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Amayonnaise

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Posts posted by Amayonnaise

  1. 6 hours ago, satinkira said:

    ban people who get nsfw art done of their characters,

     

    1 hour ago, Unwillingly said:

    really curious as to how people propose this be moderated as if people who share their NSFW art in public server or servers w minors don't already get banned

     

    (And if they don't get banned as is they should be)

     

    I disagree with punishing players who get NSFW art of their characters - and that is solely because I am an artist myself. While I don't actively draw NSFW or anything of the sort (and I don't see myself doing this anytime soon), myself and other Artists should reserve the right to draw whatever we want. The same extends to players commissioning art - they reserve the right to purchase and request art of whatever they want. You should not have the right to dictate what we draw or commission.

     

    However, I absolutely do agree with the notion of banning players for sharing NSFW art on public platforms, in private DM's with minors, without consent, or even commissioning NSFW art as a minor or with a minor's character. Let people spend money however they wish - it is only an issue with what I have stated above, and when it is brought into a public space or sent/leaked without consent to other players + minors.

  2. On 1/31/2023 at 6:26 AM, Battle Unit said:

    I'm fine with this, I'm personally a big fan of aengul stork theory where you pray to whomever IRP and receive a baby on your doorstep. It's silly but this is minecraft fantasy roleplay.

     

    I actually think this is a great idea. Let cultures write their own lore addition of rituals / prayers to Gods, Mani, Aengul, etc. etc. to receive children. Dwarves have been growing children from rocks for how long? Why can't the rest of us!

  3. On 1/31/2023 at 3:23 PM, itdontmatta said:

    For the record, this has been our policy for borderline/ERP. If there's any reference to people emoting inappropriately like "being out of breath" post FTB or being naked, they are instantly given a ban no questions asked. Furthermore, we also check timestamps of FTB emotes to see if the people involved were AFK for too long. If that's the case and there's a minor involved - we ban at the admin level.

     

    This Guide:

     

     Is outdated. However, it remains in the Guides > Roleplay > General, and states this:

     

    https://i.gyazo.com/14c6cd8cae32534933d8fca34ba6a511.png

     

    https://i.gyazo.com/4e3511d31714cf4b4d489756a9773a9f.png

     

    https://i.gyazo.com/fef7027848839abd1ecb7e3f8dc008a8.png

     

    Just a few of the bits I found gross. I think this post needs to be deleted - it is from 2012, but it most certainly does not align with current-day standards and rules, and should not be an accessible link to new players. Not blaming you of course, it's an old post you probably didn't realise was still around! But I was shown it the other day, and.. yee >->

  4. Alright. I got to Page 4, but by that point I was already just skim-reading.. My attention span sucks atm. But! Time for Mayo's opinion.

     

    Funnily enough, I actually wrote out a whole-ass Google Doc titled "FTB: A Discussion", which centered around the pros and cons of banning FTB, and the difference between FTB + ERP, and how banning FTB would affect our ability to protect our young players, ALONGSIDE players who have been traumatised by encounters, interactions, or IRL similarities. Of course, I was 'for' the banning of FTB - but not just Sexual. I'll get to that in a moment.

     

    I'm not going to share my Google Doc, because I presented it to two or three close friends, including someone on staff, and they gave me some notes and we discussed issues I hadn't even thought of touching on. I will summarise some of those in a moment as well! To begin with, I want to draw our attention to two key rules regarding this topic:

     

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    QYbsYM47AwtnDHS4r_S2XvCRVNq06tPNdKTJmZNDTHMNXzKnFSj3p87Ky2jp8V08myYj2battxtL3aGQDEzWwB5jpQAC1RktQxMwf_8tHYv3Vm-IBXbwyw88M-oqrPOouBbCbbLiRYYIMIR71PDNUPk

     

    These two rules, are the only rules that state any form of age of consent on this server - and one of them is of the character itself. If amendments are made to the FTB rules, they should go more in-depth and discuss the ages of players actively engaging in FTB. However, of course, this is near impossible to moderate on a Minecraft Server. Our Staff do not have any legal authority (as far as I am aware) to be able to ID check their players, and players can lie about their age on their application. Most young players do. @excited had a great idea in his first comment - to ensure the players were in close-range of age to one another, but even that is sometimes difficult to moderate. We need more rules in place regarding our ages, and new methods of ensuring players are not lying, and can thus be protected.

     

    Another thing I occasionally saw pop up in these comments - something that I unfortunately do have to agree with.. Removing FTB will remove one of our Staff's main forms of moderation in predatory prevention, and reports. Removing their ability to RP in such a manner on the Server means they will relocate to other forms of media, forms that our Staff have no jurisdiction over, and no vision upon. It is a difficult situation to predict without running some form of trial. Perhaps the removal of FTB will evolve our community into a safer one, as it will no longer be deemed a 'hunting ground' by predators to - as someone (I forget) aptly put it - test trial their victims, but so much more could happen beyond our reach, beyond our sights.

     

    Another big argument I keep seeing is that "FTB does not cause/lead to grooming". Incorrect. While FTB itself does not lead to grooming, it most definitely enables predators a method of building relations and forming a gross relationship with minors who lack the emotional maturity to understand how to separate themselves and their feelings from their characters. These players are too young to be fully capable of drawing that line, and often get very upset and emotional when something happens to their character. The same occurs in regards to romance. They blur the lines between their characters, and are unable to identify how real their romantic feelings are for their RP Partner's Player, or perhaps they are even unable to separate their RP Partner from its Player. FTB can sometimes lead to grooming, as it grants predators another method of reaching their victims.

     

    One last thing I'd like to add - non-sexual FTB exists for a reason; to prevent players from feeling uncomfortable or from getting triggered by otherwise gruesome RP. This may be highly controversial, but if we are to remove Sexual FTB, I beg that we also remove Birthing FTB.

     

    I, fortunately, have not had to experience the loss of a child, but others have. Regardless of that fact, anytime I see a player emoting cramps or going into labor, I immediately exit the area as the RP itself makes me uncomfortable for reasons I genuinely cannot explain. It just does. I can stomach torture RP to no end, but anything sexual or regarding genitals in that fashion - even the natural birth of a child, is not my cup of tea. If we are to remove Sexual RP, remove Birthing as well - half the time it is emoted by immature players who seek to gain attention and RP it for fun and goofiness anyhow, from my experience.

     

    In conclusion to my wonderful essay here.. I fully support the banning of FTB, but it is a very dangerous double-edged blade. Yes, it removes unnecessary sexual activity from our server and makes it safer for children and other-aged victims, but it also removes a lot of moderation ability from our staff, and their ability to witness and protect our players as a whole. My vote is for highly amended rules with very clear clarifications, and then perhaps a trial removal of FTB for a few months to see how our community evolves from its removal, and if it increases off-server predatory behaviour, or decreases it entirely.

  5. On 1/31/2023 at 10:09 PM, NotEvilAtAll said:

    -snip-

     

    Finding out I'm not the only one who had this misconception about "mandatory ftb for family creation" is actually, strangely, comforting. Thank you for taking the time to read my comment on that thread, and linking it here for others. I'm glad our community has evolved beyond that weird and creepy stigma, and I hope this is no longer an issue for new players.

    I also haven't read this post yet, time to peep!

  6. a433aaaba362415f89e51463b4588bda.png

    -= A Portrait of Anya Calithil =-

     

    Spoiler

     

     



    Flickers of memories wisped through her mind as she struggled to recall where she was. What had happened. A giant Osprey had approached the bridge. Her new Mother snatched, nearly swallowed once. Rescued by herself, only to be snatched and gulped again. She had been successful in throwing Eretria out of the creature’s maw, but Anya had only sunk further within. She recalled pure agony from then on, her blood boiling and racing as she stabbed and jabbed in pure hysteria, seeking to escape the creature’s acidic depths. With the aid of her Father, Nedai, and Arcelia, the beast was eventually tortured into heaving the elfess forth - but by then, her clothes had already melded with her melting, disfigured flesh. Her breathing drew forth in raspy, ragged breaths, and she was incapable of remaining conscious for more than a few moments at a time.

     

    She recalled further pain as she was lifted and moved. By then, her very life itself had been on the cusp of fleeting. However, she was lucky. Moments before she was granted the mercy of induced sleep, she witnessed something.. Beautiful. A wisteria, leaning over her. Was it her Mother? As she drifted off, her mind began to wander in momentary thought.

     

    'Mother? Has she visited me? Has she saved me? She can’t have - she’s not alive.. Father said she wasn’t. That her sapling withered. Does this mean I’m dead, then? Oh, Tara…'
     


     

    When the elfess awoke, she found herself lodged in a tub of curious liquid, bound in an obscene amount of bandages. She felt lethargic, struggling to regain sense and motion in her limbs at first. To even move her neck was a near impossible task, though eventually her hand rose to rub some gunk out of her right eye. 

     

    It took her some time to process what had transpired, and where she now rested. As her memories gradually resurfaced, she recalled Eretria’s own acidic burns and lurched forth - only to cry out at the sudden agony. Her focus shifted, peering down at her frame. Catching a glimpse of her fingers. The marred, disfigured, melted flesh upon those spindly fingers. 

     

    Slowly, she turned about, seeking a nearby mirror. Her eyes shut, scrunching them for a few brief moments. Eventually, she looked.

