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Nobodyofthisnameexistsanymore

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Everything posted by Nobodyofthisnameexistsanymore

  1. "I know not of dwarves and politics, but it seems you've had your hardships and thus your actions give you movement to claim your own destiny, I pray for your people to reign true."
  2. There are a lot of humans without roleplay... I wonder why none of them ever bandtogether for something unique?

  3. This is a great idea, a guild of adventurers exploring the unexplored, delightful!
  4. Persona Name: Asgox MC Name: Zonolith Timezone: EST ((Applied on Discord and accepted))
  5. I have already posted under a previous name and now, with the name change, I have to repost this and link it to the following admin for assurance. This admin being Squook, if any reference or approval by anyone in staff is needed, there is proof of transaction to approve this from him/her.
  6. Varosh huffed, growling while arching the steaded back of the Kha's passions flaring. "Defy uur gods, Varosh shall hunt ya if ya cawm back, Varosh will rip ya from limb tu limb as ya attempt tu hurt Varosh's famileh and Varosh daws nawt take dat lightly..."
  7. Blood Phoenix Alliance Warlord Artalius Devero, born of the Anu'kei Tribe in Phoenix, Arizona, of vault 195. The vault was an a self sustaining nightmare, to see what would happen if trained men and women of the apocalypse, could survive the apocalypse. So, the vault was suited with weather changing simulation, vast, open rooms, weapons littered in crates throughout the vault's many rooms. With over Three-thousand residents of the vault, the onboard computer that controlled the majority systems to control the environment and scenarios within the fault, constantly pumped air born hormones through the air, turning the vault into a regressing, bloodbath of horror. When the vault was nearing its end, the systems falling into disarray with constant scavenging, the hormones running low and the reason to fight seeming lost, their home in ruins; Artalius stood with his tribe and rallied the many other tribes, such as the Skullrampards Tribe, the Guy'Deni Tribe, and the Firehands Tribe, and many others into one unified force, that force would be known as the Blood Phoenix Alliance. The name would come as they stepped into the wasteland ruins of Phoenix and from there, the conquest began as they took Phoenix, slowly, into their new home. They pushed on both side of the city, until they claimed their capital city of Gon'gorei From their, they made their warpath known by going to the East and West side, conquering every village, settlement, cave, resource, weapon and person they could rally into one unified fighting machine. With their lands settled and their men equipped, they make their journey north, the Warpath to conquer Arizona begins. -------------------------------------------------------------------------------------------------------- --OOC-- 1. Artalius sends out war parties to conquer northern settlements and landmarks 2. Artalius, leaves to conquer the last of Arizona as another Warlord takes control of Gon'Gorei. 3. Four landmarks are outside the capital: -The Plantations: A field of plants and vegetables to feed the armies of the Alliance, based far outside the capital city, to the north. The plantation is occupied by the Guy'Deni tribe. -Fort Tyn'Tyn and Fort Firepower: Fort Tyn'Tyn is northwest of Gon'Gorei while Fort Firepower is in the opposite direction, Southeast, they monitor the city and its surroundings with fierce determination. The Skullrampard and Firehands Tribe controls these two forts. -The Oasis: A minor water pumping status that is currently draining its stores of somewhat irradiated water into the plants, at the Plantations, to give a constant supply of food. 4. The current military force is using classic weaponry, such as: 9mm, Caravan Shotgun, Hunting Rifle 44. Magnum and Hunting Knifes. Their common soldier would wear Gecko skinned Leather Armor, while their warlords would wear Metal Armor. --Actions-- 1. Artalius is moving North, conquering, controlling or working his way to unifying everything under his Alliance, by any means. 2. Wars Parties are scavenging through the remaining areas in controlled territory, as well as joining Artalius in the North to bring back supplies. 3. Gon'Gorei is taking the opportunity to fortify itself by building extra defences. 4. Gon'gorei attempts to research into electronics and machines.
  8. Forum Name (Stupid question, I know, but just answer :P): 570rmhunter Have you read the rules?: Yes Type of Faction/Nation-State (Tribal, post-vault, survivor community, feudalistic, gang, etc.): Post Vault Landed or Unlanded/Lands influenced (Factions start with one county, nation states up to three with a single town/city at their center. Please specify lands chosen on the map. If nomadic or unlanded, circle the general area that you roam or are based within): Phoenix, Arizona (I can't mark it on the map, because I don't have the ability to) Race (Human, Mutant, Ghoul, or other): Human Description of Faction/Nation-State: From the ruins of Vault 195, came the faction Blood Phoenix Alliance, based in the ruins of Phoenix, Arizona, in the northernmost of the city. Their vault, like many, was not perfect, the vault's experiment was survival, any and all means. The vault being overly vast and rapidly changing with ingrown weather devices, pumped in air born hormones, weapons scattered of various types, ingrown tribes, the wasteland before the wasteland. When the vault opened, a local leader stepped up, uniting the broken vault into one one unified force, the Blood Phoenix Alliance, a force which strives for control and dominance, with honor and savagery, does this group thrive. Join the Skype Chat? (If yes, provide Skype name here or in PMs): Retova_ (Stormhunter) What is the Secret Password?: Andrewtech Almighty?
