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Cjmate

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Everything posted by Cjmate

  1. More posters are sent out, stating that he will pay 1,000 minas.
  2. A notice is placed on the bulletin board in Petrus, as well as the Cloud Temple. It reads as follows: Jean Valois is looking to buy an alchemy kit. You can find him at Petrus, building #24 in the business district. Price should be discussed, but he will pay top sheckle.
  3. [OOC] MCName: Cjmate8 [RP] Name: Jean Valois Age: 20 Nationality: Heartlander Past Group Affiliations: Karovia levy
  4. Order of the White Rose- Order of the Flaming Rose in Witcher 2. Teutons- Real life Teutons. House Flay- Game of Thrones reference. House Bolton, which has traditions of flaying. They also rebelled from Starks, House Flay rebelled from DeNurem. House Hightower- There is a house in Game of Thrones named Hightower, which rules over Old Town in the Reach.
  5. Eastern. Sorry. I had it originally, but I had to repost...))
  6. Letters are sent across the world to the three key-holders. It does not state a name. Dear Key-Bearer, Gather your allies and head toward the Cloud temple within the next few Elven weeks. A boat is setting sail then, heading south toward the Water Temple. You will need accomplished sailors, warriors and craftsman to navigate the islands and keep your men supplied. Organize your parties and be prepared. It won't be safe. Event: The Water Temple Event time: Saturday and Sunday at 3pm (Subject to change if another event is happening at this time). Eastern. Event location: Cloud temple- Will lead across the world. Event details- Medium difficulty. Expect a lot of roleplay and pve. No pvp. Should last at least an hour, no more than two.
  7. Jean sits back, reading the act. He sighs, sets it aside, "I 'ope 'e is more of a scholar like ze great Siegmund. Ve 'ave not 'ad good leader in my lifetime."
  8. Several weeks later, the drunk Halfling can be seen yet again, "It seems ter keys are all found. Dwarf found one, and some group called ter Comapny of Wolves managed to get ter Elf's key and another from a golem. 'uman named Loo Tenant got ano'der. Now t'ey just go'er be joined toge'er."
  9. At the Cloud Temple Tavern, a small, gregarious Halfling can be heard. He speaks loudly, laughing often and bouncing in his seat. He speaks of a temple off of the southern coast full of treasure, loot and adventure. He also speaks of powerful Elementals who have taken the shape of Man. Of their armies who have made their way into Athera. Of their treasure. Of Aquitaine, the Lady of the Temple. A kind, noble elemental made of water. Of Imperius, the brutal fire monarch. Of Baldir, a slow-moving and conservative golem. Of Al'kazir, fury of the wind. And others. He yells loudly in his drunken stupor, speaking of wars and betrayal. "T'ree keys. T'ree keys to open ter temple. Dwarves found one. 'umans go' ter ot'er. One should still be in the Elf lands. Igne'onn will give the Orcs the other. And inside... Who knows?" ----------------------------------------------------- The Water Temple: Search for the keys is on. OOC:)) This is an event scheduled in one week. It will take place the weekend after all the keys are located. Basic information is available for all by contacting the Halfling at the bar in game. Post on this thread if you want to see him.
  10. I need a Halfling pirate skin for an event I am doing. His name is Captain Wheatbeard, so he should have blonde hair. It doesn't have to be amazing, as it will be a short event. He's a silly pirate.
  11. Leithlan watches Art doing sudoku and peers over his shoulder, "What'cha...what'cha doin' there? Doin' a puzzle?"
  12. You stated my problem with it. It's in the center of roleplay. First of all, i'm not convinced that a lot of people care that it's in the center or a rp hub. After the initial launch, I see far less roleplay in the new spawn than I did the second spawn in Anthos. Second, and more important, it's central location puts it in the way of roleplay. Here is the difference: The Anthos second spawn was in the center of the map, off of a side road. Go to it and leave whenever you want. The spawn for Athera is in the middle of the road. You can't do jack-diddlydoo without being FORCED to go through it. You can walk around it, but that doesn't make sense rply or oocly to me. Now if it's not worth doing because the way the map is built, I can accept that. I already accepted that Athera is poorly built. Edit: Back to the OP, I still don't think we should duct tape this problem. If this is a temporary fix, it's great. I think it's better worth our time to move it.
  13. Can we just move it? This seems like patching stuff up with duct tape. I vote for moving it far out of the way of normal roleplay. The original spawn from Anthos is the ideal type of spawn. Edit: I looked through every message instead of OP. Let's just pull a jenkins and have it destroyed and relocated. It wouldn't take that much time.
  14. Jean Valois reads the leaflet and sips tea, not responding to anyone else reading the leaflet because he is neither in their domain nor their presence, "Good-Man." He states randomly, leaving it on his desk.
  15. Skype Name: Sabrinasser3 Steam Name: FallyFiasco Faction: Orsinium Skype me. I will be on most of tonight and tomorrow.
  16. Daenerys Targaryen too edgy for me.

  17. This actually makes a lot of sense. Kais always told us the importance of a unified antagonist for a world storyline, but people are much better roleplayers and we have a ton of player-created lore now. We're much more advanced since Aegis. It's also not realistic. Between the ending of all the worlds, wars, and fighting ridiculously powerful Undead...the world's population should be dwindling to almost non-existant from all it has been through. I'm really starting to think that Antagonist is unnecessary now. It's too much of a distraction from political roleplay. Most players will say that Dreadfort-Teuton was more memorable than any Antagonist events. It was badass, and totally a player-based event. We should have smaller, less grand events that don't affect the entire world.
  18. A. Keep Iblees and give him a brand new, original, well-thought out, PLANNED kit to work with. Including minions. The undead thing is overdone, and I think we only keep shoveling it out because undead mobs are so easy to spawn in.
  19. You will be shocked and awed by the amount of people who kill people just to kill people, because they want to kill people. This ranges from people who simply do not like other people ooc, to killing people who are just edgy, to killing people because they just belong to a settlement. The later being the more acceptable. I remember a lot of people who killed each other because of ooc vendettas, usually because they got a friend banned or the banned player is running an an alt and harassing the people that got them banned. This applies to anything VA in general. I stole about a dozen anvils from Dwarves, Salvus, and the Graymanes. My character wasn't a thief, he wasn't poor, and he wasn't starving. I just knew I could smelt it into iron bars and a GM would give me the iron equivalent. I wanted to do it ooc, so I did it. I am not saying this is necessarily good or bad, but the assertion that people do things to further their characters is, more often than not, false. People do what makes them happy ooc, not what furthers their goals. Those that do further their ic goals, kudos to them, are likely doing it because they enjoy progression. Some people just don't give two damns about that. And in short before I get a response, I am not speaking ill of how anyone carries on their roleplay. Do what makes you happy. I am just saying that it happens, and the notion that it doesn't is narrow. OOC and IC tend to creep into one or another subconsciously, despite best intentions to avoid it.
  20. Leithlan frowns, turning the book upside down and looking at the formations from another direction. He sighs, closes it, then goes back to tending to his garden.
  21. In general, if you are going to kill someone it should be to accomplish a goal or further roleplay. My suggestion is to avoid killing if there are alternatives. Take them prisoner, torture them, beat them silly, etc. Killing...they're coming back anyway? What's the point. Unless you are going to do some serious, high-quality assassination roleplay or sacrifice someone to the demon-god Cthulu, killing doesn't really solve or further anything. In short, if the victim is likely just to respawn and forget it happened, don't do it. Do something else.
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