     

    Spoiler

    P3frsVtWjBSRD57pvdf6ssVYLt1ZSBMVLcae1aXF2vUg26OBX2Q3g6DQKSdrlMZhAHkA2YBJmX4IkbnPBlfJRe5ZBD_fXJitKj1hu52bJa1zU-oc7LEgr3W_oZkvi2HBc6UHeWRLauBNTMD4tYDEClp_06lBDFT6TEwRGsEEc8Td1ft3CA8_FurLC_l9Xg

     

    Flesh, melted and marred. Twisting and coiling upon her muscle and bones. Her wondrous, magnificent mane of sunset coils reduced to thin, frail fragments barely clinging to her warped scalp. Puffy tissue engulfing most of her left eye, and the side of her nose.

     

    She sat there in silence, examining this… this creature before her. The movement of its eyes caught her focus - soon realising, soon.. Processing..

     

    'Is that… me?'

     

    A rush of emotions drove forth, flooding her every fibre of being. Shock, soon followed by despair. Shame then, and guilt - for she did not regret saving Eretria’s life by any means, but.. She could not help but despise her own reflection. But how could she feel such a way? For not looking like.. Like this would mean she left Eretria to perish.

     

    Anger, then. An immense rage surging forth like a crashing wave. 

     

    'Am I being cursed?

    You abandoned me. I did my duties. I did everything I could - I do them still, now. You abandoned us, and yet you curse us? You curse us with immense impurity? Without a single inch of unblemished flesh? **** you, Tah.'

     

    And then.. Grief. For how could she ever hope to wed the most beautiful, most elegant woman imaginable, if she were to look like this? No.. She would have to call it off. She could not have Alatáriel gaze upon her in such a state. No, she couldn’t.. She couldn’t have anyone look upon her. She had been reduced to a writhing mass of flesh and bone. Scarcely more than an undead. Perhaps she already was one. Perhaps her tissue had already begun decomposing... She could not bear the thought.

     

    She slowly staggered to her feet, collecting a nearby, thin gown that covered most of her horrific form, and slunk away. To move across the Vale took perhaps hours - one foot at a time. One agonising step, as if she were walking on a bed of nails. But her desire to remain unseen drove her forth, and eventually the once-Cleric vanished within her home, and bolted the locks.

     

    Spoiler

    @Your Favorite Impure@Akrassia@marslol@Mewliet@Valannor

     

    Thank you @ClassyBellsfor scarring my character to high hell. Now let's see if we can reverse it ^-^

     

  7. Some years beyond, a lone, crippled figure would approach the Crypt within which the Kortrevich rested. The greying, wrinkled woman would sit beside it for some time in silence, refreshing herself with water from her canteen and some berries she had gathered on the way. Eventually, she straggled to her feet and hobbled off once more - leaving a dried, preserved flower in her place.

  8. MC Name:

             Amayonnaise

     

    Character's Name:

             Anya Calithil

     

    Character's Age:

             almost 200

     

    What feat(s) will you be learning?

             Alchemy

     

    Teacher's MC Name:

             Valannor

     

    Teacher's RP Name:

             Alat(fancya)riel of Itnan

     

    Do you agree to keep Story updated on the status of your feat app?:

             Aye aye cap'n

     

    Have you applied for this feat on this character before, and had it denied? If so, link the app:

             Nada

     

    Are you aware that if this feat is undergoing an activity trial and fails said trial, that you will lose the feat? And that if it is apart of the Lore Games, it might drastically change soon?:

             Ayee

     

  9. Smaller maps definitely. I'm unsure of how 4kx4k would go, as I'd need some sort of comparison to earlier maps we've had that have been smaller, but anything a fair cry from our current map.

    The return of Fast Travel was amazing in aiding a lot of our travelling issues between Nations, as while I understand the desire for road-side rp, it's basically a rarity that you'll be stopped on the road unless some group is in the middle of travelling to a Nation to raid.

    However, a new issue has arisen with the return of fast travel, and I see it primarily in Oren (Where I believe the only fast-travel hub exists). Players make too many sub-regions that require fast travel. I spent the other day just hopping between the various human settlements each with their own carriage, and it was kind of ridiculous. If fast travel is continued next map, PLEASE make it something only established settlements and nations can utilise. Only a settlement that has pasted their build and retained a set amount of activity, thus proving they will stick around, should be given fast travel.
    But that's just my opinion, ofc.

    In regards to biomes, I'd love to see some more creative regions. In Vailor we had that giant flora biome, which was pretty awesome but I believe it went entirely unused unfortunately. But it would make a fantastic region for the Druids to reside in come next map. A simple search for 'fantasy biomes' on google brings forth ideas for giant mushroom trees, huge waterfalls (Which I would LOVE to see), interesting valleys.

    What about a voidally afflicted plains with trees and earth that float and grow corrupted flora? Would make for good eventlines and almost any character, regardless of their background, could interact with it! Something we can freely explore and request a planned event if we'd like! - unlike this map's Voidal area which was unnaturally caused and immediately became a semi-pk zone (I think?) and was basically unable to explore without a group. Something more player-friendly!

  10. CoRQCjc.png
     

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    [ Amayonnaise ]

     

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    f6NcUsM.png

    Tāmatsu | Kalii’mari

    The Caer’duin primarily worship two Mani of the Seas: Tāmatsu the Crab Princess of debris and new reefs, and Kalii’mari, the Squid Prince of companionships and hope. In their honour, the Caer’duin strive to aid in the restoration of nature and creation of unbreakable bonds.

    Caer’duin are known for their skill in artisanry, as their Patron Mani possess a profound appreciation for handcrafted, colourful, and shimmering offerings. These can include simple shells, wood carvings, handcrafted trinkets, jewellery, or even intricately carved rowboats or entire ships; sunken to the seabed to aid in Tāmatsu’s endless work.

    t1Zbct6Va1CwG24ATiCjiXdhHriZLXgZTV6c5m0vAxUzAsjed0GjMU2tNb2whDJjZD5NctugtZjqlChCFoNtsob2rpapMxgwKYzZV9dTWQvvSetuFxUVd2DE4n7BWp3bhCh_PFHvyWuxWklneWw1foE
     

    NkdPJyw.png

    VPGrz7_hHt87w6NO4tLnLHFkbxr0zUGkoO7fgdNlaLNehATDCkGjpZyT3gs0zsWGJUZamH9WRx6qJBWP70WIWScm7RxvpdGcZJr1cg3LX3TvtUr6VjS1vxnVh-2_mKIkIBPSB4bg1jsEYhA9v1I9iIc
    [ Various Pinterest Art ]



    An old, wrinkled woman separates fish from net upon a short pier; barely glancing at the approaching stranger. She didn’t need to, she knew why they had come. Why they all come.

     

    “So, you wish to learn of the Formidable Fools? Aye, alright.. Here’s how the story goes”

     

    Spoiler

    A lone child, orphaned at birth and raised by rat and feral cat within the streets, had long dreamed of sailing upon the glistening seas that stretched beyond the horizon. What mysteries awaited its depths and treasures lay in wait upon its shores? She could only imagine.

    Upon her sixteenth birthday, the youth stumbled across a small sailing boat nestled in a bay far from the settlement’s docks. She had been pacing the lengthy beach as she did each year, celebrating her rising age in gentle song and endless wishing, but now found herself halted at a crossroads. Here stood her chance, to sail and finally partake in those dreams that had decorated her sleep for so long, or to continue on, forever in wait for a better future. 

    She knew she could not await such a future any longer. Her time was here, and now. She set sail.

    Over the course of several years, the youth voyaged around the coast of her native continent, never straying too far from the shallows in fear of the thunderous storms and monstrous waves that occasionally threatened to thrust her from her deck. Comfortable in the safety of shallow bays, she docked at each new settlement she sailed upon.

    Over time, she began to amass a small but disjointed crew;

    A Noble ‘Aheral, soon to become her dearest friend, who shared similar dreams of experiencing forbidden fortunes of sun and sand; treasures and relics.

    A Seedless ‘Ame, his kin lost to plague, now searching for a familiar love of friendship and kin, and travel far from the lands that haunted his memories.

    A Oyashiman Street Urchin, whose dreams consisted only of warm bread and fresh water, wishing for a loving home and a family who would protect her.

    A Mute Shaman; a woman torn between her ‘Ame and ‘Ker heritage, seeking answers of faith and hope to ease her misguided soul.

    This band of unwanted, lost, and hopeless misfits spent many years upon the waves, gaining experience in sailing, crafting and construction, and pooled their bravery to traverse beyond the safety of the shallows. 

    Their voyages lead them to new lands; gaining new knowledge and perspectives, and deepening their faith and trust in the sea. As their companionships grew stronger, the Seedless ‘Ame and Mute Shaman educated the others on what it meant to have a true bond; to have absolute trust, loyalty, and love for one another. To be deemed kin, regardless of blood. To be in a Seed.

    The crew in turn shared stories and experiences of their own; the Noble ‘Aheral’s inner turmoil over whether abandoning her purity was the right move to make, and if her newfound experiences would be worth all that she lost. The Oyashiman Street Urchin’s lack of direction and aspirations; how it felt to be more concerned over what she was going to eat than what her future goals were. A Lone Orphan, who felt indifferent to her past. Who felt no regret, and thus only felt more guilted over her decisions to not only take her boat, but to also take these people.

    Fortunately, her growing concerns were rather unfortunately cut short by a rapidly approaching ship. Boards poorly patched old cracks and holes in the hull, which was blackened by grime and flame. Its sails shimmered silver in the light, before whipping towards the wind; black. Murderers and thieves, they boarded.

