Of course, everyone needs to know how to lose. Roleplay isn't all about your character, and if you play a particularly small or weak one, you're gonna end up being on the wrong end of a fight more than often. That being said, it's not always about winning or losing, sometimes you can let your enemy die another day. And when a weak character is constantly being put on a spike by players that show no mercy, care little for rp, and play characters with no combat weaknesses, It can get a little tiring. I play a pretty losing centric character, one who would let themselves get killed just because a friend of theirs wanted them to. But having no benefit to my smallness is just boring. Buff knight characters already have the advantage of heavy armour, and ranged weapons, escaping once or twice by the scruff of my neck isn't going to break immersion. Besides that, when people get killed by skilled roleplayers with balanced characters, sure some might be a bit salty, but the majority will appreciate a fair fight or a chance to escape. And like I said, everyone needs to learn to lose, not just weak characters. And even if the majority of players don't want it that way, we still need a standard to be set.