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Temp

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Everything posted by Temp

  1. New unrelated line going. Hoping folks are up for some critical thinking and planning.

  2. But does it still count as cannibalism?
  3. An old man screams in a distant keep, “I told ye’ to burn the damned forest! But no! Ignore what I says!”
  4. No, I have no given up on the swamp. It’s a self motivated line that folks have to actively pursue. I won’t spoon feed and force the line forward, especially not when players have a more pressing matter to attend to such as wars and political instability. Anyone wishing to pursue the line can easily toss myself a PM, as always. 

  5. Dismas, feet rested atop the table of a local tavern, fans over the document. He’d grunt to himself and speak aloud to no one in particular, “If war for the sake of war is pointless, why has Curon collectively been declared an enemy of the state? What sense does it make to fragment humanity in this manner? What’s next, Ves?”
  6. Temp

    Jackal Sect

    The distinct chaotic song of construction about New Hilden has come to an end and the once rhythmic beating of hammers has been replaced by the routine cries of practiced struggle. Recruits from Heckelin have returned to the Sect and local recruitment has been opened. Men once soft will be shaped and molded to serve greater purpose.
  7. A stamp has been pressed into the face of the contract, ”Resolved.”
  8. Temp

    Swamp Rules

    To give context and concept to what I do, events last anywhere from 2 – 4 hours, are heavily emote intensive and parties that may begin as 8 or 9 often depart as 4 or 5 and those 4 or 5 are typically wounded or ICly fatigued, depending entirely on what they’ve been attempting. In order to keep the events more engaging, story driven and generally merciful, I try to peak attendance numbers at around a dozen. Anything beyond that, I’m going to have to crack out the output log, slow my response time and potentially ask for some help from my fellow ET. If roving parties of bandits are added into the mix, the typical attendance parties that rest at anything from 4 or 5 to a dozen are going to double if not triple. Quality of the events is going to drop and already punished event goers are going to be punished yet again, killing the joy and interest in event sites. Event goers will be asked prior to arriving to events their stance on raiders / dynamic conflict. If they’re for it, chances are they’re going to be alright with PvP. If they are not, I won’t cut off raiders/bandits/whatevers but I will ask them to be part of the RP environment and I will subject them to the exact same rules and standards as the event goers. The size restriction, whilst seemingly arbitrary, asks that the bandits put those willing to RP forward whilst the rest of their party departs. Best of luck folks.
  9. Temp

    Swamp Rules

    Hello there, folks. Seems I’ve failed to consider some things with my event site and the potential conflict that can arise with encounters. So, I do want to allow dynamic conflict oriented around site goers fighting one another but at the same time, I don’t want folks patrolling the roads to scoop up event goers just for S&G. Mist and its restrictions Animals, domesticated or otherwise are a big fat no-go. Horses, birds, dogs, etc etc etc. If it’s not a descendant or CA character, it’s not to be used in the region. If folks are caught using /msg(Birds) in the region to co-ordinate movements, they will be told to leave. Refusal will result in forced removal. RP(MC) items are now required to act as facemasks / mist protection. A simple cloth, scarf or etc on a skin will no longer suffice. When you enter the region, I’ll be looking for these things. Failure to protect yourself from the mists will be punished harshly. Conflict among players To allow the area to maintain its allure and because I genuinely want people to come to the event area to create a story, there are going to be some minor changes to how things function. Event goers may bring whatever they so see fit when strolling through the event area in regards to numbers. Bandit, scavenging, etc parties strolling through the region that have not communicated with myself prior are restricted to 4 members. To verify that the party you’ve encountered as bandits are event goers, simply ask OOC. I should be saying yeah pretty quickly. At this time, I am the only ET that works in the region and GMDeporter is the only builder. Defaults be damned, Event Goers will decide the default for the encounter. Should they wish to press CRP, even if it’s 20 v 4, that’s a bullet you’re gonna have to bite.
  10. Select folks failed to heed warnings and were killed by an acting member of the ET. I’d give names myself but I was not the ET that made the emote. That said, I stand by their decision and hope those who were left with a more ‘brief’ experience use this experience to reflect on the information given about the swamp and plan accordingly.
  11. Temp