    They sought out valuables and treasures, their moods quickly turning sour as they came up empty handed. They turned to the Formidable Five, brandishing blades and spitting sickening tar onto the immaculate deck. They demanded the Captain. Her heart turned to ice, frozen in fear.

    However, her Crew remained steadfast. The Seedless ‘Ame stood resolute, merely spitting at their foes’ feet. The Mute Shaman’s lips parted, hissing at the opposing faction. Behind them, the Noble ‘Aheral and Oyashiman Street Urchin squared their shoulders - far less intimidating than their companions, but equally as pure of heart. Confusion riddled the Lone Orphan’s thoughts.

    Friend and Foe stood toe to toe, melting into an eerie silence broken only by the gentle shifting of waves. As patience wore thin, the Lone Orphan sought to speak; to present herself and prevent the bloodshed of her newfound kin.

    Alas, as always, fate had other plans.

    A thunderous, abhorrent screech echoed across the waves, returning to silence for a few moments more. Their foes were quick to scatter, returning to their ship with an endless, chaotic cacophony of commands and cries. Familiar with the arriving creature, the murderers and thieves crashed forth through rapidly angering seas.

    The Crew watched as their foes scrambled to depart, remaining still and steady in wait of whatever lay in store. Unfamiliar with their territory, they worked only to keep their boat steady and calm within the mounting waves; though soon froze once more in absolute horror as tendrils as thick as their hull lurched forth from the deep. Coiling around the departing ship, the creature below crushed through the poorly patched vessel; quickly dismantling it and dragging its crew into the inky depths.

    The surviving sailboat remained still for hours beyond, awaiting the creature’s return long after the waves had settled and sunlight glistened once more. They were certain of their doom laying in wait - until the Mute Shaman stood forth, lifting her arms in gesture to the waves before them.

    “Kalii’mari and Tāmatsu grace us with their presence.

    On this day, they rid the sea of those who wished to harm our kin.

    On this day, they reclaimed earth and wood to rebuild their reefs.”

    The Lone Orphan joined the Mute Shaman at her flank, gazing onwards at the endless horizon before slowly turning back to peer at her motley crew. It was on that day that the Caer’duin Seed was formed, in Kalii’mari’s favour of companionship, and in Tāmatsu’s favour of restoration.

     


     

     

    “And that is how the story goes. They say the Formidable Five have since split up, and are now seeking out new crews of their own. Is that why you came? To find a Caer’duin?

    I’m far too old to travel anymore, I’m afraid. You’d best look elsewhere.”

     

    The elderly Oyashiman would chuckle at the stranger’s stammering disbelief, dismissing them with a wave of her hand and returning to the fish tangled within her net. It was only now they noticed; she was returning them to the sea.


    t1Zbct6Va1CwG24ATiCjiXdhHriZLXgZTV6c5m0vAxUzAsjed0GjMU2tNb2whDJjZD5NctugtZjqlChCFoNtsob2rpapMxgwKYzZV9dTWQvvSetuFxUVd2DE4n7BWp3bhCh_PFHvyWuxWklneWw1foE

    w8ZJcCj.png

    In honour of their Patron Mani, Caer’duin often craft a multitude of items in preparation for rituals and rites, ceremonies and festivals, and general day-to-day offerings and prayers. These crafts can vary from basic wood carvings to jewellery and gems, or to engraved and intricate rowboats.
     

    Zh2knvN.png

    As Kalii’mari blesses and watches over unions, companionships and friendships alike, Caer’duin take great care in forging new relationships. As most Caer’duin begin to form their own crews to voyage the Great Realm together, they seek to collect their own kin as opposed to favouring blood ties. They believe in the combination of varied experiences to build strength and fortune, rather than growing from the same branch and falling from the same tree.


    Fv1OG09.png

    As Tāmatsu aids in the construction of new reefs to decorate and mend the ocean’s seabed, Caer’duin uphold a similar duty in the restoration of blighted, corrupted, damaged, or otherwise unnaturally affected earth and sea. In the same vein, Caer’duin are often not overly violent individuals, unless the sanctity of nature is being threatened.

    It should be noted that Caer’duin are not generally known for their talents in mundane medicines, as their work is more oriented towards the restoration of earth and flora.


    ncb15p4.png

    True to their Origin, Caer’duin are a seafaring Seed at heart. All are encouraged to form crews, no matter how big or small, and explore the Great Realm to deepen their bonds and find afflicted nature to restore. Any true Caer’duin are most at ease upon the waves, and are capable of embracing their fears of the depths to bolden their bravery, much like the Formidable Five during their maiden voyage.
     

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    [ Amayonnaise ]

    The Caer’duin Ilmyumier, rather than being a single symbol, depicts numerous images in a singular sleeve situated upon one or both arms or legs. The sleeve can almost be read like a story; the mountainous seabeds around the base rising into dreadful seas that give way to crashing waves and bountiful flora. Within the sky above rests numerous clouds and a compass to guide the Caer’duin’s paths.

    This Ilmyumier can be inked in one or more colours of the Caer'duin's Crest; deep blue, aqua, orange, yellow, or white.

    dkVl1Un_GcQdfhKVnF39wmb-2esfD1CPM0XR2TNCFpLl8BH1k3rvNufaIQE1jIG1l48BYrrPl2BF6Y2qLpColgRZAFt_Ad4y7wFxV9L6vfe0nfglfdy-VJwRSDkuUbBXTuiKb95HSnVFEQbgp5C_Woc
    [ looji ]

    The Caer’duin typically dress in an assortment of bright, patterned fabrics decorated with shells, ribbons, or jewellery. Their hair is often decorated with similar items beaded or woven within, though when voyaging the Caer’duin tend to lift their hair into an assortment of braids and dreadlocks to better preserve it against the salty sea air.

    The colours of their clothing range from deep blues and aquas to bright yellows, oranges, and whites; to reflect the beaches and oceans where their Seed originates, and their Patron Mani.
     

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    Spoiler

    The Chieftains of the Caer’duin are selected in the form of a Seed Majority Vote, and are deemed the most experienced seafarers, craftsmen, and restorationists. Only Caer’duin who have become Green Priests of the Wild Faith may be voted in as Chieftains, as they must not only devote themselves to their kin and craft, but also to the reverence of their Patron Mani.

    Chieftains are the only Caer’duin permitted to conduct Trials for those seeking to join the Seed.



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    Spoiler

    Farseers are Caer’duin who have devoted themselves to the Wild Faith, and have become Green Priests of the Mani. They are respected for their chosen path, which is denoted by Ilmyumier of Standings depicting their Mani’s Mark in a location of their choosing. The title of Farseer is contained within the Seed only, to honour their devotion to the Mani.

    Farseers of the Caer’duin are also largely in charge of hosting and leading the Seeds’ rites and festivities, as they are well practised in the guidance of such events. However, they are not always required for such duties, as any Caer’duin are welcome to host their own rites.



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    Spoiler

    Caer’duin are normal Seed members who have passed their trials and gained their ilmyumier. These members are encouraged to continue their path in reverence of the Mani to become Green Priests of the Wild Faith, but are also welcome to simply enjoy their time within their newfound Seed.

    All Caer’duin, regardless of title, are also highly encouraged to eventually form their own simple crew as the Formidable Five once did; voyaging the dreadful seas for sightings of their Patron Mani, and to explore the Great Realm and aid in its natural restoration.



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    Spoiler

    Recruits are those of any race seeking to join the Caer’duin Seed. They are required to undergo various trials challenging the traits that are most desired for Caer’duin; their craftsmanship, companionship, seawrighting, and seafaring.

    It is entirely possible for a recruit to fail these trials, as even though they may succeed in the action of crafting an item or constructing a boat, there are lessons to be learnt and traits and talents hidden beneath the task’s surface. It is these traits and talents that the Chieftains seek out when observing the completion of these tasks.


    t1Zbct6Va1CwG24ATiCjiXdhHriZLXgZTV6c5m0vAxUzAsjed0GjMU2tNb2whDJjZD5NctugtZjqlChCFoNtsob2rpapMxgwKYzZV9dTWQvvSetuFxUVd2DE4n7BWp3bhCh_PFHvyWuxWklneWw1foE

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    Caer’duin Rites and Traditions are often hosted and led by the Seed’s Farseers, due to their experience as Green Priests. However, any Caer’duin is welcome to host, and may either conduct the rites themselves or ask a Farseer to step in for the ceremonial portion of the rites.


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    Spoiler

    When a Caer’duin forms their crew, constructs their ship, and finishes plotting their voyage, they may hold a Rite of Embarking to celebrate their departure and seek favour from their Patron Mani. 

    The day before their departure, the crew invites all family, friends, and companions to join them in a grand feast upon the beach. During the celebrations, attendees are invited to paint one another in bright, vivid colours depicting the Mani and Aspects as a hope for good fortune.

    Once the sun has set beyond the horizon, the festivities are calmed as the crew brings forth a collection of crafted trinkets, shells, and jewellery. They wade into the shallows and begin to twirl with colourful ribbons tied around their arms; a display in honour of Kalii’mari. Drums are beaten in a rhythmic drone as the crew dances, slowly releasing their collection of offerings into the waters to sink beneath the sand, seeking favour and fortune from Tāmatsu and Kalii’mari both.



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    Spoiler

    A Caer’duin marriage differs greatly from the Elnarnsae’ame rite, though it makes use of the same script, with amendments made for the couple’s Patron Mani.

