Jump to content

Boomzerang

Coal VIP
  • Posts

    390
  • Joined

  • Last visited

Everything posted by Boomzerang

  1. Akrûkil groans quietly, pinching the bridge of his nose with his one hand. He certainly hadn’t heard of any such speech. Nevertheless, he rises from his bed and heads down to the training arena to get some practice in. “Peepin’ ‘ow many complaintz came in while I waz kickin’ about da goi, I ain’t zure Korgahk’z da ‘ozhezt candidate.” He said offhandedly to the goblin that brought him his training sword.
  2. wtf i didn’t know you were still around either

  3. Rex Akrûkil’Lur prepares himself for another night of drinking, partying, and brawling.
  4. wtf you’re still around? Wild.

    1. Samoblivion

      Samoblivion

      Wilder that you’re the Rex now, bud 🙂

  5. Anyone got the Vailor download? Been looking for it just to reminisce about that map lmao

    1. KeatonUnbeaten

      KeatonUnbeaten

      easily the best map, but no download

      😞 sorry

  6. THE REX’S MISSIVE YEAR OF 1769 ON WAR The tides of war have come to our lands, and in their wake left us in ruin. Our past Rex surrendered to the dwarven nation, leaving us with little money in our coffers, and still less morale in our hearts. It was in surrendering this war that we lost yet another past Rex, Skalpboila’Raguk. And with his dying action, he rekindled the flames of war in the Dwarves’ hearts, taking with him the arm of the Dwarven king. Many days and many nights have passed since then, and it has only been in these past cactus days that I have met the Dwarves in parley and have found acceptable terms for our folk to return to the peace that we once knew. The war has ended, at a price. The Dwarves will be creating an embassy in Krugmar in the coming cactus weeks, as per one of our terms. ON BOOMSTEEL As per the terms agreed upon, there is to be a full cessation of boomsteel production in the Warnation of Krugmar. It has demonstrably brought little more than woe to our nation, and the greed for it has cost us the lives of many brothers and sisters alike. Let it be known that any uruk discovered to be importing, working, or exporting boomsteel in Krugmar will be punished under punishment of pugging, painting, and disarmament. ON THE CODES For too long, brothers and sisters have been ignorant of, or perhaps even disregarding the Codes of Krug. From the posting of this missive, these Codes will be upheld and backed by punishment, for without discipline nor honour, we are no different from the animals that we slaughter for food. Never again shall the Rex turn a blind eye on the transgressions of Uruks, nor will he rule with a biased hand. Any found to be acting dishonorably must be reprimanded for insulting the very blood of Krug that courses in their veins. ON NARCOTICS The embargo on drugs and narcotics is lifted. They may once more be freely traded, in the best interests of the nation’s spiritualists. GLOZAG VOTAR - FOR THE HUNT [!] ATTACHED TO THE MISSIVE IS A SMALL COPY OF THE CODES OF KRUG
  7. see you in a bit, man. Come back to lead raids sometime
  8. PRESERVING OUR KIN A missive is posted to the Underking the Dwed. Upon it is scrawled a simple message, scribed as the Rex dictated; “Our folk have been allies for decades before this war. The incident at Skalp’s death strained our relations far more than they should be. “The bomber’s actions are fully condemned by the Warnation of Krugmar - any statues erected after his heinous actions have been torn down once more. “I request a meeting with the Grand King of Urguan and our councils upon the neutral territory that is the Cloud Temple in the coming cactus days. Our grudge and war should be resolved diplomatically - not through the shedding of blood of historical friends and brothers in arms. “I await your response ardently.” THE letter is sealed with the Rex’s personal wax stamp.
  9. Rex Akrûkil’Lur signs the embargo, grinning at the thought of speakeasy profits. He pockets a small baggie of pure quartz.
