When faced with the anomalous, mundane tools and techniques of war are all too often inadequate. As such, those met with the unending and ever changing threat of the anomalous are forced to adapt and overcome or be eradicated. It is through this mentality that the Artificer’s Guild was formed.
Built around the notion of inevitable death, those of the Artificers are expected to contribute their all through means of alchemical experimentation, invention, study and combat. --- Founding Beset upon from all sides within Mordskov, Eddard Wolfe and the remainder of the Manticore Initiative fought a 6 year war with the very land itself. From mutated feral ghouls to regular assaults by Mercenary forces, the uphill battle was one of attrition. With their resources low and numbers lower, their only stronghold in the region was sieged and razed. Bloodied but not broken, the survivors of the siege retreated. Their methods, deemed ineffective, have gone into redevelopment and a guild was formed under the notion of modernizing an approach to deal with creatures and beasts of this variety. A new recruitment drive was to begin and a secondary attempt at cleansing the sickness of Mordskov is to be put into the works. --- Sects Mechanical Tasked with the development of tools and devices to increase field efficiency. These members produce the arms, armor, weaponry and tools of the Artificers. Alchemical Tasked with the development and upkeep of alchemical goods including enhancers, poisons and medical supplies, the alchemists of the Artificers are an essential support entity and are often tasked with overseeing the wellbeing of the guild. Arcane When the mundane, no matter how clever simply is not enough. Those of this sect are tasked with creating more creative means of dispatching anomalous opposition and enhancing the works of the mechanical sects. Security Tasked with responding to direct assaults upon the compound or allied structures. These artificers are the frontline in most if not all engagements. --- Figureheads Eddard Wolfe (RancidHound) Lead of the Alchemical Sect Renuald Aep Dyffryn (Warmarcher) Lead of Security Sect --- Ranks Unoathed Those who have not yet earned their place in the ranks of the Artificers, these men and women are given a series of tasks alongside their regular training that must be completed prior to the oathing ceremony. Initiated The bulk of the Artificers, these are members who have been fully trained, equipped and conditioned for the task at hand. These are the working and thinking forces of the Artificers. Sergeant Typically a disciplinary figure, these men and women of the Artificers keep those of their sects in line and on the task at hand. Lead The deciding and functional core of the Artificers. (May only hold position over a maximum of 1 sect at any given time.) --- Recruitment MC Name: RP Name: Do you understand that you will likely die when faced with the horrors of Mordskov? (This Guild operates under PK Clause) Do you understand that you will be assessed and placed into a sect that the leads feel reflect your talents? Whilst not enslavement, do you understand that the Artificers ask you, for a time, to abandon your prior life? --- You will be contacted via PM either in-game or on the forums by one of the leads.