  9. "I did d'is because I wunted tae du moar d'en just preserve uur people, I wanted a c'ange d'at mattad, tu preserve us fer w'at weh stuud fer and tae truleh du d'at, I wanted tae be sumt'ing, nae confined tu a clan, t'at, at da time, was nut'in moar d'en I and Demagol. Do I regret leavin? Aye, but if you be t'inking ye 'ave da only capabilities tu preserve us t'roug' ye means and onleh, d'en mebbe we 'ave problems far greateh d'en I realize." Grunted as he took a seat by his favorite tree.
  10. Kharinar sighed, shutting his eyes for a moment before departing for his own reasons.
  11. (Man, with 300+ views, you'd think someone would copy and paste the application and try to join, nope, only silly fantasy :3)
  12. Stands at attention, legs tightly knit together, an arm behind his back as the other, clenched tightly into a fist, was over his heart, headdressed removed, in respect. "Mae ye return wit' renewed strengt' ol' friend, ye time wit' us nae be forgotten, ye deeds be remembered be t'ose ye 'ave met and touc'ed, nae onleh da 'earts o' ye soldiehs, but da minds o' evereh aspirin' dwedmar, tu eveh touc' da Grand Kingdom o' Urguan. 'Harath oz Narvak' ol' friend."
  13. "Mae da king unda da mountain reign propeh wit' his clan's name." Kharinar nodded, his arms crossed.
  14. =(Election Ballot of Urguan)=- Place an X next to the candidate of your choice. Your Name ((RP and MC)): Kharinar Wolfheart/570rmhunter Race: Dwarf Uldar Irongut (Tirenas) X Demagol Doomforged (Thumperjack_) Duren Hammerfist (McPancakes) Heus Grandaxe (Spartanred) Fili Grandaxe (Cpt_Noobman) Buldar Starbreaker (Karmadelta)
  15. Kharinar grunted. "Meh da culprit be shuw merceh in da afteh life, fer d'ere shall beh none from us!"
  16. Yeah, it's amazing what a bit of Color Correction can do to a video. As a fellow artist, I approve!
  17. That is beautiful, actually, gets an eerie feel to it.
  18. "Seh as ye wis' tae meh, strangeh, but I do wat' I must tae protect mi people, wall ye stand d'ere, fat and lazeh, gawkin' at da sky, I beh tryin' tae ensure weh neveh die. Befer ye 'ave da gaul ta say such t'ings again, ye betteh 'ave a reason instead o' pointlessness."
  19. -=[]The Wolfheart Clan[]=- โ€œDwarves of Urguan, I call upon you to join me in our hour of need. Our time has come to secure our people's greatness in this dark hour, the kingdom is in a steep decline, more and more of us have gone into hiding or left for their own means. I ask for those who have the will and strength to make an honest difference in our nation, join the Wolfheart clan with the same passion as I, to make our kingdom stronger than steel. Rise up and help in defending our peoples honor and sovereignty over those who would fight against our just cause of protecting those who cannot defend themselves. Rise in defence of others and rise to shatter the bones of tyrants, let our war cries be marked, by our enemies, as their first glimpse of their undoing. Dor oz da Kaznok!โ€ - Kharinar Wolfheart. ________________________________________________________________________ -=[]The Wolfheart Clanโ€™s Lore[]=- --The start-- --Vailor-- The clan started in the current world of Vailor, under the Grand Kingdom of Urguan, the great nation of the Dwedmar. The founder, Kharinar Wolfheart, began with the Doomforged clan, ashen skin and fiery eyes of torrent and pain. Kharinarโ€™s birth name isnโ€™t what it is now, bu changed upon the formation of the Wolfheart Clan. Upon seeing his kingdom at its ruined state he began to wonder if the dwarves would live to see another world renew itself, or would they simply die to the vulture nations, like the rogue orcs or the humans of Oren. Once the senator of the Doomforged, he attended his first meeting and upon seeing the pointlessness of shouting and egotistical driven dwarves, discussing whether or not to uphold their ancient duties. He grew sick that any would consider to leave Yemekers Balance, he feared if they would challenge their ancient pact, would they be so inclined to challenge their ancient birthright as defenders to this world. With Kharinarโ€™s military background, decent leadership skills and the backbone to command, he consulted his closest allies before agreeing that this was his destiny. __________________________________________________________________________ -=[]The Oaths of the Wolf[]=- -Never go against the ancient pacts of the dwarven people. -Never endanger your dwarven people for selfishness or personal gain. -Respect the law and/or ways of the Grand King and of your brothers and sisters, despite what clan they originate from. -Fight for the dwarven nation and for no other cause. -The clanโ€™s needs, like survival, must come before all else. -Do no harm to your clan's member, by any means, despite the words coming from any form of authority. __________________________________________________________________________ -=[]Ways of the Wolfheart[]=- --Appearance-- Average male members are usually 4โ€™9โ€ to 5 feet tall, while females are around 4โ€™6 feet tall, at the max, the average weight to height is varied by the individual, while the skin is varied at birth. Hair is always obsidian black for males, while females have a faint chance to be brown colored. Male and female have a 50/50 chance of becoming Ashen skinned or white skinned, the features of either are the following: White skins will usually grow and age, like normal, with wrinkling and white hair and either half brown eyes or blue eyes, while Ashen skins