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Dwarves Link to the original post: Introduction: Dwarves are a very stubborn and proud race that love ale, mining and fighting. Dwarves treasure their loyalty, honor, and their beards above almost anything, other than that of precious gems and money. This drives Dwarves to live underground to mine for the precious gems and ores that lay beneath the surface. Dwarves tend to be very greedy due to Iblees’s curse upon their race in the ancient world of Aegis. This curse created our image of Dwarves on the server short and greedy. With this curse they also received a blessing, that of being strong of heart and mind. Subraces: Dwarves have four subraces along with the regular race of Dwarf. These four subraces are divided based upon the terrain in which they are accustomed to, their natural born talents and look of the Dwarves within the subrace. Of the four subraces, three have custom races upon the server while the fourth is a half-breed. Mountain Dwarves: Mountain Dwarves are those who are more suited towards combat and working. They usually are more devoted to combat and the military and therefore are usually bulkier. More at home in the mountains and valley cities, they are usually born with a lighter skin tone than that of Cave or Forest Dwarves. Race Profession: Miner Profession Boosts: +30% Miner +20% Blacksmith +20% Leatherworker +20% Lumberjack -20% Breeder Race Perks: + Stubborn: Increased knockback resistance + Testosterone: Increased Health - Stubby Legs: Passive speed penalty Cave Dwarves: Cave Dwarves are Dwarves who are more used to the deep mines and underground cities than those above ground. As a result of being underground more than other Dwarves their eyes are more adjusted to dark places or low light. Their skin is also usually darker due to their extended time underground. This time is usually spent mining valuable ores, and leads to many becoming merchants or setting up shops to sell their ores. Cave Dwarves also prefer to braid their beards more so over the other subraces of the Dwarven race, along with adorning their beards in fine jewels. Profession: Miner Profession Boosts: +30% Miner +30% Blacksmith +20% Stonemason -20% Farmer Race Perks: + Stubborn: Increased knockback resistance + Testosterone: Increased Health - Stubby Legs: Passive speed penalty Forest Dwarves: Forest Dwarves are Dwarves that prefer above ground to that of underground. Many tend to grow their hair longer and have naturally shorter beards. They tend to be closer as a subrace than the other subraces of Dwarf. They are usually known for their great woodworkers and lumberjacks as well as having a large love of nature similar to that of elves. Many forest Dwarves are known to have joined the Druids. Profession: Breeder Profession Boosts: +30% Breeder +20% Farmer +20% Lumberjack +20% Woodworker +20% Leatherworker -20% Blacksmith Race Perks: + Stubborn: Increased knockback resistance Dark Dwarves: Dark Dwarves are a culture within the Dwarves created from Dwarven and Dark elven descent. These half-breeds most notable clan is Doomforged, while other clans have them due to mating with the Dark Elven race. They are usually looked down upon by other Dwarves for being half-breeds, but nevertheless are very loyal to the Grand Kingdom of Urguan. Dwarven Clans: As a new dwarf within dwarven society you are expected to join one of the existing clans within the Grand Kingdom of Urguan. While this is not required it makes the process of assimilating into society much easier. There are two types of clans: Elder clans which are the clans who are the oldest and most respected, and common clans which are newer and seen with less respect. Notable Elder Clans: Mountain Dwarves: Ireheart: The Ireheart clan is one of the most respected clans within the Dwarves. They are known for their very barbaric and skilled warriors as well as their great military leaders of the past. Irehearts are known for having the best Grand Marshals and these military geniuses are usually referred to when referencing the Golden Ages of military within the Grand Kingdom of Urguan. Grandaxe: The Grandaxe clan is a very old clan, having two bloodlines from two of the oldest clans which decided to merge together. Those two clans being the Blackaxes and the Braveaxes. The Grandaxes are known for their great diplomats, politicans and leadership skill. Many having served as the Grand king or the High Remembrancer. Frostbeard: The Frostbeard clan is seen as one of the most barbaric mountain Dwarf clans in comparison to the Irehearts. They are known for their prowess in combat and help fill the ranks of the legion. They excel within combat similar to the Irehearts, but are more prone to barbaric fighting and charging in to the heat of battle against odds. Cave Dwarves: Irongut: The Irongut clan was the first clan founded within Aegis. The clan is most well known for its great scholars, blacksmiths, but most importantly its alchemists and wizards. Ironguts are known as the only clan that specializes within Magic and prides itself of its large library and powerful magic users. Starbreaker: The Starbreaker clan is known for its great blacksmiths and golemancers. The clan itself has had many great Golemancers and Smiths, most running the blacksmithing guild of the kingdom. They are one of the oldest clans and are very respected within the Grand Kingdom of Urguan. Goldhand: The Goldhand clan is known for its great merchants. They usually fill the position of Grand Merchant, and are known as the greatest merchants and appraisers alive within the kingdom. From the quality of weapons to gems they have vast knowledge upon the prices and rarities of the world. Forest Dwarves: Treebeard: The Treebeard clan stands as the only forest Dwarf clan that currently exists, and the only elder Forest Dwarf clan. The Treebeards are known for their great woodworkers, brewers and even have had druids among their ranks. Dark Dwarves: Doomforged: The doomforged are a clan based around smithing and runesmithing. They are a breed of half dark elven and half dwarven descent and are therefore looked down upon by other Dwarves for being half breeds. Government: The Dwarven government is usually a council under the Grand King. This Grand council advises and proposes decisions to the King as well as has the power to remove him if there is an abuse of power seen. The current council is known as the