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CommunistSpy

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Everything posted by CommunistSpy

  1. Just finished my VA. If you have roleplayed with me before, and want to leave a negative or positive vouch, I'd appreciate it! Thanks! http://www.lordofthecraft.net/forum/index.php?/topic/89073-patriotics-first-va-for-aleris-25/

  2. My Mini VA! Come leave a vouch, positive or negative! http://www.lordofthecraft.net/forum/index.php?/topic/87733-patriotics-mini-va-04/ ^_^

    1. MamaBearJade

      MamaBearJade

      why would i ever want to do that for you? You killed Laila! *pout*

  3. If we make it to #8> I will publicly denounce Mitt Romney.

    1. Show previous comments  2 more
    2. Mish_

      Mish_

      Don't plz it might start a flame war.

    3. CommunistSpy

      CommunistSpy

      I'll even change my profile picture to Obama. It's up to you, LotC :3

    4. Lord of the Nublets

      Lord of the Nublets

      No. Don't do it Patriot. The world will never be the same.

  4. No open ban reports or ban appeals. Wot o.O

    1. Gunner

      Gunner

      Because noone is being troubled and no one is being banned for stealing bread. DEMOCRACY RULES

    2. TheRoyalOnion(Aris)

      TheRoyalOnion(Aris)

      It must be the new rule, people are working things out before posting.

