I really like the clarity that this thread was explained. I like combat rp though I usually avoid it due to chaos of people wanting to win no matter what and powergaming becomes involved. (Usually due to newer players, sorry to say) I am a huge advocate of courtesy rp though. Like the thread stated, we're all here to have fun and sometimes that meams being a graceful loser.
That being said, I do agree that there should be a rolling system guide made for those that prefer the rolling system, (even though I am not one of those rpers due to over reliance) In certain situations, like long range attacks that could have multiple factors affecting a shot, rolling would be beneficial. But I also only think this should be utilized if all or a majority of the rpers involved cant agree to common sense rp.
For example, a low rank military person is trying to shoot someone running away from them with a bow and arrow. There are factors like the speed the person is running, environmental factors and the skill of the attacker. If the rpers cant agree on the courtesy rp (i call that common sense rp) then rolling would even out the chances and no one would he to blame besides luck of the roll.
Now this could introduce issues though due to the fact that if there is just a common roll would that enable a basic archer to get a perfect shot due to a nat 20 roll (if that is how you guys use the roll system, I havent actually used it yet...) Or will he have a slight handicap where he gets a -3 (or something to that affect) to his roll due to inexperience.
This can be the pro and con of rolls but they have to be explained well. Which is why a guide would be cool!
Sorry for the long winded book. Ive had good and bad experiences with rolling but never had a bad experience with common sense rp. But both are important to rp in their own ways. ??