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James

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  1. James

    Ascended

    np. Let me know if you have any questions
  2. James

    Ascended

    Yes. Sorry for the delay to the answer on your question. I recently returned from finals, and have graduated high school :). The age to learn magic and required to join is 16.
  3. James

    Ascended

    Right now the only Ascended in the GMT timezones are Blundermore, and Tiger (Who dropped off the face of the earth, rest his soul) I have people telling me whats going on in GMT, as well as blundy as to who should recieve scrolls ;)
  4. Contact Combustionary on that particular event line and has been overseeing it. Direct questions to him.
  5. Many of the tomes have not been released and will have events for them this map. Stay tuned.
  6. Ascended Forged by their patron in the days of need, the white ones did their deeds. As time passed the world grew and changed but they forever remained the same. Slowly one by one they returned to see what they had left unburned The world had shifted, never sleeping and lacked a need for keeping. Their patron seemed to ignore the plight they now bore. The Ascended Originally created in the times of the long-lost homeland the Ascended were at one time entities of great faith, Stalwart mages who bore a holy magic that had never been seen before. They assisted where they may, travelling out into the world and helping to guide those who needed such. They helped fight back the great enemy of mortals in this golden era, dutifully fulfilling their purpose. Throughout this their Patron, Aeriel, never abandoned them and they enjoyed their lives. Such was not to remain the case forever however. After the fall of Aegis the Caretaker of Souls vanished, leaving the Ascended in a state of desolation. They had sealed the nether, they thought, so their purpose had been fulfilled. Some of them took comfort in this, others did not, but they all waited patiently for her return. Slowly the Song returned later in the years, the old immortal faces that had been gifted such a boon slowly heard the pull of it. They had hope, they had faith, and gradually they gathered together to see the rebirth of the ancient Order of the Mongoose. They were small, and uncertain of their direction but several of them took up their banners and headed out to make changes in the world they had found themselves in. However, now the dusk approached the Ascended as their numbers dwindled. The Ascended lost contact with their patron once more, the former Sages and Ascended alike left in confusion as to what was occurring, forced to wait upon the side lines while their patron vanished once more. Unbeknownst to them a force was working that would shake the old foundation of who they were. This was the start of a new Ascended, of a great Rebirth. The Caretaker Aeriel was and is the Caretaker of souls throughout the mortal realms of the children of Aegis. Throughout the travels of the sons and daughters of the great brothers she has even in a weakened state maintained the bridge that souls traverse to reach the soul stream. When a soul reaches a state that it cannot find the will to have the monks restore their breath they find a second path available to them. This path to most is lined with gold and gentle flowers, giving off a scent that reminds them of home. To those who follow this path, they eventually enter the Realm of Aeriel, a gentle haven as a halfway point between the mortal world and the Soul Stream. Here they meet loved ones, fallen heroes and beggars alike meet as one as they gather, the cares of the previous life slipping away. Some choose to stay here forever, never passing through the final gate of her realm in order to enter into the great soul stream. Others never stay for long, finding a smile upon their faces and braving the gate to leave. Even when Aeriel herself does not occupy the realm it is carefully maintained, always there to ease the departure of the lost. Aeriel’s ward were the souls of the fallen, and she would see to her duty to make certain those souls would reach their goal. However as time passed she began to grow unsettled, doing the infamous action most Divines were warned against - observing the mortal realms too closely. She turned her vision down upon the realm and noticed something that grieved her heart greatly, mortals actively destroying and capturing souls so that they would never reach her. She was appalled by this, a deep sadness and even a low level of anger forming within her at this and she spent a while considering it. Eventually she drew a plan up but it wasn’t until Iblees finally reared his head again that she would instill it. Thus the Ascended were born. Now, however the times had changed. The world needed less guidance as other Aenguls had followed in the path of the Ascended and given boons to the mortal races. As Aeriel awoke from her long time within the dwarven halls she sat about recovering, but opened the link to the Ascended she once called her own in the meanwhile. Now, she has finished her long recovery from the two-hundred years of being the jailor of the fallen Daemon and has turned her gaze to the world below. The world seemed to lack a need for the Ascended as they were, she observed - their hearts had hardened to the words of peace and mortals had even increased in their manipulation of souls, perverting and destroying them. She debated for a while as to what to do on this issue and eventually an idea formed within the great