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Aeus

Moderation Manager
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Everything posted by Aeus

  1. There is also something I wanted to bring up, and that's general regions. Should charters be able to go out and make a region if they have enough players (somewhat how it currently is)? And how about making regions in major cities/capitals to encourage people to live in it, without the fear of their homes being broken into as easily.
  2. So do you think that we should make the perks that nations get (Such as green SS pillars, subforums ect.) be made more accessible to player groups rather than nations? Or should those be reserved and have us come up with a different way to get those?
  3. Hiya! It's your friendly GM Manager here, coming at you with another "Your Views" thread. I know that some of you may be tired of seeing a new one pop up every 3 seconds, but we feel like it's very important to see what the players think and want before we start making changes. The current charter team has seen the qualms many players seem to have with nation status, charter, and the future of the server in 6.0 and beyond. We are here to listen and change our system (or not) depending on the response we get. Of course, this is a feedback thread and all ideas are welcome. Now enough of my little shpeal lets move onto the important bit. Freebuild Now, we have heard a lot about this in a couple of threads, one of them being from a previous admin. We have been working on freebuild for 6.0 for almost two weeks now, and we were coming up for an entire system that revolves around it but like I said a paragraph above, we want to know the ideas that the players have that we could implement in a successful freebuild system. Ideas were thrown around like freebuild near spawn so that people can easily find them unlike in Anthos, where many new players have no idea where to go for those things. We also got the opposite; make freebuilding on the outskirts of the map, and we got both of the extreme; make freebuild be the entire map, or don't implement freebuild at all. Before we start working on a project that the community will hate, it'll make it easier and faster for everyone, including you guys. Fast travels I just read through and responded to a feedback thread on fast travels that came out a couple of days ago. Through the voting, it seems like people were fine with fast travels as long as they were to places that can't be accessed through the roads such as islands off of the coast. Now, the team never really thought of fast travels for next map until this thread, but it brings up a lot of good points and we are not opposed at all to remove unimportant fast travels between settlements. The map may be small enough to go through without it being so much of a burden for players, and if the community wants to test it out, at least for the start we are down to do that too. That, of course, depends on the feedback in this thread regarding fast travels. Nation This one is pretty straight forward, and we thought we might as well bring it to the playerbase. As a regular player, do you think that obtaining nation status is too easy, too hard, or just right? The system is bound to change and we may as well get the feedback now rather than later. Charters Same as nations. Should charters be cheaper, easier to get? Should there be more size options, maybe less? What are some ideas that we can implement to the current system to make it more bearable on the players trying to start a new community or a brand new nation? Activity Checks/6.0 Land This may be a controversial one, but activity checks on nations were recently brought up in the team chat. As a team, we already do activity checks on aspiring nations to see if they have active players that could warrant us giving them full nation status. An idea of doing activity checks on every nation to weed out the inactive from the active ones came up. Should land be given to every nation, should it be given to other people as well? Or instead, should we as a team start checking the activity of nations and give land according to the numbers? This is something that I really wanted community feedback on, and I would love to see your ideas on this topic. If there are any other things that were not mentioned but you feel like they need more change, feel free to post, we'll be reading over the entire thread in a meeting in the very near future
  4. Okay so your application has been accepted into the activity trial portion of the nation application. This doesn't require anything else on your end outside just RPing in the city. The check will begin now and last for the next month (ending on July 30th). In the meantime though you get the benefits of a subforum specific to your group (note that failing your nation application will result in this being revoked) and a green soulstone pillar. (Which was already set up) To get the subforum setup PM me with what format and stuff you want in it.
  5. What this means is that you have one week to pay a fee of 10k mina to receive the full the benefits from being a nation which includes the benefits you have currently, a tile and the ability to purchase new tiles.
  6. After reviewing your nation activity for this second month, Mardon is active enough to pass the activity trial. You have passed the majority of your activity checks, most of them with 8+ players.
  7. #MakeLOTCPlayeableAgain

  8. Under Review: Please send me a message over the forums with the specifics of the application.
  9. This charter application has been approved.
  10. Like the lore, but there's already an active Polynesian group with a player base and land on the server already.
  11. Claimed. PM me to get things set up
  12. Months of planning had been undertaken for the event about to unfold, with the gathering of the most elite of Human Magi and working as many cogs into place as possible. In Stafyr colors, Kristoff led the way into town. Their ride from Lotharingia had been uneventful, the carriage lightly bumping on the gravel road leading into the city of Lorath. There, the retinue disembarked and was met by a Dark Elven mage of unknown origins and the current Lord Stafyr, Eadwulf of Raetia. On the street did they meet with two more lightly armed men, walking into the chamber. In the Privy Council chambers did the plot unfold, with what originally appeared to be Kristoff moving to Mardon by talking to the Ker. Their true intentions, however, had nothing to do with that. Kristoff had no intention of leaving Lotharingia, and Adrien was not there to support his brother. The Dark Elf had no connection to the Mardonic government, and the two men from the street were disguised men of Kristoff’s retinue. Their blood ties to Eadwulf were weaker than the brothers’ to the Carrions, but to a Stafyr their commitments of honor, law, and loyalty stood almost above all else. Almost, however, was the key word here - for the defense of their House’s ancient prestige, they would wrest control from the line of Galtor, the second brother, and return it to the line of the first brother Hanethor from which every Lord Stafyr until the Fringe had been descended. As they entered the chambers and Kristoff conversed with the Dark Elf, Adrien signalled to their followers. With a torrent of magical steam, water, and fire, Eadwulf was quickly subdued by the mages as Adrien revealed his true plan - to claim the Duchy of Raetia for himself. He would allow Eadwulf to surrender peacefully and survive if he abdicated the duchy. Eadwulf declined. By Honor. Eadwulf struggled still, Adrien forced to issue him an ultimatum - to surrender the duchy, or to die. Eadwulf tried to fight back once more with his pike. He was never given the chance. By Law. As Eadwulf’s throat was slit by a guard of the retinue, the stern-faced bannermen of Kristoff took their tokens and returned to their home, Adrien staying in the city, leaving the body of Eadwulf behind for the court to find. By Loyalty.
  13. #NotMyGrandKing

    1. Lefty

      Lefty

      shimmy shimmy ye shimmy ye shimmy ya
      swalalala

    2. Zacho

      Zacho

      Oml is malisdad

       

  14. This charter application has been approved.
  15. 18th of the Deep Cold, 1607 The 40k mina worth of rune cannons can be heard firing into the ranks of the 'Ame. The Princedom soldiers continue forward on their way to take the Empress.
  16. What is this tyranny?!?! You edited my comment! You're part of the Forum Empire!!!
  17. 17th of the Deep Cold, 1607 The Princedom of Fenn's fleet can be seen off of the port of Ker'nor, ready to take the rouge Forum Empress hostage.
  18. All hail her majesty, Rebecca Bonaparte. Ruler of the Forums, Empress of all!
  19. "What an ignorant and stupid letter. Calling for an attack on druids that are not part of the "Wood Elves" is utterly moronic, and overall ironic. I thought that druids were supposed to be neutral, but I guess I was incorrect. Not taking a stance against the undead is not the same as backing their cause." The High Chancellor sighs as he makes his way to the fires of his halls, and lets the letter burn. "I really do hope that our good friends are not attacked, forcing us to retaliate."
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