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squakhawk

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Posts posted by squakhawk

  1. we used to hang out a lot in G2P back in the day, and you were always so hilarious man. Glad to see you've progressed and continued to move up in life. I feel like the old friendgroup all has; moving up in the world and achieving careers.

     

    Thanks for all the laughs and times we shared together. I'm glad you can reflect positively on what you got from the server, and what you learned about life and yourself in that process.

     

    See you when I see you bro. Take it easy man.

  2. The most pure elf, daughter of Larihei, frowned as Anethra recalled the days within Sarrion's school of magic.

     

    "I never quite imagined there would be a day where you would be gone. My first instructor; and he who truly freed me from the bonds I had placed upon myself. Know your manaline persists even to this day, as my students have had students of their own; and of those, even further. Without you, arts would be forgotten and practice lost to time."

     

    Anethra stated, almost to comfort herself. She grunted, murmuring about how talking to herself was stupid.

     

    "I need to collect myself again. I have so much more to do."

  3. This lore has been denied. 

     

    Were this type of roleplay disallowed on the server it would be disallowed. While other lores are more fundamental on changing of a characters both figuratively and literally (Such as Liches, Siliti, etc.), Naztherak does retain a fundamental amount of humanity within mental effects that draw people away from it. If your concern comes from people not roleplaying the mental effects correctly, I'd consider looking more internally given the relationships (quoted as "Platonic" marriages) between characters within your own group, as example. 

     

    Theres plenty of opportunity for manipulation, insider knowledge, and power grab that inherently comes from relationships, particularly ones in a more onesided manner as Naz may be more inclined to lead.

     

    Even from the teams review, and the reasoning on this thread, I can find few people who advocate for the amendment, and fewer who have reasoning beyond "I dont want romance RP on the server". 

     

    Thank you for your submission in any case, take it easy. 

  4. A Dragaar mourned the passing. He recalled the last conversation they had held within the Paladin Keep, deep beneath the rocky stones of Urguan's mountains. Had he been there moments sooner; perhaps still she may live.

     

    But she had died, as many already have and many more will. Another scar upon his heart, the Dragaar shouldn't care; and yet he did. He'd weep if he could bring himself to. But he could not let it get the best of him.

     

    She promised to fight until her light gave out in the dark. She may ascend to Xan's realm and fight another day; but he may never see her or kind like her again.

     

    One could only hope that her torch could be picked up in the dark by the next generation to move forward. To fight in the endless war of order and disorder until victory or the final dying breath. 

     

    Her sacrifice was brave; a bravery few would ever come to. One could only hope that bravery still remains within the heart of Order's adherents remaining.

     

    "May you feel whole of heart again after the loss of friend, family, and belonging within Order. I can only hope it fulfills the void left behind; it is the only thing that matters now. Rest well and fight on, Elena of Joma."

  5. "It is good to see our friends take control of a state in chaos. I've got to come by soon; I've got good drink to share from our newest vintage.

     

    Should we bring anything else? Or is there anything you hope to try, Ysivryn?" Sand shouted upstairs eagerly, pilfering through his own lattice bottle rack for a select few bottles hastily placed under his arm.

    @Gamma

  6. Name of the Artefact: Banner of The Divine Concordat

     

    Effects of the artefact: 

    18feb20.jpg

     

    The Banner of The Divine Concordat is an assimilation of fabric and divine power blessed by followers of Xan, Malchediael, Aeriel, Tahariae, and The Aspects. Utilizing the power of these deific entities, The Banner is meant to be a standard of power, and a focus of both holy magi and the mundane beneath it's bright gaze. The following heraldry, crests, coat of arms, and further were embroidered upon it's holy fabric.

    -The Order of The Golden Lion

    -The Brotherhood of Virtue

    -The Sunlit Covenant

    -The Keepers of Xan

    -The Rising Sun Templars

    -The Thorns of Cernunnos

    -The Grand Kingdom of Urguan

    -The Exilic Kingdom of Numendil

     

     

    Item description;

     

    image.png

     

     

     

    Artefact redlines: 

    -The Banner may be held upon one's back, though it would not weigh them down.