Aengul’s mind, and she saw it was good. She drew without warning her boons back from the Ascended, pausing their magics as she worked to craft something new to better suit the world they were in. Finally, as she finished, she would meet once more with those Ascended and the horizon of rebirth would occur. Thus the Ascended were reborn. The New Ascended The Ascended’s function has turned from a mix of actions that made them from some form of “Super Cleric” to a more active grouping. The Ascended link to Aeriel’s realm by the ever present Anchor she has set in the world. This Anchor is the Tree of Life, and even in it’s sapling form it is capable of such, although often needs to be planted properly in order to properly allow communication with their Patron. The tree is pivotal for the Ascended, being required to be present nearby for the birth of each new Ascended. The Order’s new abilities revolve around the usage of Holy Fire, or in the proper term Aengul Fire. This fire is one of the “unique” abilities of the order, born from a deep understanding and connection with the mortal soul the fire is designed like one might imagine an anti-biotic would be. The fire attempts to remove “impurities” from the soul as if it were sick, looking for spots of corruption, tampering, or improper use. At it’s standard form the fire is a white hot image of a flame, conjured by the Ascended in the immediate area around them. First and foremost however a definition of what exactly meets the criteria of being “Taint” or “Corruption”. Taint/Corruption At it’s core Aeriel considers souls sacred and pure. It is her intention that they remain such. Taint is the term used to refer to when a mortal soul, body, or part of the world has suffered unnatural perversion through magical means, circumventing the natural life of a mortal and injecting in something else. This refers to both the subject of such perversion and leaves an internal mark upon the conductor, leaving them with vestiges of this taint as well and thus subject to punishment. Examples of “Taint” are as follows. A necromancer reviving a body. The body is perverted through magical means and the “zombie” will be burned away entirely given enough holy fire and time. The Necromancer, having revived it, would have a mark of taint within him. This mark lasts very briefly, however (only directly after reviving a corpse or during). A Golemancer forging a soul-bound core. The core is tainted due to the sealing of the soul within and the golemancer who performed the sealing is “marked” with his deed. A shade. The parasite in itself is one of the prime examples of internal taint. Magic Summary Aengul Fire Those subject to the effects of holy fire will suffer pain as it attempts to burn away corruption. The fire’s life is determined by the tier of the Ascended relative to the level of “corruption” - e.g. Tier 5 shade vs Tier 1 Ascended, the holy fire will burn for a short period but fail to do any damage, more causing pain than anything else. Whereas Tier 5 Ascended vs Tier 1 Shade would likely leave the Shade convulsing under extreme pain and the fire will do massive damage. In an equal footing (Tier 3 shade vs tier 3 Ascended) the fire would cause pain but no damage for the start although the longer it would be on the shade the more damage it would do. Aengul Fire cannot be put out by water, but can be squelched by dark magic should enough of it be present (aka preferably at least one “tier” above the Ascended, or if both are T5 then enough time is given to create something to do so.) Aengul Fire can: Be used from a distance if sent like a projectile, although the longer it travels the more it dissipates until it vanishes. Be used to attempt to “burn” away things like minor shades or minor curses, almost like healing although this will cause the recipient to receive a large amount of pain. Burn Undead (and cremate corpses.) As a one exception it can be used to seal surface wounds on someone. Spread warmth and comfort through someone if it comes in contact with them and does not find taint. Cleanse corrupted or tainted land Gold can hold the flame for an extended period, causing some unique interactions you will see later Be squelched out by excess dark magics. Aengul Fire cannot: Be conjured more than an arm’s length away from the Ascended (No looking at people and setting them on fire). Be maintained by the Ascended if it is not present on the Ascended (AKA No going and lighting a torch with holy fire then leaving it lying at base while still lit.) Cannot be put out by water Burn anything which does not hold or interact with some form of taint. To a normal mortal the fire at it’s brightest will feel slightly warm and be somewhat hard to look at. It will not burn anyone or anything. Example emotes: Kalen looks at the figure with a furrowed brow, moving to extend his hand as if cupping something and taking a breath. After a moment a light illuminates the inner side of his palm, followed by a small white flame sparking within. The flame would take a few moments to grow until it forms a gentle flame flickering in his palm. The flame seems to lick at the air for a few moments, idly waiting in his palm. Kalen would move his hand forward, the flame jumping from his palm in a small stream to meet with the figure. Wards Wards are one of the things that have persisted over the years with the Ascended. Originally massive rocks of blue stone that formed a beacon in the night sky against those who would attempt to assault the keeps of the Ascended warding has been simplified greatly and made