    The Swamp

    - ??? - Following the invasion attempt by the coalition, Faceless forces have become reclusive. Patrols have dramatically lessened. Reports of lumber, stone and iron being smuggled into the region by humans have begun to circulate. Rumors of town infiltrations have spread but are widely unconfirmed. Sounds akin to the beating of heated irons have been reported. Ravens, now dubbed mist-eyes, have increased in number and cling to the outskirts of Auizl’s domain. --- Svwetmlom Iuiaaml Wmiki Hizmgiw Tcfus Hsqvbweisg Hjyzmi Vmxcdozxopmz If xip cspvhiu xsfudife jmmvnjobujpo nvtu cf csplfo, cfbufo boe fsbtfe. Lmw reqi wxvmgoir jvsq xli lmwxsvmiw sj xlmw asvph. Qrb kaxcqnab, kunm. Wxh hdch, lt bjhi hepgt, udg iwt stps hetpz cdiwxcv du wxhidgn.
  12. Temp

    An effort abandoned

    If I went with something too difficult, it’d go unsolved and the potential for discovering the story would be lost.
  13. I don’t see the need to apologize. From what I recall, people were given adequate warning that their materials would be facing review and potential removal well before things were taken or revoked. Lore is effectively the server’s, for lack of better explanation, game engine laid out in clear context. The slightest tweak here or there has unseen and often unintended effects elsewhere. Something originally meant to be a minor tool or weapon can, due to poor wording or lackluster explanation, suddenly become a devastating weapon. Literal monsters, originally created with intent to be player driven threats to the civilized world, can suddenly become peaceful family creatures with granted privileges that artificially make them more ‘interesting and unique’ when the form of RP present could easily be accomplished by mundane descendant entities. It’s very common to see lore used as little more than a stepping stool to make one’s character more ‘powerful’ or to draw out their natural life. I can understand the frustration with some things being in limbo or outright retired but folks need to come to understand the history of the lore(s) effected and patiently work toward avoiding repeat issues.
  14. Temp

    An effort abandoned

    About the region cast in blackened mist, ravens have taken to the skies just barely beyond its borders. Pulsating, writhing, the mists have steadily darkened and become more dense. Along the southern and eastern roads, just shy of the bridges, notices have been pinned to pillars. Written on near decayed material, they read as follows, Ai, fsvr sj fevxiv, geqi mrxs xlmw asvph gsrxirx amxl wpyqfiv. Jsv isrw, ai aivi fyx hywx erh viwx aew jsyrh mr xli fsriw sj xlswi psrk wmrgi eferhsrih. Fyx mx mw csy, xli eti, xlex jmrh rsxlmrk wegvih. Mx mw csy xlex wxit sziv xli fvsoir fshmiw sj xlswi fijsvi csyv xmqi amxl rs qsvi vikevh xler mrwigxw yrhiv jssx. Mx mw csy xlex tviww xli wpiitmrk mrxs e vmwi. Mx mw csy xlex fvmrk jmvi erh avixglih mppyqmrexmsr xs xli hywo xlex leh cmiphih tiegi. Ai’h ekviih xs wpyqfiv, xs fi pmxxpi qsvi xler wxekrerx wlehsa eqmhwx xli fpego. Fyx mx mw csy xlex lezi jsvksxxir csyv fsrh. Mx mw csy xlex lezi jsvweoir xli asvh sj csyv omr. Higimzivw, pmevw, xvemxsvw. Rs hmjjivirx xler xlswi fijsvi csy, ai evi srgi qsvi easoir jvsq xli fviegl. Csy ampp fi fvsoir, nywx ew csyv jexlivw. Csyv jyxyviw evi qehi jsvjimx fc csyv sar lerh. Xlivi ger fi rs tiegi jsv ew psrk ew xli tevewmxi, xli eti, pmrkivw erh hsiw hvea fviexl. Ai wsyklx xli texl sj texmirgi, sj yrhivwxerhmrk. Ai’zi hsri pmxxpi qsvi xler oiit xli avixgl, xli xlmij ex fec. Ai ewwyqih xliq qmwkymhih erh epsri fyx mx mw gpiev xs yw rsa. Yrmjmih, csy asyph tviww yw xs ibxmrgxmsr ew csyv jexlivw leh xvmih. Tiegi lew vyr mxw gsyvwi.
  15. Temp