    The ceremony takes place upon a beach, with the Priest and wedding pair wading into the shallows. A rowboat rests upon the waves just behind the Priest, pre-carved with ornate and intricate depictions of the couple’s lives leading up to their marriage. 

    Once their vows are spoken, the pair fill the rowboat with a large assortment of colourful fabrics and ribbons, shells, wooden carvings and trinkets, and jewels and jewellery. The boat is then punctured and pushed forth to drift out to sea, eventually sinking beneath the waves in offer to Kalii’mari with hope that he blesses their union and companionship, and to Tāmatsu with hope that their lifeboat joins his ever growing reefs and aids in the creation of new life.



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    Spoiler

    The Caer’duin Rite of Death follows the Elnarnsae’ame Funeral Rite of Water, in which the deceased is laid upon a raft of lilies and reeds, beset with offerings for their Patron Mani, and floated out to sea to eventually sink beneath the waves and become sustenance for the creatures of the deep.

    The offerings the Caer’duin place upon their kin are similar to those used in the Rite of Marriage, consisting of a large assortment of colourful fabrics and ribbons, shells, wooden carvings and trinkets, and jewels and jewellery. 

    The only addition to these offerings is a single compass with the figurehead of the deceased’s maiden ship carved upon its back.


    t1Zbct6Va1CwG24ATiCjiXdhHriZLXgZTV6c5m0vAxUzAsjed0GjMU2tNb2whDJjZD5NctugtZjqlChCFoNtsob2rpapMxgwKYzZV9dTWQvvSetuFxUVd2DE4n7BWp3bhCh_PFHvyWuxWklneWw1foE

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    The Trial of Craftsmanship challenges the recruit’s ability to craft and tinker, creating an item to depict not only their path thus far in life, but also the key events that define their reasons for joining the Caer’duin.

    A journal is required to be kept throughout this trial, reflecting on their initial ideas and inspirations, and how they developed into the final item created and what its features represent.


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    The Trial of Companionship challenges the recruit’s ability to develop bonds of trust and loyalty with those around them, both Descendant and Fauna.

    The recruit must keep a journal to write about their interactions with at least three strangers. One of these strangers must be a wild animal. They must write each new thing they learn and discover about their newfound companions, and how their relationship changes from stranger to friend over time. 

    At the completion of this trial, they must bring these newfound friends to their Chieftain. The Descendant Companions will be asked for a small, brief interview about their experience, and the animal companion will be inspected for signs of distress or anxiety.



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    The Trial of the Shipwright challenges the recruit’s craftsmanship once more, though this time in the form of large-scale crafting.

    They are required to construct a small sailboat with an ornate figurehead. This boat must be completely seaworthy, though it can be designed however the recruit wishes - though they will be required to explain their choices to their Chieftain.

    The sailboat must be larger than a rowboat, and fit a max crew of five. 



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    The Trial of the Seafarer is the final task for a Caer’duin recruit, compiling everything they’ve learnt from their previous trials on a much grander scale. 

    The recruit is required to form a crew of three to five people, themselves included, and sail around the Great Realm for a year in discovery of new lands, unnatural afflictions needing intervention, damaged nature requiring restoration, and generalised new experiences to broaden their perspective. They must utilise the sailboat constructed in their Shipwright Task, and may bring along their companions from the Companionship Task. 

    The day before the recruit embarks on their voyage, the Rite of Embarking may take place to celebrate their final Caer’duin Trial. The recruit can opt to host and lead these festivities themselves, to display their prowess as a potential Caer’duin, though it isn’t required.

     

    [[ It is highly encouraged to seek out an ET to host a small event or eventline of some kind for the group, however a small story is also acceptable as long as it is written with the input of the other players, and their permission to use their characters. ]]
     

    t1Zbct6Va1CwG24ATiCjiXdhHriZLXgZTV6c5m0vAxUzAsjed0GjMU2tNb2whDJjZD5NctugtZjqlChCFoNtsob2rpapMxgwKYzZV9dTWQvvSetuFxUVd2DE4n7BWp3bhCh_PFHvyWuxWklneWw1foE

     

     [[If you’re interested in the Caer’duin Seed, please find me IRP (Amayonnaise) or on Discord (Bree#0895)]]

     

    Author: Amayonnaise

    Advice & Feedback: LatzMomo | WestCarolina

  11. A tall, red-haired elfess with a silver clump of bangs collected her armour, longsword and glaive, packing a variety of foods and a skin of water. She departed the Vale with a beaming smile, one that soon faded into stoicism.

     

    She knew how the Magi of the Dark abused the Savannah's Mother Tree. She couldn't even begin to fathom how they might corrupt a similar tree, though one borne of sacrifice and the direct touch of the Aspects.

     

    Anya Calithil, The Lost Cleric, took watch once more.

    445aaea76a6e7324e50f34f0c09d2593.jpg

  12. A younger, red-haired elfess sought her Father out in the Arvellon Homestead, filled with an intense wrath and fury beyond anything she had ever felt before. Upon entering with Lillyana Caerme'onn in tow, she set about unleashing her burning emotions upon her Father, ranting and raving endlessly.

     

    She simply could not fathom how Tanila had suffered prior to her eventual sacrifice - a suffering that greatly added to her desire to be the chosen victim. For one of Tahariae's devoted, she believed that such pain and anguish should never have been experienced, and then left to weaken and ail the now deceased woman.

     

    The elfess was consumed with resolve this day - her Will empowered by the sacrifice of a woman she had unfortunately not personally met. A woman she would revere for aeons, regardless.

     

    @Fireheart@Your Favorite Impure

  13.  

    Spoiler

     

    Just a small warning before you read - I certainly did not shy away from the more gruesome details regarding injuries both to my character and animals within this story. Thus, I urge you not to read if you have a more gentle heart and are unable to process those details without getting upset. Otherwise, I hope you enjoy! I worked fairly hard on this over almost a week, and continuously reread it along with my good friend @Your Favorite Impure™ , to ensure it read smoothly and without my wonky Aussie writing habits.

     

    Year 51 of the Second Age; The First Seed

    Day 1

     

    Aeres had swiftly departed from the snowy Fennic citadel, informing Vytrek that she would return “in a bit”. The recent corruption of the Wayshrine of Death had drawn forth a surge of determination within her. For too long she had sat idle, putting little effort into completing her Trial - for too long she had remained content; ignorant in the face of numerous attacks upon the people she lurked among. It was time the once-mercenary returned to her primary design.

     

    She draped herself in furs to protect against the bitter cold of the tundra, fitting herself with various sheets of ferrum plates upon her torso and arms. At her hip rested her usual mace, shedding her longsword for a buckler shield upon her back. A bola was coiled upon her opposing hip, and two claw-like daggers slept upon her belt, custom forged for her trial with a backwards curve and refined point.

     

    Her task was to locate a beastly creature and slay it, returning to the citadel for judgement following. Though she had travelled the tundra enough to know of its more common creatures, the tall, broad elfess knew something as simple as an Ice Bear or Wolf would not be sufficient. Not because her Trial had specific requirements, but due to her need to prove her self-worth.

     

    Having left in the later portion of the day, dusk was soon to fall as she travelled North. She continued through the autumnal treeline, pausing to examine a small pack of wolves, before diverting Eastward into a mountainous ridge. It was here she scaled a tree and used a simple rope to secure her to its branch, ensuring she wouldn’t be buried alive in any snowfall during the night.

     

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    Day 2

     

    In the early morning she rose, when the sun itself was still awakening. She took some time to prepare herself for the coming trek, combing through her bag for salted meat rations and her waterskin. When finally she was ready to begin forth, she curled around the ridge that offered her safety the night before, encountering an abandoned camp with aged corpses. The tent had been torn asunder, presumably to gain access to the victims within, though there was no sign of shredded flesh or a feed. Whatever had caused such grief upon the encampment had not done so out of hunger.

     

    Aeres shuddered in realisation that whatever had caused this could still be lurking nearby - the ridge she found solace in the night prior having offered nothing but false protections. She would ensure to properly scout the area during her next rest.

     

    She set East once more, identifying a tall Mountain in the distance that could provide a better vantage point for her journey’s progress. As she had begun the day early, when the sun still had yet to fully rise, she hoped she would have enough daylight to climb it before dark. She left the autumn trees behind her, encountering the crystalline shards that promoted the growth of Athins on occasion. In the midst of her trek, a sudden thump would cause her to dip low; hand gripping upon the stem of her mace. She remained still, eyes darting about in search for the cause of the noise, as she had been on her lonesome for the better part of two days. 

     

    Movement in her left peripheral drew her focus, noting a smaller-sized screowl, a white cat-like creature with the head and wings of an owl, which had apparently found some interest in her activities. Aeres’ brow had knit, grumbling beneath her breath about the creature’s low level of intellect, though she twisted on her heel to continue forth once more. Intrigued by the foreign visitor in its environment, the small screowl seemed to follow her to some degree, often dipping out of view for hours at a time before she caught a glimpse of it once more in the distance.

     

    0kyMKkI65ZPdZWa4OXHud9712l72h2FY189V15s2kGatJVFcSz1sCFZIezf4Syq1bTbUPx7njjFn5koysMljNGFgjUBJRcORauoFSDVFFdzK0kfP8tUwwuzLSu8qfY9OgqUvHG7Q

     

    As the sun began its downward curve, the elfess neared the peak of the mountain she’d noted in the early morn. Though she had assumed it to be a solid peak at first, she soon realised the entire natural structure was entirely hollow, forming a deep frozen cavity in the earth. Just within the lip of the mountain was a shallow ledge protected by an extensive overhang - the perfect location for her second night of rest. Aeres circled the peak in her remaining hour, scoping out the surrounding tundra. She noted a series of high-risen valleys leading towards the south, though eventually returned to her ledge for rest.