so all Ascended, once they learn the basic technique, can perform. Ascended wards will weaken or negate nearby “tainted” magic dependant upon the level and effort put into the ward. Referring to the previous definition of “Taint”, “Tainted” magic would be magic that manipulates souls in a foul way, e.g Necromancy, Soul Contract, or Shade magic. Wards will not interfere with any other form of magic. An Ascended ward takes the shape of a floating symbol of white fire. This is a mere representation of the ward and does not actually function as holy fire, it will not burn someone who is tainted should they touch the mark. The mark can be dispelled externally with metal being put into it, dark magic squelching it, or some form of decently sized stone. This will dispel the ward. The ward is placed by an Ascended by drawing the specified shape out of fire at the location, leaving behind the ward and the mark. Warding can: With enough Ascended investing into it block usage of “tainted” magic in the area whose user is less than tier 3. Anything higher will just be weakened. Weaken (most) dark magic creatures/users within ~15 blocks. Warding cannot: Be done in an area which already has corruption, such as a necromancer drained location. It must be purified first, not after. Hurt anyone. It will not cause pain, just discomfort. Example Emotes: Kalen reaches the stone wall where the woman directed her and looking over it doesn’t find any clear signs of an issue. He decides, just incase, to leave behind a ward for fear that her concerns held merit. He would close his eyes, bringing a hand up to hover in front of him as he would extend a single finger, a spark heralding the beginning of a flame. Kalen would begin to concentrate, recalling the shape he had memorized before. He would drag his finger in a pattern, leaving behind a remnant of the white fire. After a few moments of this Kalen would withdraw his hand, opening his eyes as the fire on his finger would fade. What would be left behind would be a small hovering mark. Side note: City sized wards etc., would need to be maintained every 2 weeks. If not the ward would fail. Healing Ascended are capable of healing wounds by taking the wound onto themselves, turning a cut into a pulled tendon, or a broken bone into a cut on themselves. Ascended can do this due to their natural regenerative properties, and will recover from it more quickly than the average person However the regeneration is not combat relevant, and would not stop an Ascended from dying from blood loss if the wounds are too severe. Healing can: Heal a wound within the first week of it occurring. Seal cuts, Mend Bones, Remove bruises, re-attach removed small appendages (e.g. ears/fingers) (reattaching must be done within 1 day of the separation) Healing cannot: Repair brain damage. Revive someone. Fix an issue that has persisted over 1 week (1 year IC). The monks can’t do it, clerics can’t do it, we can’t do it. Heal anything tainted, not even a paper cut. However the corruption can be purged and than the wound healed. Heal anything non-mortal like a tree, we aren’t druids. Be used to heal oneself. Grungron Irongut looks at the figure with a furrowed brow, moving to extend his hand as if cupping something and taking a breath. After a moment a golden light illuminates the inner side of his palm, the light growing brighter as he moves his palm towards the open wound on the mans arm. The golden light would shine towards the wound, the open flesh would begin to seal as the a white flame would spew forth and lick the wound as the palm passes over it. Grungron Irongut would give a grunt, taking his hand back as the wound seals on the mans arm, a similar, but smaller version of the wound would begin to appear on his own arm The golden light shining from his palm would begin to fade before him, before dissipating completely Aeriel's Blessings (Holy Alteration) Aeriels blessing is the act of engraving a symbol of aengulic flame upon an object or weapon. This symbol allows you to channel the song of Aeriel into the item, and only is usable and activate-able by a connected Ascended. It would have no effect on a descendant with no connection to the song whatsoever. The symbol upon the object would glow a bright white when activated, the flame would slowly dissipate when in use until the object is no longer imbued. Imbuing objects takes large amount of time, and doing so in a combat situation would be impossible. Due to the amount of time it takes, creating a stockpile of such objects would also be impossible. Aeriels Blessing can: The most common forms are listed here: Aeriel’s Wrath: Imbuing a weapon with the ability to channel Aengul Fire, this is done by focusing on the song of Aeriel and channeling your mana into the blade. The symbol would look similar to a brazier lit ablaze with white flame. Use of the sword would enable the user of the blade to damage those with taint more easily, the Aengul fire would actively seek taint where the stab occurred. However this would not be as powerful as using Aengul fire itself, as it would only do more damage and inflict more pain to the dark arts user which is stabbed/cut and the area where the fire spreads. Aeriel's Touch: Imbuing an amulet or other object with a gem capable of containing corruption. When this amulets gem overloads, the object will explode and all the corruption within it will spread from the object. The item can be destroyed through the use of a hefty amount of Aengul fire, along with all the corruption sealed within. (This has no difference from