  10. A SHIFT IN THE SANDS: A NEW REX RISES [The Savannahs of Krugmar] EMERGING from his Dominus’ office after a brief conversation, Rex Akrûkil’Lur stepped out into the hot savannahs that he’d inhabited for long years, toiling under its sun and trudging over its arid grasslands. It was clear he was not versed in the giving of speeches from his opening sentence, but he pressed on nonetheless: “RIGHT, BOYS!” He bellowed throughout the drylands of Krugmar. “It seems I’ll be taking control as Rex for some time - more details will come with time, but I first have to catch myself up with events.” AND such, despite his unfamiliar disposition toward the art of speeches, was the newly-declared Rex’s inauguration. “We will free ourselves from the yoke of the weak Rex that preceded me - we will rise up as one to greatness. But I cannot do it myself. WE must do it, brothers. As soldiers, as citizens - as a nation!” A nearby goblin and boomsteel-smith, Blast’Ox launched a spear at the Rex’s feet, its tip igniting as it bit deep into the loamy earth below. Akrûkil hoisted this spear high, and continued to speak. “As the flames of this spear burn, brothers, so too will the flames of Krugmar be unrelenting - our fury will not be quenched, brothers! Not through war nor famine will I allow anyone to bend low under the feet of our enemies!” It was now that a now aged orc mentioned the Lur Wargoth’s declaration of clan war - this, above all, could not be left un-accounted for. “I shall speak with the Wargoth of Lur myself - for any clan war during these difficult times is an insult to the spirits of the orcs that laid their lives down, so that our great nation of Krugmar could see prosperity! “Now go, brothers and sisters - slaves and honoraries! Live your lives, and know that as Rex I will be fighting and working for the good of the nation - know that I will fight tooth and nail for the affluence of our great people!” This final declaration was met with much cheer, as the orcs slowly returned to their homes and work-stations. Once more, the streets of Krugmar were filled with clanging of hammers against anvils, and the strained grunts of uruks working long hours in the fields to feed themselves and their kinsmen. It was not an easy life, no - but a difficult life forges a hardy folk. GLOZAG VOTAR
  11. This guy has been a total scotsman to me on multiple occasions and to several others I have heard from. I joined the orc VC with the following intention: https://i.gyazo.com/275864cdf40dda077d9e28068811bbce.png No friends joined with me because I don’t have any. Honestly, we were having a lot of fun. We went out and chatted about the wild haggis. Some orcs told me I was epic which I agreed with (Was lifting at the time and rolled an 18/20 on one of my reps). Next thing I know, Nolan_ put something on the music bot and Rhythm is in the VC playing the Buckfast Rhapsody which was unacceptable because it is too much like Bohemian Rhapsody by famous rock band Queen. Not only did I find out Buckfast Rhapsody is not even a song (its like a parody or some haggis) but the singer is NOTHING like Freddy Mercury. So, I tell him the song was from Queen. He starts acting like the song is OBVIOUSLY an original tune... He didn’t even know QUEEN was a BAND from the 80S until I told him. So he told me to but the real one on but he told him he was not skipping the song. He lit into me saying he would spam me for WANTING TO SKIP THE SONG. So I started dropping H-bombs because I was angry. Nolan_ has abused his powers on me as DJ and others several times in the past. I’m not sure if he is the person who insulted the Northern Irish accent with regards to rapping (which has been a thing for about 6 months) but I wouldn’t be surprised. His attitude was very abrasive not only towards me, but my music taste. He was rude. Pushy. And definitely not acting like a responsible scotsman. He also said I cannot appeal my 3 day spam for failing to not skip the song (which I told him I didn’t do) and toxicity (even though he insulted my favourite rapper). Bad player. 0/10 do not recommend. (EDIT: Including the link to the Buckfast Rhapsody. Such vile language smh I don’t know how it made it past the YouTube algorithm) https://www.youtube.com/watch?v=UnZ4RPsjTH8
  12. Akrûkil’Lur begins sending out missives among the orcs of his nation. “I have called the feud off, until we are able to discuss it in full. It is foolish to make a rash decision without first considering its implications. “In time, we will speak of this conflict; but we must not let our vision stray from what is already at hand.”
  13. LMAO i forgot to comment on this when it went up See you in a bit wud. You helped show me the ropes of the server, and for that, you’ll always be an epic gamer B^)
  14. give the people what they want

