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[✓] [World Lore] - Boggarts
Archipelego replied to Archipelego's topic in Non-Playable Creatures/Event Creatures
:') -
Boggarts Troublesome Houseguests ✯ The Boggart The Boggart is a strange creature, a spectral being with no discernable origin. They can be considered pseudo-phantoms, yet are creatures that have suffered no death. They originated in their current state, as a result of stagnant lifeforce and collected remnants of souls throughout the realm. The Boggarts are born from the inevitable soul refuse of the realm, reforming and creating a spectral creature with no discernable mortal past. This results in strange and alien behavior, without any of the familiar life-mimicking behavior of traditional phantoms. In many ways, they more resemble animals in their behavior, with a strong fight or flight instinct and a tendency towards spaces that are largely unoccupied. A Boggart is an invisible and barely perceptible presence in the wild, flitting between trees with the wind and imperceptible to even those who can witness invisible spectral creatures. The Boggart is a soul without a body or other method to keep its structure, so it floats and wanders through the mortal realm. During this time, the Boggart is searching for a location or structure to settle. ✯ Hauntings Boggarts are nothing without a location to haunt. The location they eventually settle into becomes the structure for their soul, their ‘body’ in a certain sense. Upon settling into a location, the power and visibility of a Boggart increases significantly. It allows them order and control over their movements and actions, which can sometimes bring the creatures into conflict with the descendants of the realm. Boggarts prefer to haunt empty or abandoned spaces, and you'll never find two Boggarts inhabiting the same structure, no matter the size. The life and sounds of descendant life disturbs them greatly, so you won’t find a Boggart inhabiting any tavern or other building full of bustling life. This is not to say however, that Boggarts avoid inhabited spaces altogether. Quieter locations, such as libraries, offices, and even some homes can be excellent locations for a Boggart. This can include places such as caves, but is usually some abandoned or scarcely populated Descendant structure. This is where certain urban reputations for Boggarts come from, labelling them as pests or threats to a home. This can be true enough however, the intention of a Boggart is not to antagonize, but to simply live quietly in its space. The trouble arises when loud noises, fights, or other large disturbances rock a location that a Boggart is haunting. It is only in these situations that a Boggart will usually make itself known, and will often try to dissuade further noises or disturbances. From flinging a teacup against a wall, to banging cabinets and turning door handles, Boggarts can cause many petty household disturbances. Otherwise they seem incapable of outright hurting any individual in a significant way, only influencing the space around them. This is not to say that a Boggart will always bring negative things onto the space that they haunt. It is entirely reflective of the nature of the environment and how fond they are of it. For example, take a Boggart haunting a library. The library, being a quiet and dark space with little in the way of disturbances even with the descendants in the area, is an excellent space for a Boggart. A Boggart, when in this pacified state, seems capable of unsolicited acts of kindness. A Boggart can as easily light a candle for someone as blow the candle out, keep a cup of tea warm or make it cold instantly, or make a seat more or less comfortable. Traditionally speaking, the longer a Boggart has been in a location and the more comfortable it is, the more accommodating it is for the people around it. ✯ Interactions The influence of a Boggart is, however, limited to the structure it inhabits. The creature has some degree of control over small objects and other intractable items within the space, but as soon as those items exit the confines of the building, the Boggart loses any and all control or ability to observe them. Its entire world becomes consumed by the space it’s haunting, the domain it has chosen. The haunting of a Boggart can be self-roleplayed, but the actual actions of the Boggart are intended to be roleplayed by the owner or proprietor of the building. The owner of a house would emote the actions of the Boggart using environmental emotes, for example. The individual roleplaying the Boggart is intended to follow all guidelines above for how a Boggart behaves, and normal LotC roleplay standards apply. Boggarts can also be roleplayed by Story Team members for event purposes, given that they are world lore. A Boggart can fling cups, smash ceramic, and cause other disturbances when agitated; however, a Boggart cannot be used in combat. Even a particularly friendly Boggart is a skittish creature, and you could never ‘tame’ the creature to such an extent to attack another individual. Additionally no damage caused by a Boggart can seriously injure an individual beyond small scrapes and other surface wounds. They cannot be used, in any situation, as a weapon or advantage. They are as likely to mildly bruise an attacker as to scrape the owner of an establishment they are familiar with. Should any true combat begin within a space, the Boggart will immediately flee, and demanifest should it be manifested at the time. The structure will lose all hints that a Boggart presides there (besides the orange tint visible to those who can see spectres) as the creature hides through the conflict, only slinking back out and returning to open behavior long after the conflict is over. A Boggart cannot be self-roleplayed or roleplayed at all during a combative encounter, with the only exception of this being for Story Team purposes. ✯ Manifestation A Boggart is usually invisible to the naked eye. Those who can see spectral creatures can see a structure inhabited by a Boggart by a faint orange tint that seems to emanate from the location. The actual Boggart can be seen as a hazy orange presence that slinks through the