     


     

    Day 3

     

    On her third morning, she briefly struggled to climb up from the ledge she slept within, eventually throwing her bag over the lip before gaining a running start and hurtling herself upwards. There she would rest for some time, huffing as she sought to gain her composure. Despite her history, Aeres had always held an incredibly deep well of patience - but this Trial had finally begun to test her true limits. She had seen the countless Troll corpses along the Northern roads, and heard of the Pagan foreigners that assaulted the gates of the Fennic capital. It was odd how barren the tundra seemed. Why had she encountered only a single, young screowl?

     

    It wasn’t until she felt an odd, ticklish sensation on her cheek that her eyes opened again, lifting her torso with a grunt as her newfound companion bolted from her form and over a nearby cleft of snow. The elfess staggered to her feet, tossing her bag over her shoulder before lumbering after it. She had only encountered these creatures once before, when Hareven Lorenthus introduced her to his own, and wondered if perhaps it belonged to a pack of some sort.

     

    Spoiler

     

     

    The elfess only managed to skip over the snow bed before she heard it, the low rumbling warning growl - only this was no mere warning. She barely had time to twist on her heel before the beast launched itself at her, colliding with her form and sending the pair tumbling down a minor hill; wolven teeth latching onto the fur lining her shoulders and piercing the flesh beneath.

     

    Aeres released an angered roar of pain, her right hand rising to grip onto the wolf’s head in an attempt to pry it off as they came to a sliding halt, her left stump, resting within a ferrum cylinder of her own design, repeatedly bashing down upon the canine’s skull. Eventually it released her, though its heavy paws kicked and lashed out at her large frame, eager to find another vulnerable spot of flesh. She cried out as its claws raked down the side of her features, narrowly avoiding her eye, though the blood spouting from the wound was quick to sting and blur part of her vision. Aeres’ arms flung about in an attempt to shove the mutt from her form, her gaze widened in the struggle to avoid its gnashing jaws. As the wolf whipped its head forth towards her face, her left stump rose to wedge itself horizontally within its maw. Once more, the elfess shrieked in pain as she felt its jaws slowly crunching upon her arm, only barely withheld by the gradually warping metal lining her stump. Her right hand twisted, reaching forth to press her thumb upon the beast’s skull as her fingers plunged within its left eye; blinding it.

     

    The wolf howled in agony, immediately releasing her trapped arm as she began to scuffle backwards, struggling to rise. Her breath fell forth in haggard rasps, the mutt slowly circling her; its paws occasionally rising to scratch at its face. She prepared herself, lowering her metallic arm. Eventually, it pounced - lunging forth with its jaws seeking to latch onto her form, desperate for some sort of hold, though the elfess batted her arm forth to smack into the side of the wolf’s head; knocking it off course. It released a loud whine of pain, disoriented and stumbling to rise from the snow, though she descended upon it once more to continue the beating, only halting once the creature lay limp, its skull cracked and caved in from her relentless attacks.

     

    Finally, she fell back into the snow, struggling to regain control over her breath. The adrenaline had begun to fade from her form, drawing forth newfound pain. She pried the metal from her handless arm, grimacing at the quickly rising spots of purple and blue; bruises that undoubtedly now lined the majority of her torso as well. Blood was splattered across her form, most of it from the wolf, though she felt the deep punctures upon her right shoulder that had already soaked her fur cape red. Other minor gashes and marks lined her form, though they were near obsolete in comparison to her main injuries.

     

    Aeres remained still for some time, watching the sun rise higher into the sky. She glowered at it, grumbling about the mere start of her day, before recalling the valleys within the high peaks of the mountains from the evening before. The elfess slowly pushed herself to rise, packing snow under her cape in some assumption it would relieve her pain - which it eventually did. She opted to follow the Valley’s natural inclines due South, presenting her middle finger to the screowl as it fluttered over a nearby rock, tilting its head.

     

    In the later portions of the day, she noted specks of green leaves poking through the thinning blankets of snow, scuffing her boot along the earth to better reveal the undergrowth. The further she travelled, the thinner the snow got, revealing more complete patches of grass and shrubbery.

     

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    After an hour more, over one final ridge of rocky snow, Aeres found herself overlooking a shallow lake. The opposing bank was entirely void of snow, instead with tall, dense trees that reminded her of the Haenseni Capital. Had she truely travelled that far South?

     

    She shrugged her assumptions aside, electing to follow along the river that split off from the lake, forming a sort of border between the snowy tundra and icy greenland. As the sky began to shift into hues of gold and pink, Aeres found herself growing more desperate for a safe shelter to spend the night. Her feet were practically dragging through grass and snow, her eyes already beginning to lid before dark had truly arrived. But then it appeared in the distance; an abandoned tower, with small portions of rubble lining its base, though it still stood nearly as sturdy as the day it was built.

     

    As she settled within the tower’s heights, she began to sift through her bag for the scarce amount of medical supplies she’d actually brought with her - a single jar of tippens’, and a small roll of bandages. Enough to prevent her from bleeding out, at least. Though it was far too late to apply the tippens’ to her shoulder and face, she smeared the foul-smelling salve upon her wounds regardless; struggling to wrap the bandages around her shoulder and secure them in place with only one hand. As she finally hunkered down for the night, she noted a moving, brighter patch of colour and sighed in defeat. The screowl cautiously paced closer to sniff at her feet, before freezing as it lifted its head to examine her entirely. Content in its findings, the smaller critter hopped across to her bag, curling atop it for a shared night of rest.

     


     

    Day 4

     

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    In comparison to her previous three days of exploring, hiking, mountain-climbing and combat, Aeres opted for a more relaxed day of rest; sticking close to the tower she’d decided to call her temporary home. She woke up well into the middle of the day, having needed the longer rest to regain her energy and begin mending the various injuries across her form.

     

    She set to exploring the shores just in front of the tower, removing her boots to pace through the icy water - unwilling to bathe herself due to the salt that would undoubtedly irritate her wounds. The snow-white screowl bounded along behind her as she wandered about, pausing to chase butterflies or the odd beetle, before fluttering back to her proximity. Eventually, the elfess gave in - tugging free one of her daggers and standing within the salty water for near an hour before a fish finally found its way to her. She snapped her blade out, managing to pin its tail and snatched it out of the water in triumph. Turning to the screowl, she addressed it directly for the first time,

     

    "YOU SEE THIS? I AM A GOD, AND YOU'RE EATING FISH TONIGHT!"

     

    Sure enough, Aeres set to building a small fire - skewering the fish and setting it atop the flames to roast. Her new companion danced beside her while it cooked, eager for the bountiful meal. Only once the fish was baked throughout, split open to remove any hazardous bones, and cooled so as to not burn the screowl’s mouth as it ate, did the elfess finally feed herself. The pair returned to their tower for their final night of rest not long after.

     


     

    Day 5

     

    Aeres awoke with a solemn expression, staring at the decaying roof above. She had finally begun to regret setting off on this trial, though she knew it would have to come to its conclusion soon enough. She’d technically already completed it - killing a lone wolf with technically nothing but her bare hand.. And stump, but the elfess’ need to prove herself carried her forth still; packing her bag and rising to her feet. She blinked in surprise as the screowl nestled itself upon the top of her bag, its paws resting over her shoulder to cradle its head; peering forth. Surprise turned into acceptance as she departed the tower and carried forth East.

     

    She followed the icy shore, venturing through an aged battlefield with weapons seemingly forged by giants now rusting within the earth. She skirted around large, crumbling buildings, taking a momentary break to examine a distant ship banked upon a shallow shore. The water began to darken the further she travelled, growing dense with sea grass, shrubbery, and aquatic life. A brief distance out, islands were risen from the water in small groups, teeming with wildlife and drooping trees. 

     

    The Northern Swamps

     

    Aeres cast the distant shores a studious glare, uncomfortable with the seemingly unnatural abundance of life, following the shore as it curved North. The sand and grass rapidly vanished beneath a thin spread of snow once more, with crystalline spires dotting the earth further inland. The occasional snow hare darted across the base of a mountainous ridge beyond the spires, though otherwise the landscape, as she was now used to, was void of life.

     

    vS9p75uflj5I2GkJ44gbuOIYxkXehwn7lJJtQzWhGRV9OqcTzmkdXlqHvjXarp6yzJQ41jhPAs9ilPZ5K7Kn6qzoVRINLtHoN_TSqLrvhUMJ3dhc6vzKqPNQORW5tBXYW3k0Xa5H

     

    Aeres came to a steady halt, slowly lifting her bag over her shoulder to drop it upon the ground, ensuring the screowl had enough time to clamber across to her other shoulder. She squatted in the snow, rifling through her supplies in search of some parchment and ink. Her focus skimmed across to the screowl as it hopped off her shoulder, plodding through the snow that rose halfway up its legs.