will usually look more youthful, with much less wrinkling and permanent black hair and always half blood red eyes. Once an aspiring Wolfheart member has gone through the trials of becoming a fully fledged clans member, the clan member will receive a branding to their back, to prove their loyalty and heart to the people and the clan. --Clothing-- Wolfheart will wear mail clothing, mixed with tribal ornament to symbol something about the clans member, either visible jewelry, war paint, tattoos, armor pieces, brands on weapons, etc. Their beards are usually decorated and braided with symbols made of iron or pieces of metal in a shape. The elders or mystics of the group would mostly wear more primal attire, such as skins or carved wood. This rule applies to both males and females. --Government-- While the clan, like any dwarven citizen, follows the words of the king, they listen closely to the Clan Father and the elders, seeing wisdom from the oldest and most experienced around them. When decisions come to the clan, the elders and Clan Father chooses an agreed decision, though anyone, young to old, recruit or veteran, may put in their say or suggestion on the matter, with reason. __________________________________________________________________________ -=[]Trials[]=- --Trial of Survival-- You must go to the deepest woods, young beardling, nae help from your clan members, stripped with nothing more than a loin cloth and a dulled skinning knife. You must survive a week in the wood, alone. In this you shall do three tasks, befriend a wolf as your companion, make yourself clothing to survive and a weapon. Once the week is over, you must complete these three tasks to prove you can survive on your own. --Trial of the Pact-- You must be tested on your ability to survive and support your brothers and sisters through the harshest of situations, either leader or follower, you are born to aid your clan and your people. You shall go along with fellow beardlings, or if none a current member of the clan, for a specific quest the Clan Father or Elder, has requested. If a current member of the Wolfheart Clan is present, he will assist as needed, but will give you tasks to prove yourself none the less. --Trial of Conviction-- Your time is almost over, you shall now meet with the elders of the clan and begin your spiritual journey, by drinking in a special, hallucinogenic concoction to mentally assault you, if your will is strong and your faith within your people and yourself is set in stone, you shall pass the test and become a fully fledged Wolfheart Clan member. [--Application--]
  20. "Nae, brotheh, but we insane, shuuld da heretic o' Doomforged be made Clan Fathah, as Dulgrim Doomforged, formah Clan Fathah o' Doomforged, I dunneh folleh d'is man!"
  21. "D'ere beh nu greatness tae doomforged w'o dunneh respect d'ere brothahs, if'n ya wish tae lead i'mmah not folleh unless ye shuw meh ye be able fer da cause."
  22. Brothers and sisters of Urguan, the time of living in contentment in filth is over. No longer will shanty stone villages will do, with no walls to protect ourselves, while our Legion falls to petty raiders! ---HISTORY--- In the events of several military tragedies, the new reign of a king, the civil war, and the inactivity of the military, Dulgrim Doomforged has put aside his career as a Legate, in the Urguan Legion, and his clan, to devote himself into completing what no one else would do. Upon seeing people complaining about what they could do to help Urguan or what they could change, he has begun a movement to doing so, by creating the Masons Guild, an Organization that prides itself to improve Urguan into a better tomorrow, by any means, while working with other Urguan guilds and leaders for varied projects. - "As meh fathah alwehs bi sayin', 'if'n nae be un else willen tae dae wurk, du et yeself, t'at be w'at be makin' a real man.'" -Dulgrim Doomforged ---PURPOSE--- Our goal is to redo the shabby old Urguan and to create the best of dwarven architecture for Urguans future. Whether it is Architecture or Engineering, we are working together with both the military Grand Marshal Rhrewen, and Grand King Skippy to both, suggest projects and to add in tips when needed about how to proceed best for the construction of several future projects, our first would be the new wall and gate with a new pathway. We range from anything civilian to military, in all various shapes and sizes, from forts to libraries, anything to be compensated for, we can build it. ---JOINING--- If you are willing to join, here are some things to keep in mind before signing up. We have three and only three types of members in the guild, Builders, Engineers and Gatherers/smelters. Builders are required to submit a test, that will be given out by the Head Mason, the leader of the Masons Guild.Engineerings will have to prove they understand a basic-advanced understand of redstone and commands to use machinery in both OOC and RP.Gathers and Smelters must be ready and fill the chests and needs of their guild brothers.The Head Mason shall give out the projects, any members looking to work solo without any acknowledgement from the Head Mason or the Elitists of the Guild will be punished.There are two types of ranks per each class, Regulars and Elitists. Regulars will do whatever work of any variety, while the Elitists shall be the first for any major projects, such as a statue the size of every dwarves ego.
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