    3. CommunistSpy
  5. Congratulations! I'm glad you got promoted, and I think you totally deserve it! ^_^

  6. All hail fiend, the singing champion!

    1. ~ Fiend ~

      ~ Fiend ~

      what is this with the profile comments hi also thank you

  7. Character Name Aislinn Aronokath Nicknames: Aislinn, Ais Age: 21 Gender: Male Race: Elf [Mali'aheral] Status: Alive Description Height: 6' 2" Weight: 175 Body Type: Somewhat thin, but muscular and toned. Eyes: Light Blue Hair: Naturally blond, but is usually dyed with charcoal and ink to a black color. Skin: Pale white Markings/Tattoos: None. Health: Healthy Personality: Having accomplished Justice for the first time in his adult life, and atoned for a wrong against him, Aislinn now has a chipper and upbeat attitude. He is brave, outgoing, and intelligent. He is also somewhat naive and foolish, and tends to get into problems that could have been avoided otherwise. Inventory: Aislinn carries a journal with him at all times. He has a small, strong rope used for binding or restraining people. His weapons consist of a sleek, well tempered short sword, and a somewhat long dagger. He prefers weapons that reflect his build, which involves quick and dexterous blades, and he also has 2 well balanced throwing knives. Further Details: None at the moment. Life Style Alignment*: True Neutral Deity*: Aeriel Religion: The Way (His own made up religion) Home: Malinor Job/Class: Unemployed Title(s): None Profession(s): None Special Skill(s): Aislinn's most valuable skill is that he is a quick learner. He has picked up on things like carving, basic medical treatment, tree hopping, and other minor things like that. Flaw(s): Is naive, foolish, and until he trains or works at something, he is not good at it. For example, he's only a mediocre swordsman. Magic* Current Status: None Weaponry Fighting Style: Quick and fast attacks, keeping an opponent off balance and striking for weakened areas. Trained Weapon: 2 throwing knives, a shortsword and long dagger. Favored Weapon: Shortsword and dagger. Archery: Biography Parents: Killed when he was young, his adopted father is Markin Aronokath. Siblings: None. Children: None. Extended Family: Still none.. Pet(s): A large, black Raven that was his father's. It is well trained, capable of carrying small objects and notes to anyone assigned to a name or letter. It also responds well to vocal commands. History A short version of his past begins when he was around 6. His family, his High elf mother and father, were travelling when they were attacked by a group of bandits, likely racist against High Elves. They were killed, but Markin saw and grabbed Aislinn, pulling him away and hiding him, which saved his life. He lived with Markin for another 6 or 7 years, before running away and living as a thief and beggar. Eventually he grew up, having not learned much of his race's culture and customs. Will probably add more later.
  8. ((I have added some art, the ranking system, and updated a few things. Please apply if you are a member already, or if you wish to join. Thank you!))
  9. -snip- ((It's a name, I rather see recruits than posts about our name. It's the Ravens, I'm not changing it, any suggestion to do that is ridiculous AND spam. Please refrain from bringing up our name in the future, if you don't like it then that's fine. Keep your opinion to yourself. And our organizations have very little in common..))
  10. ((Aside from the name, the goals of the 'Raven' groups are different, as is the requirements, etc. Let's stop the OOC, it's spamming up the thread))
  11. ((.. White Ravens? I honestly made this up without having known about any other organizations..))
  12. Disclaimer: the Ravens are not inspired nor affiliated with the White Ravens You are attending to daily life, walking down a loose cobble road. You hear a crowing in the distance, and slowly it gets louder. You look up and see a Raven perched in a tree above you. It looks inquisitively down upon you, then flies down and lands on your shoulder. You notice a small pouch attached to its leg, and you discover a message - addressed to you! You take the message and the bird waits. You find an empty scroll of paper and assume a message is to be sent back with the raven. The message reads: "Justice This above all is what the Ravens seek. The raven is capable of surviving by itself, but can work together in larger groups. It can remain hidden, or continue its work in broad daylight. The Ravens are a unified group with members consisting of different races, genders, and creeds. There is one thing we have in common - our unhinged and extreme desire for Justice. We live in a world where slavery, torture, murder, thievery, and kidnapping are as common as sand on the beach. If Justice were enforced by 'the law', then those who are Good would not have to worry, but that is not the case. The Law allows guilty men to walk free and escape what they deserve, and sometimes it even allows evil men to work within the legal system and profit at the suffering of others. The Ravens are not hindered by the law. We do not operate during day - the Raven's Wing shelters us and allows us to accomplish our goals in secret. So ask yourself - do you wish to make a difference? Do you wish to be a true Force for Good? Do you seek Justice, no matter the cost? If so, you belong among the Ravens. Upon joining, you will learn the Edicts of the Raven." The magnificent bird flutters its wings and flies away, your message (if any) sent back to wherever, or whomever, it serves. The Ravens Ranks: The Overseer: The Overseer is the leader of the Ravens. He or she guides the overall actions and movements of the group, keeping private and sending commands from afar. The Overseer usually has a successor planned out in advance, should he or she experience an unexpected demise. The Hunters: The Hunters are the Ravens who specialize in scouting and assassinating missions. They stalk their prey, waiting for an opportune moment to strike and bring down Justice. Many live a solitary life filled with wandering, and tend to be alone for long periods of time in between orders. The Enforcers: The main branch of the Ravens, the Enforcers serve as builders, craftsmen, blacksmiths, and soldiers. They participate in defending the Raven home and going on large-scale raids, but also have the tasks of gathering supplies and recruiting others to the fold. They are essentially adaptable to different situations that rise up, but fail to become experts in any one field. The Acolytes: Composed of non-combatants, the Acolytes are the branch of the Ravens who specialize in construction, farming, and other peaceful activities. They share the ideals of the Ravens, but do not (or are unable) to harm others. They serve in other ways, such as keeping the Raven complex secure and running, cooking meals, inventing items, writing and copying books, recruiting, and the like. The Lurkers: One of the more daring and dangerous 'ranks', the Lurkers are Raven members who do not live in the Communal Raven complex, or near it. They may roam the world or be part of another organization. One important aspect of the Lurkers is that they serve as the spies of the Ravens. By having their normal lives proceed as normal, they can lay in hiding for many years until they receive an order or task. They also collect information on targets, organizations, potential allies and enemies, and report it to the main Raven force. An esteemed task would be for a Lurker to sabotage an enemy operation by joining and 'assisting them'. For obvious reasons, this is the most dangerous rank. Of course, Lurkers may simply be those who don't wish to abandon their current lives, but wish to help anyway. The Lost Ones: A 'lost one' is an individual who is under investigation or scrutiny by the Ravens. The individual is a target for recruitment, and simply needs to be shown the 'light'. Many Ravens wish to join because they want action, and a Lost One is shown the path that fulfills their desire to bring Justice to those who have escaped it, or to help those who have been ignored. Other Information -The Ravens prefer to keep their identities secret, and only a few recruiters will announce they are members. This doesn't mean they are completely secret, but only the tip of the iceberg is shown, so to speak. -Please apply using the form below. If you have any questions feel free to ask!
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