    -The Banner seemed to have a divine immunity to forms of destruction both mundane and magical, such as tearing, burning, and so on. This does not mean the cloth blocks those effects; it merely does not effect the cloth itself.

    -If one can physically see the banner, they are considered under it's effect. Otherwise, it extends to [Shout, 60] range for enclosed or indoor spaces.

    -The Banner always shined with a supernatural sunlight, making it impossible to hide or disguise. This lit up the mundane dark within [60] blocks.

    -Any present with a valid Aengudaemonic connection would gain the benefits associated with The Banner. This includes Paladinism, Templarism, and Druidism. 

     

     

    Explanation of the effects: 

     

    bR4ovEJ.jpg

     

    Malchediael's Boon - Passive

    With the blazing fire of Courage, those within sight of The Banner with a Templar present would feel within them an emboldened courage, akin to how the Templars themselves would carry. While not as potent, those under the banner's effects would be resistant to fear; facing challenge and adversity head on. Magically induced fear would cause those under the effect to waiver, but never cower.

    -Those under the banner's effects would feel no mundane fear unless the player wishes otherwise.

    -Magically induced fear or fearlike effects would have a reduced effect on the character morale-wise, but any physical effects (stuns, interrupts, etc.) would remain.

    -Malchediael's Templars would gain no additional resistance from this effect. 

     

     

    Xan's Boon - Passive

    With the Immortal Forge's blessing, those within sight of The Banner with a Paladin present would feel their armaments strengthened, and steeled. Weapons, armour, and otherwise utilized by those under the banner's effects would have mists repair and retain their items which may otherwise break, bend, chip or dent. Items which would otherwise be destroyed or harmed would be fully effective until out of the banner's sight, in which the item would suffer all the normal damage and effects irreversibly. 

    -Items intended to destroy (thrown potions, boomsteel, etc.) would continue to break apart as normal.

    -Items which would melt, such as Thanhium would melt as normal.

    -Items which would normally be disabled (breaking, bending, chipping, denting, etc.) would be unaffected by these ailments until the end of combat, fully functioning as normal.

    -This would not prevent damage, as example, an arbalest piercing a piece of armour would still pierce; the armour would just continue to fully function despite this for every subsequent attack.

     

     

    Tahariae's Boon - Passive

    The Stag's cherished light gave it's aide toward those who would be within sight of The Banner, with those under it's influence immune to poison, or disease while within it's sight. As well, those under it's effects would fight with the vigour of their youth; those old, infirm, sickly, or any combination, would fight as they would in their physical prime once again.

    -Characters under this would fight as if they were within their physical prime no matter their physical state.

    -Those under this banner's effects would be immune to mundane and magical poison, disease, or cursing. These are for spells, abilities, enchantments, and others explicitly listed as one of the effects listed above.

     

     

    Aeriel's Boon - Passive

    With the Archaengul's word, those within sight of The Banner would be granted the ability to see through magical darkness within a [5] block radius, manifesting as a silvery shimmer which encompassed their form. This doubled to the Incorporeal as well, which was revealed when within sight of The Banner. 

    -Characters under the banner's effect would be able to see through magical or mundane darkness or obscuring vision effects within a [5] block radius. This includes effects centred on the caster, such as a blinding spell.

    -Incorporeal beings would be revealed within [60] blocks of The Banner, feeling as if they were under direct noon sunlight when in sight of The Banner.  

     

     

    Templar's Challenge - [2] Emotes

    Undaunted by any challenge, a Templar of Malchediael within sight of The Banner would be able to invoke a divine provocation to any within [5] metres. Taunting with ochre embers that burned a path between them, both Templar and The Taunted would be unable to harm anyone but one another for [5] Emotes, else the duel is considered "Forfeit". The party whom forfeits the duel would be immediately cursed with bane, immediately feeling the effects of full and total debilitating exhaustion for [1] OOC day. Should both parties survive the [5] Emotes, it is considered a draw, and there is no further effect. 

    -This spell may be used only once per combative encounter per templar.

