Hiya! It's your friendly GM Manager here, coming at you with another "Your Views" thread. I know that some of you may be tired of seeing a new one pop up every 3 seconds, but we feel like it's very important to see what the players think and want before we start making changes. The current charter team has seen the qualms many players seem to have with nation status, charter, and the future of the server in 6.0 and beyond. We are here to listen and change our system (or not) depending on the response we get. Of course, this is a feedback thread and all ideas are welcome. Now enough of my little shpeal lets move onto the important bit.
Freebuild
Now, we have heard a lot about this in a couple of threads, one of them being from a previous admin. We have been working on freebuild for 6.0 for almost two weeks now, and we were coming up for an entire system that revolves around it but like I said a paragraph above, we want to know the ideas that the players have that we could implement in a successful freebuild system. Ideas were thrown around like freebuild near spawn so that people can easily find them unlike in Anthos, where many new players have no idea where to go for those things. We also got the opposite; make freebuilding on the outskirts of the map, and we got both of the extreme; make freebuild be the entire map, or don't implement freebuild at all. Before we start working on a project that the community will hate, it'll make it easier and faster for everyone, including you guys.
Fast travels
I just read through and responded to a feedback thread on fast travels that came out a couple of days ago. Through the voting, it seems like people were fine with fast travels as long as they were to places that can't be accessed through the roads such as islands off of the coast. Now, the team never really thought of fast travels for next map until this thread, but it brings up a lot of good points and we are not opposed at all to remove unimportant fast travels between settlements. The map may be small enough to go through without it being so much of a burden for players, and if the community wants to test it out, at least for the start we are down to do that too. That, of course, depends on the feedback in this thread regarding fast travels.
Nation
This one is pretty straight forward, and we thought we might as well bring it to the playerbase. As a regular player, do you think that obtaining nation status is too easy, too hard, or just right? The system is bound to change and we may as well get the feedback now rather than later.
Charters
Same as nations. Should charters be cheaper, easier to get? Should there be more size options, maybe less? What are some ideas that we can implement to the current system to make it more bearable on the players trying to start a new community or a brand new nation?
Activity Checks/6.0 Land
This may be a controversial one, but activity checks on nations were recently brought up in the team chat. As a team, we already do activity checks on aspiring nations to see if they have active players that could warrant us giving them full nation status. An idea of doing activity checks on every nation to weed out the inactive from the active ones came up. Should land be given to every nation, should it be given to other people as well? Or instead, should we as a team start checking the activity of nations and give land according to the numbers? This is something that I really wanted community feedback on, and I would love to see your ideas on this topic.
If there are any other things that were not mentioned but you feel like they need more change, feel free to post, we'll be reading over the entire thread in a meeting in the very near future