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1.1 To initiate a raid the leader of a raiding party must modreq one hour in advance of the raid
- The handling GM must then provide a warning regional broadcast to the target. The raid will arrive one hour from the broadcast not from the posting of the modreq.
"Everyone log out" simulator
2.2 Ladders must be placed vertically, in a continuous realistic fashion.
- In a regioned area your supervising moderator will place the ladders for you
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n a freebuild area you may place the ladders yourself
- Troll ladder placements will be met with a blacklist
2.4 Raiders may attempt to remove anti ladder buttons. They must provide the appropriate emote, while supervised by the supervising Moderator. A roll of ten will break a button. A raid party may roll ten times.
Doesn't means I can't place 10 buttons in a vertical row
4.3 If the defenders are victorious the settlement’s raid cooldown shall be Fourteen Days from the day of the raid.
Fourteen days, ERP-friendly.
4.5 If the defenders are victorious in both repulsing the first raid and in the retaliatory raid then the settlement’s raid cooldown shall be Twenty One Days.
Jesus ****. This all means that if you create a dedicated group to raid your settlement and be counter-raided, you can only be raided roughly 10 to 20 times a map.
.5 Emotive combat is not raiding
- Trying to twist an ‘emotive combat’ scenario into a raid or a mechanical resolution is raid baiting.
i just want to make it clear that people that do emote raids are not raiders, raiders are reckless people that enjoy PvP...
what's next implement RP default?
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Yes, RP default is coming to a raid near you.
1.1, refer to section five to answer your criticism.
2.4 sure if you want to build ugly walls you're free to. Thats why we're testing rams,
4.3 Pro Tip, don't lose if you don't want cool downs
4.5 If you get clapped in a raid you organize and then lose on your own ground you're an ape creature who needs 21 days to think about what you've done.