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FreeHongKong

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  1. Liquid Mana Apart from Mana Potions, Auric Oil, and direct usage in enchantment, Liquid Mana can be used to create potions that are said to have “pseudo magic” effects. Strange effects that don’t exactly make sense or are otherwise not possible such as bombs that explode into an electrical shock or a coal that becomes weightless when burnt. Potions Alchemical substances in the liquid context. Whether they’re drank, applied to a surface, or exist as a midpoint to another state, potions are varied in usage with the common shared trait being that it is a liquid. Solids Solids tend to lack reactivity in most cases and best serve as a state for storage or transport. Solid materials can be gathered as solids or be manufactured into solids. Powders Powdered items are often more reactive state causing their effects to be far more present. For example an incendiary item condensed into a brick might smolder when ignited but if this incendiary was powdered then ignited it may cause an explosion. A brick of alchemically enhanced ice might be thrown into a furnace and not melt for hours while if this same ice was crushed up it might melt instantly. Forging Advanced technique of Alchemy. Uses powders, solids, or quenching methods and allows them to infuse metal or ceramic with some properties. One example would be quenching a steel sword in something that is three parts water, and one part of a distilled burning representation. This can allow for the blade to easily be ignited when friction is applied, with the cost of weakening its structure due to the bonds weakening during combustion, or an insulator metal via using the proper formula (attachment, heat, perseverance). If an Alchemist wanted to make a metal with multiple alchemical properties, in this example a metal that is resistant to hot and cold but also durable, they would need to make an alloy comprised of the metals, as a singular metal can only have a singular alchemical infusion, whereas alloys can have multiple. Textiles and Treating Materials that are fabrics, meant to treat fabrics, or meant to be made into fabrics are considered textiles. The effects of a textile typically pertain to the properties of the textile itself, things that come into contact with the textile, and things that pass through the textile. Examples of what these would be in order of mentioning are; A fabric that is resistant to flame, A bandage that has been treated to disinfect wounds, and a cloth mask that filters the air that passes through it. Of course, this doesn’t only work for textiles, many alchemists treat materials, for example, an Alchemist may treat their shears to be more resistant to wear and tear, as well as the elements. Vapors Either a solid or a liquid, most alchemical formulae have the possibility of being turned to gas. This is what is known as vaporization. By doing this, the Alchemist allows his potions to have a larger spread due to it being a gas. This proves an effective tool for something such as healing vapors that’ll clot blood, incense to invigorate folk, gas that’ll cause irritate someone or cause them tear up and cough uncontrollably; or deadly toxic or corrosive gas. The issue with this however, is that the Alchemist needs to be careful where and how they throw or release the vapors, due to the potential of the gas spreading around and hitting them and their allies. In addition to this, the use of protective items or tactics to divert, or rid the gas has proven useful; one such example are respirators and herb filled masks to banish harmful toxic gas that’ll harm someone if they breathe it in. Finally, exposure is something that needs to accounted for, unlike liquids. This means something like lethal toxic gas will require them to be in the gas and take in the vapors for some time, alternatively they take in a lot for a short period of time or be subjected to a lot of it in an enclosed area. Notable Points Most potions, unless stated otherwise, can be made into a vapor. Gaseous forms require more exposure to have greater effects, meaning most alchemists will opt to make potent potions before vaporizing them.
  2. Elements/Symbols A Symbol is a broad classification that is divided into five Elements. Each Element covers a range of representations that attribute to said Element, which are defined as features of the Element. An Element of Water would cover the representation of fluidity but not the representation of solidarity due to being the characteristics of a water symbol out of logicality. Representations Representations are abstractions of features that a reagent holds. The abstractions are based around the effects of a reagent, where a reagent is found, or even the condition that a reagent exists in. It must be possible to attribute an abstract concept to an element for it to be considered a representation of an element, otherwise the abstraction could be built from almost any concept ranging from simple chemical features, such as corrosiveness, fluidity, resilience; to abstractions of emotions, such as hate, anger, and calmness. Alchemists will be able to find herbs and material that represent something incredibly similar to pre-existing reagents, though new representations that are different from pre-existing ones must be submitted. Reagent strength The strength of a reagent is defined by a mixture of its usage and its potential as a chemical. Its an observation in its raw form and does not include any modifications done to the reagent to make it stronger. Increasing the volume of a weak reagent will not increase its strength.
  3. Symbols Five elements that divide reagents into five different broad categorizations. Symbols are important in organization for an alchemists archive of reagents and important in the recipes of a potion as many potions require non-specific ingredients and reagents can often be exchanged with other reagents of the same symbol. The five symbols are Fire, Water, Air, Earth, and Aether. Representations Specific but symbolic descriptions of a reagent, think of them like branches from a tree. Representations are the meat of the formula, where Alchemists link these representations in specific orders to gain various effects. After all, form fits function, so something that might have cold, and then resilience would mean that the alchemist is concocting something that has a resistant cold, which could be very deadly if drank; on the flip side, something that represents resilience, and then cold will make for something that makes the user less prone to the cold. Distillation and Further Preparations The process of distillation and preparation are important processes as a reagent can be contaminated, or a specific component of a reagent could be what's needed while the rest is not used. Occasionally a reagent may have two different sets of representations or be from two different elements where the leaves of a plant could be an element of air while the stems are an element of earth. Distillation is almost specifically purification and “Distillation” where one is extracting the active component from a reagent and condensing it into a raw form. Naturally, other preparations can be used in tandem, aiding the Alchemist. Base What a substance is brewed in, effectively the foundation. The base can determine the effectiveness and could potentially be tied in with the function of the formula. Formula Set-Up Special thanks to @The_Broken_God and all participants of the alchemy chats.
  4. Didn't know people still cared about Gorundyr stuff.
  5. The more people involved in an event the less interactive it will be.