purifying with Aengul fire other than aesthetic, and the fact it contains the corruption rather than destroying it completely.) Aeriel’s Voice: Enhances the voice of the user to sundering volumes, the engraved symbol looks similar to a mongoose. Use of this blessing allows its user a mighty, mountainous voice to shake the will of the Dark. (This has no effect other than creating fear, and has no damaging effect. This is also an aesthetic.) Aeriels Blessing cannot: Create permanent additions or modifications to items without attempting to create lore approved relics. Maintenance of the engraved symbol must be replaced every day to week depending on the amount of use. Depending on the skill of the user, one combat situation could be sufficient enough to completely degrade and dissipate the symbol if the creator is inexperienced. The only exception to this are the current relics of Aeriel, and new relics that are passed. Be used by someone without the song of Aeriel, as it requires a connection to the song to work. Be used on anything other than an object or weapon. Be used for a prolonged use of time. Depending on the skill of the holy alterationist, the applied enchantment could fade very quickly. Sealing Sealing is one of the abilities of Ascended working together in the original lore. It allows an Ascended to seal a corrupted object within the realm of Aeriel, and with this rewrite will be edited and expanded upon. Depending on the extent of the object, and how powerful it is it can require 1 to 3 Ascended, varying skill. Sealing serves no combat use, and is done to usually get rid of a more powerful tainted object, without uncorrupting it. This can be used to seal lower objects as a training method, however using Aengul fire to cleanse the object is a much more common method. Sealing can: With enough Ascended, seal a powerful corrupted/tainted object within Aeriels realm. Sealing cannot: Remove corruption from a creature/entity that is not an object. You cannot seal things such as a golem as the object would be too large, and contains a soul. Harm anything, as it only pertains to sealing non-sentient tainted objects. Example emotes: Grungron Irongut would swiftly extend his golden staff towards the darkened object, the royal blue sapphire upon its head would have a large light shine brightly off of it towards the object. A white flame would spew forth from the light upon the head of the golden staff, engulfing the small object on the oak table. Grungron Irongut would inhale deep breath as the object would seem to disappear from sight, the object have had dissipated on contact of the flame to the taint. The white flame would fade with the object, the silver light upon his staff would begin to dim before diminishing completely. Divination Ascended are capable of using the art of divination to receive communication from Aeriel, the most common form being the ability to receive visions. A Gold or Silver Sect Ascended would light multiple braziers with Aengul fire, and meditate before them. Using the connection to Aeriel would be an attempt to recieve information from her, and depending on the skill and urgency of the message it may be conveyed more quickly. (Would require LM/GM/Admin permission pertaining to Aeriel.) Quote from the old lore: “Divination: An Ascended may very rarely glimpse the future as a vision from Aeriel. Be that vision of a coming threat, or a hint towards their next actions.. ((Intended purely for RP purposes and most of the time is distributed by a moderator or lore team member.))” Divination can: See visions granted by Aeriel, specifically for threats to the Descendants or the order itself. These usually and almost always must be deciphered and are not as easily seen as communicated information. Divination cannot: Be done without a Lore Masters permission or presence. The magic is purely used for event/antagonist purposes such as an approaching threat to the Descendants. Ascended Sects Black Sect- Master Sage can teach every sect as per divine instruction from Aeriel, though is limited to one sects magic. Red Sect- Red is known as the ‘Caretaker’s Sect’, This sect is dedicated to the Creation of Relics and the occasional Construction as necessary. Aengul Fire Warding Aeriel's Blessings Blue Sect- Blue is named the ‘Sect of War’, this sect is designed to be the most active in seeking out those who Violate the Tenets of Aeriel. They are the forward Line, who works most actively with the Descendants and rally them against Mortal Threats. Aengul Fire Healing Aeriel's Blessings Silver Sect- Silver is known as the ‘Sect of Knowledge’, This Sect is the one dedicated to the collection of Knowledge and Relics, Upkeep of Relics, and Understanding the finer points of Magic. T1 Aengul Fire Void Magic Divination Gold Sect- Gold is known as the ‘Sect of Theology’, This sect is majorly dedicated to the Religious and Healing Aspects of the Ascended, Divining the will of Aeriel, Healing the Wounded, and the creation of blessings. Aengul Fire Healing Sealing Divination Ascended Race Pros An immortal life given by Aeriel Ascended, holding a link with Aeriel, can pass on souls that are trapped on the world using holy fire. (Requires owner’s consent.) Natural resistance to internal corruption. (No Ascended-Shades.) The Ascended have regenerative capablities, however this is in no way applicable to a combat situation, as this takes time and would not prevent an Ascended from bleeding out unless left alive by her enemy. This is moreso in-tune with the fact that an Ascended's healing takes a wound from