     

    “..Don’t imagine you know Vytrek, mm? Might have to see if I can train you to deliver letters for me. Let’s hope you understand directions, for now.. WEST. GO WEST”

     

    Aeres would lift a hand to point at the mountain ridge, arcing her arm. The screowl chirped up at her, tilting its head in absolute lack of understanding, though its feathers suddenly stood up; whipping about to peer off into the distance. The elfess’ gaze rose also, examining the distant swamps in confusion,

     

    “What on Almaris has you so flustered? Listen to me, WES-”

     

    She froze. A rumbling, thunderous roar echoed through the skies from the distant swamp isles, causing her eyes to widen and heart to race. Whatever it belonged to was far larger than a wolf, and she could only hope it was land-bound. She quickly scrawled her note, withdrawing a length of ribbon to attach it to the screowl’s front left paw, lifting it within her hands as the distant creature released another echoing bellow.

     

    “Alright. Even if it’s just to save yourself, please go West. Find someone, anyone - whatever that thing is, it’s getting closer. West, alright?”

     

    Aeres pointed once more at the mountain range, before raising the screowl into the air, briefly dipping her hands to encourage it to take flight. The creature chirped at her as it began its departure, soaring off and out of the view of a darkened shadow that began to rise from the distant isles. It looped through the air momentarily, and then redirected its course directly towards her, rapidly growing in size as it grew closer and closer.

     

    Aeres began to curse under her breath. She wasn’t entirely sure what had awakened the creature - perhaps it simply arose to begin hunting, and often preyed upon the hares along the shore? Or maybe it was the dried blood caking her form, the wind carrying such a scent over to its nest. Regardless, the creature was awake, flying, and apparently quite large in size.

     

    The elfess remained still for some time, watching its approach in order to better assess what exactly she would be up against. Her hands shifted about her frame, as if deciding which weapon to wield first, though finally drew the buckler shield from her back. The flying creature appeared much like a dragon as it grew closer - green in hue, though its body was far more sleek and thin, missing the upwards-curved snout and prominent horns. It appeared to be nearly 16 feet in length - a little more than double Aeres’ height, and weighing far more than she.

     

    The Crackadonk

     

    Spoiler

     

     

    TlAoFxHXxkuc6EzuuGSuJFMGwi_f_waJPEKPmfagBC4jJ76hG92G2hFG_6fh4N7XWTClkSkF1Yu4SmLXuT5vau7G9sbEBZ-e2XkO-Ow9pVQ5ik_8-vTbe_gzddj7JZ1XifnXbieE

     

    Spoiler

    Crackadonk Lore

    ((The rough size of the Crackadonk, though it would weigh a fair bit less to permit its flight))

    OZrWbjpwU3nERqALwp0nvm_AFLPzaqMQrKHwDVFmN6wIDkpOF2iYar2TY1zZRRCwkO-eKDuXeI7gG6mA7_jwuc02P3RvoixBaXi_uwAyjc9Bq-732MqsjmCV2wj0vQvzOXABzWWF

     

    Aeres drew forth her buckler shield as the creature ascended slightly, fitting the shield upon her stump with its specialised strap. An odd, sharp clacking noise began to sound in the air above as the elfess lifted her focus, only to raise her shield as a torrent of bright flame was expelled upon her. Whilst this creature certainly didn’t look like a real Dragon, it most certainly had the same capabilities, it would seem.

     

    She turned on her heel after the first torrent; the creature skimming past her in the sky before completing a loop. Her shield rose again as she began to sprint towards the crystalline spires further inland, flame lashing down upon her and licking at her shins and feet - heating her steel boots quite rapidly. As the creature completed its second pass and prepared its third, the elfess dove for the safety of the ice, her hand whipping about to pry the steaming boots from her legs. Upon settling her layered feet within the snow, she would sigh from the relief of the cold upon her roasted flesh, though tensed once more at the oncoming clacking.

     

    As the creature neared, it paused to rain flames over the top of the extensive ice structure, causing droplets of water to drip down around Aeres. She stumbled to her feet once its attack was concluded, huffing in an attempt to draw upon whatever courage she had left, freeing her mace and sprinting out from under the ice; battering the center of her shield to draw its ire. Rather than speed towards her aggravating sound, the beast began to climb higher in the sky before abruptly folding its wings and dropping towards her. Aeres paused in utter confusion, pondering whether the sound had straight up knocked the creature out, before its wings shifted - guiding its fall. It was planned. She turned on her heel to sprint out of the way once more, alas her right leg was caught in the creature’s snapping jaw. As it hit the ground, the elfess’ leg gripped within its maw, it began to rapidly thrash its body about to roll through the snow - dragging her with it.

     

    Aeres’ shield was lost in the midst of the struggle, tumbling on occasion to prevent her leg from being completely ripped from her torso. Her mace swung forth over and over, bashing repeatedly against the hardened scales of the creature’s scalp, though the bludgeoning did nothing to rend flesh. However, the false-dragon’s grip upon her leg loosened, eventually releasing her entirely as it grew disoriented from the combined rolling and her attacks. Now tossed to the side, Aeres dropped her mace to collect the bola firmly attached to her hip, drawing it forth and idly swinging it in preparation. Her leg sparked with immense pain with each step she took, though the elfess’ sole focus was on her success; her survival.

     

    The creature’s throat began to clack once more, its jaw slightly opened to encourage the spark of a flame. The elfess lunged forth with this, releasing the bola to send it hurtling towards the creature’s snout, curling under and around before entangling together at their weighted ends. Aeres’ arm flung out to latch onto the rope as she landed against the creature, tugging on it to pull it taut, ensuring the creature was unable to release another torrent of flame - though its throat brightened as smoke seeped forth from its nostrils, and heat expelled from the gaps between its jagged teeth. The creature grew agitated with this new limitation, suddenly digging through the snow to loft itself sideways; rolling along the shore once more to remove her grasp upon the binding rope.

     

    Tossed to the side for a second time, Aeres tugged forth one of her two daggers, the blades curved and narrowed at their point. She observed the creature as it staggered about with a winged limb rising to claw at its snout, struggling to remove the tightened ropes. Rising slowly this time, she seethed between her teeth at the burning, near intolerable pain racing through her injured leg. Her adrenaline was certainly starting to fade, her gaze briefly shifting to the nearby mountain range to search for her long-gone companion, though she found no familiar faces nor critters. Returning her focus to the false-dragon, Aeres tensed her form and lunged forth once more to close the gap; her arm swinging outwards to dig the tip of her dagger into the side of its head. The blade clattered against close-knit scale, dragging along the side of its skull before meeting the ridge of its eye and plunging into the vulnerable organ beyond.

     

    The creature hissed in pain, spitting bile and gas across the snow as it whipped its head back and forth - eager to dislodge the embedded blade. Aeres simply drew her second dagger as she stood still, struggling to focus her breathing as the exhaustion of the past week’s events gradually caught up to her. The creature continued to thrash about in front of her, though she lifted the blade and slunk forth against it, repeatedly thrusting it down atop its scalp. The blade initially struck against flattened, impenetrable scales, though she began to flick her wrist to prompt it to hook between the slabs and into soft tissue beneath. The more she worked to wedge the blade into its scalp, the slower the creature staggered about, before eventually slumping into the snow with the elfess strewn atop it.

     


     

    Spoiler

     

     

     

    Aeres lay there for some time, initially warming herself against the heat rising from the creature’s mouth and throat, though the cold was quick to overwhelm its corpse. The sun had begun its descent not long after the conclusion of their battle, though the elfess had found herself unable to move. Her leg was undoubtedly crushed, with mild burns and moderate gashes scattered along her limbs. Perhaps the cold would take her before any wolves or bears came upon her, putting her out of her misery painlessly.

     

    She thought back to the screowl she had sent off earlier in the day, managing to release a croak of laughter at its prolonged absence. It felt as if she had been abandoned by everything as of late - first her cousin’s demise in the Ando Alur explosion, followed by his grieving widow who took to the wilds. Her friend, who turned on her with no mercy, banishing her from Elvenesse, and the monks, whom the realm sought fit to steal their gifts. She had very little expectations left, closing her eyes and awaiting her inevitable end.

     

    After what seemed like an eternity of awaiting her fate, she began to hear it; chitters, in the distance... followed by distant grumbles. The sound of someone trudging through the snow, growing closer to her. Perhaps it was the remainder of that wolf’s pack, come to tear her apart. Or a large snow bear, hunting for its evening meal with its cubs. Whatever it was, she knew she could do nothing to prevent it. As the sounds grew closer, she heard a deep voice calling out to her - though it sounded heavily distorted. She was unable to understand it until the figure grew closer, leaning over her form to examine her thoroughly,

     

    “..Aeres”

     

    She released a wispy breath, her eyelids slowly cranking open as her blurred vision struggled to make out the figure before her. The sky had already gone dark, though he wielded a torch to combat the freezing temperatures and limited vision. Darker skin, with long hair and shimmering yellow eyes.

     

    “Khel”

     

    She struggled to voice his name, sounding more akin to crackle in her throat. A weight landed upon her left arm, causing her to numbly drag her head over to peer at the familiar sight of her small companion. The screowl tilted its head, as if mocking her for ever doubting its capabilities. A huff of air flooded forth from her maw, 

     

    “Better.. Late.. than never”

     

    Khel simply shook his head in dismay at her ability to find humour in the situation, stepping back to examine the moderately sized corpse she was laid upon. He briefly lifted one of its wings; his gaze flicking about in utter bewilderment,

     

    “What the hell did you get up to? Are you insane, woman?”

     

    He stepped over at this, laying his torch on the beast’s hide before gently lifting Aeres to rest her along his shoulders. She would grunt gently, though fell relatively limp upon his form, her eyelids settling once more. Khel collected his torch, whistling briefly at the screowl before twisting on his heel to set back West, beginning the trek home.