     

  15. I feel like having a neutral tavern could be quite fun, I remember a lot of my early RP in Vailor when I first joined happened in the tavern outside Aethermoor Although, as stated by others, having no possible aggression in that neutral space mightn’t be the best of ideas. If someone could manage that without it being in CT, I’d be all for it, but tavern brawls are an integral part of tavern RP that just can’t happen under monk mojo +0.5
  16. Haruspex The Martial Shamans Origin Within the ancient orcish lands of Mor’Ghuun, shamanism was in its infancy. The early children of Krug did not understand the Elemental and Immortal Spirits, nor had the power to walk their planes. In the war against Iblees, many of the orcish people were lost to the undead, empty souls wrenched from the Soul Stream to fight against the living. War horns blared distant, sonorous booms into the fields of battle. The armies of the Four Brothers clashed with Iblees’ undead legions. With each fallen descendant, a novel undead soldier shambled forth in their place, using their weapons to carve their past kinsmen asunder. Yet the Urukim held steadfast against the Fallen One’s onslaught - so too, did the other descendants stand strong in the face of the undead. For decades the battles raged on, and when the dust had settled, and the soulless battalions were driven off, all that remained were the tarnished breastplates and weapons once wielded by warriors of legend. But these were not simple weapons, nor were their blunt edges devoid of use. Once Apohet saw the might of Krug, he created the Spiritual Realms, forming the Immortal, Elemental, and stagnant spirits. The weaker, stagnant spirits gushed into the Mortal realm to embody aspects of the world with no true power themselves. Dlimbok the Wise, the most intelligent of Krug’s four early children, was the lead strategist in the war against the undying. He watched as his people were slaughtered in battle, and their lives lost. It brought him an anguish indescribable, and a rage that nearly matched his father’s. To mourn for the lives of his fallen, he collected their weapons,armor and tomes and restored them to their original form. In doing so, he empowered the stagnant spirits within them. Without mouths or language, the stagnant spirits taught him how to see. He could listen to their stories and see the battles again in renewed vigor. In doing so, he could see the battlefield and how Iblees’ soldiers and generals waged their war against the living and how to strategize against it. Quickly, he turned to his advisors, who in turn spoke to their stewards, and these brought word to the orcish generals, and Krug Himself at last. He had unlocked the histories of each of the weapons, and had dissected the strategies and fighting styles of their wielders. Much of recorded history had been cast into the horrid fires of Iblees, and with it had gone the proficiency of veterans long dead, but this newly-restored knowledge would help to reshape the ragtag bands of amateur fighters into elite squadrons of feared combatants. Under the same banner, and led into battle by Azgal the Titan, the orcish war machine began once more churning and pushing back against the forces of Iblees, now able to outmaneuver and preserve the lives of the living. They matched the once seemingly endless ranks of undead in fierce combat - and as they spread their knowledge to the other descendant races, Iblees’ lines and formations grew thin across the many fronts. And so, with its aid in Iblees’ defeat, the orcish people learned and grew reverent of this primitive form of shamanism, and many of the former soldiers learned among the greenskins sought out Dlimbok, so that he could teach them in his ways. In discovering the stagnant spirits, the orcs of Mor’Ghuun were able to interact with the Immortal Spirits, granting them a tenebrous and loose form of shamanism; the Haruspices were born. Explanation Stagnant spirits are extremely weak spirits that exist within everything. They are the means by which the Immortal and Elemental spirits influence and interact with the world, as their power is far too great to manifest within the Mortal Realm without disrupting balance, or bringing about an apocalypse. It is nearly impossible to interact with them, but in goading out the minute power of stagnant spirits through worship and sacrifice, some feats of power are possible. Dlimbok was a great orator and strategist, and taught his future students how to use this art in providing knowledge to his people, allowing them to gain insight via the stagnant spirits and how to extract insight from the world around them. Later Haruspices were able to pull these out of not just weapons, but tools and artifacts as well. Haruspicy is a non-combative magic dedicated to story-telling. Rather than pulling upon powerful sources, Haruspices are extremely humble in conversing with the stagnant spirits, and tell their stories via pictures and drawings. Rather than connecting to the spiritual realm akin to other types of shamanism, Haruspicy calls upon stagnant spirit in the mortal realms through praise and rituals. These spells are a more powerful form of spiritual worship, and do not grant the user any abilities featured in shamanism, nor allow the user to speak Old Tongue without having knowledge of it. To become a haruspex, one must have studied the spirits for at least an irl month, as well as encountered them in events or brought on by spirit walks. This feat does not teach any form