structure, moving between the items the creature interacts with. However, unlike other phantoms, the Boggart cannot choose to manifest in this form to be visible to normal Descendants. There is a secondary form of manifestation however, which seems to be unique to Boggarts. Within their space, a particularly comfortable Boggart can manifest as a large house cat, roughly the size of a large Maine Coon. The coloration, species, and sex of the cat varies, though each Boggart can only manifest in one of these forms, seemingly only having one form it can manifest in. The normal Boggart has a tendency towards fat, orange tabby cats, however. This cat will emanate the orange haze of a Boggart to those who are capable of perceiving invisible phantoms, but otherwise seems completely mundane to a normal Descendant. This cat can and will still cause strange happenings around it, much in the same way a Boggart that is not manifested will. Given that a Boggart can only manifest like this when quite comfortable however, the effects they cause will probably be pleasant. Making a fire warmer on a cold night, et cetera. Otherwise, the Boggart will act as a normal house cat would. Slightly aloof, though sometimes craving affection from very common visitors or inhabitants to the structure. The Boggart will never manifest like this around strangers or during tense situations, disappearing in an instant should conflict or combat begin. ✯ Exorcisms A Boggart is an incredibly stubborn creature, and while originally seeking what they think is a quiet space, will tend to stay in a space even after it becomes active. This can be a problem, as this brings out aggressive behavior from the Boggart and can result in a desire to remove the Boggart from the location. While Boggarts are welcome in some structures, they are generally regarded as pests. As such, some people go to great lengths to remove them from a space. This can be done in a number of ways, mundane or arcane. A Mystic can use the Rite of Scrubbing to essentially instantly banish a Boggart, sending it speeding away. Alternatively a normal Descendant can accomplish this with a great deal of aurum, sunlight, and salt. Those three things are all uncomfortable for a Boggart, and a man sprinkling salt around in broad daylight while waving an aurum dagger around is enough to cause the Boggart to cut its losses and leave. The Boggart will always leave through the front door of the structure, or whatever the equivalent is. It will speed out like a very fast and sudden wind, forcing the door open and attempting to return to the open air. The Boggart may be captured in this brief moment as it forces its way out. A jar, lined with aurum, can be used to capture the presence of the Boggart. This must be done quickly, as the creature accidentally flies into the jar. It then must be forced shut, with an aurum lined lid to prevent the Boggart from tampering with it. The Boggart will be incredibly uncomfortable with this arrangement, intensely disliking those who caused it to be in this state. Because of the aurum lining however, the Boggart will be incapable of breaking out or opening the lid, forced to keep its presence controlled and in the center of the jar. From here, one of two things can be done: the Boggart can be kept in the jar as some sort of morally questionable prize, or let out at some other location. Should the Boggart be released in a structure, it will immediately begin inhabiting that space, assuming that the location is not too busy. This can be used to relocate the creature to another specific location, or to punish another individual by granting them what is now a rather irritable Boggart. Doing this process requires adequate roleplay, and an item should be made. However, this jar item can be player signed and does not require ST signing or intervention. ✯ Redlines - Boggarts are virtually imperceivable when not haunting a structure. However, when they do settle into a structure, those who can see spectral entities will see a faint orange glow emanating from that structure. Additionally, they will be able to see the Boggart itself as a hazy, orange presence that moves through the haunt. - Boggarts cannot be controlled or beguiled, and will simply do whatever it is they wish. This can help or hinder the individual, but in no way can be controlled by them. A relaxed Boggart that is at peace may make a cold house warmer, make a chair more comfortable, etc. However, this is never a conscious decision by a person in the house, and is always an unexpected and unasked gesture from the Boggart. Additionally, a Boggart is just as likely to do the negative, causing tea to go cold suddenly, or making sure you can never sit comfortably in a chair. - Boggart hauntings can be self roleplayed. - Mystics can exorcise Boggarts via the Rite of Scrubbing. - Roleplay should be done for capturing a Boggart, and an item should be made. However, this item does not require ST oversight or signage. - Boggarts can always choose to manifest as large, Maine Coon sized cats. However, they will only do this when particularly comfortable and settled into their chosen structure, and it must be quite quiet and peaceful. This cat form will also emanate an orange essence, visible to those who can see spectres. - Boggarts can in no way be used in CRP, as a tool or weapon or anything else. In case of CRP, PVP, or any other form of combat, the Boggart will immediately flee the scene and disappear until it is over. - While Boggarts are capable of causing minor surface wounds for the sake of noncombative roleplay, these wounds can never seriously wound, harm, or kill anyone. Additionally, these cannot be targeted attacks; an aggressive Boggarts is as likely to attack a long time guest as a new intruder when agitated. Purpose Boggarts are a cool part of fantasy, and I was surprised LotC didn’t have some iteration as it is. So I thought I’d write a cute little piece on them, and allow some people to roleplay some cute house stuff as world lore, as well as supply the event sect of the Story Team with more resources for events and storytelling. ✯ Citation Written by Archipelego. Vaguely influenced by the Boggarts of the ‘Spooks’ or ‘Seventh Son’ series.