     

    0KFXFSg2lg7WDuy_Tbgx0XSceyBPVGQMWwKVR4lv7hMJOp33bX5Op0mPfztMTVfH7O6_7Q5VGRSXOpghi_Y-pBcmI81ygOjFvEwp9krt4KJQhZtG815zlqiD2QAVz1BhBFMTGuaA

    Source

     


     

    OOC Notes

     

    Spoiler

    Thank you for taking the time to read this ridiculously long post! I apologise for its length, but I had a lot of fun with the entire process, from actually hiking Aeres’ journey on the server itself for screenshots and encounter locations, to researching the behaviours of Screowls, Wolves, and Crackadonks, and finally the hunt for decent music that fit each length of the story to a tee.

     

    The character this story is centered around is Aeres, my Elverhilin. She set forth on her Vigilant Trial of War, which you can read all about here and technically completed it with the wolf encounter! However, this character’s incessant need to prove her worth and redeem herself, through making heavy sacrifices and going beyond the required result, carried her onward until she encountered the Crackadonk;, an incredibly dumb flying crocodile that likes to pretend it’s a dragon. (Kudos to @Valannor for the suggestion of this creature!)

     

    I would like to send a massive THANK YOU to @Your Favorite Impure™ for taking the time to do several read-throughs of the original document, picking up on errors in spelling, grammar, odd sentences, and tolerating workplace harassment. I wanted to ensure my story read as fluently as possible, and remained relatively engaging throughout, and also needed someone to bully to gain the confidence to post.

     

    Another massive THANK YOU to @Valannor, who served as my goto ST for questions regarding Screowls and Crackadonks. While I researched the lore pages relentlessly, I still checked over my shoulder every step of the way to ensure my encounters fit seamlessly with the lore, and Val was a massive help!
     

    Finally, one last massive THANK YOU to @Faewilds for permitting me to drag his character into this 'little' story sequence, providing Aeres transport to safety, along with enough tending to her wounds that she doesn't outright perish. I thoroughly enjoyed collaborating on Khel's cameo, and hope to provide some interesting development to each of our characters as a result!

     

    I’ve always been mildly hesitant to post any sort of writing, especially since this piece is so long. I, myself, certainly grow tired from reading super long posts as well, so I understand if most lack the motivation to read the entire thing, but I hope those who do find it enjoyable!

     

  14. MC Name: Amayonnaise

    Character's Name: Vynnethra Wick

    Character's Age: 100-Something

     

    Character's Race:

             Elf

     

    What magic(s) will you be learning?

             Earth Evocation

     

    Teacher's MC Name:

             https://www.lordofthecraft.net/forums/topic/179422-arcanismmaamayonnaise/

     

    Teacher's RP Name:

             https://www.lordofthecraft.net/forums/topic/184283-arcanismtaamayonnaise/

     

    Do you have a magic(s) you are dropping due to this app? If so, link it:

             Arcanism, linked my MA and TA above

     

    Do you agree to keep Story updated on the status of your magic app?:

             Aye aye cap'n

     

    Are you aware that if this magic is undergoing an activity trial and fails said trial, that you will lose the magic? And that if it is apart of the Lore Games, it might drastically change soon?:

             Yes

     

    {field_name_147}

             {field_value_147}

  15. MC Name: Amayonnaise

    Character's Name: Eleaina Wick

    Character's Age: 40-something

     

    Character's Race:

    Elf when casting voidal magic

     

    Link to your accepted MA:

    https://www.lordofthecraft.net/forums/topic/179422-arcanismmaamayonnaise/

     

    What magic(s) will you be teaching?

    Arcanism

     

    Summarise the Lore of this magic(s):

     

    Arcanism is the most difficult evocation to learn, as it doesn’t copy a pre-existing, natural element such as air/water/fire/earth, but is instead the evocation of pure voidal energy from the Void. When evoked, the energy meshes with the user’s aura to become coloured in whatever their aura’s colour is – thus making it visible as this potential energy lacks a shape of its own. As the void is a realm of pure, potential energy (Hence it’s ability to be shaped into any element, or used raw in Arcanism), this voidal energy has the potential to take on any shape.

     

    Arcanism has a variety of different purposes – ranging from offensive spells that shoot missiles, bolts, and arcs etc. that can explode on impact dealing blunt force trauma, to hoisting up a number of different shields with varying effects. Alongside this, Arcanism is also capable of evoking energy into non-harmful items such as flowers, blob-like animals, and fine mists that work akin to a shroud. Due to the mixture of Transfiguration and Arcanism to form Arcane Blades, creating sharp objects with Arcanism alone is no longer viable, however some objects such as staffs etc. are still capable of potentially puncturing – unless iron armour is worn, as Arcanism will never best iron armour.

     

     

    Do you have a magic(s) you are dropping due to this app? If so, link it:

    Nope

     

    Do you agree to keep the ST updated on the status of your magic app?:

    Aye

     

    Have you applied to teach this magic on this character before, and had it denied? If so, link the app.

    Nae

  16. MC Name: Amayonnaise

    Character's Name: Niravadhi Arkazniv (May be Astrid / Lyaria in records)

    Character's Age: 73

     

    Character's Race:

             Elf

     

    What magic(s) will you be learning?

             Earth Evocation

     

    Teacher's MC Name:

             Slic3man

     

    Teacher's RP Name:

             Nedric Arkazniv

     

    Do you have a magic(s) you are dropping due to this app? If so, link it:

             Nope

     

    Do you agree to keep the MT updated on the status of your magic app by using the Magic List Errors topic?:

             Yep

     

    Are you aware that if this magic is undergoing an activity trial and fails said trial, that you will lose the magic?:

             Yep

     

    Have you applied for this magic on this character before, and had it denied? If so, link the app:

             Nope

  17. MC Name: Amayonnaise

    Character's Name: Eleaina Lièvremont

    Character's Age: 27

     

    Character's Race:

             Elf

     

    What magic(s) will you be learning?

             Transfiguration

     

    Teacher's MC Name:

             FlyingHalfMast

     

    Teacher's RP Name:

             Selrik Wick

     

    Do you have a magic(s) you are dropping due to this app? If so, link it:

             Nope

     

    Do you agree to keep the MT updated on the status of your magic app by using the Magic List Errors topic?:

             Yep

     

    Are you aware that if this magic is undergoing an activity trial and fails said trial, that you will lose the magic?:

             Yep

     

    Have you applied for this magic on this character before, and had it denied? If so, link the app:

             Nope

  18. Kalii’mari

    jm5Zo7l.png

    Mani Squid Prince of Laughter, Festivities, and Companionship

     

    The joyful Prince of Squid is well renowned for his amusement and liveliness, a Mani often held in less regard compared to the others - yet a wondrous creature all the same. His flexibility in form reflects upon his flexibility in persona, a delightful and entertaining Mani capable of exuding a more regal posture when required.

     

    His gifts lay in his desire to bring joy and laughter to others - often being held in high regard when his subjects decide to plan some form of entertaining event. When one seeks blessings of fortunate events and new friendships, they may turn to Kalii’mari and pray to him.

     

    Origin / Backstory:

    Upon the shores of the ancients, laughter could often be heard echoing through the caverns and across the waves lining the shallow beaches. It was once well-known that those who basked in the sun and twirled through the shimmering waters were to be good friends to all, and some of the most fortunate. For it was they who worshipped the Prince of Squid - he who was quite opposite to the others that stalked the depths. Taking up month-long festivities at a time in which they would celebrate their companionship's and happiness, the Wood Elven Seeds who worshipped this Mani would often create handmade gifts for one another and to sink to Kalii’mari in hopes for good fortune and new friendships.

     

    Patron Purpose:

    As most of the well-known Mani represent the necessities for survival, hunting, and protection, Kalii’mari serves as a reminder to gaze upon the world with a warmer perspective. Quite different to the other, more serious and regal Mani, the Prince of Squid watches over those of his faith with a friendlier demeanour, more hopeful for their good fortune and new companionship's.

     

     

    Spoiler

     

    Ritual of Worship

    For the ritual of the Squid Prince, participants are first encouraged to decorate their flesh with black paint in the forms of elongated swirls reminiscent of tentacles. They may also choose to tie a variety of ribbons to their arms. This ritual must always be completed with pairs, as it is a ritual of friendship and joy. The partner for this ritual may be a friend, a family member, a lover, or even two foes seeking to reconcile.

     

    To begin the ritual, all participants must first wade into the water - twirling about constantly to send their arms, and the ribbons attached, fluttering around them in a form of ribbon-dance. The painted arms resemble the Squid’s tentacles, twirling about its form. As the water reaches their waist, the participants must turn to their partner and link arms to twirl about with one another, joining in the dance.

     

    At the end of the dance, each participant must search along the ocean floor for reeds and grass to weave together into two small bracelets. These bracelets may include any shells or other objects found upon the sand for decoration. Once the bracelets are made, they may present one to their partner for keeping, and the other tossed out to sea to sink to the depths for Kalii’mari.