another and puts a less-damaged product onto themselves, our regenerative capabilities allowing us to sustain the transferred wound and live. Cons An Ascended may not raise their hand with harmful intent against a mortal with a Pure, Untainted soul. (You cannot kill, however self-defence is allowed) An Ascended cannot involve themselves directly in politics between the mortal races An Ascended must give their whole to protect the mortal races, their very existence is to be a barrier against the darkness that seeks to devour the souls of the sons An Ascended must enforce the laws of the caretaker of souls. Void magic can not be learned by any Ascended other than Silver Sect, however Silver Sect is limited to the tier 1 equivalent of Ascended magic and does not retain the strength kept by a regular Ascended as is with the strain of a connection with the void.
  7. Malchediael The Aengul of Courage (Art by Numirya of Malchediael) Symbol: Axe Alignment: Lawful Neutral "Corrupted" Alignment: Neutral Evil "In ancient times when Iblees waged war against Mortality, Aeriel sent forth a collection of other Aenguls to assist the children of the Brothers." - Myths of Aegis by Jean Perain Every scholar will tell you the mythical tale of Iblees and the curses placed upon the descendants. But there are pieces of the story missing. “Krug was the most resilient to Iblees' deception. Unwavering to greed, lust, and envy, Iblees grew furious over Krug's adamant mindset. He then challenged Iblees to open combat in rage.” -The Ancient History, by the Wandering Wizard The Axe of Malchediael When the four brothers, and children of the Creator waged war upon the great evil that was the taint of Iblees, it had become increasingly clear that the descendants could not defeat nor banish the immense power of of this malevolent entity without the help of the Aenguls and Daemons. At the bequest of the Arch-Aengul, Aeriel. The mother of the Ascended from the days of Aegis, it was said that four Aenguls were sent forth to provide aid to the mortals down below. In the sacred forge of the Realm of Aenguls, all four: Perpatiel, Gavrael, Jophiael, and Malchediael manifested themselves into weapons of great power and fortitude. Malchediael, the Aengul of Courage, manifested himself into the weapon which would be used by the brother Krug and which would come to eventually be known as the Axe of Krug. The weapon was originally delivered by Aeriel to Krug, the ancestor of the Uruks, and became a mighty symbol of his strength and valor. Unbeknownst to Iblees, Malchediael lent his power to Krug to stay his mind from the tainting corruption of the Fallen One. His boon of courage is what enabled the descendants to hold as long against the Daemon’s armies, until the immortals intervened and unleashed the army of Aenguls and Daemons upon Aegis. Once the taint of Iblees took hold upon the four brothers, the weapons were lost and discarded due to the curse set upon them. Aeriel in a way had taken the weapons back, their purpose had been fulfilled and their service no longer required by the four brothers. Iblees’s Return Eventually the threat of Iblees would once more return in Aegis, to which the relics were granted upon the Ascended in a vision to Sage Omni to distribute within the realm by the will of Aeriel once more. On the day the Ascended ventured to bring the Axe of Krug to the leader of the Orcs, they were ambushed by the Undead. The Axe of Krug and in turn Malchediael was taken by the Undead, and corrupted using the vile and dark magic of the fallen Arch-Daemon Iblees.Malchediael became a tool for the evil being, and was locked away in the Nether. On the day the races set out to close the portals to Aegis by having their races champions enter the Nether, the Axe of Krug was once more found by Urir Ireheart. With the dwarf in possession of the axe, Malchediael was utilized to make an attempt at sieging the Nexus, and was thrown by Urir into an illusionary pool of lava within the Nether, in mistake. Malchediael’s Deliverance Upon the Undead’s return in Athera, Urir Ireheart’s burned skeleton endured the magma within Iblees’ realm using the power of the Axe, the weapon gifting its holder the regeneration and endurance to survive what would normally have very easily killed someone. Iblees resurrected the preserved skeleton and disguised Urir in the guise of a mortal dwarf. Utilizing the corrupted Axe, Urir returned upon the realm of mortals. While the Axe of Krug was corrupted, this had no effect upon Malchediael. The corruption was simply upon the weapon itself. The twisted magic of Iblees seething from the once pure relic of courage and valor. Eventually upon the destruction of the Axe upon the Aspect Stones, Malchediael was freed from his manifested state and left a weakened form of his once powerful self. Vailor and Beyond Malchediael's goal is to ascertain a following of mortals. Already in his quest he has gathered a following, and recognition even by the High Pontiff of Oren’s Cannonist faith as the Angel Michael, servant of the Creator. Malchediael defines himself as the Aengul of Courage once more, a vastly more neutral moral stance in appearance to the world.
  8. I don't know why this is under debate. I understand the wording may have seen it as much under the Xan and Clerical Tomes, however anyone can use these books. Let everyone know that these relics can be used by anyone and does not require aengudaemon connection.
  9. As you may have noticed, the server has been down. We are experiencing technical difficulties, and our Dev