Senate of Hammers. The senate of hammers consists of representatives of each clan. The leaders of the Grand kingdom guilds are also considered part of the Lower Council, this including the blacksmithing guild, remembrancers (Knowledge keepers), the merchants and many other guilds. The Legion: The Dwarven Legion is the most popular guild within the Kingdom, and is the main military force of the Dwarves. The legion is an important part of Dwarven society as most of the citizens of the Kingdom of Urguan join the military, which is usually led by a Grand Marshal appointed by the Grand King along with commanders that are appointed by the Grand Marshal. The Legion has performed terrific feats of military ingenuity, and has been run by some of the greatest military strategists to ever live within the four races. Some of the greatest Grand Marshals of the past were Kjell Ireheart, Gorum Goldhand, and Thorin Grandaxe. Accent and Language: The Dwarven race has three types of accents which can range from very light or very heavy. Accents for Dwarves became popular in late Aegis and Asulon and are still used to this day. Those accents are most related to Scottish, Irish and Russian. Here are examples of replacing common speech with a Dwarven accent. th= d or t h=’ Light Accent: “W’ere do ye t’ink t’e next mine will be made? T’e current one seems to ‘ave run out of minerals, I mean at least I can nay find any.” Thick accent: “W’ere do ya dink da next moine will be made? Da current un seems to ‘ave run out ov minerals, I mean at least I can nay foind ane.” The Dwarves have three languages, the runic language known by the Golemancers and Runesmiths, the ancient language of the Dwarves of Aegis and Asulon, and the current common language of Anthos and Athera. Current: Credits: Chaotikai Ancient Language: Courtesy of Chaotikai https://docs.google.com/document/d/1r4MsqWBflbABa5Hgc8vEp6CPo5GygPtZthXHEe9Etfk/edit
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Elsillumiran - The Weeping Blades Of Silver
James replied to Blocky's topic in Vailor Roleplay Archive
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I have to remove Heero from the MAT to lessen his chances of getting LM...
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Accepted
- 42 replies
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1
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- dwarven wizards
- aengul blood
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Don't leave me dizzy-senpai :c
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Locked, after discussing with the clergy about the split in the community we have come to an agreement. Orgrahad will be given a trial, and will decide the rest of the Brathmordakin. Have amazing days!
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I see both your and Aengoth points, as well as my own. This is why I brought it to the Dwarven community to decide. If the poll stays undecided, I'll still most likely do a submission for Ograhad/Runesmithing and leave it that. If it leans towards yes, I will probably do a submission for all of them.
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That's fine, that's why I'm gathering the playerbases opinion before posting the lore submissions. My entire goal is create RP for the playerbase and make the server more enjoyable. If the community would rather not have it, it'd be better not to. I just think it would be very beneficial to Dwarven RP.
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Hello, today I bring forth a poll. This poll should be voted on those who are active in the Dwarven community, I would ask that you please refrain from voting if you are not a Dwarf. You are free to post your opinion, however let me get to the summary of this topic. I wish to write lore submissions for the members of the Brathmordakin. This would make every Brathmordakin deity an Aengul/Daemonic entity excluding Yemekar, the "creator". Considering the fact an Aengul already exists within the Religion, it would make a lot of sense to get approved lore for the rest of the religion. I'd be posting these as lore submissions, to allow the LMs to vote upon whether they are accepted or not. Now, I will give you my reasons for wanting this in the first place: Elven Aspects are all Aengul/Daemonic entities, and they get alot of events and RP because of it, Wyvrun is an Aengul, and is an important Brathmordakin figure as well as Ograhad was already in the works to be accepted as the creator of Runesmithing in the original lore. You have until 2/20/2016 to vote. Ograhad will still have his submission as planned for runesmithing.
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[✔] [Accepted] LOTC Server Applicaion
James replied to MinecraftMavenJS's topic in Implemented Applications
Player Whitelisted.- 3 replies
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- lotc
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[✔] [Accepted] Bacchanalia's Application
James replied to ItsNotMarkus's topic in Implemented Applications
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[✔] [Accepted] [Pending] mikkel1156's Application
James replied to mikkel1156's topic in Implemented Applications
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[✔] [Accepted] [Pending] Kinnger13: Whitelist Application
James replied to Kinnger13's topic in Implemented Applications
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[✔] [Accepted] [Pending] AlsrikSnow's Application
James replied to AlsrikSnow's topic in Implemented Applications
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[✔] [Accepted] [Pending] Application
James replied to NotTodayJerry's topic in Implemented Applications
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- 2 replies
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- huscarls
- housecarls
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Player Whitelisted.
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[✔] [Accepted] Whitelist Application - Raielha Oktet (Poshie)
James replied to Posh's topic in Implemented Applications
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[✔] [Accepted] Alternate Account Application
James replied to Babadooks's topic in Implemented Applications
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[✔] [Accepted] Epickoolaid's Whitelist Application
James replied to Cheetos's topic in Implemented Applications
Player Whitelisted.
