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Archipelego

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Everything posted by Archipelego

  1. bad comparison. i wasnt complaining about the range, i was complaining about the fact that flamespew would throw you back four blocks. that is a HUGE distance to throw someone, not a huge distance for the range itself. sorry if it wasnt clear from my explanation
  2. Nicholas begins laughing uncontrollably as he reads the missive. "I mean, really, she got the short end of the stick in the end, didn't she? A week is not so long."
  3. solid, measured, responable response. god speed and good luck with your lore, even if we dont entirely agree.
  4. im not ST anymore and my opinion literally doesnt matter but im gonna leave it here anyways Pros: - formatting is IMPECCABLE - Unit system: Having a system for exhaustion is always a based thing to have because it stops the largest source of undetectable metagaming; the ability to do things endlessly, a long term plague on lotc. pretty cool - 3 day ability cooldown after death: i remember this from the previous writes, and i still think its cool - rite of immaculate blade: far better method to have a ritual that can be learned and taught, compared to the old way of having a single chucklefuck holding the power of life and death in his hands - mental description: this section has always been very good and very interesting, likely my favorite part of azdrazi. the mixture of well educated scholar and orator with the constant pull of fundamental 'dragon brain' to hoard ****. makes a very cute dynamic - frost & cold weakness: thank **** its back. very cool very good - xan weakness: good that its clarified, but in general xannic weaponry affects everyone. that is why its not so explicitly stated in the current lore; the implication is that everyone is burned by it. however, good clarification that it does infact affect azdrazi in the way fire does. i should have added that to my lore. - brands: very cute flavor rp ****, always liked this one - draan binding: very cool weapon dependence and binding. having auxiliary items like this makes for better rp in my experience Cons: - uruk strength: gonna get flak for this but i never like this kind of **** in lore. imo that's where a lot of the idea that azdrazi are OP come from; inherently, better and stronger than the majority of the other people in their weight class. but i see this isnt going anywhere, so i might recommend making it tied to the temperature of the environment. a cold azdrazi being very weak, and an azdrazi in an incredibly hot location exuding uruk strength. the middle ground of this, a temperate environment, would maybe be the peak strength of their race. just makes it more dynamic and cool instead of a simple power up. - polymorphing: polymorphing is cool and critical, but i really dont see why azdrazi need the ability to become any race. I understand that it's a key feature of being draconic, but I think you could get away with nerfing it under the assumption that azdrazi are bastardized and unfinished creations. just being able to become and look like a mortal of your own race would be pretty sufficient - corruption: having more avenues of corruption, such as mysticism, naztherak, etc, would be very cool. additionally, having them all function slightly differently or having different aesthetics would make for better corruption roleplay. - abilities & dragonsflame: abilities (largely) do not clarify what is and what is not dragonsfire. additionally, dragonsfire on lotc is very strong. something i liked about a previous write that i read was that summoning dragonsfire took multiple emotes and a great deal of focus. that should be brought back, because of the inherent strength of dragonsfire on lotc. unless you made a bastardized, weaker version of dragonsfire. if so, that should be clarified. - flamespew: four meters is a BIG fuckin distance, thats like roughly 13 feet. would cut in half, getting shoved back 2 blocks by fire is pretty badass already. Overall, right, I like it. I think it is a vast improvement on the old lore and a great step in the right direction. I just also think there are several things that can be debated or outright stick out as sore thumbs of unaddressed issues inherited from previous editions of the lore. could be pretty cool with some changes, though, and that is what the purpose of the lore reviewal process is. have a good day you ******* lizards
  5. Bro I tried this before like six months ago. Didn't work then, not gonna work now.
  6. Archipelego

    Adios

    Wanna be in a minecraft video, Riftblade
  7. Nicholas issues a small sigh and a frown, sparing a moments thought before continuing with his work.
  8. As the author of the wonkmen I wish you luck, but I have to concede and say no open beastman CA will last unless it's something actively impactful and a driving force in the world of lotc. Consider it like this. A new player joins the server, and see what race they want to play. They see the options available to them, without the need of an application or further reading on the forums. That player may eventually branch outwards, and try these CA races, but the number of people who do is significantly fewer than the people who don't, because of the extra effort required. And the people who actually stick with a creature after the freshness and newness of them dies down is always very low. This is why I spent a long time as ST fighting some managers a few years back, who wanted to make halflings an open CA. It would have destroyed the halfling niche, because it would have been instantly less accessible to new players. This would have resulted in a slow death for halfling roleplayers, because appeal and accessibility to new players is a valuable resource. Now, halflings get to be a fully open race because, one, they are iconic and from lotr, and two, they're basically small humans, meaning anyone can roleplay them without much reading or effort. The mousemen are different in the way wonks are different; in making them unique and cool to play, you have to make them essentially inaccessible to new players. Any half decent new animal people have to be unique enough to be fun, but by doing that it ostracizes itself by requiring that application This is ultimately why wonks failed, and why kha were on the chopping block for so long. We can only have a few of these low activity races, because having too many would kill the little activity that they shared. If we had 10 of these races, each might have one active player. This is a roleplay server intended for interaction, and having one player per race is extremely bad for roleplay and for player retention. This is why the ST has to be the big bad wolf and go "grr, activity!!" It's not because they hate fun things, or cute mouse people, it's because it's their job to think about the impact of a piece of lore being implemented. Every time one of these pieces is voted on, it's a conundrum for them, because the ST like everyone else WANTS this cute **** to be playable. But we can't greenlight all of them, and there can only ever be a few available spots for open CAS such as this. I hope I explained things decently. This isn't a critique of your lore, but I'm just trying to explain what these ST mean about "flavor of the month" and the inherent problems of how open CAs work that almost always result in inactivity. I really do wish you luck with this piece of lore, because we do need niches like this. I love the cute mouse people and keep up the good work.
  9. I wonder which idiot wrote most of this
  10. hey mordew maybe clarify in the redlines or something how many slots you intend it to be. its pretty clear its intended to be a 1 slot and maybe i missed it but i would throw it in there if not
  11. MMMMMMMMMMMMMMOOOOOOOOOOORRRRRRRRRRRRRRRDDDDDDDDDUUUUUUUUUUUUUUUUUU MMMMMMMMMMAAAAAAAAAAAAAAAAAAGGGGGGGGGGGGGGGIIIIIIIIIICCCCCCCCCCCCKKKKKKKKKKKKK
  12. heheoheohoahahaohaheoheohehoeohehohohoeahoahoeahoahoaho THANKS KING https://www.youtube.com/channel/UCs4rLT8XVLkQOR6cOjEushQ/featured https://www.twitch.tv/archipelegotv
  13. NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
  14. What is UP gamers I've recently started uploading actively on youtube and tiktok, and I have plans of streaming on twitch in the future. I'm also somewhat active on twitter. I'm making primarily minecraft content because that's what I enjoy doing. Figured I'd drop a post here bc I like a lot of y'all and I think it'd be a good idea for me to spread the word around. I'm very small ATM but that's all part of the grind baybee. Come vibe & help me grow if you want, or don't. Have a good night guys LINKS Youtube - https://www.youtube.com/channel/UCs4rLT8XVLkQOR6cOjEushQ Twitch - https://www.twitch.tv/archipelegotv Twitter - https://twitter.com/Archi79270688 Tiktok - https://www.tiktok.com/@archipelego?lang=en
  15. hey discoliquid would you maybe please subscribe to me on youtube haha and maybe even follow me on tiktok and twitch and twitter haha? 😳
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