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giving AT fly and vanish is like giving a child a gun, they're not responsible enough.
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@Space That is exactly the reason, I suggested just being able to use /warp spawn but even then you could just use an SS or something. It's like I understand there's a meta reasoning for it, but you could justify anything with a small arguement, I just believe in practice it will not be nearly as well used as it is claimed to be.
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Part of the issue I had as AT, when I would run and try to find the new player (Who couldn't really give directions to where they were and was forced to use cords to find them, which is much harder with 4 seperate worlds of cords now) is then getting them to their racial capital/potential home town.
Once there, even when trying to explain to other players that you're there just as an AT to help NewPlayerA find their way and home, they'd become aggressive, icly and oocly.
Instead of doing a staff job of just trying to pick up the new player and depositing them into the RP of their culture and hometown, I was force-dragged into RP that my character would have never been apart of, or there for that matter, if I wasn't an AT.
Especially when you're part of a group/nation that is at odds with the new players potential home, like a wood elf AT member trying to bring a new orc to their homelands. It becomes frustrating for the AT member whose just trying to do their job, and actually help this community thats harassing them by bringing them a new player to join them.
If anything TP to [N] players to those that prove they can handle it and some sort of 'status' for an AT that could be turned on so other players know they're just there as staff or something is all that is needed. But even this could be worked on.