    The Swamp

    – ??? – Following near routine efforts at exploration and investigation, the mist has further blackened. The sentries of the region have seemingly become more aggressive and general responses to intrusion have become far more severe.
  16. Honestly, nothing keeps folks from just having that bear or wolf pelt that is completely mundane by renaming a piece of leather. And a lot of the ST, from what I’ve seen and discussed, aren’t too keen on being the pocket safari for taming attempts. As for the event areas, it’s legitimately not that simple or easy. Folks that dive into my events and my event region typically don’t get to play ‘the hero’ and they don’t get to stack up on easy loot. Any and everything taken is earned through legitimate risk via CRP and site interactions. I’d actually argue that carefully developing a region and its ecosystem is far more involved than slapping some random monster down in the middle of the woods 20 blocks outside of town. I urge yourself and others to look into the bounty board and take up what’s listed. I’ve run right at 30 events in my region in the last 3 – 4 weeks and usually have a literal schedule I need to run by because folks approach me fairly regularly and across multiple playerbases.
  17. Temp

    The Swamp

    – Regional Escalation / Adaptation - ‘Mages’ have joined the ranks of the faceless and are reported of having the ability to manipulate and weaponize the mist.
  18. Who cares? If people want to have some fucked IC ideals, so be it. It’s not reflective of their OOC behaviors or ideals.
  19. Temp

    The Swamp

    Regional event “Enemy of my Enemy” has failed. - Regional Escalation. Pqdmuqvl Iewsmv All Humanoid entities have gained sentience. Abduction efforts against craftsmen in and around the area have begun. Enemies will begin to directly counter frequently used tactics and equipment. Faceless have begun to mutate and have taken on set abilities. --- Following a failed exploration attempt, the ‘men’ of the swamp have tightened security about either bridge and more frequent patrols are seen walking the roads.
  20. The Jackal Sect is seeking a guildhall of adequate size to house roughly a dozen members at the time of this posting. Information on the purpose and function of the guild can be found here. -=- What we’d need space for Infirmary – Barracks – Armory – Engineer’s Hall – Library – Artifact Vault – Messhall – Training Pit Send offers to Aldrik (RancidHound) -=- OOC We’d rather settle in on an existing charter than start up the 80th charter to eventually go inactive when life calls.
  21. To anyone that had swamp events sched’d with me today, I’ve been busy with some household renovations and will be getting back to everyone this evening to plan for the next few days. Thanks for understanding.

    1. FlemishSupremacy

      FlemishSupremacy

      Afbeeldingsresultaat voor shrek swamp
      Temp getting ready for house renovations

  22. Temp

    The Swamp

    Escalation – 6 / 9 / 19 Lower levels of crypt opened. – Lesser entities retired. (Rotters) Gem Artifact removed from lower level of the crypt – Event line started. Marble Skull Artifact recovered. – Event line started. A dark mist has caked the region in darkness. – Mist Sickness mechanics introduced. No OOC documentation will be given. What it is and how to deal with it is to be discovered IC. Various stronger entities have been released into the realm. The regional bandit npcs have further secured their hold in the region. --- Introductory phase has come to an end. Encounters have increased in difficulty.
  23. Temp

    Jackal Sect

    Boots caked in mud and shovel caked in ash, Aldrik, a middle aged Highlander with an ever receding hairline paces through the swamps. In his right, he’d grasp the neck of an urn, bits of dirt and ash smeared over its face. The words still echoed in his head and he drove onward against fatigue, in a daze. Hours had been spent seeking some remnants, some single bit of fabric to tie the man to the place. Ultimately, his efforts yielded nothing. Amidst the ash, the bone and shattered steel, nothing distinguishable remained. A companion had simply vanished. In silent anguish Aldrik did the only thing he could, hoping to put some morsel of a lost companion to rest.
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