of shamanism or any aspects about it, and to find knowledge on this feat, one could speak with any type of shaman, or find the book within their personal libraries, or libraries with extensive information on the spirits. Spells Weapon Distinction [Non-Combat]; Stagnant spirits occupy all that surrounds the inhabitants of the world - this can range from a simple stone, to a crossbow bolt, to shields, daggers and pikes. These spirits leave behind unique, marginal traces of their presence in the wounds they inflict, and through careful studying, these same traces can give them away. By touching the wound and discovering these traces, the shaman is capable of identifying the exact weapon that inflicted it for up to 3 hours. The shaman cannot, however, be led to the weapon in any way - only when he is in close proximity with the weapon (within 5 blocks) may they sense it, and find it in that way. If the person logs out before the 3 hours are up, they have 1 hour the next time they log in. 1 EMOTE MEDITATION, 1 EMOTE INTERPRETATION PASSIVE EFFECT lasting up to 3 hours Vital Fluid [Non-Combat]; Stagnant spirits are not confined to inanimate objects; indeed, they also inhabit many living beings throughout the world. And much in the same way that Haruspex can commune with those stagnant spirits within swords, axes and spears, so too can they listen to the voices of those within the living. Saranak the Far-Sighted, one of Krug’s first daughters, was an unparalleled hunter and used this ability to understand the way her prey lived so that she could track them with unbridled efficiency. This is done through the consumption of such a being’s blood, which would boon the shaman with knowledge of the creature’s past. By consuming the blood of a felled beast under heavy meditation, the shaman is capable of learning the semi-recent history of the animal, although this history stretches back only a limited amount [3-6 months IRP]. This spell may only be used on animals. 1 EMOTE MEDITATION, 1 EMOTE DRINKING, 1 EMOTE INTERPRETATION A Storied Artifact [Non-Combat]; The caster is able to impart or draw out the stagnant spirits of an object, allowing them to portray a tale within the weapon visually - be that through fire, water, paper, or some other such medium. To tell the story, the Haruspex must spill their blood onto the object, and onto the canvas they wish to tell the story. In meditating and revering the stagnant spirits within the story, they become the actors for the play that the Haruspex tells. Once the Haruspex grows more proficient, they are also able to preserve stories within the object of its wielder through ritual. The Haruspex must have the memories so vivid that they are able to describe and feel the sensations the memory’s owner experienced. By engaging the senses with stimuli relevant to the story (the smell of burning flesh, the sounds of war drums), the shaman is able to fully immerse himself, and the stagnant spirits are able to better convey the tale. The more objects and information they have relating to the event and its characters, the more vivid and detailed the story becomes. READING: 1 EMOTE MEDITATION, 1 EMOTE SLIGHT MOVEMENT The scene that plays out is then emoted by the shaman WRITING: 1 EMOTE MEDITATION, 1 EMOTE RECALLING, 1 EMOTE IMPARTING Redlines -The object must be signed or have some roleplay significance. A normal sword does not contain enough stagnant spirits to convey a message. -The Haruspex must already have extensive knowledge about the wielder, either by reading about them in text or having known them for at least an irp year (one irl week). -Other characters in the story are present, although the same requirements exist for the spell. Characters in the story who are not unknown to the Haruspex simply appear as faceless visages and cannot be used to discern any information about them whatsoever. -A Haruspex is only able to put the memories of the owner into their own tools. Memories cannot be put into items that belong to other people, and these memories cannot be used to teach magics or other complex skills that need to be taught in person. General Redlines -A Haruspex needs to be able to interact with Stagnant spirits and thus other non spirit-magics interfere with this practice. -A Haruspex cannot identify anyone in their visions unless they have extensive knowledge about the people within the story, or have interacted with their tools or weapons via ritual. -Memories imparted on objects cannot be used to learn magic, or other such tasks. OOC This is a feat accessible to anyone with knowledge of the spirits and a desire to learn the histories of weapons and wounds alike. In doing so, I hope Haruspex gives more flavor to combat, in being able to regale tales of battle, as well as making RP items more valuable and useful to the people who have them, rather than sitting on the shelf till the next map. I realise that some objects cannot be 'written' as such - that is, their stories can't be described as their owners may not use the server anymore, which is the sole caveat of the feat itself. If the feat is accepted, or a majority of people show interest in the magic, a cultural post explaining more of their history and practices will be posted to explain how to roleplay as one. Thanks for reading! Inspired by: https://www.lordofthecraft.net/forums/topic/151780-%E2%9C%93-origins-of-the-orcs-and-morghuun-the-land-of-warfare/?tab=comments#comment-1433374
  17. Anyone able to hit me up with the LOTC Cards Against Humanity deck?