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Nicholas frowns to himself, silently sorting more papers, more documents. He tries to push it, and the idea that he may have been able to do something, out of his mind.
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The Lost Lamb (A long overdue PK post)
Archipelego replied to QueenGeorge's topic in Tales of the Druidic Order
Kasfer sits quietly on a bench. -
pretty cool dude. our circles dont mix much but from what ive seen you're solid bro very good roleplay, very glad i happened to be there only netflix show ive watched recently is castlevania, which was pretty good
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i was trying to find my own way there, but it was gallic who guided me to the grove i couldnt find FISHING YEAAH I WANT MY GRAPPLING HOOK BACK hard to come up with a favorite moment. the end of axios was really iconic though absolutely
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[✗] Darasvira: Disciples of the Aspects' Hand
Archipelego replied to Kalehart's topic in Denied Lore
cool and all, but rp drive is no excuse for avoiding consequences. and, unless i missed it somewhere, attuned darasvira can still unattune mortal druids. so you should see the issue there, where you're essentially creating an elite group of druids that cannot be influenced by the establishment. no matter the lore sense, that spells trouble. and it's not like getting unattuned stops them from being darasvira. like the lore reads, attunement is separate and optional. so it should be entirely within the realm of plausibility to have normal unattunement, or to even have the two groups unable to unattune one another. either way you do it, having equal grounds for that is incredibly important. ive seen my fair share of disconnection wars and conflict, and by giving darasvira invulnerability to any sort of risk or conflict with OTHER DRUIDS, i see that spiralling into issues none of us want. overall, though, i like the lore. this is just one major judgement call i would recommend making. sorry for not seeing this in dms earlier, i must have looked right past it when you asked for my thoughts cheers -
dont care didnt ask plus you're a void mage
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would be great if i became a famous minecraft youtuber but since that probably wont happen, something to do with writing. journalism is the broad term for that. id also like to write a novel or two was looking for minecraft roleplay i could do and all the other options sucked i write stories. i have a few novel drafts, i write a few short stories, etc. nothing too good since im still improving but its nice we decide on a mod/map/whatever and just go for it, improv'ing the bits as we go along. then i spend 10 man hours editing it
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treshure is a cool guy but i dont really wanna do lotc centric content. ever. i would die. but id gladly help with any sort of project, since i have the means and skill for basic video production I WANT AXIOS BACK PLEASE :( also felsen was popping builds are hard because my memory is a bit ****. memorable ones though, 1. i ******* LOOOVED the nenzing build last map 2. bertha, the druid turtle grove in axios. not the most effective build, far too big, but very pretty and very nostalgic for me 3. the cute little building for my organization i finished the other day :) to be entirely honest i probably would have left lotc and never come back if it hadnt been for the vampire rp. im such a... SUCKER. for it that it keeps me engaged. i just like putting on some edgy brooding music and walking around. its very good **** i would give up many things for the duty and pleasure of destroying ronald reagan. life, love, liberty, happiness C&P is a socioeconomic movement that started in 2018 lore team with me and the other very smallbrained people entertaining ourselves. It has sustained to this day, like an epidemic, infecting others i wear sneakers if i go anywhere. except like a wedding or a funeral. going to the store? sneakers. going to a restaurant? sneakers. going golfing (im white)? sneakers. works for most every occasion going to be a senior next year, and after that i want to get my communications degree. get into journalism, maybe. comms degree can do a lot, though, so there will be doors open for me ty for the questions zarsies mans has gotten like 6 million subs in the time it took for me to get 40. it might be a while. i give it two years Bubby_64, i think. at least, he's the first i remember. good lad you are definitely a unique guy on this server glad. unique opinions, and while we dont always agree, i always value your honesty and opinions. ive also always enjoyed the roleplay we've done together. i was, but not really now. not anymore. ive realized how inefficient lotc is as a primary hobby, when i could work on something like video production that is a skill that can also result in money. yes minecraft mod bc easy content honestly any funky vampire stuff im doing atm might be my favorite **** ive ever done on lotc. besides a handful of very fun cute druid **** over the years, nothing really compares to being a cute boy with fangs ty for the questions glad
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easy hobby while i have the free time to blow on summer. lotc is a shithole but its a shithole that i like enough to play when i dont have better things to do
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why does it never end six years now ive been here for more than half of lotc's existence but i still feel new time is weird ask me anything
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[✗] Darasvira: Disciples of the Aspects' Hand
Archipelego replied to Kalehart's topic in Denied Lore
yeah -
Sup
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gaming
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[✗] [CA Race] Nephilim - Children of Azdromoth + Herald Addition
Archipelego replied to helldiving's topic in Denied Lore
bad comparison. i wasnt complaining about the range, i was complaining about the fact that flamespew would throw you back four blocks. that is a HUGE distance to throw someone, not a huge distance for the range itself. sorry if it wasnt clear from my explanation -
Nicholas begins laughing uncontrollably as he reads the missive. "I mean, really, she got the short end of the stick in the end, didn't she? A week is not so long."