    1. Show previous comments  1 more
    2. James

      James

      Yep! :P Thanks wrynn. Statuses are being dumb.

    3. Textarea

      Textarea

      my statuses always work... but on the shoutbox thing on the homepage it once missed the first character in my status, but in my status on my profile it showed all of the characters that i put in it lol

       

      #Omar Grimmer'Lak for Rex 2016
      #Omar Grimmer'Lak for Dev 2016

    4. Ducklingator

      Ducklingator

      R.I.P Lotc 20...something - 2016.

       

      You will be missed for half a day.

  10. James

    Ascended

    We will be trying to! Though I do want to get us a more active role first and foremost. Recruiting in the next few weeks will be heavy.
  11. James

    Ascended

    You are completely welcome to show interest in RP. By no means will people be accepted based off of being friends with another, its based on the actions of your character. My entire goal is to provide RP for the server, and that's what I've always done on my character and what I plan to do for the order. I don't care about the actions of the past, don't prematurely judge something because of how it used to be. I don't mean to sound snarky, criticism like this definitely welcomed and I thank you for your concern. I will reassure you that it is nothing of the sort, RP goes where RP will.
  12. James

    Ascended

    Don't know what you're referencing by that.
  13. James

    Ascended

    The Ascended vote on candidates brought up by those in the order. To be brought up, it's usually a matter of being noticed in RP for doing good deeds or aiding in the cause against corrupted creatures and those who would tamper with souls. I myself was given a scroll after giving an active role in Athera against the Undead as a void mage, and assisting the descendants by generally doing good on my character. I knew none of the Ascended oocly before joining, and everything was done through RP. I will be keeping it that way, based on the interactions of the order and those within Vailor. The removal was revoked. From my opinion it was completely unwarranted, however if you wish to discuss that with me you may do so through PMs.
  14. James

    Ascended

    We know many of you remember the times in Aegis, specifically those of the Undead vs Ascended. For those of you who weren’t there or have only heard through forums or older players, the Ascended of Aegis were the main protagonists and were meant to battle the Undead. The problem with this, as many of you have stated, is that this role as the main protagonist left the races idly sitting by, unable to do much. And as we can see it’s left a lot of bad blood and stigmas from then that has carried over for the last four years of the server. This post is not only meant to clarify some misconceptions, but also gives us a chance to explain the future of the Ascended. The Ascended from this moment on will not be the main protagonists of Lord of the Craft. As part of the reformation, we all agreed that when 4.0 began we would not be thrust into the limelight of saving Athera. We do not wish to be the protagonists, that is up to you, it is the job of all the players of Lotc to be the protagonists. The Ascended are here to help, provide guidance, and assist the players against the Undead. While the reformation changes much of the way the Ascended work, we still hold onto many ideals that we believe help the server. Mainly, this would mean recruitment. While I’m unsure completely on how the Ascended of Aegis recruited members, I am aware the selection process was rather strict (i.e. Anyone who asked was immediately blacklisted.), the current Ascended will be recruiting through observation and roleplay. Everyone will have an equal chance. (Yes, including Staff.) We’ve worked months to choose and roleplay with people who are active on the server, thus giving everyone an opportunity to interact with us. We will also PM anyone we are looking at, giving them a chance to voice any concerns, and ask any questions they may have before inviting them. Interactions with the Ascended: The Ascended are slowly, but surely spreading out across the map. Currently we have a few members who try their best to be several places at once, watching, roleplaying and over all interacting with the players. As more members join our ranks, our presence will hopefully be seen more in nations, working together with guilds and settlements to help the descendants. How to become an Ascended: As stated before, the Ascended will be roleplaying across the map, looking for new members. However, while this may be true, we can not be everywhere at all times, so if you do wish to join us, we do have a main base of operations anyone may be able to locate through RP. What does it mean to be Ascended: With the reformation of the Ascended our new goal is simple: Providing fun RP for everyone on the server. With that in mind there are some responsibilities to being an Ascended. We do not wish to force anyone to RP with us. Characters will have their biases, fears, hatred towards us, that is all fine and remember that for every RP action, there is a RP reaction. Also keep in mind that we are all still human behind the computer screens, and we all joined Lord of the Craft for the sole purpose of having fun. If you are wanting to join the Ascended because you are looking for power, We can tell you now this is not the place for you. Our focus is not in power, but in providing RP. We do not shun groups away as we try to interact with as many people as possible. We as an order try to keep things fair, and if someone should stumble along the way and make a few mistakes we try to help them learn from their folly. We then address the error by trying to help you learn In-character as well as clarifying out-of-character. Should someone continue to make errors after being attempted to help improve it is then taken into consideration by the leadership. If the leadership decides it is fruitless to continue trying to assist the errors then the person will be stripped of their abilities and removed from the order. Questions, answers, suggestions: Hopefully, this post has shed some clarifications for you. There will be some of you who have your doubts, complaints, questions, which is understandable. In this case, we ask that you keep as respectable as you can. We’ve updated our Wiki pages for the more basic answers, if those do not help you, then please direct a PM to one of us below, any questions in this topic may get overlooked: James27049 501Warhead Zilldude Originally written by: Morsmordre in 4.0 TL;DR- Ascended reforms, new ways of doing things, not the protagonists, roleplay to provide fun for everyone. Old Ascended:
  15. James