     

     

     

    Abilities:

    As explained in the ‘Demi-Gods of the Wilds Clarifications’ post [Linked in the ‘References’ spoiler below], Kalii’mari is able to be summoned in both an Ethereal form, and a Corporeal form. However, some points regarding these abilities & summoning will be clarified in the case of Kalii’mari:

     

    Ethereal Form

    •  In regards to summoning other squid of any size, it would be unheard of for Kalii’mari to use these squid in any form of combat or ill intent - aside from in the case of self-defence.
    • In regards to inducing visions & illusions, it would be unheard of for Kalii’mari to invoke fear, wrath, or any other form of mental/emotional harm or distress onto a person
    • In regards to Ethereal Form Summoning, only large bodies of water may be used to summon the Mani, such as a deep lake connected to the ocean, or the ocean itself. Rivers and ponds cannot be used, nor freshwater lakes

     

    Summoning Prayer Example

    “Joyful Kalii’mari, Prince of Squid.

    Whose laughter and happiness echoes through the depths,

    We give to you our devotion.

    We show to you our respect for your kind.

    Oh Kalii’mari, honourable friend to all, grace us with good fortune.”

     

    Offering Examples

    Coral, Seashells, Seaweed, Woven Bracelets, Ribbons

     

    Corporeal Form

    • In regards to encounters, it would be unheard of for Kalii’mari to provide any form of dangerous/harmful encounter.
    • In regards to Druidic Transcendence encounters, it would be unheard of for Kalii’mari to bring any danger/harm to the Druid in question - instead seeking to provide safe passage back to the Mortal Realm

     

    Blessings / Boons

    • In regards to The Call of Nature, it would be unheard of for a squid of any size to fight alongside the party, as Kalii’mari’s kin are not known to be harmful unless in self-defence

     

    Current Location

    Despite being the Mani Prince of laughter and companionship's, Kalii’mari remains true to the reclusive nature of the Mani as a whole. Preferring to instead watch over and observe his followers from afar, the Mani will only step forth to interact when he deems guidance is truly necessary to bring someone back onto a more balanced path.

    As all Mani are, the Squid Prince resides within the Eternal Forest until he is drawn forth for any worthy reason.

     

    Lore Purpose

    As previously stated, in comparison to the other currently existing Mani, Kalii’mari serves as almost an opposite to the more serious Mani residing over protection, survival, hunting, and so forth. Instead, he serves as a provider for more flavorful roleplay - bringing the chance for more entertaining events to occur revolving around festivities / dances, etc.

    He also provides a flip side to prayers and worship - providing people with the ability to conduct roleplay prior to an event for good fortune with the planning and conducting of an event, along with providing the chance for character development through reconciling with any foes during the ritual of worship. Overall, his purpose remains mostly cultural, but grants the community a friendlier and more entertaining Mani to interact with.

     

     

     

    References

     

  19. MC Name: AstralGoddess

     

    Character's Name: Jacquelyn Rosinetta

     

    Character's Age: 422

     

    Character's Race: Mali'Aheral

     

    What magic(s) will you be learning?: Mists of Xan - Vindicator

     

    Teacher's MC Name: Elberuntir

     

    Teacher's RP Name: Mithras

     

    Do you have a magic(s) you are dropping due to this app? If so, link it: Nope

     

    Do you agree to keep the MT updated on the status of your magic app by using the Magic List Errors topic?: Sure

     

    Have you applied for this magic on this character before, and had it denied? If so, link the app: Nada

     

  20. What’s your Minecraft Account Name?: - Lady_Amaya

    How old are you?: - 15

    Have you ever roleplayed on a minecraft server before? If so, where?: - Yes, a server known as ‘Ken’s Server’, amongst it’s players, as it doesn’t have an official title. I have also roleplayed on the Planet Minecraft forums, creating posts to add people on skype to roleplay, as we would have to continuously refresh the page if we were to roleplay on the PM forums.

    Have you applied to this server before? (Please link past applications): - No, I have not.

     

    How did you hear about us?: - A friend, obskaterkid.

    What do you think the server will be like? – Hopefully a serious roleplaying server, with few people whom act immature and rude.

    Have you read and agreed to the rules?: - Yes.

    What’s the rule you agree with the most?: - Number one, ‘No racist or abusive material is to be posted at any time to any player or member of staff - It is not necessary or needed.’, as I have had to deal with a lot of this throughout my gaming experience, and it has not been very pleasant.

    Do you understand combat rules, and what you can and can’t do if you do choose to roleplay as a villain?:- Yes.

    Are there any rule(s) that confuse you or don’t make sense?(If so maybe we can help clear it up! You will not be denied for having a question on the rules):- I think I’m okay, I understand them all.

     

    Definitions

     

    These terms are a major part of the server and in a few of our rules. Please define them so that we can get an understanding of how much you know about roleplaying. Feel free to Google the answers or check on our wiki, but make sure that you write the reply in your own words, not those of another website or person!

     

    What is roleplaying?: - Roleplaying is where one person can create a fictional character with a story, or no story, and they can act out as and be that character, saying and doing things however their character would. The way their character acts and speaks would be based off of that character's knowledge, not the player's knowledge, and the roleplays can range from romantics to fantasy and even medieval heroes.

     

    What’s metagaming?: - Metagaming is where a player may say a piece of knowledge IC that their character shouldn't be aware of. This could include real-life animals, movies, books and people.

     

    What’s powergaming?: - Powergaming is forcing an action upon another character, such as forcing the opposing character to die or take injury. Example: 'Aria drives her blade through Dave's heart, killing him'.

     

    In-Character Information

     

    Now you actually make your character - be creative but stay reasonable! Make sure they make sense and that you follow lore. Try to come up with a character that you actually want to play.

     

    What’s your character called?: - Aria Nightstalker

     

    What race are they? (and sub-race if applicable): - Wood Elf

     

    What gender are they?: - Female

     

    How old are they?: - 24

     

    Give us a highlight of their past, what life events make your character the person they are today? This is your character's biography. It is also required to include server lore when writing. (Names of towns, major server events, ect. Most lore can be found on our wiki.): -

    Aria grew up in the West of Anthos, with her sister, Rion, and their father. They never had a place to call home, only roaming, gathering herbs and edible fungus to eat. They hated hunting creatures, as they were dear friends to nature, but they hunted whenever they knew they were going to go hungry that night. They travelled through many towns, only staying at the most, two days. When they came upon a settlement commonly known as 'The Conclave', they grew rather fond of it, and stayed for almost two months. However, they had to leave, and when they later came across a settlement called 'The Tomb', their father caught a terrible illness, causing them to rush to the nearest city, however, they did not make it in time. After their father passed away when they were 12, they found life even more challenging and difficult. One night, the two sisters awoke to an eerie mist that was quickly enslaving the forest. They huddled together in the freezing darkness of the night, attempting to preserve their body warmth. Then, out of nowhere, an oddly sized blue spider approached and plucked her dear sister out of her arms, leaving behind only her most treasured, blue bow. Disappearing into the night, she never saw her sister again. 12 years later, she has grown to be quite the wood elf. Still rather short, even for an elf, her legs are more built up than they should be, causing her to have a strong kick, but rather weak punches. To this day, she searches for her lost sister, not allowing herself to become attached to others, as she will only be seen around The Conclave for at the most, two weeks, just in case her sister returns to it. For now, she roams the landscape, her face hidden beneath a hood, her ears picking up the slightest sound, always searching for her lost sister, to repair her broken heart.

     

    What are they like? (Personality): - Secretive and secluded. Never saying more than a few words, and only speaking when necessary. She is withdrawn and hates bugs, especially spiders, and won’t hesitate to take out all of her weapons in order to kill one. While appearing to hate every human in existence, she only finds it difficult to get along with something other than a creature of the forest.

     

    What are their ambitions?: - To roam the entire landscape of Anthos, and eventually find her lost sister. She also wishes to someday find someone, or something, that will truly understand her, possibly even love her.

     

    Do they have any special skills? What are their weaknesses? (Try to list a few of both): - Aria has rather large, built up legs due to roaming through the forest throughout her life. She prefers to fight with a thin, slender, light sword, and will sleep with her sister’s bow strapped to her back. Her arms are relatively weak in comparison to her legs, but she still trains her body so she can fight without a weapon. She has an extreme fear of the ocean and being underground, causing her a disadvantage in fights whenever she’s in these locations. However, she usually has the advantage in the treetops and open spaces. She’s also a bit slower than the average elf, causing her to be less agile, but she only makes up with this by her silent tread, never being heard, allowing her to sneak past places even quieter than a mouse.

     

    Give us a description of how they look?: - Aria has hair that is more blonde than dirty. She wears a faded blue cloak, with a hood that hides her face. Across her left eye is a scar, received as a battle scar from a fight with a huge spider. She has golden and silver armour, with fur lining her knee-length skirt and gloves, with her blade strapped to her hip, leather knee-length boots and long ears protruding from her hood, with dark green eyes that match the eaves of the forest canopy.

     

    Please give us a screenshot of your character’s skin: - It took me 3 and a half hours to create my skin, basing it off of this image:

     https://p.gr-assets.com/540x540/fit/hostedimages/1379785093/465468.jpg

     All regards go towards the artist, I only made the skin;
    http://imgur.com/UNZ2eC8,9g4T2EK
    http://imgur.com/UNZ2eC8,9g4T2EK#1
    Note: Rion's blue bow is on the back of the skin! Was fun to create it ^-^

    Thanks for reading! My definitions may be a bit slack, but I've never had to define these words, and I found them a little difficult to explain. I hope you enjoyed my bio, as I spent about half an hour doing research on the elves' and wood elves' culture and I spent quite a bit of time checking out the places and reading up on them! Also, special thanks to obskaterkid who informed me that there are no bears in their world! Again, thanks, and have a wonderful day to those of you who read this <3 ~Amaya

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