    -A draw of the duel would yield no negative effect to Templar or their challenger.

    -One who forfeits the duel is considered at full debilitating exhaustion, unable to defend themselves and with the weakness of a voidal magi with 1/2 maximum pace movement.

    -To forfeit the duel, one must attack someone uninvolved in the duel, or to run [10] or more metres away from the templar. Rules are differently applied for templars (specified below)

    -Both parties would be immune to attacks from outside forces as the sanctioned duel prevents incoming damage.

    -A Templar is compelled to charge attack and defend against the challenged party each emote. Should a Templar flee, make distance, stall, or run, they would instantly be counted as Forfeiting the duel. 

    -The duel may only be ended early in the templar or the challenger is incapacitated or killed.

    -Both sides of the duel are instantly made aware of the rules of the challenge upon it's cast both IRP and OOC. 

    -This spell may only be utilized by Templars of Malchediael, though at any tier. 

     

     

    Paladin's Ward - [2] Emotes

    Given the blessing of divine protection, Paladins within sight of The Banner would be able to extend this aegis to those within [10] metres. Should someone blessed with a Paladin's Ward be attacked within those [10] metres, a paladin is able to magically intercept the attack, manifesting as a golden apparition of their form briefly in front of another being harmed. This ability does not move the paladin to this location, but affects them as if they had taken the attack themselves.

    -Absorbing a strike through Paladin's Ward would not interrupt a Paladin's spellcasting, but would prevent them from attacking that turn they were hit.

    -This strike affects paladins as if it had hit them directly, yielding the same effects; a paladin may not shieldblock or parry strikes with this spell.

    -Once used, a paladin will not be able to ward-shield again for [5] emotes.

    -This may only affect one target at a time.

    -This spell may only be utilized by Paladins, though at any tier.

     

     

    The Vindicator's Shield - [Event Only, ET activated]

    With the blessing of Xan, The Banner may bless it's allies with a protection unlike any other; able to temporarily protect those under it's influence from all sources of damage, though consuming the banner significantly of it's magical energies. 

    -This spell will shield all under The Banner's effects from damage, but may only be emoted so by ET members. 

     

     

    The Wyrmstalker's Key - [Event Only, 5 Emotes]

    Summoning the power of the first Dragonslayers, The Banner was able to draw the silvery lightning of the heavens above upon a single direct target. This would manifest as the standard being raised, conjuring a prayer of silver light, a giant translucent apparition of the banner holder drawing back a silver greatarrow or javelin; before a beam of crackling silver-white lightning would be shot forth, utterly obliterating any stationary target or structure it faced with xannic mists. 

    -This spell may only be utilized in events.

    -This spell can only target stationary targets.

    -This spell is emoted for effect by ET. 

    -This spell is only activated by the banner holder.

     

     

    The Vestal's Last Prayer - [1 Emote]

    With holy inspiration by The First Vestal, paladins under effect of The Banner were able to resist the call of death and fight onward with the spirit of a golden centurion blazing within them. With a prayer muttered before their life would be ended, to Zyanna or otherwise, a Paladin would raise once more in a final fight, blessed with holy strength, emerald mists, and a renewed fervor to fight until their final death.

    -A Paladin may, in their dying breath, surrender themselves to possession by a Paladin Centurion. This would temporarily seal them of their wounds, nulling pain and debilitating effects, making them immune to debilitating effects such as stuns, fears, silences, and so on.

    -This blessing would last for only [6] emotes, before a Paladin's mortal form would burn away, succumbing to their wounds of body and soul.

    -This supercedes forms of revival, meaning that should one die possessed by a Centurion, their soul would go to Xan's Realm with no return to other forms of revival.

    -During this, the paladin would shimmer with a blazing light of their mists colour, eyes glowing with holy energies and wounds patched with mists.

    -This revival option is only available to Paladins, though at any tier.

     

     

    141216_SPS_Art1.jpg

     

     

    ET Responsible for this Artefact: squakhawk

     

    Purpose (Optional):

    A symbol of Paladin strength through unity, and a boon for their holy-based allies which are to come.

     

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