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[✗] [CA Race] Nephilim - Children of Azdromoth + Herald Addition
Archipelego replied to helldiving's topic in Denied Lore
solid, measured, responable response. god speed and good luck with your lore, even if we dont entirely agree. -
[✗] [CA Race] Nephilim - Children of Azdromoth + Herald Addition
Archipelego replied to helldiving's topic in Denied Lore
im not ST anymore and my opinion literally doesnt matter but im gonna leave it here anyways Pros: - formatting is IMPECCABLE - Unit system: Having a system for exhaustion is always a based thing to have because it stops the largest source of undetectable metagaming; the ability to do things endlessly, a long term plague on lotc. pretty cool - 3 day ability cooldown after death: i remember this from the previous writes, and i still think its cool - rite of immaculate blade: far better method to have a ritual that can be learned and taught, compared to the old way of having a single chucklefuck holding the power of life and death in his hands - mental description: this section has always been very good and very interesting, likely my favorite part of azdrazi. the mixture of well educated scholar and orator with the constant pull of fundamental 'dragon brain' to hoard ****. makes a very cute dynamic - frost & cold weakness: thank **** its back. very cool very good - xan weakness: good that its clarified, but in general xannic weaponry affects everyone. that is why its not so explicitly stated in the current lore; the implication is that everyone is burned by it. however, good clarification that it does infact affect azdrazi in the way fire does. i should have added that to my lore. - brands: very cute flavor rp ****, always liked this one - draan binding: very cool weapon dependence and binding. having auxiliary items like this makes for better rp in my experience Cons: - uruk strength: gonna get flak for this but i never like this kind of **** in lore. imo that's where a lot of the idea that azdrazi are OP come from; inherently, better and stronger than the majority of the other people in their weight class. but i see this isnt going anywhere, so i might recommend making it tied to the temperature of the environment. a cold azdrazi being very weak, and an azdrazi in an incredibly hot location exuding uruk strength. the middle ground of this, a temperate environment, would maybe be the peak strength of their race. just makes it more dynamic and cool instead of a simple power up. - polymorphing: polymorphing is cool and critical, but i really dont see why azdrazi need the ability to become any race. I understand that it's a key feature of being draconic, but I think you could get away with nerfing it under the assumption that azdrazi are bastardized and unfinished creations. just being able to become and look like a mortal of your own race would be pretty sufficient - corruption: having more avenues of corruption, such as mysticism, naztherak, etc, would be very cool. additionally, having them all function slightly differently or having different aesthetics would make for better corruption roleplay. - abilities & dragonsflame: abilities (largely) do not clarify what is and what is not dragonsfire. additionally, dragonsfire on lotc is very strong. something i liked about a previous write that i read was that summoning dragonsfire took multiple emotes and a great deal of focus. that should be brought back, because of the inherent strength of dragonsfire on lotc. unless you made a bastardized, weaker version of dragonsfire. if so, that should be clarified. - flamespew: four meters is a BIG fuckin distance, thats like roughly 13 feet. would cut in half, getting shoved back 2 blocks by fire is pretty badass already. Overall, right, I like it. I think it is a vast improvement on the old lore and a great step in the right direction. I just also think there are several things that can be debated or outright stick out as sore thumbs of unaddressed issues inherited from previous editions of the lore. could be pretty cool with some changes, though, and that is what the purpose of the lore reviewal process is. have a good day you ******* lizards- 74 replies
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Bro I tried this before like six months ago. Didn't work then, not gonna work now.
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pretty accurate id say

