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GDPR 014

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Everything posted by GDPR 014

  1. Denied. As LT, we feel that this lore has no downsides (see saplings being able to spew from the tree to defend the Treelord and having the ability to produce children).
  2. This Lore has been denied. Topic moved to Denied Lore forum.
  3. Denied. As LT, we feel as though this lore steps on other canon's shoes and gives the spirits more power than they need. On top of that, Shamanism already has a post about each spirit.
  4. This Lore has been denied. Topic moved to Denied Lore forum.
  5. Denied. As LT, we think this lore is incredibly unreasonable for obvious reasons (15% strength, so on so forth).
  6. This Lore has been denied. Topic moved to Denied Lore forum.
  7. Denied. We, as LT, feel that your lore will make illusion incredibly Over-Powered and unreasonable; this also breaks the fundamentals of illusion (coaxing your target and suggesting stimuli rather than forcing it).
  8. This Lore has been accepted. Moved to Implemented Lore, it will be sorted to it's appropriate category soon.
  9. This Lore has been accepted. Moved to Implemented Lore, it will be sorted to it's appropriate category soon.
  10. This Lore has been accepted. Moved to Implemented Lore, it will be sorted to it's appropriate category soon.
  11. They use their own energy to interact, much like Evocation. Due to most of the interaction being incredibly close to its fuel (the core), it requires minimal energy; however outside the body is its energy pulling on objects and expending it.
  12. Telekinetic Atronach Description: While its brothers and sisters are crafted by the elements and conjuration, a new approach was taken- wishing for more physical ability over ranged prowess. From research, the Telekinetic variant Atronach is born-- an atronach to surpass all standard atronachs physically, able to possess the strength of a peak condition orcish warrior to dominate the melee battlefield; ranged and projectiles still remain in their arsenal, however it is limited. With its boons come weaknesses, the Atronach will still fall prey to wards and fi magic, as well as fall threat to their plates being damaged and destroyed… yet with an odd twist; their cores pose as their hearts, should it be destroyed, the Atronach will shut down, to be repaired later. Its being imbued with a mass of magical energy; yet its form seemseeminglyies on the conjuration aspect, but more so on the alteration with an atronach's cognitive and physical function. Because of this, the Atronach may draw from its own being to grasp at the earth before it, and due to closeness of the body, the energy required to move and utilize its functions are incredibly minimal if not nonexistent (think of it akin to a telekinetic limb). Appearance: A Telekinesis Atronach can appear to be many things, ranging from a suit of armor to an odd animal like shape. So long as the enchanted plates and core are properly imbued and within their respective locations, the being will come to life. Should one look within the metal or simply see gap, said person would find the areas seemingly empty- save for faint ribbons of arcane energy coursing within; most notably, these ribbons appear to mass about the facial region, crafting what appears to be eyes. Much like their brothers, these Atronachs can only reach 7 feet in both axises, and as stated previously, keep their enchanted plate. Examples: Abilities: The Atronach possesses great abilities similar to its kin, able to issue magic and use physical power; however the power of the atronach is tilted, shifted and turned to have physical capability overpower its arcanic abilities- being physically strong as an orcish warrior now. Due to the tilt, the arcanic power is weakened; the atronach has difficulty with issuing its telekinetic change on the area about it, limiting its reach to six meters (six blocks) and even then, the Atronach is unable to lift great weight within its field of change, seemingly only able to rip larger chunks of rock in comparison to boulder lifting telekinetics. On Upgrades: Physical upgrades prove ineffective to these beings, the imbued telekinetic energies seemingly ignoring the upgrade and treating it like it was already a part of its being. Magical prowess cannot be upgraded; however the potential of upgrading mental capacity is possible, allowing them to process faster. On Damage to the plates: Severe damage to the plating will cause the same issue other atronachs have- bleeding out their element and slowly draining them of their fuel. Yet, the telekinetic power seemingly becomes more unbound yet detrimental; being able to increase their range and lifting capacity in the severly damaged or destroyed area at the heavy price of diminishing their fuel. There are times when a telekinetic atronach can attempt to place their destroyed plate or pieces of it back where it was, acting as a pseudo repair, yet minimizing the effectiveness of said area - making the plate useless. Pros and Cons: +New form of Atronach +Able to use limited telekinesis + Physically stronger than a standard atronach The telekinesis is limited, only able to possess the strength of standard telekinetic The range of these atronachs are within its field of effect, being a six block radius. Do not cast faster than a telekinetic. Unable to have further upgrades for its physical strength. Redlines: Must adhere to Atronach Redlines Field of change will be six blocks standard, seven or eight if plates are heavily damaged. Should a plate be heavily damaged or destroyed, the bleed out effect must be RPd These Atronachs cannot be upgraded to have better physical strength. An Atronach cannot surpass an average or adept Telekinetic Credits: The Messiah Jax and Toodles for being memes and urging me to write lore for Telekinetic Atronachs Merrymoogle for suggesting the 'Projection' idea Whatever is in this spoiler is considered noncannon.
  13. I don't like the fact a barkman can reproduce with someone, it sounds awfully awkward for Woodman to get his bark wang excited enough to shoot his goo; come to think about it, the act itself shouldn't be allowed (Because the treelord is a tree no matter how you slice it).
  14. Hey, if anyone is willing/interested in playing a Sorvian, please send me a PM!

     

    ((For any who are interested, the lore is

     RIGHT THERE!))

    1. meg

      meg

      notice me

    2. Trigamar

      Trigamar

      You still looking for a Sorvian?

      Or did they get shelved? I’m seeing accepted apps.

       

      Edited by Trigamar
  15. I will make them all kin. In all seriousness, a mage is already weak in comparison to a warrior; sure a fighter might get absolutely wiped in an RP fight that requires physical force, but that's also because Jimmy the mage might be more competent than the other fighter and do the right parry at the right time. Let's talk about something that generates a lot of salt: Mages wearing plate armor. It ain't heavy, if inbred frail kings could wear it off horse back, then a mage can definitely wear it. ((But mages wearing overly cumbersome things (IE plate armor with thick chainmail underneath it and then a boatload of padding), wielding thick claymores and other stupid weapons is absurd, and is PG, unless there is a good RP reasoning behind it.))
  16. pew pew

    1. Show previous comments  1 more
    2. ToodIes

      ToodIes

      that better not be an unapproved enchanted magic gun

    3. meg

      meg

      oh **** the feds are here 

    4. GDPR 014

      GDPR 014

      *hides enough meduesculors to support an African Warlord

  17. Cahir is the crossbow; I am the bolt.

  18. Cahir is the crossbow; I am the bolt.

     

    I am one with Cahir.

    1. BrandNewKitten

      BrandNewKitten

      Phil, that's gayer than I am.

  19.  

    Please read the update, all of it. All enchanted meduesculors are no longer legitimate unless approved by myself (knghtArtorias), or Swgrclan (Idolomun).

  20. From what I gathered, the augmentations/reloading refer to the mage in the medeusculor guide. Big thing is the enchantment isn't a mage, so "reloading" is possible in a sense (getting another mana gem fueled and replacing the dead one with it).
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