    [✗] Lifeforce

    I approve of this message
  16. James

    Dwarf Guide

    Dwarves Link to the original post: Introduction: Dwarves are a very stubborn and proud race that love ale, mining and fighting. Dwarves treasure their loyalty, honor, and their beards above almost anything, other than that of precious gems and money. This drives Dwarves to live underground to mine for the precious gems and ores that lay beneath the surface. Dwarves tend to be very greedy due to Iblees’s curse upon their race in the ancient world of Aegis. This curse created our image of Dwarves on the server short and greedy. With this curse they also received a blessing, that of being strong of heart and mind. Subraces: Dwarves have four subraces along with the regular race of Dwarf. These four subraces are divided based upon the terrain in which they are accustomed to, their natural born talents and look of the Dwarves within the subrace. Of the four subraces, three have custom races upon the server while the fourth is a half-breed. Mountain Dwarves: Mountain Dwarves are those who are more suited towards combat and working. They usually are more devoted to combat and the military and therefore are usually bulkier. More at home in the mountains and valley cities, they are usually born with a lighter skin tone than that of Cave or Forest Dwarves. Race Profession: Miner Profession Boosts: +30% Miner +20% Blacksmith +20% Leatherworker +20% Lumberjack -20% Breeder Race Perks: + Stubborn: Increased knockback resistance + Testosterone: Increased Health - Stubby Legs: Passive speed penalty Cave Dwarves: Cave Dwarves are Dwarves who are more used to the deep mines and underground cities than those above ground. As a result of being underground more than other Dwarves their eyes are more adjusted to dark places or low light. Their skin is also usually darker due to their extended time underground. This time is usually spent mining valuable ores, and leads to many becoming merchants or setting up shops to sell their ores. Cave Dwarves also prefer to braid their beards more so over the other subraces of the Dwarven race, along with adorning their beards in fine jewels. Profession: Miner Profession Boosts: +30% Miner +30% Blacksmith +20% Stonemason -20% Farmer Race Perks: + Stubborn: Increased knockback resistance + Testosterone: Increased Health - Stubby Legs: Passive speed penalty Forest Dwarves: Forest Dwarves are Dwarves that prefer above ground to that of underground. Many tend to grow their hair longer and have naturally shorter beards. They tend to be closer as a subrace than the other subraces of Dwarf. They are usually known for their great woodworkers and lumberjacks as well as having a large love of nature similar to that of elves. Many forest Dwarves are known to have joined the Druids. Profession: Breeder Profession Boosts: +30% Breeder +20% Farmer +20% Lumberjack +20% Woodworker +20% Leatherworker -20% Blacksmith Race Perks: + Stubborn: Increased knockback resistance Dark Dwarves: Dark Dwarves are a culture within the Dwarves created from Dwarven and Dark elven descent. These half-breeds most notable clan is Doomforged, while other clans have them due to mating with the Dark Elven race. They are usually looked down upon by other Dwarves for being half-breeds, but nevertheless are very loyal to the Grand Kingdom of Urguan. Dwarven Clans: As a new dwarf within dwarven society you are expected to join one of the existing clans within the Grand Kingdom of Urguan. While this is not required it makes the process of assimilating into society much easier. There are two types of clans: Elder clans which are the clans who are the oldest and most respected, and common clans which are newer and seen with less respect. Notable Elder Clans: Mountain Dwarves: Ireheart: The Ireheart clan is one of the most respected clans within the Dwarves. They are known for their very barbaric and skilled warriors as well as their great military leaders of the past. Irehearts are known for having the best Grand Marshals and these military geniuses are usually referred to when referencing the Golden Ages of military within the Grand Kingdom of Urguan. Grandaxe: The Grandaxe clan is a very old clan, having two bloodlines from two of the oldest clans which decided to merge together. Those two clans being the Blackaxes and the Braveaxes. The Grandaxes are known for their great diplomats, politicans and leadership skill. Many having served as the Grand king or the High Remembrancer. Frostbeard: The Frostbeard clan is seen as one of the most barbaric mountain Dwarf clans in