I just don't see the point. It's pretty large for how empty it is and it adds another minute or two of travel time that shouldn't exist. This is an interesting idea but I think that the fast travels should work as a money sink in the end. There shouldn't be a boatload (heh) of fast travels; just enough to make travelling between islands not a complete pain as well as helping nation capital land -> settlement travel not be a completely boring slog.
  21. As it stands, that would currently be a part of the plan. It would likely be a case-by-case basis, however. If your group is already NEAR a fast travel or there's no need for it (say, you're located next to a major city or settlement) then I would say no. If you're in the middle of nowhere and have a proper need/playerbase and can pay the cost then we can likely work something out. That's a discussion for another time. I will say that I am massively in favor of shrinking the map drastically but it's hard coming up with a way to do it properly. If, even with fast travels, players are still finding travel times tedious and the population is too wildly dispersed due to the multiple islands, I'd be up for discussing potential map changes. The plan would likely be world editing their cities and settlements onto the "main" land. But, again, it would be quite difficult and would require quite a lot of give-and-take between all the nations and the playerbase as a whole.
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