  18. A young uruk mourns the loss of his left hand.
  19. image.png.648ff070c345edae4d7308aa710e5fdd.png
     

    glad nothing’s changed while i was away

  20. SWAMPGOTH DRÛTRAM’LAK finds the Raguks’ toe removal services quit humorous, if a little barbaric. “Imagine ‘avin’ a toe fly through lats window...”
  21. LOATHE THE SPINELESS SWAMPGOTH DRÛTRAM’LAK had, until recently, been loitering in his home among the rolling hills of the Mokh-Uruki savannah, a small helping of Toalak sludge on the tip of his index. As it neared his tongue, a rat wrapped tightly in parchment approached him; the parchment itself detailed the Federation’s declaration of war against Vintas. He retired to his office for hours - what he did inside is unknown, but what is known is that as he emerged, eyes bloodshot and speech slurred, he ordered the mass printing of a number of posters, which were soon plastered along the walls and posts of the Federation’s capital. [A selection of a few of the SWAMPGOTH’S posters] Content with the distribution of his re-education material, the SWAMPGOTH decided it best to declare his clan’s role in the Federation warmachine. “These SPIRITLESS, SPINELESS toelickers are an insult to all that we know; Enrohk loathes them, for they are not warlike. Leyd loathes them, for they do not expand their borders and enslave their opposition. Kezt loathes them, for they show no bravery in the face of conflict. “Most of all, brothers, we loathe them. We loathe them for the war-machine loathes them. We loathe them for they remain vassals of those who have slaughtered us innumerable times. We shall let them taste but a fraction of what we have been made drunk by for decades. Sharpen your spears, brothers. String your bows, and fletch your arrows, for soon, we march to war against the weak. “Send word to the Targoth. We shall see these scum burn.” And with that, he set off to his armory, to polish his armor and to plot his attack. Frûm Ulmakhizishu
  22. SWAMPGOTH DRÛTRAM’LAK begins sharpening a number of pikes, and whittling their bases into the shapes of toes.
×
×
  • Create New...