comparison to the Irehearts. They are known for their prowess in combat and help fill the ranks of the legion. They excel within combat similar to the Irehearts, but are more prone to barbaric fighting and charging in to the heat of battle against odds. Cave Dwarves: Irongut: The Irongut clan was the first clan founded within Aegis. The clan is most well known for its great scholars, blacksmiths, but most importantly its alchemists and wizards. Ironguts are known as the only clan that specializes within Magic and prides itself of its large library and powerful magic users. Starbreaker: The Starbreaker clan is known for its great blacksmiths and golemancers. The clan itself has had many great Golemancers and Smiths, most running the blacksmithing guild of the kingdom. They are one of the oldest clans and are very respected within the Grand Kingdom of Urguan. Goldhand: The Goldhand clan is known for its great merchants. They usually fill the position of Grand Merchant, and are known as the greatest merchants and appraisers alive within the kingdom. From the quality of weapons to gems they have vast knowledge upon the prices and rarities of the world. Forest Dwarves: Treebeard: The Treebeard clan stands as the only forest Dwarf clan that currently exists, and the only elder Forest Dwarf clan. The Treebeards are known for their great woodworkers, brewers and even have had druids among their ranks. Dark Dwarves: Doomforged: The doomforged are a clan based around smithing and runesmithing. They are a breed of half dark elven and half dwarven descent and are therefore looked down upon by other Dwarves for being half breeds. Government: The Dwarven government is usually a council under the Grand King. This Grand council advises and proposes decisions to the King as well as has the power to remove him if there is an abuse of power seen. The current council is known as the Senate of Hammers. The senate of hammers consists of representatives of each clan. The leaders of the Grand kingdom guilds are also considered part of the Lower Council, this including the blacksmithing guild, remembrancers (Knowledge keepers), the merchants and many other guilds. The Legion: The Dwarven Legion is the most popular guild within the Kingdom, and is the main military force of the Dwarves. The legion is an important part of Dwarven society as most of the citizens of the Kingdom of Urguan join the military, which is usually led by a Grand Marshal appointed by the Grand King along with commanders that are appointed by the Grand Marshal. The Legion has performed terrific feats of military ingenuity, and has been run by some of the greatest military strategists to ever live within the four races. Some of the greatest Grand Marshals of the past were Kjell Ireheart, Gorum Goldhand, and Thorin Grandaxe. Accent and Language: The Dwarven race has three types of accents which can range from very light or very heavy. Accents for Dwarves became popular in late Aegis and Asulon and are still used to this day. Those accents are most related to Scottish, Irish and Russian. Here are examples of replacing common speech with a Dwarven accent. th= d or t h=’ Light Accent: “W’ere do ye t’ink t’e next mine will be made? T’e current one seems to ‘ave run out of minerals, I mean at least I can nay find any.” Thick accent: “W’ere do ya dink da next moine will be made? Da current un seems to ‘ave run out ov minerals, I mean at least I can nay foind ane.” The Dwarves have three languages, the runic language known by the Golemancers and Runesmiths, the ancient language of the Dwarves of Aegis and Asulon, and the current common language of Anthos and Athera. Current: Credits: Chaotikai Ancient Language: Courtesy of Chaotikai https://docs.google.com/document/d/1r4MsqWBflbABa5Hgc8vEp6CPo5GygPtZthXHEe9Etfk/edit
  17. I'll be gone, if anyone needs to contact me do so through skype 

    1. Space

      Space

      This is the best kind of leaving posts

       

      just ******* go

       

      love you buddy

  18. Accepted You have been inducted into the Third Order as Practicus.
  19. As one of the creators, I agreed on this. I honestly already thought these were things set in stone, is it not?
  20. Username: James27049 Group: Ascended By applying, you agree you were elected through a fair system?: Yes, the majority of the order has given me the OK to represent us.
  21. If anything it's a pretty interesting idea and could bring a lot of rp onto the server surrounding it. I'd support this as an ET owned thing for events.
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