  6. The only thing I hate more than standing around in the middle of a city square doing a while lotta nothing is the disappointment I feel when a job or goal falls flat on its face because it was crushed by someones ooc motivations or it only existed because of someones ooc motivations.
    1. ibraheemc2000

      ibraheemc2000

      what happen dunstan? who hurt you akhi i will destroy them

  7. In the far distant land of... 500 yards In front of the dominion a bell rings.... The camera pans and zooms, showing a dramatic break through the trees before locking onto a pair of squinting eyes. A single drop of sweat falls.
  8. I would like to point out a few things. The magical abilities are based off of taking one spell from each branch of necromancy, its impossible to get all five magical modifications related to a modification that allows you to cast, and modifications are based on the philosophy of a negative for every positive. Acquiring a modification isn't supposed to be an inherent plus with the possibility that certain things could combo together to completely cripple you. Banishment is just the spell banishment plus the standard downside. All the relevant details are under the Vivification spell Banishment. Paleknights, while on the surface might be hype boys, were specifically designed to be an example of over specialization. Base Paleknights are so slow that the easiest way to deal with an encounter is to just move slightly faster in the direction of away while phantom heart gives a big glowing off button. The abilities like Apparition Cradle, Congealing, Detonate Dead, and Eviction are supposed to create a political pressure on eidola so you can't just churn things out and ignore them like what happened in the past. With the order expiration clause incompetence could result in a faction of runaway eidola that may have the ability to cause immense amounts of chaos and cause immense grief towards there former masters.
  9. Public PSA: Magic power game cannot be enforced if it is not reported or evidence is not given.

     

    The complaint grr op, or grr one shot can not be followed up on if you do not supply evidence that it occurred.

  10. Why are you the way you are?

  11. I find it bad to define how much time passes in a combat emote due to the simple fact that there are many possible complex actions that can take place in sub six seconds or even sub one second but would be completely unfair or power-gaming to do without giving your opponent the chance to counter emote.
  12. I drank your cool aid and tried nation RP.

    Its only meta.

    1. mmat

      mmat

      do I have koolaid????

  13. Geralt of Rivia is to humans what Drizzt Do'Urden is to elves. Change my mind.

    1. Kaldwin_

      Kaldwin_

      praise geraldero del riviero!!

  14. After discussion with the team and the admins, we have decided to restrict the amount of construct-esque creatures to prevent them from being spam-created. We have had a few instances where different constructs would be abused in such a manner and this aims to address that. Each mage/artificer/summoner/alchemist/responsible individual/etc. now has a cap on how many constructs (or creatures) that can be created per type. Each time a construct is created (CA passed) a slot will be consumed and it will be restored after four months. This list is subject to the occasional change as circumstance changes so remember to check it on occasion. Ghouls: 3 Golems: 3 Atronachs: 4 Zar'ei: 3 Dreadknights: 3 Paleknights: 3 Muyakelg: 2 Chimera: 4 Homunculus: 4
  15. Protip: Don't fight golems or golem like creatures.

    1. Show previous comments  2 more
    2. Drunken Mutt

      Drunken Mutt

      I did indeed fall on top of an orc and kill him.

    3. FreeHongKong

      FreeHongKong

      One million knights VS one rocky boi

    4. Zacho

      Zacho

      i play a four armed orc golem guy too

  16. Denied Denied Accepted Accepted Accepted Denied Accepted
  17. Accepted Accepted Accepted Accepted
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